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336 lines
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HTML
336 lines
16 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<meta content="text/html; charset=utf-8" http-equiv="Content-Type" />
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<link href="main.css" rel="stylesheet" type="text/css" />
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<title>Main Window - 6502bench SourceGen</title>
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</head>
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<body>
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<div id=content>
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<h1>6502bench SourceGen: Main Window</h1>
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<p><a href="index.html">Back to index</a></p>
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<h2><a name="starting-new">Starting a New Project</a></h2>
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<p>Select File > New, or if no project is open, click "Start new project".
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This opens the Create New Project window.</p>
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<p>Start by selecting your target system from the tree on the left.
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The panel on the right will show the CPU that will be selected, as well
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as the symbol files and extension scripts that will be loaded by default.
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All of these may be overridden later from the project properties.</p>
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<p>Next, click the "Select File..." button. Pick the file you wish to
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disassemble. The dialog will update with the pathname and some notes
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about the file's size. Click "OK" if all looks good to create the
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project.</p>
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<p><strong>NOTE:</strong> Support for large 65816 programs is
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incomplete. The maximum size for a data file is currently 1 MiB.</p>
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<p>The first time you save the project (with File > Save), you will be
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prompted for the project name. It's best to use the data file's name
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with ".dis65" added, so this will be set as the default. The data
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file's name is not stored in the project file, so if you pick a different
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name, or save the project in a different directory, you will have to
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select the data file manually whenever you open the project.</p>
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<h2><a name="opening">Opening an Existing Project</a></h2>
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<p>Select File > Open, or if no project is open, click "Open
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existing project". Select the .dis65 project file from the standard
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file dialog.</p>
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<p>SourceGen will try to open a data file with the project's name,
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minus the ".dis65". If it can't find a file with that name, or if there's
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something wrong with it (e.g. the CRC doesn't match), you will be given
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the opportunity to specify the location of the data file to use.</p>
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<p>If non-fatal problems with the file are detected, a warning will be
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shown. If it's something simple, like a missing .sym65 or extension
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script file, you'll be notified. If it's something more complicated,
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e.g. the project has a comment on an offset that doesn't exist, you
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will be warned that the problematic data has been deleted, and will be
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lost if the project is saved. You will also be given the opportunity
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to cancel the loading of the project.</p>
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<p>The locations of the last few projects you've worked with are saved
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in the application settings. You can access them from
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File > Recent Projects. If no project is open, links to the two
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most-recently-opened projects will be available.</p>
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<h2><a name="working">Working With a Project</a></h2>
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<p>The main project window is divided into five areas:</p>
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<ol>
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<li>Center: the code list. If no project is open, this will instead
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have clickable links to open a new or existing project.
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<li>Top left: cross-reference list.
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<li>Bottom left: notes list.
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<li>Top right: symbols list.
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<li>Bottom right: info on selected line.
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</ol>
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<p>Most of the action takes place in the center code list.</p>
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<h3><a name="code-list">Code List</a></h3>
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<p>The code list provides a view of the code being disassembled. Each
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line may be an instruction, data item, long comment, note, or
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assembler directive.</p>
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<p>The list is divided into columns:</p>
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<ul>
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<li><b>Offset</b>. The offset within the file where the instruction
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or data item starts. Always shown as a six-digit hex value
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with a leading '+'.</li>
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<li><b>Address</b>. The address where the assembled code will execute.
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For 8-bit CPUs this is shown as a 4-digit hex number, for 16-bit
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CPUs the bank is shown as well. Double-click on this field to open the
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<a href="editors.html#address">Edit Address</a> dialog.</li>
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<li><b>Bytes</b>. Shows up to four bytes from the data file that
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correspond to the instruction or data. To see the full dump of
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a longer item, such as an ASCII string, double-click on the field
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to open the
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<a href="tools.html#hexdump">Hex Dump Viewer</a>. This is
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a floating window, so you can keep it open while you work.
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Double-clicking in the bytes column in other rows will update
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the window position and selection.</li>
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<li><b>Flags</b>. This shows the state of the status flags as they
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are before the instruction is executed. Double-click on this
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field to open the
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<a href="editors.html#flags">Edit Status Flag Override</a> dialog.</li>
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<li><b>Attributes</b>. Some instructions and data items have
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interesting attributes. '@' indicates an entry point, 'H' means
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one or more bytes has a hint, '#' means execution will not continue
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to the following instruction, '>' is shown for branch targets, and
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'!' appears when a conditional branch is never taken. (This
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column is rarely useful and can be hidden.)</li>
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<li><b>Label</b>. If a label has been defined for this offset, by
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the user or generated automatically, it will appear here. Also,
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full-line items like long comments and notes will start in this
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field. Double-click on this field to open the
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<a href="editors.html#label">Edit Label</a> dialog.</li>
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<li><b>Opcode</b>. The instruction or pseudo-opcode mnemonic.
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If an instruction is embedded inside this one, a ⏩ symbol
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will appear.
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If you double-click this field for an instruction or data item
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whose operand refers to an address in the file, the selection will
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jump to that location.</li>
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<li><b>Operand</b>. The instruction or data operand. Data operands
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may span a large number of bytes. Double-click on this field to
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open the
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<a href="editors.html#operand">Edit Operand</a> or
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<a href="editors.html#data">Edit Data Format</a> dialog, as
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appropriate. (Note you can shift-double-click on data items to
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edit multiple lines.)</li>
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<li><b>Comment</b>. End-of-line comment, generally shown with a ';'
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prefix. If enabled, cycle counts will appear here. Double-click
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on this field to open the
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<a href="editors.html#comment">Edit Comment</a> dialog.</li>
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</ul>
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<p>Double-clicking anywhere on a line with a note or long comment will
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open the
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<a href="editors.html#note">Edit Note</a> or
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<a href="editors.html#long-comment">Edit Long Comment</a> dialog,
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respectively.</p>
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<p>The code list is a standard Windows list view. You can left-click
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to select an item, ctrl-left-click to toggle individual items on and
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off, and shift-left-click to select a range. You can select all lines
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with Edit > Select All. Resize columns by
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left-clicking on the divider in the header and dragging it.</p>
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<p>Multi-line items, such as long comments or ASCII strings, are
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selected as a whole when any part is selected.</p>
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<p>Right-clicking opens a menu. The contents are the same as those in
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the Actions menu item in the menu bar. The set of options that are
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enabled will depend on what you have selected in the main window.</p>
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<ul>
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<li><a href="editors.html#address">Set Address</a>. Sets the
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target address at that offset. Enabled when a single instruction or
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data line is selected.</li>
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<li><a href="editors.html#flags">Override Status Flags</a>. Changes
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the status flags at that offset. Enabled when a single instruction
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line is selected.</li>
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<li><a href="editors.html#label">Edit Label</a>. Sets the label
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at that offset. Enabled when a single instruction or data line is
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selected.</li>
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<li><a href="editors.html#operand">Edit Operand</a>. Sets the
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operand format for that instruction. Enabled when a single instruction
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line is selected.</li>
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<li><a href="editors.html#data">Edit Data Format</a>. Sets the
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format for data operands. Enabled when one or more data
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lines are selected.</li>
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<li><a href="editors.html#comment">Edit Comment</a>. Sets the
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comment at that offset. Enabled when a single instruction or data
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line is selected.</li>
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<li><a href="editors.html#long-comment">Edit Long Comment</a>. Sets
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the long comment at that offset. Enabled when a single instruction
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or data line, or an existing long comment, is selected.</li>
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<li><a href="editors.html#note">Edit Note</a>. Sets the note at
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that offset. Enabled when a single instruction or data line, or
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an existing note, is selected.</li>
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<li><a href="editors.html#project-symbol">Edit Project Symbol</a>.
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Sets the name, value, and comment of the project symbol. Enabled
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when a single equate directive, generated from a project symbol, is
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selected.</li>
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<li><a href="#hints">Hinting</a> (Hint As Code Entry Point, Hint As
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Data Start, Hint As Inline Data, Remove Hints). Enabled when one or more
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code and data lines are selected. Remove Hints is only enabled when
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at least one line has hints.</li>
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<li><a href="#toggle-single">Toggle Single-Byte Format</a>. Toggles
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a range of lines between default format and single-byte format. Enabled
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when one or more data lines are selected.</li>
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<li>Delete Note / Long Comment. Deletes the selected note or long
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comment. Enabled when a single note or long comment is selected.</li>
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<li><a href="tools.html#hexdump">Show Hex Dump</a>. Opens the hex dump
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viewer, with the current selection highlighted. Always enabled. If
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nothing is selected, the viewer will open at the top of the file.</li>
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</ul>
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<h3><a name="undo">Undo & Redo</a></h3>
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<p>You can undo a change with Edit > Undo, or Ctrl+Z. You can redo a
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change with Edit > Redo, Ctrl+Y, or Ctrl+Shift+Z.</p>
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<p>All changes to the project, including changes to the project properties,
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are added to the undo/redo buffer. This has no fixed size limit, so no
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matter how much you change, you can always undo back to the point where
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the project was opened.</p>
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<p>The undo history is not saved as part of the project. Closing a project
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clears the buffer.</p>
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<h3><a name="references">References Window</a></h3>
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<p>When a single instruction or data line is selected in the main window,
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all references to that offset will be shown in the References window.
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For each reference, the file offset, address, and some details about the
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type of reference will be shown.</p>
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<p>The reference type indicates whether the origin is an instruction or
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data operand. Branch instructions are called out separately. In
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addition, it will be identified as a numeric or symbolic reference.
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Symbolic references may be offset from the actual operand value; if this
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is the case, the adjustment will be shown as well.</p>
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<p>Double-clicking on a reference moves the code list selection to that
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reference, and adds the previous selection to the navigation stack.</p>
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<h3><a name="notes">Notes Window</a></h3>
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<p>When you add a note, it will also be added to this window.
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Double-clicking on a note will jump directly to it, and add the previous
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selection to the navigation stack. This makes notes useful as bookmarks.</p>
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<h3><a name="symbols">Symbols Window</a></h3>
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<p>All known <a href="intro.html#about-symbols">symbols</a> are shown
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here. The filter buttons allow you to screen out symbols you're not
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interested in, such as platform symbols or constants.</p>
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<p>Clicking on one of the column headers will sort the list on that
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field. Click a second time to reverse the sort direction.</p>
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<p>Double-clicking on an auto or user label will jump to that label, and
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add the previous selection to the navigation stack. This can be a handy
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way to move around the file, jumping from label to label.</p>
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<h3><a name="info">Info Window</a></h3>
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<p>Some additional information about the currently-selected line is
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shown, such as the formatting applied to the operand. If the operand
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has a default format, any automatically-generated format will be noted.
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For an instruction,
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a summary is shown that includes the cycle count, flags affected, and a
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brief description of what the instruction does. The latter can be
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especially handy for undocumented instructions.</p>
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<h3><a name="navigation">Navigation</a></h3>
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<p>The simplest way to move through the code list is with the scroll wheel
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on your mouse, or by left-clicking and dragging the scroll bar. You
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can also use PgUp/PgDn and the arrow keys.</p>
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<p>Use Edit > Find to search for text. This performs a case-insensitive
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text search on the label, opcode, operand, and comment fields.
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Use Edit > Find Next to find the next match.</p>
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<p>Use Edit > Go To to jump to an offset, address, or label. Remember
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that offsets and addresses are always hexadecimal, and offsets start
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with a '+'. If you have a label that is also a valid hexadecimal
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address, like "FEED", the label takes precedence. To jump to the address
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write "$FEED" instead.</p>
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<p>When you jump around, by double-clicking on an opcode or an entry
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in one of the side windows, the currently-selected line is added to
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a navigation stack. You can use the arrows on the toolbar to navigate
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forward or backward. (You can use Alt+Left/Right Arrow, or
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Ctrl+- / Ctrl+Shift+-, as keyboard shortcuts.)</p>
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<h3><a name="hints">Adding and Removing Hints</a></h3>
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<p>To add code entry or data hints, select the offsets with the instruction
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opcodes, and then use the "Hint as Code Entry Point" or "Hint as Data"
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menu item. Remember to avoid hinting additional bytes, especially with
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code entry points, as that can lead to unwanted embedded instructions.</p>
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<p>For inline data, select all of the data that the code analyzer should
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skip, and use the "Hint as Inline Data" menu item.</p>
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<p>If you're having a hard time selecting just the right bytes because
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the instructions are caught up in a multi-byte data item, such as an
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auto-detected ASCII string, you can use the "Toggle Single-Byte Format"
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menu item to "flatten" the item. Apply the hint, then toggle the bytes
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back to default format. You can also disable uncategorized data analysis
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entirely from the
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<a href="settings.html#project-properties">project properties</a> editor.
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<h3><a name="toggle-format">Quick Format Toggle</a></h3>
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<p>The "Toggle Single-Byte Format" feature provides a quick way to
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change a range of bytes to single bytes
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or back to their default format. It's equivalent to opening the Edit
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Data Format dialog and selecting "Single bytes" displayed as hex, or
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selecting "Default".</p>
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<p>This can be handy if the default format for a range of bytes is a
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string, but you want to see it as bytes or set a label in the middle.</p>
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<h3><a name="clipboard">Copying to Clipboard</a></h3>
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<p>When you use Edit > Copy, all lines selected in the code list are
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copied to the system clipboard. This can be a convenient way to post
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code snippets into forum postings or documentation. The text is
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copied from the data shown on screen, so your chosen capitalization
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and pseudo-ops will appear in the copy.</p>
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<p>Long comments are included, but notes are not.</p>
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<p>By default, the label, opcode, operand, and comment fields are included.
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From the
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<a href="settings.html#app-settings">app settings</a> dialog you can select
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a different format, "Disassembly", which also includes the address and byte
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columns.</p>
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<p>A copy of all of the fields is also written to the clipboard in CSV
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format. If you have a spreadsheet like Excel, you can use Paste Special
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to put the data into individual cells.</p>
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</div>
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<div id=footer>
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<p><a href="index.html">Back to index</a></p>
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</div>
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</body>
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