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	Generation of HTML is extremely fast, but compressing thousands of frames for wireframe animated GIFs can take a little while. Sharing bitmaps between threads required two changes: (1) bitmaps need to be "frozen" after being drawn; (2) you can't use Path because BackgroundWorker isn't a STAThread. You can, however, use a DrawingVisual / DrawingContext to do the rendering. Which is really what I should have been doing all along; I just didn't know the approach existed until I was forced to go looking for it. Also, we now do a "run finalizers" call before generating an animated GIF. Without it things explode after more than 10K GDI objects have been allocated.
		
			
				
	
	
		
			327 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			327 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
/*
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 * Copyright 2019 faddenSoft
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 *
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 * you may not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 *     http://www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an "AS IS" BASIS,
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Diagnostics;
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using PluginCommon;
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namespace SourceGen {
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    /// <summary>
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    /// Ordered list of visualization objects.
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    /// </summary>
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    /// <remarks>
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    /// There's not much separating this from a plain List<>, except perhaps the operator== stuff.
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    /// </remarks>
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    public class VisualizationSet : IEnumerable<Visualization> {
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        /// <summary>
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        /// Object list.
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        /// </summary>
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        private List<Visualization> mList;
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        /// <summary>
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        /// Constructor.
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        /// </summary>
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        /// <param name="initialCap">Initial capacity.</param>
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        public VisualizationSet(int initialCap = 1) {
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            mList = new List<Visualization>(initialCap);
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        }
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        // IEnumerable
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        public IEnumerator<Visualization> GetEnumerator() {
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            return mList.GetEnumerator();
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        }
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        // IEnumerable
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        IEnumerator IEnumerable.GetEnumerator() {
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            return mList.GetEnumerator();
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        }
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        /// <summary>
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        /// The number of entries in the table.
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        /// </summary>
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        public int Count {
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            get { return mList.Count; }
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        }
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        /// <summary>
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        /// Accesses the Nth element.
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        /// </summary>
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        /// <param name="key">Element number.</param>
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        public Visualization this[int key] {
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            get {
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                return mList[key];
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            }
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        }
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        public void Add(Visualization vis) {
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            mList.Add(vis);
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        }
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        public void Remove(Visualization vis) {
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            mList.Remove(vis);
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        }
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        public Visualization[] ToArray() {
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            Visualization[] arr = new Visualization[mList.Count];
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            for (int i = 0; i < mList.Count; i++) {
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                arr[i] = mList[i];
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            }
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            return arr;
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        }
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        /// <summary>
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        /// Finds a Visualization by serial number.
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        /// </summary>
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        /// <param name="visSets">List of sets of visualizations.</param>
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        /// <param name="serial">Serial number to search for.</param>
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        /// <returns>Matching Visualization, or null if not found.</returns>
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        public static Visualization FindVisualizationBySerial(
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                SortedList<int, VisualizationSet> visSets, int serial) {
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            foreach (KeyValuePair<int, VisualizationSet> kvp in visSets) {
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                VisualizationSet visSet = kvp.Value;
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                foreach (Visualization vis in visSet) {
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                    if (vis.SerialNumber == serial) {
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                        return vis;
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                    }
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                }
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            }
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            return null;
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        }
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        /// <summary>
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        /// Strips a set of Visualizations out of animations in the set.  The set is not
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        /// modified; rather, a new set is generated with updated entries.
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        /// </summary>
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        /// <param name="visSet">Input set.</param>
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        /// <param name="removedSerials">Serial numbers of removed items.</param>
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        /// <param name="newSet">Updated set.</param>
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        /// <returns>True if entries were removed.</returns>
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        public static bool StripEntriesFromAnimations(VisualizationSet visSet,
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                List<int> removedSerials, out VisualizationSet newSet) {
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            bool somethingRemoved = false;
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            newSet = new VisualizationSet(visSet.Count);
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            foreach (Visualization vis in visSet) {
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                if (!(vis is VisBitmapAnimation)) {
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                    newSet.Add(vis);
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                    continue;
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                }
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                if (VisBitmapAnimation.StripEntries((VisBitmapAnimation) vis,
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                        removedSerials, out VisBitmapAnimation newAnim)) {
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                    somethingRemoved = true;
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                    if (newAnim.Count != 0) {
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                        newSet.Add(newAnim);
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                    } else {
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                        Debug.WriteLine("Deleting empty animation " + vis.Tag);
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                    }
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                }
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            }
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            return somethingRemoved;
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        }
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        #region Image generation
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        private class ScriptSupport : MarshalByRefObject, PluginCommon.IApplication {
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            public string MsgTag { get; set; } = string.Empty;
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            public ScriptSupport() { }
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            public void ReportError(string msg) {
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                DebugLog(msg);
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            }
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            public void DebugLog(string msg) {
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                Debug.WriteLine("Vis [" + MsgTag + "]: " + msg);
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            }
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            public bool SetOperandFormat(int offset, DataSubType subType, string label) {
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                throw new InvalidOperationException();
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            }
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            public bool SetInlineDataFormat(int offset, int length, DataType type,
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                    DataSubType subType, string label) {
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                throw new InvalidOperationException();
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            }
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        }
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        /// <summary>
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        /// Informs all list elements that a refresh is needed.  Call this when the set of active
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        /// plugins changes.  The actual refresh will happen later.
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        /// </summary>
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        public void RefreshNeeded() {
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            foreach (Visualization vis in mList) {
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                vis.SetThumbnail(null);
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                vis.SetThumbnail(null, null);
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            }
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        }
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        /// <summary>
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        /// Attempts to refresh broken thumbnails across all visualization sets in the project.
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        /// </summary>
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        /// <param name="project">Project reference.</param>
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        public static void RefreshAllThumbnails(DisasmProject project) {
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            ScriptSupport iapp = null;
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            Dictionary<string, IPlugin> plugins = null;
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            SortedList<int, VisualizationSet> visSets = project.VisualizationSets;
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            foreach (KeyValuePair<int, VisualizationSet> kvp in visSets) {
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                VisualizationSet visSet = kvp.Value;
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                foreach (Visualization vis in visSet) {
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                    if (vis.HasImage) {
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                        continue;
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                    }
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                    //Debug.WriteLine("Vis needs refresh: " + vis.Tag);
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                    if (vis is VisBitmapAnimation) {
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                        continue;
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                    }
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                    if (iapp == null) {
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                        // Prep the plugins on first need.
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                        iapp = new ScriptSupport();
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                        project.PrepareScripts(iapp);
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                    }
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                    iapp.MsgTag = vis.Tag;
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                    if (plugins == null) {
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                        plugins = project.GetActivePlugins();
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                    }
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                    IPlugin_Visualizer vplug = FindPluginByVisGenIdent(plugins,
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                        vis.VisGenIdent, out VisDescr visDescr);
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                    if (vplug == null) {
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                        Debug.WriteLine("Unable to refresh " + vis.Tag + ": plugin not found");
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                        continue;
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                    }
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                    IVisualization2d vis2d = null;
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                    IVisualizationWireframe visWire = null;
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                    ReadOnlyDictionary<string, object> parms =
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                        new ReadOnlyDictionary<string, object>(vis.VisGenParams);
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                    try {
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                        if (visDescr.VisualizationType == VisDescr.VisType.Bitmap) {
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                            vis2d = vplug.Generate2d(visDescr, parms);
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                            if (vis2d == null) {
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                                Debug.WriteLine("Vis2d generator returned null");
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                            }
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                        } else if (visDescr.VisualizationType == VisDescr.VisType.Wireframe) {
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                            IPlugin_Visualizer_v2 plugin2 = (IPlugin_Visualizer_v2)vplug;
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                            visWire = plugin2.GenerateWireframe(visDescr, parms);
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                            if (visWire == null) {
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                                Debug.WriteLine("VisWire generator returned null");
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                            }
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                        } else {
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                            Debug.Assert(false);
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                        }
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                    } catch (Exception ex) {
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                        Debug.WriteLine("Vis generation failed: " + ex);
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                    }
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                    if (vis2d != null) {
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                        //Debug.WriteLine(" Rendered thumbnail: " + vis.Tag);
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                        vis.SetThumbnail(vis2d);
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                    } else if (visWire != null) {
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                        vis.SetThumbnail(visWire, parms);
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                    }
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                }
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            }
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            if (iapp != null) {
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                project.UnprepareScripts();
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            }
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            // Now that we've generated images for the Visualizations, update any
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            // VisBitmapAnimation thumbnails that may have been affected.
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            foreach (KeyValuePair<int, VisualizationSet> kvp in visSets) {
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                VisualizationSet visSet = kvp.Value;
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                foreach (Visualization vis in visSet) {
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                    if (!(vis is VisBitmapAnimation)) {
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                        continue;
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                    }
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                    VisBitmapAnimation visAnim = (VisBitmapAnimation)vis;
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                    visAnim.GenerateImage(visSets);
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                }
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            }
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        }
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        /// <summary>
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        /// Finds a plugin that provides the named visualization generator.
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        /// </summary>
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        /// <param name="plugins">List of plugins, from project ScriptManager.</param>
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        /// <param name="visGenIdent">Visualization generator identifier.</param>
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        /// <returns>A plugin that matches, or null if none found.</returns>
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        private static IPlugin_Visualizer FindPluginByVisGenIdent(
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                Dictionary<string, IPlugin> plugins, string visGenIdent, out VisDescr visDescr) {
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            foreach (IPlugin chkPlug in plugins.Values) {
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                if (!(chkPlug is IPlugin_Visualizer)) {
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                    continue;
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                }
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                IPlugin_Visualizer vplug = (IPlugin_Visualizer)chkPlug;
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                foreach (VisDescr descr in vplug.GetVisGenDescrs()) {
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                    if (descr.Ident == visGenIdent) {
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                        visDescr = descr;
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                        return vplug;
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                    }
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                }
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            }
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            visDescr = null;
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            return null;
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        }
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        #endregion Image generation
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        public override string ToString() {
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            return "[VS: " + mList.Count + " items]";
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        }
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        public static bool operator ==(VisualizationSet a, VisualizationSet b) {
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            if (ReferenceEquals(a, b)) {
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                return true;    // same object, or both null
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            }
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            if (ReferenceEquals(a, null) || ReferenceEquals(b, null)) {
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                return false;   // one is null
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            }
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            // All fields must be equal.
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            if (a.mList.Count != b.mList.Count) {
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                return false;
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            }
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            // Order matters.  Use Equals() rather than == to get polymorphism.
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            for (int i = 0; i < a.mList.Count; i++) {
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                if (!a.mList[i].Equals(b.mList[i])) {
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                    return false;
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                }
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            }
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            return true;
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        }
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        public static bool operator !=(VisualizationSet a, VisualizationSet b) {
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            return !(a == b);
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        }
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        public override bool Equals(object obj) {
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            return obj is VisualizationSet && this == (VisualizationSet)obj;
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        }
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        public override int GetHashCode() {
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            int hashCode = 0;
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            foreach (Visualization vis in mList) {
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                hashCode ^= vis.GetHashCode();
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            }
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            return hashCode;
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        }
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    }
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}
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