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Previously, we used the default character encoding from the project properties to determine how strings and character constants in the entire source file should be encoded. Now we switch between encodings as needed. The default character encoding is no longer relevant. High ASCII is now an actual encoding, rather than acting like ASCII that sometimes doesn't work. Because we can do high ASCII character operands with "| $80", we don't output a .enc to switch from ASCII to high ASCII unless we need to generate a string. (If we're already in high ASCII mode, the "| $80" isn't required but won't hurt anything.) We now do a scan up front to see if ASCII or high ASCII is needed, and only output the .cdefs for the encodings that are actually used. The only gap in the matrix is high ASCII DCI strings -- the ".shift" pseudo-op rejects text if the string doesn't start with the high bit clear.
322 lines
7.2 KiB
ArmAsm
322 lines
7.2 KiB
ArmAsm
;Project edited to mark some non-ASCII operands as ASCII.
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.cpu "65816"
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.enc sg_hiascii
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.cdef $20,$7e,$a0
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.enc sg_ascii
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.cdef $20,$7e,$20
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* = $1000
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.as
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.xs
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clc
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xce
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sep #$30
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lda #'A'
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lda #'A' | $80
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.enc none
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lda #'A'
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.enc screen
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lda #'A'
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.enc sg_ascii
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ldx #'a'
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ldx #'a' | $80
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.enc none
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ldx #'a'
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.enc screen
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ldx #'a'
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.enc sg_ascii
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lda #$7f
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lda #$7f
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.enc none
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lda #$7f
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.enc screen
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lda #$7f
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.enc sg_ascii
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lda #$0d
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rep #$30
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.al
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.xl
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lda #'B'
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lda #'B' | $80
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.enc none
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lda #'B'
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.enc screen
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lda #'B'
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sep #$30
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.as
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.xs
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rts
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.enc sg_ascii
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.byte 'C'
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.byte 'C' | $80
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.enc none
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.byte 'C'
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.enc screen
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.byte 'C'
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.enc sg_ascii
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.word 'd'
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.word 'd' | $80
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.enc none
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.word 'd'
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.enc screen
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.word 'd'
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.byte $00,$45
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.byte $00,$c5
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.byte $00,$c5
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.byte $00,$45
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.byte $80
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.enc sg_ascii
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.text "low ASCII str"
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.enc sg_hiascii
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.text "high ASCII str"
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.byte $80
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.enc none
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.text "PETSCII str"
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.byte $80
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.enc screen
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.text "Screen Code str"
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.byte $82
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.enc sg_ascii
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.text $07,"Low ASCII CRLF",$0d,$0a
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.byte $82
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.enc sg_hiascii
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.text $87,"High ASCII CRLF",$8d,$8a
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.byte $82
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.enc none
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.text $93,"PETSCII with ",$96,"control",$05," codes",$0d
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.byte $83
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.enc sg_ascii
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.text " !",$22,"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVW"
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.text "XYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~"
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.byte $83
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.enc sg_hiascii
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.text " !",$a2,"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVW"
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.text "XYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~"
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.byte $83
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.enc none
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.text " !",$22,"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVW"
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.text "XYZ["
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.byte $5c
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.byte ']'
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.byte $5e
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.byte $5f
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.byte $60
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.text "abcdefghijklmnopqrstuvwxyz"
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.byte $7b
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.byte $7c
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.byte $7d
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.byte $7e
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.byte $83
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.enc screen
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.text " !",$22,"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVW"
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.text "XYZ["
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.byte $1c
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.byte ']'
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.byte $1e
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.byte $1f
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.byte $40
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.text "abcdefghijklmnopqrstuvwxyz"
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.byte $7b
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.byte $7c
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.byte $7d
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.byte $7e
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.byte $84
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.enc none
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.text "IICSTEP esrever"
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.byte $84
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.null "null term PETSCII"
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.byte $84
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.text "This null-terminated string is too long to fit on a single lin"
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.text "e, and will be split.",$00
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.byte $84
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.ptext "PETSCII with length"
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.byte $84
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.text $14,$00,"PETSCII with length2"
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.byte $84
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.shift "pet dci"
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.byte $84
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.enc screen
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.text "edoC neercS esrever"
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.byte $84
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.ptext "Screen Code with length"
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.byte $84
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.text $18,$00,"Screen Code with length2"
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.byte $84
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.shift "Screen Code DCI"
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.byte $84
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.byte $85
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;$00-ff block
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.text "@abcdefghijklmnopqrstuvwxyz["
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.byte $1c
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.byte $1d
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.byte $1e
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.byte $1f
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.text " !",$22,"#$%&'()*+,-./0123456789:;<=>?"
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.byte $40
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.text "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
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.byte $5b
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.byte $5c
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.byte $5d
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.byte $5e
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.byte $5f
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.byte $60
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.byte $61
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.byte $62
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.byte $63
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.byte $64
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.byte $65
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.byte $66
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.byte $67
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.byte $68
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.byte $69
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.byte $6a
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.byte $6b
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.byte $6c
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.byte $6d
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.byte $6e
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.byte $6f
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.byte $70
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.byte $71
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.byte $72
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.byte $73
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.byte $74
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.byte $75
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.byte $76
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.byte $77
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.byte $78
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.byte $79
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.byte $7a
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.byte $7b
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.byte $7c
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.byte $7d
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.byte $7e
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.byte $7f
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.byte $80
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.byte $81
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.byte $82
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.byte $83
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.byte $84
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.byte $85
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.byte $86
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.byte $87
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.byte $88
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.byte $89
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.byte $8a
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.byte $8b
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.byte $8c
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.byte $8d
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.byte $8e
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.byte $8f
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.byte $90
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.byte $91
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.byte $92
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.byte $93
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.byte $94
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.byte $95
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.byte $96
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.byte $97
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.byte $98
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.byte $99
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.byte $9a
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.byte $9b
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.byte $9c
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.byte $9d
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.byte $9e
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.byte $9f
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.byte $a0
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.byte $a1
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.byte $a2
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.byte $a3
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.byte $a4
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.byte $a5
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.byte $a6
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.byte $a7
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.byte $a8
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.byte $a9
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.byte $aa
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.byte $ab
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.byte $ac
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.byte $ad
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.byte $ae
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.byte $af
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.byte $b0
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.byte $b1
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.byte $b2
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.byte $b3
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.byte $b4
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.byte $b5
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.byte $b6
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.byte $b7
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.byte $b8
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.byte $b9
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.byte $ba
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.byte $bb
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.byte $bc
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.byte $bd
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.byte $be
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.byte $bf
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.byte $c0
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.byte $c1
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.byte $c2
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.byte $c3
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.byte $c4
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.byte $c5
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.byte $c6
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.byte $c7
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.byte $c8
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.byte $c9
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.byte $ca
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.byte $cb
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.byte $cc
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.byte $cd
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.byte $ce
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.byte $cf
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.byte $d0
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.byte $d1
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.byte $d2
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.byte $d3
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.byte $d4
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.byte $d5
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.byte $d6
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.byte $d7
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.byte $d8
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.byte $d9
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.byte $da
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.byte $db
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.byte $dc
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.byte $dd
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.byte $de
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.byte $df
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.byte $e0
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.byte $e1
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.byte $e2
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.byte $e3
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.byte $e4
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.byte $e5
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.byte $e6
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.byte $e7
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.byte $e8
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.byte $e9
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.byte $ea
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.byte $eb
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.byte $ec
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.byte $ed
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.byte $ee
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.byte $ef
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.byte $f0
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.byte $f1
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.byte $f2
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.byte $f3
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.byte $f4
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.byte $f5
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.byte $f6
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.byte $f7
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.byte $f8
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.byte $f9
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.byte $fa
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.byte $fb
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.byte $fc
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.byte $fd
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.byte $fe
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.byte $ff
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