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Elite has a level-of-detail cutoff in the mesh data. This change provides a way for the visualization generator to exclude vertices and edges that should not be rendered based on the desired LOD. |
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.. | ||
AddressTranslate.cs | ||
Interfaces.cs | ||
Matrix44.cs | ||
PlSymbol.cs | ||
PluginCommon.csproj | ||
PluginException.cs | ||
PluginManager.cs | ||
Util.cs | ||
Vector3.cs | ||
VisBitmap8.cs | ||
VisWireframe.cs |