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https://github.com/fadden/6502bench.git
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e8870c30e8
Defined interfaces and added a test case.
238 lines
9.5 KiB
C#
238 lines
9.5 KiB
C#
/*
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* Copyright 2019 faddenSoft
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Text;
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using System.Windows.Media.Imaging;
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using CommonUtil;
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namespace CommonWPF {
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/// <summary>
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/// Creates an animated GIF from a collection of bitmap frames.
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/// </summary>
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public class AnimatedGifEncoder {
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// GIF signature + version.
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private static readonly byte[] GIF89A_SIGNATURE = new byte[] {
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(byte)'G', (byte)'I', (byte)'F', (byte)'8', (byte)'9', (byte)'a'
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};
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private static readonly byte[] NetscapeExtStart = new byte[] {
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UnpackedGif.EXTENSION_INTRODUCER,
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UnpackedGif.APP_EXTENSION_LABEL,
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0x0b, // Block Size
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(byte)'N', // Application Identifier (8 bytes)
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(byte)'E',
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(byte)'T',
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(byte)'S',
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(byte)'C',
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(byte)'A',
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(byte)'P',
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(byte)'E',
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(byte)'2', // Appl. Authentication Code (3 bytes)
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(byte)'.',
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(byte)'0',
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0x03, // size of block
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// followed by loop flag, 2-byte repetition count, and $00 to terminate
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};
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private static readonly byte[] GraphicControlStart = new byte[] {
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UnpackedGif.EXTENSION_INTRODUCER,
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UnpackedGif.GRAPHIC_CONTROL_LABEL,
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0x04, // Block Size
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// followed by flags, 2-byte delay, transparency color index, and $00 to terminate
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};
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/// <summary>
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/// List of bitmap frames.
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/// </summary>
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private List<BitmapFrame> Frames { get; set; }
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private class MetaData {
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public int DelayMsec { get; private set; }
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public MetaData(int delayMsec) {
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DelayMsec = delayMsec;
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}
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}
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/// <summary>
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/// Per-frame metadata.
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/// </summary>
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private List<MetaData> FrameData { get; set; }
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/// <summary>
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/// Constructor.
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/// </summary>
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public AnimatedGifEncoder() {
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Frames = new List<BitmapFrame>();
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FrameData = new List<MetaData>();
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}
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public void AddFrame(BitmapFrame frame, int delayMsec) {
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Frames.Add(frame);
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FrameData.Add(new MetaData(delayMsec));
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}
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/// <summary>
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/// Converts the list of frames into an animated GIF, and writes it to the stream.
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/// </summary>
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/// <param name="stream">Output stream.</param>
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public void Save(Stream stream, out int maxWidth, out int maxHeight) {
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maxWidth = maxHeight = -1;
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if (Frames.Count == 0) {
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// nothing to do
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Debug.Assert(false);
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return;
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}
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//
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// Step 1: convert all BitmapFrame objects to GIF. This lets the .NET GIF encoder
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// deal with the data compression.
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//
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List<UnpackedGif> gifs = new List<UnpackedGif>(Frames.Count);
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foreach (BitmapFrame bf in Frames) {
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GifBitmapEncoder encoder = new GifBitmapEncoder();
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encoder.Frames.Add(bf);
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using (MemoryStream ms = new MemoryStream()) {
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encoder.Save(ms);
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// We're using GetBuffer() rather than ToArray() to avoid a copy. One
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// consequence of this choice is that the byte[] may be oversized. Since
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// GIFs are treated as streams with explicit termination this should not
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// pose a problem.
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gifs.Add(UnpackedGif.Create(ms.GetBuffer()));
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}
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}
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//
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// Step 2: determine the dimensions of the largest image. This will become the
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// logical size of the animated GIF.
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//
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// TODO(maybe): We have an opportunity to replace all of the local color tables with a
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// single global color table. This is only possible if all of the local tables are
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// identical and the transparency values in the GCE also match up. (Well, it's
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// otherwise *possible*, but we'd need to decode, update palettes and pixels, and
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// re-encode.)
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// TODO(maybe): add an arg to Save() that causes it to use the first bitmap's
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// palette as the global palette.
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//
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foreach (UnpackedGif gif in gifs) {
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//gif.DebugDump();
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if (maxWidth < gif.LogicalScreenWidth) {
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maxWidth = gif.LogicalScreenWidth;
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}
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if (maxHeight < gif.LogicalScreenHeight) {
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maxHeight = gif.LogicalScreenHeight;
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}
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}
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if (maxWidth < 0 || maxHeight < 0) {
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Debug.WriteLine("Unable to determine correct width/height");
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return;
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}
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//
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// Step 3: output data.
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//
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stream.Write(GIF89A_SIGNATURE, 0, GIF89A_SIGNATURE.Length);
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WriteLittleUshort(stream, (ushort)maxWidth);
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WriteLittleUshort(stream, (ushort)maxHeight);
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stream.WriteByte(0x70); // no GCT; max color resolution (does this matter?)
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stream.WriteByte(0); // BCI; not relevant
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stream.WriteByte(0); // no aspect ratio adjustment
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stream.Write(NetscapeExtStart, 0, NetscapeExtStart.Length);
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stream.WriteByte(1); // yes, we want to loop
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WriteLittleUshort(stream, 0); // loop forever
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stream.WriteByte(0); // end of block
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Debug.Assert(gifs.Count == FrameData.Count);
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for (int i = 0; i < Frames.Count; i++) {
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UnpackedGif gif = gifs[i];
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MetaData md = FrameData[i];
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// Just use the first image.
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UnpackedGif.GraphicRenderingBlock grb = gif.ImageBlocks[0];
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byte colorTableSize;
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byte[] colorTable;
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if (grb.LocalColorTableFlag) {
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colorTableSize = grb.LocalColorTableSize;
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colorTable = grb.LocalColorTable;
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} else if (gif.GlobalColorTableFlag) {
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colorTableSize = gif.GlobalColorTableSize;
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colorTable = gif.GlobalColorTable;
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} else {
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Debug.Assert(false);
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colorTableSize = 0x07;
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colorTable = new byte[256 * 3]; // a whole lotta black
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}
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Debug.Assert(colorTable.Length == (1 << (colorTableSize + 1)) * 3);
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// If it has a GCE, use that. Otherwise supply default values. Either way
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// we use the frame delay from the meta-data.
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UnpackedGif.GraphicControlExtension gce = grb.GraphicControlExt;
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byte disposalMethod =
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(byte)UnpackedGif.GraphicControlExtension.DisposalMethods.RestoreBackground;
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bool userInputFlag = false;
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bool transparencyFlag = false;
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byte transparentColorIndex = 0;
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if (gce != null) {
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//disposalMethod = gce.DisposalMethod;
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userInputFlag = gce.UserInputFlag;
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transparencyFlag = gce.TransparencyFlag;
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transparentColorIndex = gce.TransparentColorIndex;
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}
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stream.Write(GraphicControlStart, 0, GraphicControlStart.Length);
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stream.WriteByte((byte)((disposalMethod << 2) |
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(userInputFlag ? 0x02 : 0) | (transparencyFlag ? 0x01 : 0)));
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WriteLittleUshort(stream, (ushort)Math.Round(md.DelayMsec / 10.0));
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stream.WriteByte(transparentColorIndex);
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stream.WriteByte(0); // end of GCE
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// Output image descriptor. We can center the images in the animation or
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// just leave them in the top-left corner.
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stream.WriteByte(UnpackedGif.IMAGE_SEPARATOR);
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WriteLittleUshort(stream, 0); // left
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WriteLittleUshort(stream, 0); // top
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WriteLittleUshort(stream, gif.LogicalScreenWidth);
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WriteLittleUshort(stream, gif.LogicalScreenHeight);
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stream.WriteByte((byte)(0x80 | colorTableSize)); // local table, no sort/intrl
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// Local color table.
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stream.Write(colorTable, 0, colorTable.Length);
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// Image data. Trailing $00 is included.
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stream.Write(grb.ImageData, grb.ImageStartOffset,
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grb.ImageEndOffset - grb.ImageStartOffset + 1);
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}
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stream.WriteByte(UnpackedGif.GIF_TRAILER);
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}
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private static void WriteLittleUshort(Stream stream, ushort val) {
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stream.WriteByte((byte)val);
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stream.WriteByte((byte)(val >> 8));
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}
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}
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}
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