mirror of
https://github.com/fadden/6502bench.git
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206 lines
8.5 KiB
C#
206 lines
8.5 KiB
C#
/*
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* Copyright 2018 faddenSoft
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Reflection;
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using System.Threading;
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namespace PluginCommon {
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/// <summary>
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/// Manages loaded plugins, in the "remote" AppDomain.
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/// </summary>
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public sealed class PluginManager : MarshalByRefObject {
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/// <summary>
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/// Collection of instances of active plugins, keyed by script identifier. Other
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/// plugin assemblies may be present in the AppDomain, but have not been identified
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/// by the application as being of interest.
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/// </summary>
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private Dictionary<string, IPlugin> mActivePlugins = new Dictionary<string, IPlugin>();
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/// <summary>
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/// Reference to file data.
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/// </summary>
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private byte[] mFileData;
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/// <summary>
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/// Constructor, invoked from CreateInstanceAndUnwrap().
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/// </summary>
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public PluginManager() {
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Debug.WriteLine("PluginManager ctor (id=" + AppDomain.CurrentDomain.Id + ")");
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// Seems to require [SecurityCritical]
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//Type lsc = Type.GetType("System.Runtime.Remoting.Lifetime.LifetimeServices");
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//PropertyInfo prop = lsc.GetProperty("LeaseTime");
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//prop.SetValue(null, TimeSpan.FromSeconds(30));
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}
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~PluginManager() {
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Debug.WriteLine("~PluginManager (id=" + AppDomain.CurrentDomain.Id + ")");
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}
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/// <summary>
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/// Sets the file data to use for all plugins.
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///
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/// The file data argument will be an AppDomain-local copy of the data, made by the
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/// argument marshalling code. So plugins can scribble all over it without trashing
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/// the original. We want to store it in PluginManager so we don't make a new copy
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/// for each individual plugin.
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/// </summary>
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/// <param name="fileData">65xx code and data.</param>
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public void SetFileData(byte[] fileData) {
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mFileData = fileData;
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}
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/// <summary>
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/// Tests simple round-trip communication. This may be called from an arbitrary thread.
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/// </summary>
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public int Ping(int val) {
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Debug.WriteLine("PluginManager Ping tid=" + Thread.CurrentThread.ManagedThreadId +
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" (id=" + AppDomain.CurrentDomain.Id + "): " + val);
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return val + 1;
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}
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/// <summary>
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/// Creates a plugin instance from a compiled assembly. Pass in the script identifier
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/// for future lookups. If the plugin has already been instantiated, that object
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/// will be returned.
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/// </summary>
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/// <param name="dllPath">Full path to compiled assembly.</param>
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/// <param name="scriptIdent">Identifier to use in e.g. GetPlugin().</param>
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/// <returns>Reference to plugin instance.</returns>
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public IPlugin LoadPlugin(string dllPath, string scriptIdent) {
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if (mActivePlugins.TryGetValue(dllPath, out IPlugin ip)) {
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Debug.WriteLine("PM: returning cached plugin for " + dllPath);
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return ip;
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}
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Assembly asm = Assembly.LoadFile(dllPath);
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foreach (Type type in asm.GetExportedTypes()) {
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// Using a System.Linq extension method.
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if (type.IsClass && !type.IsAbstract &&
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type.GetInterfaces().Contains(typeof(IPlugin))) {
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ConstructorInfo ctor = type.GetConstructor(Type.EmptyTypes);
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IPlugin iplugin = (IPlugin)ctor.Invoke(null);
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Debug.WriteLine("PM created instance: " + iplugin);
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mActivePlugins.Add(scriptIdent, iplugin);
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return iplugin;
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}
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}
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throw new Exception("No IPlugin class found in " + dllPath);
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}
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/// <summary>
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/// Gets an instance of a previously-loaded plugin.
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/// </summary>
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/// <param name="scriptIdent">Script identifier that was passed to LoadPlugin().</param>
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/// <returns>Reference to instance of plugin.</returns>
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public IPlugin GetPlugin(string scriptIdent) {
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if (mActivePlugins.TryGetValue(scriptIdent, out IPlugin plugin)) {
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return plugin;
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}
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return null;
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}
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/// <summary>
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/// Returns a string with the assembly's location.
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/// </summary>
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public string GetPluginAssemblyLocation(IPlugin plugin) {
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return plugin.GetType().Assembly.Location;
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}
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/// <summary>
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/// Generates a list of references to instances of active plugins.
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/// </summary>
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/// <returns>Newly-created list of plugin references.</returns>
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public List<IPlugin> GetActivePlugins() {
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List<IPlugin> list = new List<IPlugin>(mActivePlugins.Count);
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foreach (KeyValuePair<string, IPlugin> kvp in mActivePlugins) {
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list.Add(kvp.Value);
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}
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Debug.WriteLine("PluginManager: returning " + list.Count + " plugins (id=" +
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AppDomain.CurrentDomain.Id + ")");
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return list;
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}
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/// <summary>
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/// Clears the list of loaded plugins. This does not unload the assemblies from
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/// the AppDomain.
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/// </summary>
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public void ClearPluginList() {
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mActivePlugins.Clear();
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}
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/// <summary>
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/// Invokes the Prepare() method on all active plugins.
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/// </summary>
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/// <param name="appRef">Reference to host object providing app services.</param>
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public void PreparePlugins(IApplication appRef, List<PlatSym> platSyms) {
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foreach (KeyValuePair<string, IPlugin> kvp in mActivePlugins) {
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kvp.Value.Prepare(appRef, mFileData, platSyms);
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}
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}
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#if false
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/// <summary>
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/// DEBUG ONLY: establish a fast lease timeout. Normally the lease
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/// is five minutes; this reduces it to a few seconds. (The actual time is
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/// also affected by LifetimeServices.LeaseManagerPollTime, which defaults
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/// to 10 seconds.)
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///
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/// Unfortunately this must be tagged [SecurityCritical] to match the method being
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/// overridden, but in a partially-trusted sandbox that's not allowed. You have
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/// to relax security entirely for this to work.
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/// </summary>
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//[SecurityPermissionAttribute(SecurityAction.Demand,
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// Flags = SecurityPermissionFlag.Infrastructure)]
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[System.Security.SecurityCritical]
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public override object InitializeLifetimeService() {
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object lease = base.InitializeLifetimeService();
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// netstandard2.0 doesn't have System.Runtime.Remoting.Lifetime, so use reflection
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PropertyInfo leaseState = lease.GetType().GetProperty("CurrentState");
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PropertyInfo initialLeaseTime = lease.GetType().GetProperty("InitialLeaseTime");
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PropertyInfo sponsorshipTimeout = lease.GetType().GetProperty("SponsorshipTimeout");
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PropertyInfo renewOnCallTime = lease.GetType().GetProperty("RenewOnCallTime");
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Console.WriteLine("Default lease: ini=" +
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initialLeaseTime.GetValue(lease) + " spon=" +
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sponsorshipTimeout.GetValue(lease) + " renOC=" +
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renewOnCallTime.GetValue(lease));
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if ((int)leaseState.GetValue(lease) == 1 /*LeaseState.Initial*/) {
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// Initial lease duration.
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initialLeaseTime.SetValue(lease, TimeSpan.FromSeconds(8));
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// How long we will wait for the sponsor to respond
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// with a lease renewal time.
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sponsorshipTimeout.SetValue(lease, TimeSpan.FromSeconds(5));
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// Each call to the remote object extends the lease so that
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// it has at least this much time left.
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renewOnCallTime.SetValue(lease, TimeSpan.FromSeconds(2));
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}
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return lease;
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}
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#endif
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}
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}
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