1
0
mirror of https://github.com/fadden/6502bench.git synced 2024-07-15 11:28:56 +00:00
6502bench/SourceGen/Setup/NewProject.cs
Andy McFadden e995747cb0 Code cleanup
Should be no change in behavior.

(issue #32) (issue #35) (issue #36)
2018-10-29 15:48:19 -07:00

212 lines
7.6 KiB
C#

/*
* Copyright 2018 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Windows.Forms;
namespace SourceGen.Setup {
/// <summary>
/// "New Project" form.
/// </summary>
public partial class NewProject : Form {
private SystemDefSet mSystemDefs;
public SystemDef SystemDef {
get { return ((MyTreeNode)this.targetSystemTree.SelectedNode).SystemDef; }
}
public string DataFileName {
get { return selectedFileText.Text; }
}
public NewProject() {
InitializeComponent();
}
private void NewProject_Load(object sender, EventArgs e) {
this.dataFileDetailsLabel.Text = string.Empty;
LoadSystemDefSet();
}
/// <summary>
/// Initializes the "system definition" tree.
/// </summary>
private void LoadSystemDefSet() {
TreeView tv = this.targetSystemTree;
tv.BeginUpdate();
string prevSelSystem = AppSettings.Global.GetString(AppSettings.NEWP_SELECTED_SYSTEM,
"[nothing!selected]");
TreeNode selNode = PopulateNodes(tv, prevSelSystem);
tv.ExpandAll();
TreeNode firstNode = tv.Nodes[0];
if (firstNode != null) {
// Control seems to scroll to bottom while being populated. Scroll back
// to top, then scroll down as needed.
firstNode.EnsureVisible();
if (selNode != null) {
tv.SelectedNode = selNode;
selNode.EnsureVisible();
} else if (firstNode.Nodes.Count > 0) {
// Just grab the first node.
tv.SelectedNode = firstNode.Nodes[0];
}
}
tv.Focus();
tv.EndUpdate();
Debug.WriteLine("selected is " + tv.SelectedNode);
}
/// <summary>
/// Populates the tree view nodes with the contents of the data file.
/// </summary>
/// <param name="tv">TreeView to add items to</param>
/// <param name="prevSelSystem">Name of previously-selected system.</param>
/// <returns>The node that matches prevSelSystem, or null if not found.</returns>
private TreeNode PopulateNodes(TreeView tv, string prevSelSystem) {
TreeNode selNode = null;
string sysDefsPath = RuntimeDataAccess.GetPathName("SystemDefs.json");
if (sysDefsPath == null) {
TreeNode errNode = new MyTreeNode(
SourceGen.Properties.Resources.ERR_LOAD_CONFIG_FILE, false, null);
tv.Nodes.Add(errNode);
return null;
}
try {
mSystemDefs = SystemDefSet.ReadFile(sysDefsPath);
} catch (Exception ex) {
Debug.WriteLine("Failed loading system def set: " + ex);
TreeNode errNode = new MyTreeNode(
SourceGen.Properties.Resources.ERR_LOAD_CONFIG_FILE, false, null);
tv.Nodes.Add(errNode);
return null;
}
if (mSystemDefs.Defs == null || mSystemDefs.Defs.Length == 0) {
Debug.WriteLine("Empty def set found");
TreeNode errNode = new MyTreeNode(
SourceGen.Properties.Resources.ERR_LOAD_CONFIG_FILE, false, null);
tv.Nodes.Add(errNode);
return null;
}
var groups = new Dictionary<string, MyTreeNode>();
foreach (SystemDef sd in mSystemDefs.Defs) {
if (!groups.TryGetValue(sd.GroupName, out MyTreeNode groupNode)) {
groupNode = new MyTreeNode(sd.GroupName, false, null);
groups[sd.GroupName] = groupNode;
tv.Nodes.Add(groupNode);
}
bool isValid = sd.Validate();
string treeName = isValid ? sd.Name :
sd.Name + SourceGen.Properties.Resources.ERR_INVALID_SYSDEF;
MyTreeNode newNode = new MyTreeNode(treeName, isValid, sd);
groupNode.Nodes.Add(newNode);
if (isValid && sd.Name == prevSelSystem) {
selNode = newNode;
}
}
return selNode;
}
/// <summary>
/// Updates the enabled state of the OK button based on the state of the other
/// controls.
/// </summary>
private void UpdateOKEnabled() {
MyTreeNode myNode = (MyTreeNode)this.targetSystemTree.SelectedNode;
this.okButton.Enabled = myNode.IsSelectable &&
!string.IsNullOrEmpty(selectedFileText.Text);
}
private void targetSystemTree_AfterSelect(object sender, TreeViewEventArgs ev) {
Debug.WriteLine("AfterSel: " + this.targetSystemTree.SelectedNode);
MyTreeNode myNode = (MyTreeNode)this.targetSystemTree.SelectedNode;
if (!myNode.IsSelectable) {
this.systemDescr.Text = string.Empty;
} else {
this.systemDescr.Text = myNode.SystemDef.GetSummaryString();
}
UpdateOKEnabled();
}
private void okButton_Click(object sender, EventArgs e) {
Debug.WriteLine("OK: " + this.targetSystemTree.SelectedNode);
AppSettings.Global.SetString(AppSettings.NEWP_SELECTED_SYSTEM,
this.targetSystemTree.SelectedNode.Text);
}
private void selectFileButton_Click(object sender, EventArgs e) {
OpenFileDialog fileDlg = new OpenFileDialog() {
Filter = Properties.Resources.FILE_FILTER_ALL,
FilterIndex = 1
};
if (fileDlg.ShowDialog() == DialogResult.OK) {
FileInfo fi = new FileInfo(fileDlg.FileName);
if (fi.Length > DisasmProject.MAX_DATA_FILE_SIZE) {
string msg = string.Format(Properties.Resources.OPEN_DATA_TOO_LARGE,
fi.Length / 1024, DisasmProject.MAX_DATA_FILE_SIZE / 1024);
MessageBox.Show(this, msg, Properties.Resources.OPEN_DATA_FAIL_CAPTION,
MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
selectedFileText.Text = fileDlg.FileName;
this.dataFileDetailsLabel.Text =
string.Format(Properties.Resources.FMT_FILE_INFO, fi.Length / 1024.0);
}
UpdateOKEnabled();
}
}
/// <summary>
/// TreeView node, with benefits.
/// </summary>
class MyTreeNode : TreeNode {
public bool IsSelectable { get; set; }
public SystemDef SystemDef { get; set; }
public MyTreeNode(string text, bool isSelectable, SystemDef systemDef)
: base(text) {
IsSelectable = isSelectable;
SystemDef = systemDef;
}
public override string ToString() {
return base.ToString() + " (isSel=" + IsSelectable + ")";
}
}
}