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If you play games with code hints you can create a data operand that overlaps with code. This causes problems (see issue #45). We now check for that situation and ignore overlapping data descriptors. Added a regression test to 2011-hinting.
44 lines
748 B
ArmAsm
44 lines
748 B
ArmAsm
.cpu "6502"
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* = $1000
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.byte $03
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.byte $02
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L1002 bit L1002
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.byte $2c
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lda #$11
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nop
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.byte $2c
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L100A ldx #$ff
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nop
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jsr L100A
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nop
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.byte $2c
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L1012 ldx #$ff
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nop
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jsr L1012
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jsr $2456
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L101B .dword $22a211a9
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jsr L101B
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jsr L1028
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jsr $2456
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L1028 .dword $44a233a9
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jsr L103A
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jsr L103D
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nop
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lda $2456
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jsr L1045
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rts
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L103A jsr $2456
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L103D lda #$55
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ldx #$66
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rts
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.byte $81
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.byte $82
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.byte $83
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L1045 lda #$99
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rts
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