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6502bench/SourceGen/RuntimeData/Apple/F8-ROM.sym65
Andy McFadden a2e7c88fc9 Update Apple II definitions
Added explicit widths to the 6502 vectors.

Two changes to Apple II hi-res visualization:

(1) Allow the row stride to be any value >= 1.  This is useful
when data is stored in column-major order, i.e. it's a two-byte-wide
shape, with all of the data for the first column stored before the
data for the second column.  (Set the row stride to 1, and the
column stride to the bitmap height.)

(2) Modify the layout of grids (sprite sheets and fonts), so that
we're closer to square when the item counts is low.  Otherwise the
thumbnail just looks like a dashed line.  (This one is strictly
cosmetic.)
2020-08-18 15:10:10 -07:00

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; Copyright 2018 faddenSoft. All Rights Reserved.
; See the LICENSE.txt file for distribution terms (Apache 2.0).
;
; Sources:
; NiftyList, by Dave Lyons
; What's Where in the Apple, by William F. Luebbert
*SYNOPSIS Symbols from the Apple II monitor ROM
; zero page usage
MON_WNDLEFT @ $20 ;left column of scroll window
MON_WNDWDTH @ $21 ;width of scroll window
MON_WNDTOP @ $22 ;top of scroll window
MON_WNDBTM @ $23 ;bottom of scroll window
MON_CH @ $24 ;cursor horizontal displacement
MON_CV @ $25 ;cursor vertical displacement
MON_GBASL @ $26 ;base address for lo-res drawing (lo)
MON_GBASH @ $27 ;base address for lo-res drawing (hi)
MON_BASL @ $28 ;base address for text output (lo)
MON_BASH @ $29 ;base address for text output (hi)
;MON_BAS2L @ $2A ;used when scrolling text
;MON_BAS2H @ $2B ;used when scrolling text
MON_H2 @ $2C ;right end of horizontal line drawn by HLINE
MON_V2 @ $2D ;bottom of vertical line drawn by VLINE
MON_COLOR @ $30 ;lo-res graphics color
MON_INVFLAG @ $32 ;text mask (255=normal, 127=flash, 63=inv)
MON_PROMPT @ $33 ;prompt character
MON_CSWL @ $36 ;character output hook (lo)
MON_CSWH @ $37 ;character output hook (hi)
MON_KSWL @ $38 ;character input hook (lo)
MON_KSWH @ $39 ;character input hook (hi)
MON_PCL @ $3A ;program counter save
MON_PCH @ $3B ;program counter save
MON_A1L @ $3C ;general purpose
MON_A1H @ $3D ;general purpose
MON_A2L @ $3E ;general purpose
MON_A2H @ $3F ;general purpose
MON_A3L @ $40 ;general purpose
MON_A3H @ $41 ;general purpose
MON_A4L @ $42 ;general purpose
MON_A4H @ $43 ;general purpose
MON_A5L @ $44 ;general purpose
MON_A5H @ $45 ;general purpose
MON_RNDL @ $4E ;low byte of KEYIN "random" value
MON_RNDH @ $4F ;high byte of KEYIN "random" value
; page 3 vectors
MON_BRKV @ $03F0 2 ;address of BRK handler
MON_SOFTEVEC @ $03F2 2 ;address of RESET handler
MON_PWREDUP @ $03F4 ;power-up RESET checksum
MON_USRADDR @ $03F8 3 ;jump to function that handles monitor Ctrl-Y
MON_NMIVEC @ $03FB 3 ;jump to function that handles NMI
MON_IRQADDR @ $03FE 2 ;address of IRQ handler
; monitor entry points
MON_PLOT @ $F800 ;lo-res plot at X=Y-reg, Y=Acc
MON_PLOT1 @ $F80E ;lo-res plot at X=Y-reg, Y per GBASL/H
MON_HLINE @ $F819 ;lo-res horiz line at Y=Acc with X from $2c
MON_VLINE @ $F828 ;lo-res vert line at X=Y-reg and Y from Acc to $2b
MON_CLRSCR @ $F832 ;clear lo-res screen to black
MON_CLRTOP @ $F836 ;clear top part of lo-res screen to black
MON_GBASCALC @ $F847 ;compute gfx base addr for line in Acc
MON_NXTCOL @ $F85F ;change lo-res color to (color)+3
MON_SETCOL @ $F864 ;set lo-res color to Acc
MON_SCRN @ $F871 ;load Acc with lo-res value at Y=Acc, X=X-reg
MON_INSDS1_2 @ $F88C
MON_INSDS2 @ $F88E
MON_GET816LEN @ $F890
MON_INSTDSP @ $F8D0 ;monitor/mini-asm display
MON_PRNTYX @ $F940 ;print Y-reg/X-reg as 4 hex digits
MON_PRNTAX @ $F941 ;print Acc/X-reg as 4 hex digits
MON_PRNTX @ $F944 ;print X-reg as 2 hex digits
MON_PRBLNK @ $F948 ;print 3 spaces
MON_PRBL2 @ $F94A ;print multiple spaces, count in X-reg
MON_PCADJ @ $F953 ;monitor/mini-asm PC adjust
MON_TEXT2COPY @ $F962
MON_OLDIRQ @ $FA40 ;autostart ROM IRQ handler
MON_BREAK @ $FA4C
MON_OLDBRK @ $FA59
MON_RESET @ $FA62
MON_PWRUP @ $FAA6
MON_SLOOP @ $FABA
MON_REGDSP @ $FAD7 ;display register contents
MON_RTBL @ $FB19
MON_PREAD @ $FB1E ;read paddle specifed by X-reg, return in Y-reg
MON_PREAD4 @ $FB21
MON_INIT @ $FB2F ;screen initialization
MON_SETTXT @ $FB39 ;set screen to text mode
MON_SETGR @ $FB40 ;set screen to graphics mode
MON_SETWND @ $FB4B ;set normal low-res graphics window
MON_SETWND2 @ $FB51
MON_TABV @ $FB5B ;place cursor at line (A-reg) and column (ch)
MON_APPLEII @ $FB60 ;clear screen and put "Apple II" into first line
MON_SETPWRC @ $FB6F
MON_VIDWAIT @ $FB78
MON_KBDWAIT @ $FB88
MON_VERSION @ $FBB3
MON_ZIDBYTE2 @ $FBBF
MON_ZIDBYTE @ $FBC0
MON_BASCALC @ $FBC1 ;calculate text base address
MON_BELL1 @ $FBDD ;sound bell regardless of output device
MON_BELL1_2 @ $FBE2
MON_BELL2 @ $FBE4 ;sound bell
MON_STORADV @ $FBF0
MON_ADVANCE @ $FBF4 ;move cursor right
MON_VIDOUT @ $FBFD ;output Acc as text
MON_BS @ $FC10 ;move cursor left
MON_UP @ $FC1A ;move cursor up
MON_VTAB @ $FC22 ;tab to row specified in Acc
MON_VTABZ @ $FC24
MON_CLREOP @ $FC42 ;clear screen from cursor to end of page
MON_HOME @ $FC58 ;clear screen and reset text output to top-left
MON_CR @ $FC62 ;perform a carriage return
MON_LF @ $FC66 ;perform a line feed
MON_SCROLL @ $FC70 ;scroll up one line
MON_CLREOL @ $FC9C ;clear to end of line
MON_CLREOLZ @ $FC9E
MON_WAIT @ $FCA8 ;delay for (26 + 27*Acc + 5*(Acc*Acc))/2 cycles
MON_NXTA4 @ $FCB4 ;increment A4, fall through into NXTA1
MON_NXTA1 @ $FCBA ;increment A1; set carry if A1 >= A2 before inc
MON_HEADR @ $FCC9 ;write cassette sync
MON_WRTAPE @ $FCE5 ;casssette write
MON_RD2BIT @ $FCFA ;cassette read
MON_RDKEY @ $FD0C ;read key from input device via $38-39
MON_FD10 @ $FD10
MON_RDKEY1 @ $FD18
MON_KEYIN @ $FD1B ;get next key input from keyboard hardware
MON_RDCHAR @ $FD35 ;calls RDKEY to get next char
MON_GETLNZ @ $FD67 ;get a line of input
MON_GETLN @ $FD6A ;get a line of input
MON_GETLN0 @ $FD6C
MON_GETLN1 @ $FD6F
MON_CROUT1 @ $FD8B
MON_CROUT @ $FD8E ;print a carriage return
MON_PRA1 @ $FD92 ;print CR, then hex of A1H/A1L, then minus sign
MON_PRBYTE @ $FDDA ;print Acc as two-digit hex number
MON_PRHEX @ $FDE3 ;print right nibble of Acc as single hex digit
MON_COUT @ $FDED ;print Acc to output device via $36-37
MON_COUT1 @ $FDF0 ;print Acc to screen
MON_COUTZ @ $FDF6
MON_IDROUTINE @ $FE1F
MON_MOVE @ $FE2C ;move bytes from A1 to A4 until A1=A2
MON_LIST @ $FE5E ;disassemble 20 instructions (not on GS)
MON_SETINV @ $FE80 ;set video mode to inverse
MON_SETNORM @ $FE84 ;set video mode to normal
MON_SETKBD @ $FE89 ;reset char input handler to ROM
MON_INPORT @ $FE8B
MON_SETVID @ $FE93 ;reset char output handler to ROM
MON_OUTPORT @ $FE95
MON_GO @ $FEB6
MON_WRITE @ $FECD ;write data to cassette
MON_READ @ $FEFD ;read data from cassette
MON_READ2 @ $FF02 ;read data from cassette
MON_PRERR @ $FF2D ;print "ERR" and sound bell
MON_BELL @ $FF3A ;sound bell
MON_RESTORE @ $FF3F ;restore 6502 registers from $45-48
MON_SAVE @ $FF4A ;save 6502 registers to $45-49
MON_IORTS @ $FF58 ;JSR here to find out where one is
MON_OLDRST @ $FF59 ;RESET entry point
MON_MON @ $FF65 ;normal entry to monitor
MON_MONZ @ $FF69 ;reset and enter monitor
MON_MONZ2 @ $FF6C
MON_MONZ4 @ $FF70
MON_DIG @ $FF8A
MON_GETNUM @ $FFA7
MON_NXTCHR @ $FFAD ;part of GETLN input loop
MON_TOSUB @ $FFBE
MON_ZMODE @ $FFC7
; locations defined by the 6502
MON_6502_NMI @ $FFFA 2 ;6502 NMI vector
MON_6502_RESET @ $FFFC 2 ;6502 reset vector
MON_6502_IRQ @ $FFFE 2 ;6502 IRQ vector