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Mostly a straight copy & paste of the files. The only significant change was to move the localizable strings from Properties/Resources (RESX) to Res/Strings.xaml (Resource Dictionary). I expect a number of strings will no longer be needed, since WPF lets you put more of the UI/UX logic into the design side. I also renamed the namespace to SourceGenWPF, and put the app icon into the Res directory so it can be a resource rather than a loose file. I'm merging the "Setup" directory contents into the main app since there wasn't a whole lot going on there. The WPF Color class lacks conversions to/from a 32-bit integer, so I added those. None of the stuff is wired up yet.
110 lines
3.4 KiB
C#
110 lines
3.4 KiB
C#
/*
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* Copyright 2019 faddenSoft
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace SourceGenWPF {
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/// <summary>
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/// Holds information about a set of changes.
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///
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/// Does not have hooks into other data structures. This just holds the information
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/// about the changes.
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/// </summary>
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public class ChangeSet : IEnumerable<UndoableChange> {
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private List<UndoableChange> mChanges;
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/// <summary>
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/// Constructs an empty ChangeSet with the specified initial capacity.
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/// </summary>
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/// <param name="capacity">Initial number of elements that the set can contain.</param>
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public ChangeSet(int capacity) {
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mChanges = new List<UndoableChange>(capacity);
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}
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/// <summary>
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/// Constructs a ChangeSet with a single change.
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/// </summary>
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public ChangeSet(UndoableChange ac) {
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mChanges = new List<UndoableChange>(1);
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mChanges.Add(ac);
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}
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/// <summary>
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/// The number of changes in the set.
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/// </summary>
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public int Count { get { return mChanges.Count; } }
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/// <summary>
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/// Returns the Nth change in the set.
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/// </summary>
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/// <param name="key">Change index.</param>
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public UndoableChange this[int key] {
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get {
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return mChanges[key];
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}
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}
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/// <summary>
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/// Adds a change to the change set.
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/// </summary>
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/// <param name="change">Change to add.</param>
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public void Add(UndoableChange change) {
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Debug.Assert(change != null);
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mChanges.Add(change);
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}
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/// <summary>
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/// Adds a change to the change set if the object is non-null.
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/// </summary>
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/// <param name="change">Change to add, or null.</param>
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public void AddNonNull(UndoableChange change) {
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if (change != null) {
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Add(change);
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}
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}
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/// <summary>
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/// Trims unused capacity from the set.
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/// </summary>
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public void TrimExcess() {
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mChanges.TrimExcess();
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}
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// IEnumerable, so we can use foreach syntax when going forward
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public IEnumerator GetEnumerator() {
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return mChanges.GetEnumerator();
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}
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// IEnumerable: generic version
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IEnumerator<UndoableChange> IEnumerable<UndoableChange>.GetEnumerator() {
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return mChanges.GetEnumerator();
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}
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// TODO(maybe): reverse-order enumerator?
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public override string ToString() {
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string str = "[CS: count=" + mChanges.Count;
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if (mChanges.Count > 0) {
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str += " {0:" + mChanges[0] + "}";
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}
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str += "]";
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return str;
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}
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}
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}
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