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6502bench/SourceGen/RuntimeData/Apple/F8-ROM.sym65
Andy McFadden c1056839b1 Changed naming convention in Applesoft/F8-ROM symbol files
I was using the plain names, but when you've got symbols like
READ and WAIT it's too easy to have a conflict and it's not plainly
obvious where something came from.  Now all monitor symbols begin
with MON_, and Applesoft symbols begin with BAS_.

The Amper-fdraw example ended up with a few broken symbol refs,
because it was created before project/platform symbols followed the
"nearby" rules, and was explicitly naming LINNUM and AMPERV.  I
switched the operands to default, and they now auto-format correctly.

I added a few more entries to Applesoft while I was at it.
2019-09-16 16:58:32 -07:00

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; Copyright 2018 faddenSoft. All Rights Reserved.
; See the LICENSE.txt file for distribution terms (Apache 2.0).
;
; Sources:
; NiftyList, by Dave Lyons
; What's Where in the Apple, by William F. Luebbert
*SYNOPSIS Symbols from the Apple II monitor ROM
MON_WNDLEFT @ $20 ;left column of scroll window
MON_WNDWDTH @ $21 ;width of scroll window
MON_WNDTOP @ $22 ;top of scroll window
MON_WNDBTM @ $23 ;bottom of scsroll window
MON_CH @ $24 ;cursor horizontal displacement
MON_CV @ $25 ;cursor vertical displacement
MON_GBASL @ $26 ;base address for lo-res drawing (lo)
MON_GBASH @ $27 ;base address for lo-res drawing (hi)
MON_H2 @ $2C ;right end of horizontal line drawn by HLINE
MON_V2 @ $2D ;bottom of vertical line drawn by VLINE
MON_INVFLAG @ $32 ;text mask (255=normal, 127=flash, 63=inv)
MON_PROMPT @ $33 ;prompt character
MON_CSWL @ $36 ;character output hook (lo)
MON_CSWH @ $37 ;character output hook (hi)
MON_KSWL @ $38 ;character input hook (lo)
MON_KSWH @ $39 ;character input hook (hi)
MON_PCL @ $3A ;program counter save
MON_PCH @ $3B ;program counter save
MON_A1L @ $3C ;general purpose
MON_A1H @ $3D ;general purpose
MON_A2L @ $3E ;general purpose
MON_A2H @ $3F ;general purpose
MON_SPDBYT @ $F1 ;text output speed limiter
MON_BRKV @ $03F0 ;address of BRK handler
MON_SOFTEVEC @ $03F2 ;address of RESET handler
MON_PWREDUP @ $03F4 ;power-up RESET checksum
MON_USRADDR @ $03F8 ;jump to function that handles monitor Ctrl-Y
MON_NMIVEC @ $03FB ;jump to function that handles NMI
MON_IRQADDR @ $03FE ;address of IRQ handler
MON_PLOT @ $F800 ;lo-res plot at X=Y-reg, Y=Acc
MON_PLOT1 @ $F80E ;lo-res plot at X=Y-reg, Y per GBASL/H
MON_HLINE @ $F819 ;lo-res horiz line at Y=Acc with X from $2c
MON_VLINE @ $F828 ;lo-res vert line at X=Y-reg and Y from Acc to $2b
MON_CLRSCR @ $F832 ;clear lo-res screen to black
MON_CLRTOP @ $F836 ;clear top part of lo-res screen to black
MON_GBASCALC @ $F847 ;compute gfx base addr for line in Acc
MON_NXTCOL @ $F85F ;change lo-res color to (color)+3
MON_SETCOL @ $F864 ;set lo-res color to Acc
MON_SCRN @ $F871 ;load Acc with lo-res value at Y=Acc, X=X-reg
MON_INSDS1_2 @ $F88C
MON_INSDS2 @ $F88E
MON_GET816LEN @ $F890
MON_INSTDSP @ $F8D0 ;monitor/mini-asm display
MON_PRNTYX @ $F940 ;print Y-reg/X-reg as 4 hex digits
MON_PRNTAX @ $F941 ;print Acc/X-reg as 4 hex digits
MON_PRNTX @ $F944 ;print X-reg as 2 hex digits
MON_PRBLNK @ $F948 ;print 3 spaces
MON_PRBL2 @ $F94A
MON_PCADJ @ $F953 ;monitor/mini-asm PC adjust
MON_TEXT2COPY @ $F962
MON_OLDIRQ @ $FA40 ;autostart ROM IRQ handler
MON_BREAK @ $FA4C
MON_OLDBRK @ $FA59
MON_RESET @ $FA62
MON_PWRUP @ $FAA6
MON_SLOOP @ $FABA
MON_REGDSP @ $FAD7 ;display register contents
MON_RTBL @ $FB19
MON_PREAD @ $FB1E ;read paddle specifed by X-reg, return in Y-reg
MON_PREAD4 @ $FB21
MON_INIT @ $FB2F ;screen initialization
MON_SETTXT @ $FB39 ;set screen to text mode
MON_SETGR @ $FB40 ;set screen to graphics mode
MON_SETWND @ $FB4B ;set normal low-res graphics window
MON_SETWND2 @ $FB51
MON_TABV @ $FB5B ;place cursor at line (A-reg) and column (ch)
MON_APPLEII @ $FB60 ;clear screen and put "Apple II" into first line
MON_SETPWRC @ $FB6F
MON_VIDWAIT @ $FB78
MON_KBDWAIT @ $FB88
MON_VERSION @ $FBB3
MON_ZIDBYTE2 @ $FBBF
MON_ZIDBYTE @ $FBC0
MON_BASCALC @ $FBC1 ;calculate text base address
MON_BELL1 @ $FBDD ;sound bell regardless of output device
MON_BELL1_2 @ $FBE2
MON_BELL2 @ $FBE4 ;sound bell
MON_STORADV @ $FBF0
MON_ADVANCE @ $FBF4 ;move cursor right
MON_VIDOUT @ $FBFD ;output Acc as text
MON_BS @ $FC10 ;move cursor left
MON_UP @ $FC1A ;move cursor up
MON_VTAB @ $FC22 ;tab to row specified in Acc
MON_VTABZ @ $FC24
MON_CLREOP @ $FC42 ;clear screen from cursor to end of page
MON_HOME @ $FC58 ;clear screen and reset text output to top-left
MON_CR @ $FC62 ;perform a carriage return
MON_LF @ $FC66 ;perform a line feed
MON_SCROLL @ $FC70 ;scroll up 1 line
MON_CLREOL @ $FC9C ;clear to end of line
MON_CLREOLZ @ $FC9E
MON_WAIT @ $FCA8 ;delay for (26 + 27*Acc + 5*(Acc*Acc))/2 cycles
MON_NXTA4 @ $FCB4 ;increment A4
MON_NXTA1 @ $FCBA ;increment A1
MON_HEADR @ $FCC9 ;write cassette sync
MON_WRTAPE @ $FCE5 ;casssette write
MON_RDKEY @ $FD0C ;read key
MON_FD10 @ $FD10
MON_RDKEY1 @ $FD18
MON_KEYIN @ $FD1B ;get next key input from keyboard hardware
MON_RDCHAR @ $FD35 ;calls RDKEY to get next char
MON_GETLNZ @ $FD67 ;get a line of input
MON_GETLN @ $FD6A ;get a line of input
MON_GETLN0 @ $FD6C
MON_GETLN1 @ $FD6F
MON_CROUT1 @ $FD8B
MON_CROUT @ $FD8E ;print a carriage return
MON_PRA1 @ $FD92 ;print CR, then hex of A1H/A1L, then minus sign
MON_PRBYTE @ $FDDA ;print Acc as two-digit hex number
MON_PRHEX @ $FDE3 ;print right nibble of Acc as single hex digit
MON_COUT @ $FDED ;print Acc to output device
MON_COUT1 @ $FDF0
MON_COUTZ @ $FDF6
MON_IDROUTINE @ $FE1F
MON_MOVE @ $FE2C ;memory move A1/A2 to A4
MON_LIST @ $FE5E ;disassemble 20 instructions (not on GS)
MON_SETINV @ $FE80 ;set video mode to inverse
MON_SETNORM @ $FE84 ;set video mode to normal
MON_SETKBD @ $FE89 ;reset char input handler to ROM
MON_INPORT @ $FE8B
MON_SETVID @ $FE93 ;reset char output handler to ROM
MON_OUTPORT @ $FE95
MON_GO @ $FEB6
MON_WRITE @ $FECD ;write data to cassette
MON_READ @ $FEFD ;read data from cassette
MON_PRERR @ $FF2D ;print "ERR" and sound bell
MON_BELL @ $FF3A ;sound bell
MON_RESTORE @ $FF3F ;restore 6502 registers from $45-48
MON_SAVE @ $FF4A ;save 6502 registers to $45-49
MON_IORTS @ $FF58 ;JSR here to find out where one is
MON_OLDRST @ $FF59 ;RESET entry point
MON_MON @ $FF65 ;normal entry to monitor
MON_MONZ @ $FF69 ;reset and enter monitor
MON_MONZ2 @ $FF6C
MON_MONZ4 @ $FF70
MON_DIG @ $FF8A
MON_GETNUM @ $FFA7
MON_NXTCHR @ $FFAD ;part of GETLN input loop
MON_TOSUB @ $FFBE
MON_ZMODE @ $FFC7