mirror of
https://github.com/fadden/6502bench.git
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b45382d294
Doesn't really do anything yet. The hard part in WPF is figuring out which row and column were clicked.
562 lines
22 KiB
C#
562 lines
22 KiB
C#
/*
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* Copyright 2019 faddenSoft
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Shapes;
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using CommonWPF;
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namespace SourceGenWPF.ProjWin {
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/// <summary>
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/// Interaction logic for MainWindow.xaml
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/// </summary>
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public partial class MainWindow : Window, INotifyPropertyChanged {
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/// <summary>
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/// Disassembled code display list provided to XAML.
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/// </summary>
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public DisplayList CodeDisplayList { get; private set; }
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/// Version string, for display.
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/// </summary>
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public string ProgramVersionString {
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get { return App.ProgramVersion.ToString(); }
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}
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/// <summary>
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/// Reference to controller object.
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/// </summary>
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private MainController mMainCtrl;
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/// <summary>
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/// Analyzed selection state.
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/// </summary>
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private MainController.SelectionState mSelectionState;
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// Handle to protected ListView.SetSelectedItems() method
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private MethodInfo listViewSetSelectedItems;
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public MainWindow() {
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InitializeComponent();
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listViewSetSelectedItems = codeListView.GetType().GetMethod("SetSelectedItems",
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BindingFlags.NonPublic | BindingFlags.Instance);
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Debug.Assert(listViewSetSelectedItems != null);
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this.DataContext = this;
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CodeDisplayList = new DisplayList();
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codeListView.ItemsSource = CodeDisplayList;
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// https://dlaa.me/blog/post/9425496 to re-auto-size after data added
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mMainCtrl = new MainController(this);
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mSelectionState = new MainController.SelectionState();
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AddMultiKeyGestures();
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//GridView gv = (GridView)codeListView.View;
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//gv.Columns[0].Width = 50;
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}
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private void AddMultiKeyGestures() {
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RoutedUICommand ruic;
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ruic = (RoutedUICommand)FindResource("HintAsCodeEntryPointCmd");
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ruic.InputGestures.Add(
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new MultiKeyInputGesture(new KeyGesture[] {
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new KeyGesture(Key.H, ModifierKeys.Control, "Ctrl+H"),
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new KeyGesture(Key.C, ModifierKeys.Control, "Ctrl+C")
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}));
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ruic = (RoutedUICommand)FindResource("HintAsDataStartCmd");
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ruic.InputGestures.Add(
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new MultiKeyInputGesture(new KeyGesture[] {
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new KeyGesture(Key.H, ModifierKeys.Control, "Ctrl+H"),
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new KeyGesture(Key.D, ModifierKeys.Control, "Ctrl+D")
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}));
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ruic = (RoutedUICommand)FindResource("HintAsInlineDataCmd");
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ruic.InputGestures.Add(
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new MultiKeyInputGesture(new KeyGesture[] {
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new KeyGesture(Key.H, ModifierKeys.Control, "Ctrl+H"),
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new KeyGesture(Key.I, ModifierKeys.Control, "Ctrl+I")
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}));
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ruic = (RoutedUICommand)FindResource("RemoveHintsCmd");
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ruic.InputGestures.Add(
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new MultiKeyInputGesture(new KeyGesture[] {
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new KeyGesture(Key.H, ModifierKeys.Control, "Ctrl+H"),
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new KeyGesture(Key.R, ModifierKeys.Control, "Ctrl+R")
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}));
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}
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private void Window_Loaded(object sender, RoutedEventArgs e) {
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mMainCtrl.WindowLoaded();
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CreateCodeListContextMenu();
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#if DEBUG
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// Get more info on CollectionChanged events that do not agree with current
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// state of Items collection.
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PresentationTraceSources.SetTraceLevel(codeListView.ItemContainerGenerator,
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PresentationTraceLevel.High);
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#endif
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}
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private void CreateCodeListContextMenu() {
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// Find Actions menu.
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ItemCollection mainItems = this.appMenu.Items;
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MenuItem actionsMenu = null;
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foreach (object obj in mainItems) {
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if (!(obj is MenuItem)) {
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continue;
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}
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MenuItem mi = (MenuItem)obj;
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if (mi.Name.Equals("ActionsMenu")) {
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actionsMenu = mi;
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break;
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}
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}
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Debug.Assert(actionsMenu != null);
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// Clone the Actions menu into the codeListView context menu.
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ContextMenu ctxt = this.codeListView.ContextMenu;
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foreach (object item in actionsMenu.Items) {
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if (item is MenuItem) {
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MenuItem oldItem = (MenuItem)item;
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MenuItem newItem = new MenuItem();
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// I don't see a "clone" method, so just copy the fields we think we care about
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newItem.Name = oldItem.Name;
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newItem.Header = oldItem.Header;
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newItem.Icon = oldItem.Icon;
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newItem.InputGestureText = oldItem.InputGestureText;
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newItem.Command = oldItem.Command;
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ctxt.Items.Add(newItem);
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} else if (item is Separator) {
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ctxt.Items.Add(new Separator());
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} else {
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Debug.Assert(false, "Found weird thing in menu: " + item);
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}
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}
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}
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/// <summary>
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/// INotifyPropertyChanged event
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/// </summary>
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public event PropertyChangedEventHandler PropertyChanged;
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/// <summary>
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/// Call this when a notification-worthy property changes value.
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///
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/// The CallerMemberName attribute puts the calling property's name in the first arg.
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/// </summary>
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/// <param name="propertyName">Name of property that changed.</param>
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private void OnPropertyChanged([CallerMemberName] string propertyName = "") {
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PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
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}
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private bool mShowCodeListView;
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/// <summary>
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/// Which panel are we showing, launchPanel or codeListView?
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/// </summary>
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public bool ShowCodeListView {
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get {
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return mShowCodeListView;
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}
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set {
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mShowCodeListView = value;
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OnPropertyChanged("LaunchPanelVisibility");
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OnPropertyChanged("CodeListVisibility");
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}
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}
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/// <summary>
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/// Returns the visibility status of the launch panel.
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/// (Intended for use from XAML.)
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/// </summary>
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public Visibility LaunchPanelVisibility {
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get { return mShowCodeListView ? Visibility.Hidden : Visibility.Visible; }
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}
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/// <summary>
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/// Returns the visibility status of the code ListView.
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/// (Intended for use from XAML.)
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/// </summary>
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public Visibility CodeListVisibility {
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get { return mShowCodeListView ? Visibility.Visible : Visibility.Hidden; }
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}
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/// <summary>
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/// Catch mouse-down events so we can treat the fourth mouse button as "back".
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/// </summary>
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private void Window_MouseDown(object sender, MouseButtonEventArgs e) {
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if (e.ChangedButton == MouseButton.XButton1) {
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Debug.WriteLine("TODO: navigate back");
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}
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}
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/// <summary>
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/// Handles a double-click on the code list. We have to figure out which row and
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/// column were clicked, which is not easy in WPF.
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/// </summary>
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private void CodeListView_MouseDoubleClick(object sender, MouseButtonEventArgs e) {
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Debug.Assert(sender == codeListView);
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ListViewItem lvi = codeListView.GetClickedItem(e);
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if (lvi == null) {
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return;
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}
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DisplayList.FormattedParts parts = (DisplayList.FormattedParts)lvi.Content;
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int row = parts.ListIndex;
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int col = codeListView.GetClickEventColumn(e);
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if (col < 0) {
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return;
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}
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mMainCtrl.HandleDoubleClick(row, col);
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}
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#region Selection management
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private void CodeListView_SelectionChanged(object sender, SelectionChangedEventArgs e) {
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//DateTime startWhen = DateTime.Now;
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// Update the selected-item bitmap.
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CodeDisplayList.SelectedIndices.SelectionChanged(e);
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// Notify MainController that the selection has changed. This hands back an updated
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// selection summary, which is used for "can execute" methods.
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mMainCtrl.SelectionChanged(out mSelectionState);
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Debug.Assert(CodeDisplayList.SelectedIndices.DebugValidateSelectionCount(
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codeListView.SelectedItems.Count));
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//Debug.WriteLine("SelectionChanged took " +
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// (DateTime.Now - startWhen).TotalMilliseconds + " ms");
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}
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/// <summary>
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/// Returns the number of selected items.
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/// </summary>
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/// <returns>
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/// The SelectedItems list appears to hold the full set, so we can just return the count.
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/// </returns>
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public int GetSelectionCount() {
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return codeListView.SelectedItems.Count;
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}
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/// <summary>
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/// Returns the index of the first selected item, or -1 if nothing is selected.
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/// </summary>
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/// <remarks>
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/// The ListView.SelectedIndex property returns the index of a selected item, but
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/// doesn't make guarantees about first or last.
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///
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/// This would be easier if the ListView kept SelectedItems in sorted order. However,
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/// if you ctrl+click around you can get to a point where entry[0] is not the first
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/// and entry[count-1] is not the last selected item.
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///
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/// So we either have to walk the SelectedItems list or the DisplayListSelection array.
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/// For short selections the former will be faster than the later. I'm assuming the
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/// common cases will be short selections and select-all, so this should handle both
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/// efficiently.
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/// </remarks>
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public int GetFirstSelectedIndex() {
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int count = codeListView.SelectedItems.Count;
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if (count == 0) {
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return -1;
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} else if (count < 500) {
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int min = CodeDisplayList.Count;
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foreach (DisplayList.FormattedParts parts in codeListView.SelectedItems) {
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if (min > parts.ListIndex) {
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min = parts.ListIndex;
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}
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}
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Debug.Assert(min < CodeDisplayList.Count);
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return min;
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} else {
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return CodeDisplayList.SelectedIndices.GetFirstSelectedIndex();
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}
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}
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/// <summary>
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/// Returns the index of the last selected item, or -1 if nothing is selected.
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/// </summary>
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/// <remarks>
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/// Again, the ListView does not provide what we need.
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/// </remarks>
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public int GetLastSelectedIndex() {
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int count = codeListView.SelectedItems.Count;
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if (count == 0) {
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return -1;
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} else if (count < 500) {
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int max = -1;
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foreach (DisplayList.FormattedParts parts in codeListView.SelectedItems) {
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if (max < parts.ListIndex) {
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max = parts.ListIndex;
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}
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}
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Debug.Assert(max >= 0);
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return max;
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} else {
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return CodeDisplayList.SelectedIndices.GetLastSelectedIndex();
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}
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}
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/// <summary>
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/// Sets the code list selection.
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/// </summary>
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/// <param name="sel">Selection bitmap.</param>
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public void SetSelection(DisplayListSelection sel) {
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const int MAX_SEL_COUNT = 2000;
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if (sel.IsAllSelected()) {
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Debug.WriteLine("SetSelection: re-selecting all items");
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codeListView.SelectAll();
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return;
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}
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Debug.Assert(codeListView.SelectedItems.Count == 0); // expected
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codeListView.SelectedItems.Clear(); // just in case
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if (sel.Count > MAX_SEL_COUNT) {
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// Too much for WPF -- only restore the first item.
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Debug.WriteLine("SetSelection: not restoring (" + sel.Count + " items)");
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codeListView.SelectedItems.Add(CodeDisplayList[sel.GetFirstSelectedIndex()]);
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return;
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}
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//DateTime startWhen = DateTime.Now;
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DisplayList.FormattedParts[] tmpArray = new DisplayList.FormattedParts[sel.Count];
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int ai = 0;
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foreach (int listIndex in sel) {
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tmpArray[ai++] = CodeDisplayList[listIndex];
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}
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// Use a reflection call to provide the full set. This is much faster than
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// adding the items one at a time to SelectedItems. (For one thing, it only
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// invokes the SelectionChanged method once.)
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listViewSetSelectedItems.Invoke(codeListView, new object[] { tmpArray });
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//Debug.WriteLine("SetSelection on " + sel.Count + " items took " +
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// (DateTime.Now - startWhen).TotalMilliseconds + " ms");
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}
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public int GetCodeListTopIndex() {
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return codeListView.GetTopItemIndex();
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}
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public void SetCodeListTopIndex(int index) {
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// ScrollIntoView does the least amount of scrolling required. This extension
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// method scrolls to the bottom, then scrolls back up to the top item.
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//
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// NOTE: it looks like scroll-to-bottom (which is done directly on the
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// ScrollViewer) happens immediately, whiel scroll-to-item (which is done via the
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// ListView) kicks in later. So don't try to check the topmost item immediately.
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codeListView.ScrollToTopItem(CodeDisplayList[index]);
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}
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#endregion Selection management
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#region Can-execute handlers
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/// <summary>
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/// Returns true if the project is open. Intended for use in XAML CommandBindings.
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/// </summary>
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private void IsProjectOpen(object sender, CanExecuteRoutedEventArgs e) {
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e.CanExecute = mMainCtrl.IsProjectOpen();
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}
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private void CanHintAsCodeEntryPoint(object sender, CanExecuteRoutedEventArgs e) {
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if (!mMainCtrl.IsProjectOpen()) {
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e.CanExecute = false;
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return;
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}
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MainController.EntityCounts counts = mSelectionState.mEntityCounts;
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e.CanExecute = (counts.mDataLines > 0 || counts.mCodeLines > 0) &&
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(counts.mDataHints != 0 || counts.mInlineDataHints != 0 || counts.mNoHints != 0);
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}
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private void CanHintAsDataStart(object sender, CanExecuteRoutedEventArgs e) {
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if (!mMainCtrl.IsProjectOpen()) {
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e.CanExecute = false;
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return;
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}
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MainController.EntityCounts counts = mSelectionState.mEntityCounts;
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e.CanExecute = (counts.mDataLines > 0 || counts.mCodeLines > 0) &&
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(counts.mCodeHints != 0 || counts.mInlineDataHints != 0 || counts.mNoHints != 0);
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}
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private void CanHintAsInlineData(object sender, CanExecuteRoutedEventArgs e) {
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if (!mMainCtrl.IsProjectOpen()) {
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e.CanExecute = false;
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return;
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}
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MainController.EntityCounts counts = mSelectionState.mEntityCounts;
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e.CanExecute = (counts.mDataLines > 0 || counts.mCodeLines > 0) &&
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(counts.mCodeHints != 0 || counts.mDataHints != 0 || counts.mNoHints != 0);
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}
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private void CanRemoveHints(object sender, CanExecuteRoutedEventArgs e) {
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if (!mMainCtrl.IsProjectOpen()) {
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e.CanExecute = false;
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return;
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}
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MainController.EntityCounts counts = mSelectionState.mEntityCounts;
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e.CanExecute = (counts.mDataLines > 0 || counts.mCodeLines > 0) &&
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(counts.mCodeHints != 0 || counts.mDataHints != 0 || counts.mInlineDataHints != 0);
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}
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private void CanRedo(object sender, CanExecuteRoutedEventArgs e) {
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e.CanExecute = mMainCtrl.CanRedo();
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}
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private void CanUndo(object sender, CanExecuteRoutedEventArgs e) {
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e.CanExecute = mMainCtrl.CanUndo();
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}
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#endregion Can-execute handlers
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#region Command handlers
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private void AssembleCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
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// test
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Debug.WriteLine("assembling");
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}
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private void CloseCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
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if (!mMainCtrl.CloseProject()) {
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Debug.WriteLine("Close canceled");
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}
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}
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private void HelpCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
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mMainCtrl.ShowHelp();
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}
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private void HintAsCodeEntryPointCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
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Debug.WriteLine("hint as code entry point");
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mMainCtrl.MarkAsType(CodeAnalysis.TypeHint.Code, true);
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}
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private void HintAsDataStartCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
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Debug.WriteLine("hint as data start");
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mMainCtrl.MarkAsType(CodeAnalysis.TypeHint.Data, true);
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}
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private void HintAsInlineDataCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
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Debug.WriteLine("hint as inline data");
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mMainCtrl.MarkAsType(CodeAnalysis.TypeHint.InlineData, false);
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}
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private void RemoveHintsCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
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Debug.WriteLine("remove hints");
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mMainCtrl.MarkAsType(CodeAnalysis.TypeHint.NoHint, false);
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}
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private void RedoCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
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mMainCtrl.RedoChanges();
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}
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private void SelectAllCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
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DateTime start = DateTime.Now;
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codeListView.SelectAll();
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//codeListView.SelectedItems.Clear();
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//foreach (var item in codeListView.Items) {
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// codeListView.SelectedItems.Add(item);
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//}
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// This seems to be faster than setting items individually (10x), but is still O(n^2)
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// or worse, and hence unsuitable for very large lists.
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//codeListView.SelectedItems.Clear();
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//listViewSetSelectedItems.Invoke(codeListView, new object[] { codeListView.Items });
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Debug.WriteLine("Select All cmd: " + (DateTime.Now - start).TotalMilliseconds + " ms");
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}
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private void RecentProjectCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
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if (!int.TryParse((string)e.Parameter, out int recentIndex) ||
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recentIndex < 0 || recentIndex >= MainController.MAX_RECENT_PROJECTS) {
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throw new Exception("Bad parameter: " + e.Parameter);
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}
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Debug.WriteLine("Recent project #" + recentIndex);
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mMainCtrl.OpenRecentProject(recentIndex);
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}
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private void UndoCmd_Executed(object sender, ExecutedRoutedEventArgs e) {
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mMainCtrl.UndoChanges();
|
|
}
|
|
|
|
#endregion Command handlers
|
|
|
|
|
|
#region Info panel
|
|
|
|
/// <summary>
|
|
/// Text to display in the Info panel. This is a simple TextBox.
|
|
/// </summary>
|
|
public string InfoPanelContents {
|
|
get {
|
|
return mInfoBoxContents;
|
|
}
|
|
set {
|
|
mInfoBoxContents = value;
|
|
OnPropertyChanged();
|
|
}
|
|
}
|
|
private string mInfoBoxContents;
|
|
|
|
#endregion Info panel
|
|
|
|
#region References panel
|
|
|
|
public class ReferencesListItem {
|
|
public string Offset { get; private set; }
|
|
public string Addr { get; private set; }
|
|
public string Type { get; private set; }
|
|
|
|
public ReferencesListItem(string offset, string addr, string type) {
|
|
Offset = offset;
|
|
Addr = addr;
|
|
Type = type;
|
|
}
|
|
|
|
public override string ToString() {
|
|
return "[ReferencesListItem: off=" + Offset + " addr=" + Addr + " type=" +
|
|
Type + "]";
|
|
}
|
|
}
|
|
|
|
public ObservableCollection<ReferencesListItem> ReferencesList { get; private set; } =
|
|
new ObservableCollection<ReferencesListItem>();
|
|
|
|
#endregion References panel
|
|
}
|
|
}
|