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The build flag causes the application to run as a 32-bit app on 64-bit systems, which we don't want. We're still using "Any CPU" as the platform target, so it will continue to work on 32-bit x86 systems; we just no longer force it to always be 32-bit. This only affects the main .NET Framework application executable. The setting is not relevant for the libraries. (Note to future self: the way things work changed with .NET Core, which requires different executables for different targets, specified with the RID. The older .NET Framework is Windows-only, which makes it easier to have a single multi-target EXE.)
27 lines
685 B
XML
27 lines
685 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\CommonUtil\CommonUtil.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>PublicResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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