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6502bench/SourceGenWPF/MainController.cs
Andy McFadden f3f4c44633 Refactor DisplayList to support data virtualization
In WinForms, if you want a virtual ListView, you set the "virtual"
property and define a couple of callbacks.  In WPF, there are
separate notions of "UI virtualization" and "data virtualization".
The former is done automatically (usually) by the ListView.  The
latter requires creating an implementation of IList, and relies on
behavior that I'm having trouble finding in official documentation.
Yay WPF.

This splits the source-generation stuff out into DisplayListGen,
leaving DisplayList as a list of stuff to display that can be bound
to WPF as a ListView ItemsSource.  The DisplayList instance will have
a hook back into DisplayListGen to perform the on-demand string
rendering.  (For now it's just generating test patterns.)
2019-05-11 10:16:54 -07:00

793 lines
32 KiB
C#

/*
* Copyright 2019 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Microsoft.Win32;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Windows;
using Asm65;
using CommonUtil;
using SourceGenWPF.ProjWin;
using System.Web.Script.Serialization;
namespace SourceGenWPF {
/// <summary>
/// This class manages user interaction. The goal is for this to be relatively
/// GUI-toolkit-agnostic, with all the WPF stuff tucked into the code-behind files. An
/// instance of this class is created by MainWindow when the app starts.
///
/// There is some Windows-specific stuff, like MessageBox and OpenFileDialog.
/// </summary>
public class MainController {
#region Project state
// Currently open project, or null if none.
private DisasmProject mProject;
// Pathname to 65xx data file.
private string mDataPathName;
// Pathname of .dis65 file. This will be empty for a new project.
private string mProjectPathName;
#if false
/// <summary>
/// Symbol subset, used to supply data to the symbol ListView. Initialized with
/// an empty symbol table.
/// </summary>
private SymbolTableSubset mSymbolSubset;
#endif
/// <summary>
/// Current code list view selection. The length will match the DisplayList Count.
///
/// A simple foreach through codeListView.SelectedIndices on a 500K-line data set
/// takes about 2.5 seconds on a fast Win10 x64 machine. Fortunately the control
/// notifies us of changes to the selection, so we can track it ourselves.
/// </summary>
private VirtualListViewSelection mCodeViewSelection = new VirtualListViewSelection();
/// <summary>
/// Data backing the codeListView.
/// </summary>
private DisplayListGen mDisplayList;
#endregion Project state
/// <summary>
/// Reference back to MainWindow object.
/// </summary>
private MainWindow mMainWin;
/// <summary>
/// List of recently-opened projects.
/// </summary>
private List<string> mRecentProjectPaths = new List<string>(MAX_RECENT_PROJECTS);
public const int MAX_RECENT_PROJECTS = 6;
/// <summary>
/// Activity log generated by the code and data analyzers. Displayed in window.
/// </summary>
private DebugLog mGenerationLog;
/// <summary>
/// Timing data generated during analysis.
/// </summary>
TaskTimer mReanalysisTimer = new TaskTimer();
/// <summary>
/// Stack for navigate forward/backward.
/// </summary>
private NavStack mNavStack = new NavStack();
/// <summary>
/// Output format configuration.
/// </summary>
private Formatter.FormatConfig mFormatterConfig;
/// <summary>
/// Output format controller.
///
/// This is shared with the DisplayList.
/// </summary>
private Formatter mOutputFormatter;
/// <summary>
/// Pseudo-op names.
///
/// This is shared with the DisplayList.
/// </summary>
private PseudoOp.PseudoOpNames mPseudoOpNames;
/// <summary>
/// String we most recently searched for.
/// </summary>
private string mFindString = string.Empty;
/// <summary>
/// Initial start point of most recent search.
/// </summary>
private int mFindStartIndex = -1;
/// <summary>
/// Used to highlight the line that is the target of the selected line.
/// </summary>
private int mTargetHighlightIndex = -1;
/// <summary>
/// CPU definition used when the Formatter was created. If the CPU choice or
/// inclusion of undocumented opcodes changes, we need to wipe the formatter.
/// </summary>
private CpuDef mOutputFormatterCpuDef;
/// <summary>
/// Instruction description object. Used for Info window.
/// </summary>
private OpDescription mOpDesc = OpDescription.GetOpDescription(null);
/// <summary>
/// If true, plugins will execute in the main application's AppDomain instead of
/// the sandbox.
/// </summary>
private bool mUseMainAppDomainForPlugins = false;
public MainController(MainWindow win) {
mMainWin = win;
}
/// <summary>
/// Ensures that the named project is at the top of the list. If it's elsewhere
/// in the list, move it to the top. Excess items are removed.
/// </summary>
/// <param name="projectPath"></param>
private void UpdateRecentProjectList(string projectPath) {
if (string.IsNullOrEmpty(projectPath)) {
// This can happen if you create a new project, then close the window
// without having saved it.
return;
}
int index = mRecentProjectPaths.IndexOf(projectPath);
if (index == 0) {
// Already in the list, nothing changes. No need to update anything else.
return;
}
if (index > 0) {
mRecentProjectPaths.RemoveAt(index);
}
mRecentProjectPaths.Insert(0, projectPath);
// Trim the list to the max allowed.
while (mRecentProjectPaths.Count > MAX_RECENT_PROJECTS) {
Debug.WriteLine("Recent projects: dropping " +
mRecentProjectPaths[MAX_RECENT_PROJECTS]);
mRecentProjectPaths.RemoveAt(MAX_RECENT_PROJECTS);
}
// Store updated list in app settings. JSON-in-JSON is ugly and inefficient,
// but it'll do for now.
JavaScriptSerializer ser = new JavaScriptSerializer();
string cereal = ser.Serialize(mRecentProjectPaths);
AppSettings.Global.SetString(AppSettings.PRVW_RECENT_PROJECT_LIST, cereal);
#if false
UpdateRecentLinks();
#endif
}
public void OpenRecentProject(int projIndex) {
if (DoClose()) {
//DoOpenFile(mRecentProjectPaths[projIndex]);
DoOpenFile(@"C:\Src\6502bench\EXTRA\ZIPPY#ff2000.dis65");
}
}
/// <summary>
/// Handles opening an existing project by letting the user select the project file.
/// </summary>
private void DoOpen() {
if (!DoClose()) {
return;
}
OpenFileDialog fileDlg = new OpenFileDialog() {
Filter = ProjectFile.FILENAME_FILTER + "|" + Res.Strings.FILE_FILTER_ALL,
FilterIndex = 1
};
if (fileDlg.ShowDialog() != true) {
return;
}
string projPathName = Path.GetFullPath(fileDlg.FileName);
DoOpenFile(projPathName);
}
/// <summary>
/// Handles opening an existing project, given a pathname to the project file.
/// </summary>
private void DoOpenFile(string projPathName) {
Debug.WriteLine("DoOpenFile: " + projPathName);
Debug.Assert(mProject == null);
if (!File.Exists(projPathName)) {
string msg = string.Format(Res.Strings.ERR_FILE_NOT_FOUND_FMT, projPathName);
MessageBox.Show(msg, Res.Strings.ERR_FILE_GENERIC_CAPTION,
MessageBoxButton.OK, MessageBoxImage.Error);
return;
}
DisasmProject newProject = new DisasmProject();
newProject.UseMainAppDomainForPlugins = mUseMainAppDomainForPlugins;
// Deserialize the project file. I want to do this before loading the data file
// in case we decide to store the data file name in the project (e.g. the data
// file is a disk image or zip archive, and we need to know which part(s) to
// extract).
if (!ProjectFile.DeserializeFromFile(projPathName, newProject,
out FileLoadReport report)) {
// Should probably use a less-busy dialog for something simple like
// "permission denied", but the open file dialog handles most simple
// stuff directly.
ProjectLoadIssues dlg = new ProjectLoadIssues(report.Format(),
ProjectLoadIssues.Buttons.Cancel);
dlg.ShowDialog();
// ignore dlg.DialogResult
return;
}
// Now open the data file, generating the pathname by stripping off the ".dis65"
// extension. If we can't find the file, show a message box and offer the option to
// locate it manually, repeating the process until successful or canceled.
const string UNKNOWN_FILE = "UNKNOWN";
string dataPathName;
if (projPathName.Length <= ProjectFile.FILENAME_EXT.Length) {
dataPathName = UNKNOWN_FILE;
} else {
dataPathName = projPathName.Substring(0,
projPathName.Length - ProjectFile.FILENAME_EXT.Length);
}
byte[] fileData;
while ((fileData = FindValidDataFile(ref dataPathName, newProject,
out bool cancel)) == null) {
if (cancel) {
// give up
Debug.WriteLine("Abandoning attempt to open project");
return;
}
}
// If there were warnings, notify the user and give the a chance to cancel.
if (report.Count != 0) {
ProjectLoadIssues dlg = new ProjectLoadIssues(report.Format(),
ProjectLoadIssues.Buttons.ContinueOrCancel);
bool? ok = dlg.ShowDialog();
if (ok != true) {
return;
}
}
mProject = newProject;
mProjectPathName = mProject.ProjectPathName = projPathName;
mProject.SetFileData(fileData, Path.GetFileName(dataPathName));
FinishPrep();
}
/// <summary>
/// Finds and loads the specified data file. The file's length and CRC must match
/// the project's expectations.
/// </summary>
/// <param name="dataPathName">Full path to file.</param>
/// <param name="proj">Project object.</param>
/// <param name="cancel">Returns true if we want to cancel the attempt.</param>
/// <returns></returns>
private byte[] FindValidDataFile(ref string dataPathName, DisasmProject proj,
out bool cancel) {
FileInfo fi = new FileInfo(dataPathName);
if (!fi.Exists) {
Debug.WriteLine("File '" + dataPathName + "' doesn't exist");
dataPathName = ChooseDataFile(dataPathName,
Res.Strings.OPEN_DATA_DOESNT_EXIST);
cancel = (dataPathName == null);
return null;
}
if (fi.Length != proj.FileDataLength) {
Debug.WriteLine("File '" + dataPathName + "' has length=" + fi.Length +
", expected " + proj.FileDataLength);
dataPathName = ChooseDataFile(dataPathName,
string.Format(Res.Strings.OPEN_DATA_WRONG_LENGTH_FMT,
fi.Length, proj.FileDataLength));
cancel = (dataPathName == null);
return null;
}
byte[] fileData = null;
try {
fileData = LoadDataFile(dataPathName);
} catch (Exception ex) {
Debug.WriteLine("File '" + dataPathName + "' failed to load: " + ex.Message);
dataPathName = ChooseDataFile(dataPathName,
string.Format(Res.Strings.OPEN_DATA_LOAD_FAILED_FMT, ex.Message));
cancel = (dataPathName == null);
return null;
}
uint crc = CRC32.OnWholeBuffer(0, fileData);
if (crc != proj.FileDataCrc32) {
Debug.WriteLine("File '" + dataPathName + "' has CRC32=" + crc +
", expected " + proj.FileDataCrc32);
// Format the CRC as signed decimal, so that interested parties can
// easily replace the value in the .dis65 file.
dataPathName = ChooseDataFile(dataPathName,
string.Format(Res.Strings.OPEN_DATA_WRONG_CRC_FMT,
(int)crc, (int)proj.FileDataCrc32));
cancel = (dataPathName == null);
return null;
}
cancel = false;
return fileData;
}
/// <summary>
/// Displays a "do you want to pick a different file" message, then (on OK) allows the
/// user to select a file.
/// </summary>
/// <param name="origPath">Pathname of original file.</param>
/// <param name="errorMsg">Message to display in the message box.</param>
/// <returns>Full path of file to open.</returns>
private string ChooseDataFile(string origPath, string errorMsg) {
DataFileLoadIssue dlg = new DataFileLoadIssue(origPath, errorMsg);
bool? ok = dlg.ShowDialog();
if (ok != true) {
return null;
}
OpenFileDialog fileDlg = new OpenFileDialog() {
FileName = Path.GetFileName(origPath),
Filter = Res.Strings.FILE_FILTER_ALL
};
if (fileDlg.ShowDialog() != true) {
return null;
}
string newPath = Path.GetFullPath(fileDlg.FileName);
Debug.WriteLine("User selected data file " + newPath);
return newPath;
}
private bool DoSaveAs() {
SaveFileDialog fileDlg = new SaveFileDialog() {
Filter = ProjectFile.FILENAME_FILTER + "|" + Res.Strings.FILE_FILTER_ALL,
FilterIndex = 1,
ValidateNames = true,
AddExtension = true,
FileName = Path.GetFileName(mDataPathName) + ProjectFile.FILENAME_EXT
};
if (fileDlg.ShowDialog() == true) {
string pathName = Path.GetFullPath(fileDlg.FileName);
Debug.WriteLine("Project save path: " + pathName);
if (DoSave(pathName)) {
// Success, record the path name.
mProjectPathName = mProject.ProjectPathName = pathName;
// add it to the title bar
#if false
UpdateMenuItemsAndTitle();
#endif
return true;
}
}
return false;
}
// Save the project. If it hasn't been saved before, use save-as behavior instead.
private bool DoSave() {
if (string.IsNullOrEmpty(mProjectPathName)) {
return DoSaveAs();
}
return DoSave(mProjectPathName);
}
private bool DoSave(string pathName) {
Debug.WriteLine("SAVING " + pathName);
if (!ProjectFile.SerializeToFile(mProject, pathName, out string errorMessage)) {
MessageBox.Show(Res.Strings.ERR_PROJECT_SAVE_FAIL + ": " + errorMessage,
Res.Strings.OPERATION_FAILED,
MessageBoxButton.OK, MessageBoxImage.Error);
return false;
}
mProject.ResetDirtyFlag();
#if false
// If the debug dialog is visible, update it.
if (mShowUndoRedoHistoryDialog != null) {
mShowUndoRedoHistoryDialog.BodyText = mProject.DebugGetUndoRedoHistory();
}
UpdateMenuItemsAndTitle();
#endif
// Update this, in case this was a new project.
UpdateRecentProjectList(pathName);
#if false
// Seems like a good time to save this off too.
SaveAppSettings();
#endif
return true;
}
/// <summary>
/// Closes the project and associated modeless dialogs. Unsaved changes will be
/// lost, so if the project has outstanding changes the user will be given the
/// opportunity to cancel.
/// </summary>
/// <returns>True if the project was closed, false if the user chose to cancel.</returns>
private bool DoClose() {
Debug.WriteLine("ProjectView.DoClose() - dirty=" +
(mProject == null ? "N/A" : mProject.IsDirty.ToString()));
if (mProject != null && mProject.IsDirty) {
DiscardChanges dlg = new DiscardChanges();
bool? ok = dlg.ShowDialog();
if (ok != true) {
return false;
} else if (dlg.UserChoice == DiscardChanges.Choice.SaveAndContinue) {
if (!DoSave()) {
return false;
}
}
}
#if false
// Close modeless dialogs that depend on project.
if (mShowUndoRedoHistoryDialog != null) {
mShowUndoRedoHistoryDialog.Close();
}
if (mShowAnalysisTimersDialog != null) {
mShowAnalysisTimersDialog.Close();
}
if (mShowAnalyzerOutputDialog != null) {
mShowAnalyzerOutputDialog.Close();
}
if (mHexDumpDialog != null) {
mHexDumpDialog.Close();
}
#endif
// Discard all project state.
if (mProject != null) {
mProject.Cleanup();
mProject = null;
}
mDataPathName = null;
mProjectPathName = null;
#if false
mSymbolSubset = new SymbolTableSubset(new SymbolTable());
mCodeViewSelection = new VirtualListViewSelection();
mDisplayList = null;
codeListView.VirtualListSize = 0;
//codeListView.Items.Clear();
ShowNoProject();
InvalidateControls(null);
#endif
mMainWin.ShowCodeListView = false;
mGenerationLog = null;
// Not necessary, but it lets us check the memory monitor to see if we got
// rid of everything.
GC.Collect();
return true;
}
#region Project management
private bool PrepareNewProject(string dataPathName, SystemDef sysDef) {
DisasmProject proj = new DisasmProject();
mDataPathName = dataPathName;
mProjectPathName = string.Empty;
byte[] fileData = null;
try {
fileData = LoadDataFile(dataPathName);
} catch (Exception ex) {
Debug.WriteLine("PrepareNewProject exception: " + ex);
string message = Res.Strings.OPEN_DATA_FAIL_CAPTION;
string caption = Res.Strings.OPEN_DATA_FAIL_MESSAGE + ": " + ex.Message;
MessageBox.Show(caption, message, MessageBoxButton.OK,
MessageBoxImage.Error);
return false;
}
proj.UseMainAppDomainForPlugins = mUseMainAppDomainForPlugins;
proj.Initialize(fileData.Length);
proj.PrepForNew(fileData, Path.GetFileName(dataPathName));
proj.LongComments.Add(DisplayListGen.Line.HEADER_COMMENT_OFFSET,
new MultiLineComment("6502bench SourceGen v" + App.ProgramVersion));
// The system definition provides a set of defaults that can be overridden.
// We pull everything of interest out and then discard the object.
proj.ApplySystemDef(sysDef);
mProject = proj;
return true;
}
private void FinishPrep() {
string messages = mProject.LoadExternalFiles();
if (messages.Length != 0) {
// ProjectLoadIssues isn't quite the right dialog, but it'll do.
ProjectLoadIssues dlg = new ProjectLoadIssues(messages,
ProjectLoadIssues.Buttons.Continue);
dlg.ShowDialog();
}
mDisplayList = new DisplayListGen(mProject, mOutputFormatter, mPseudoOpNames);
// Prep the symbol table subset object. Replace the old one with a new one.
//mSymbolSubset = new SymbolTableSubset(mProject.SymbolTable);
RefreshProject(UndoableChange.ReanalysisScope.CodeAndData);
//ShowProject();
//InvalidateControls(null);
mMainWin.ShowCodeListView = true;
mNavStack.Clear();
// Want to do this after ShowProject() or we see a weird glitch.
UpdateRecentProjectList(mProjectPathName);
}
/// <summary>
/// Loads the data file, reading it entirely into memory.
///
/// All errors are reported as exceptions.
/// </summary>
/// <param name="dataFileName">Full pathname.</param>
/// <returns>Data file contents.</returns>
private byte[] LoadDataFile(string dataFileName) {
byte[] fileData;
using (FileStream fs = File.Open(dataFileName, FileMode.Open, FileAccess.Read)) {
// Check length; should have been caught earlier.
if (fs.Length > DisasmProject.MAX_DATA_FILE_SIZE) {
throw new InvalidDataException(
string.Format(Res.Strings.OPEN_DATA_TOO_LARGE_FMT,
fs.Length / 1024, DisasmProject.MAX_DATA_FILE_SIZE / 1024));
} else if (fs.Length == 0) {
throw new InvalidDataException(Res.Strings.OPEN_DATA_EMPTY);
}
fileData = new byte[fs.Length];
int actual = fs.Read(fileData, 0, (int)fs.Length);
if (actual != fs.Length) {
// Not expected -- should be able to read the entire file in one shot.
throw new Exception(Res.Strings.OPEN_DATA_PARTIAL_READ);
}
}
return fileData;
}
/// <summary>
/// Applies the changes to the project, adds them to the undo stack, and updates
/// the display.
/// </summary>
/// <param name="cs">Set of changes to apply.</param>
private void ApplyUndoableChanges(ChangeSet cs) {
if (cs.Count == 0) {
Debug.WriteLine("ApplyUndoableChanges: change set is empty");
}
ApplyChanges(cs, false);
mProject.PushChangeSet(cs);
#if false
UpdateMenuItemsAndTitle();
// If the debug dialog is visible, update it.
if (mShowUndoRedoHistoryDialog != null) {
mShowUndoRedoHistoryDialog.BodyText = mProject.DebugGetUndoRedoHistory();
}
#endif
}
/// <summary>
/// Applies the changes to the project, and updates the display.
///
/// This is called by the undo/redo commands. Don't call this directly from the
/// various UI-driven functions, as this does not add the change to the undo stack.
/// </summary>
/// <param name="cs">Set of changes to apply.</param>
/// <param name="backward">If set, undo the changes instead.</param>
private void ApplyChanges(ChangeSet cs, bool backward) {
mReanalysisTimer.Clear();
mReanalysisTimer.StartTask("ProjectView.ApplyChanges()");
mReanalysisTimer.StartTask("Save selection");
#if false
int topItem = codeListView.TopItem.Index;
#else
int topItem = 0;
#endif
int topOffset = mDisplayList[topItem].FileOffset;
DisplayListGen.SavedSelection savedSel = DisplayListGen.SavedSelection.Generate(
mDisplayList, mCodeViewSelection, topOffset);
//savedSel.DebugDump();
mReanalysisTimer.EndTask("Save selection");
mReanalysisTimer.StartTask("Apply changes");
UndoableChange.ReanalysisScope needReanalysis = mProject.ApplyChanges(cs, backward,
out RangeSet affectedOffsets);
mReanalysisTimer.EndTask("Apply changes");
string refreshTaskStr = "Refresh w/reanalysis=" + needReanalysis;
mReanalysisTimer.StartTask(refreshTaskStr);
if (needReanalysis != UndoableChange.ReanalysisScope.None) {
Debug.WriteLine("Refreshing project (" + needReanalysis + ")");
RefreshProject(needReanalysis);
} else {
Debug.WriteLine("Refreshing " + affectedOffsets.Count + " offsets");
RefreshCodeListViewEntries(affectedOffsets);
mProject.Validate(); // shouldn't matter w/o reanalysis, but do it anyway
}
mReanalysisTimer.EndTask(refreshTaskStr);
VirtualListViewSelection newSel = savedSel.Restore(mDisplayList, out int topIndex);
//newSel.DebugDump();
// Refresh the various windows, and restore the selection.
mReanalysisTimer.StartTask("Invalidate controls");
#if false
InvalidateControls(newSel);
#endif
mReanalysisTimer.EndTask("Invalidate controls");
// This apparently has to be done after the EndUpdate, and inside try/catch.
// See https://stackoverflow.com/questions/626315/ for notes.
try {
Debug.WriteLine("Setting TopItem to index=" + topIndex);
#if false
codeListView.TopItem = codeListView.Items[topIndex];
#endif
} catch (NullReferenceException) {
Debug.WriteLine("Caught an NRE from TopItem");
}
mReanalysisTimer.EndTask("ProjectView.ApplyChanges()");
//mReanalysisTimer.DumpTimes("ProjectView timers:", mGenerationLog);
#if false
if (mShowAnalysisTimersDialog != null) {
string timerStr = mReanalysisTimer.DumpToString("ProjectView timers:");
mShowAnalysisTimersDialog.BodyText = timerStr;
}
#endif
// Lines may have moved around. Update the selection highlight. It's important
// we do it here, and not down in DoRefreshProject(), because at that point the
// ListView's selection index could be referencing a line off the end.
#if false
UpdateSelectionHighlight();
#endif
}
/// <summary>
/// Refreshes the project after something of substance has changed. Some
/// re-analysis will be done, followed by a complete rebuild of the DisplayList.
/// </summary>
/// <param name="reanalysisRequired">Indicates whether reanalysis is required, and
/// what level.</param>
private void RefreshProject(UndoableChange.ReanalysisScope reanalysisRequired) {
Debug.Assert(reanalysisRequired != UndoableChange.ReanalysisScope.None);
// NOTE: my goal is to arrange things so that reanalysis (data-only, and ideally
// code+data) takes less than 100ms. With that response time there's no need for
// background processing and progress bars. Since we need to do data-only
// reanalysis after many common operations, the program becomes unpleasant to
// use if we miss this goal, and progress bars won't make it less so.
// Changing the CPU type or whether undocumented instructions are supported
// invalidates the Formatter's mnemonic cache. We can change these values
// through undo/redo, so we need to check it here.
if (mOutputFormatterCpuDef != mProject.CpuDef) { // reference equality is fine
Debug.WriteLine("CpuDef has changed, resetting formatter (now " +
mProject.CpuDef + ")");
mOutputFormatter = new Formatter(mFormatterConfig);
mDisplayList.SetFormatter(mOutputFormatter);
mDisplayList.SetPseudoOpNames(mPseudoOpNames);
mOutputFormatterCpuDef = mProject.CpuDef;
}
#if false
if (mDisplayList.Count > 200000) {
string prevStatus = toolStripStatusLabel.Text;
// The Windows stuff can take 50-100ms, potentially longer than the actual
// work, so don't bother unless the file is very large.
try {
mReanalysisTimer.StartTask("Do Windows stuff");
Application.UseWaitCursor = true;
Cursor.Current = Cursors.WaitCursor;
toolStripStatusLabel.Text = Res.Strings.STATUS_RECALCULATING;
Refresh(); // redraw status label
mReanalysisTimer.EndTask("Do Windows stuff");
DoRefreshProject(reanalysisRequired);
} finally {
Application.UseWaitCursor = false;
toolStripStatusLabel.Text = prevStatus;
}
} else {
DoRefreshProject(reanalysisRequired);
}
#endif
if (FormatDescriptor.DebugCreateCount != 0) {
Debug.WriteLine("FormatDescriptor total=" + FormatDescriptor.DebugCreateCount +
" prefab=" + FormatDescriptor.DebugPrefabCount + " (" +
(FormatDescriptor.DebugPrefabCount * 100) / FormatDescriptor.DebugCreateCount +
"%)");
}
}
/// <summary>
/// Updates all of the specified ListView entries. This is called after minor changes,
/// such as editing a comment or renaming a label, that can be handled by regenerating
/// selected parts of the DisplayList.
/// </summary>
/// <param name="offsetSet"></param>
private void RefreshCodeListViewEntries(RangeSet offsetSet) {
IEnumerator<RangeSet.Range> iter = offsetSet.RangeListIterator;
while (iter.MoveNext()) {
RangeSet.Range range = iter.Current;
mDisplayList.GenerateRange(range.Low, range.High);
}
}
private void DoRefreshProject(UndoableChange.ReanalysisScope reanalysisRequired) {
if (reanalysisRequired != UndoableChange.ReanalysisScope.DisplayOnly) {
mGenerationLog = new CommonUtil.DebugLog();
mGenerationLog.SetMinPriority(CommonUtil.DebugLog.Priority.Debug);
mGenerationLog.SetShowRelTime(true);
mReanalysisTimer.StartTask("Call DisasmProject.Analyze()");
mProject.Analyze(reanalysisRequired, mGenerationLog, mReanalysisTimer);
mReanalysisTimer.EndTask("Call DisasmProject.Analyze()");
}
if (mGenerationLog != null) {
//mReanalysisTimer.StartTask("Save _log");
//mGenerationLog.WriteToFile(@"C:\Src\WorkBench\SourceGen\TestData\_log.txt");
//mReanalysisTimer.EndTask("Save _log");
#if false
if (mShowAnalyzerOutputDialog != null) {
mShowAnalyzerOutputDialog.BodyText = mGenerationLog.WriteToString();
}
#endif
}
mReanalysisTimer.StartTask("Generate DisplayList");
mDisplayList.GenerateAll();
mReanalysisTimer.EndTask("Generate DisplayList");
}
#endregion Project management
}
}