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6502bench/PluginCommon/PluginManager.cs
2018-09-28 10:05:11 -07:00

206 lines
8.5 KiB
C#

/*
* Copyright 2018 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Threading;
namespace PluginCommon {
/// <summary>
/// Manages loaded plugins, in the "remote" AppDomain.
/// </summary>
public sealed class PluginManager : MarshalByRefObject {
/// <summary>
/// Collection of instances of active plugins, keyed by script identifier. Other
/// plugin assemblies may be present in the AppDomain, but have not been identified
/// by the application as being of interest.
/// </summary>
private Dictionary<string, IPlugin> mActivePlugins = new Dictionary<string, IPlugin>();
/// <summary>
/// Reference to file data.
/// </summary>
private byte[] mFileData;
/// <summary>
/// Constructor, invoked from CreateInstanceAndUnwrap().
/// </summary>
public PluginManager() {
Debug.WriteLine("PluginManager ctor (id=" + AppDomain.CurrentDomain.Id + ")");
// Seems to require [SecurityCritical]
//Type lsc = Type.GetType("System.Runtime.Remoting.Lifetime.LifetimeServices");
//PropertyInfo prop = lsc.GetProperty("LeaseTime");
//prop.SetValue(null, TimeSpan.FromSeconds(30));
}
~PluginManager() {
Debug.WriteLine("~PluginManager (id=" + AppDomain.CurrentDomain.Id + ")");
}
/// <summary>
/// Sets the file data to use for all plugins.
///
/// The file data argument will be an AppDomain-local copy of the data, made by the
/// argument marshalling code. So plugins can scribble all over it without trashing
/// the original. We want to store it in PluginManager so we don't make a new copy
/// for each individual plugin.
/// </summary>
/// <param name="fileData">65xx code and data.</param>
public void SetFileData(byte[] fileData) {
mFileData = fileData;
}
/// <summary>
/// Tests simple round-trip communication. This may be called from an arbitrary thread.
/// </summary>
public int Ping(int val) {
Debug.WriteLine("PluginManager Ping tid=" + Thread.CurrentThread.ManagedThreadId +
" (id=" + AppDomain.CurrentDomain.Id + "): " + val);
return val + 1;
}
/// <summary>
/// Creates a plugin instance from a compiled assembly. Pass in the script identifier
/// for future lookups. If the plugin has already been instantiated, that object
/// will be returned.
/// </summary>
/// <param name="dllPath">Full path to compiled assembly.</param>
/// <param name="scriptIdent">Identifier to use in e.g. GetPlugin().</param>
/// <returns>Reference to plugin instance.</returns>
public IPlugin LoadPlugin(string dllPath, string scriptIdent) {
if (mActivePlugins.TryGetValue(dllPath, out IPlugin ip)) {
Debug.WriteLine("PM: returning cached plugin for " + dllPath);
return ip;
}
Assembly asm = Assembly.LoadFile(dllPath);
foreach (Type type in asm.GetExportedTypes()) {
// Using a System.Linq extension method.
if (type.IsClass && !type.IsAbstract &&
type.GetInterfaces().Contains(typeof(IPlugin))) {
ConstructorInfo ctor = type.GetConstructor(Type.EmptyTypes);
IPlugin iplugin = (IPlugin)ctor.Invoke(null);
Debug.WriteLine("PM created instance: " + iplugin);
mActivePlugins.Add(scriptIdent, iplugin);
return iplugin;
}
}
throw new Exception("No IPlugin class found in " + dllPath);
}
/// <summary>
/// Gets an instance of a previously-loaded plugin.
/// </summary>
/// <param name="scriptIdent">Script identifier that was passed to LoadPlugin().</param>
/// <returns>Reference to instance of plugin.</returns>
public IPlugin GetPlugin(string scriptIdent) {
if (mActivePlugins.TryGetValue(scriptIdent, out IPlugin plugin)) {
return plugin;
}
return null;
}
/// <summary>
/// Returns a string with the assembly's location.
/// </summary>
public string GetPluginAssemblyLocation(IPlugin plugin) {
return plugin.GetType().Assembly.Location;
}
/// <summary>
/// Generates a list of references to instances of active plugins.
/// </summary>
/// <returns>Newly-created list of plugin references.</returns>
public List<IPlugin> GetActivePlugins() {
List<IPlugin> list = new List<IPlugin>(mActivePlugins.Count);
foreach (KeyValuePair<string, IPlugin> kvp in mActivePlugins) {
list.Add(kvp.Value);
}
Debug.WriteLine("PluginManager: returning " + list.Count + " plugins (id=" +
AppDomain.CurrentDomain.Id + ")");
return list;
}
/// <summary>
/// Clears the list of loaded plugins. This does not unload the assemblies from
/// the AppDomain.
/// </summary>
public void ClearPluginList() {
mActivePlugins.Clear();
}
/// <summary>
/// Invokes the Prepare() method on all active plugins.
/// </summary>
/// <param name="appRef">Reference to host object providing app services.</param>
public void PreparePlugins(IApplication appRef, List<PlatSym> platSyms) {
foreach (KeyValuePair<string, IPlugin> kvp in mActivePlugins) {
kvp.Value.Prepare(appRef, mFileData, platSyms);
}
}
#if false
/// <summary>
/// DEBUG ONLY: establish a fast lease timeout. Normally the lease
/// is five minutes; this reduces it to a few seconds. (The actual time is
/// also affected by LifetimeServices.LeaseManagerPollTime, which defaults
/// to 10 seconds.)
///
/// Unfortunately this must be tagged [SecurityCritical] to match the method being
/// overridden, but in a partially-trusted sandbox that's not allowed. You have
/// to relax security entirely for this to work.
/// </summary>
//[SecurityPermissionAttribute(SecurityAction.Demand,
// Flags = SecurityPermissionFlag.Infrastructure)]
[System.Security.SecurityCritical]
public override object InitializeLifetimeService() {
object lease = base.InitializeLifetimeService();
// netstandard2.0 doesn't have System.Runtime.Remoting.Lifetime, so use reflection
PropertyInfo leaseState = lease.GetType().GetProperty("CurrentState");
PropertyInfo initialLeaseTime = lease.GetType().GetProperty("InitialLeaseTime");
PropertyInfo sponsorshipTimeout = lease.GetType().GetProperty("SponsorshipTimeout");
PropertyInfo renewOnCallTime = lease.GetType().GetProperty("RenewOnCallTime");
Console.WriteLine("Default lease: ini=" +
initialLeaseTime.GetValue(lease) + " spon=" +
sponsorshipTimeout.GetValue(lease) + " renOC=" +
renewOnCallTime.GetValue(lease));
if ((int)leaseState.GetValue(lease) == 1 /*LeaseState.Initial*/) {
// Initial lease duration.
initialLeaseTime.SetValue(lease, TimeSpan.FromSeconds(8));
// How long we will wait for the sponsor to respond
// with a lease renewal time.
sponsorshipTimeout.SetValue(lease, TimeSpan.FromSeconds(5));
// Each call to the remote object extends the lease so that
// it has at least this much time left.
renewOnCallTime.SetValue(lease, TimeSpan.FromSeconds(2));
}
return lease;
}
#endif
}
}