mirror of
https://github.com/fadden/6502bench.git
synced 2024-11-19 21:31:30 +00:00
575f834b1d
Mostly a straight copy & paste of the files. The only significant change was to move the localizable strings from Properties/Resources (RESX) to Res/Strings.xaml (Resource Dictionary). I expect a number of strings will no longer be needed, since WPF lets you put more of the UI/UX logic into the design side. I also renamed the namespace to SourceGenWPF, and put the app icon into the Res directory so it can be a resource rather than a loose file. I'm merging the "Setup" directory contents into the main app since there wasn't a whole lot going on there. The WPF Color class lacks conversions to/from a 32-bit integer, so I added those. None of the stuff is wired up yet.
141 lines
5.8 KiB
C#
141 lines
5.8 KiB
C#
/*
|
|
* Copyright 2019 faddenSoft
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
|
|
using Asm65;
|
|
|
|
namespace SourceGenWPF {
|
|
/// <summary>
|
|
/// Helper functions for extracting values from a SystemDef instance.
|
|
/// </summary>
|
|
public static class SystemDefaults {
|
|
private const string LOAD_ADDRESS = "load-address";
|
|
private const string ENTRY_FLAGS = "entry-flags";
|
|
private const string UNDOCUMENTED_OPCODES = "undocumented-opcodes";
|
|
private const string FIRST_WORD_IS_LOAD_ADDR = "first-word-is-load-addr";
|
|
|
|
private const string ENTRY_FLAG_EMULATION = "emulation";
|
|
private const string ENTRY_FLAG_NATIVE_LONG = "native-long";
|
|
private const string ENTRY_FLAG_NATIVE_SHORT = "native-short";
|
|
|
|
|
|
/// <summary>
|
|
/// Gets the default load address.
|
|
/// </summary>
|
|
/// <param name="sysDef">SystemDef instance.</param>
|
|
/// <returns>Specified load address, or 0x1000 if nothing defined.</returns>
|
|
public static int GetLoadAddress(SystemDef sysDef) {
|
|
Dictionary<string, string> parms = sysDef.Parameters;
|
|
int retVal = 0x1000;
|
|
|
|
if (parms.TryGetValue(LOAD_ADDRESS, out string valueStr)) {
|
|
valueStr = valueStr.Trim();
|
|
if (Number.TryParseInt(valueStr, out int parseVal, out int unused)) {
|
|
retVal = parseVal;
|
|
} else {
|
|
Debug.WriteLine("WARNING: bad value for " + LOAD_ADDRESS + ": " + valueStr);
|
|
}
|
|
}
|
|
return retVal;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the default entry processor status flags.
|
|
/// </summary>
|
|
/// <param name="sysDef">SystemDef instance.</param>
|
|
/// <returns>Status flags.</returns>
|
|
public static StatusFlags GetEntryFlags(SystemDef sysDef) {
|
|
Dictionary<string, string> parms = sysDef.Parameters;
|
|
StatusFlags retFlags = StatusFlags.AllIndeterminate;
|
|
|
|
// On 65802/65816, this selects emulation mode. On 8-bit CPUs, these have
|
|
// no effect, but this reflects how the CPU behaves (short regs, emu mode).
|
|
retFlags.E = retFlags.M = retFlags.X = 1;
|
|
|
|
// Decimal mode is rarely used, and interrupts are generally enabled. Projects
|
|
// that need to assume otherwise can alter the entry flags. I want to start
|
|
// with decimal mode clear because it affects the cycle timing display on a
|
|
// number of 65C02 instructions.
|
|
retFlags.D = retFlags.I = 0;
|
|
|
|
if (parms.TryGetValue(ENTRY_FLAGS, out string valueStr)) {
|
|
switch (valueStr) {
|
|
case ENTRY_FLAG_EMULATION:
|
|
break;
|
|
case ENTRY_FLAG_NATIVE_LONG:
|
|
retFlags.E = retFlags.M = retFlags.X = 0;
|
|
break;
|
|
case ENTRY_FLAG_NATIVE_SHORT:
|
|
retFlags.E = 0;
|
|
break;
|
|
default:
|
|
Debug.WriteLine("WARNING: bad value for " + ENTRY_FLAGS +
|
|
": " + valueStr);
|
|
break;
|
|
}
|
|
}
|
|
return retFlags;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the default setting for undocumented opcode support.
|
|
/// </summary>
|
|
/// <param name="sysDef">SystemDef instance.</param>
|
|
/// <returns>Enable/disable value.</returns>
|
|
public static bool GetUndocumentedOpcodes(SystemDef sysDef) {
|
|
return GetBoolParam(sysDef, UNDOCUMENTED_OPCODES, false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the default setting for using the first two bytes of the file as the
|
|
/// load address.
|
|
///
|
|
/// This is primarily for C64. Apple II DOS 3.3 binary files also put the load
|
|
/// address first, followed by the length, but that's typically stripped out when
|
|
/// the file is extracted.
|
|
/// </summary>
|
|
/// <param name="sysDef"></param>
|
|
/// <returns></returns>
|
|
public static bool GetFirstWordIsLoadAddr(SystemDef sysDef) {
|
|
return GetBoolParam(sysDef, FIRST_WORD_IS_LOAD_ADDR, false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks for a parameter with a matching name and a boolean value.
|
|
/// </summary>
|
|
/// <param name="sysDef">SystemDef reference.</param>
|
|
/// <param name="paramName">Name of parameter to look for.</param>
|
|
/// <param name="defVal">Default value.</param>
|
|
/// <returns>Parsed value, or defVal if the parameter doesn't exist or the value is not
|
|
/// a boolean string.</returns>
|
|
private static bool GetBoolParam(SystemDef sysDef, string paramName, bool defVal) {
|
|
Dictionary<string, string> parms = sysDef.Parameters;
|
|
bool retVal = defVal;
|
|
|
|
if (parms.TryGetValue(paramName, out string valueStr)) {
|
|
if (bool.TryParse(valueStr, out bool parseVal)) {
|
|
retVal = parseVal;
|
|
} else {
|
|
Debug.WriteLine("WARNING: bad value for " + paramName + ": " + valueStr);
|
|
}
|
|
}
|
|
return retVal;
|
|
}
|
|
}
|
|
}
|