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6502bench/SourceGen/AppSettings.cs
Andy McFadden 7bbe5692bd Add C64 encodings to instruction and data operand editors
Both dialogs got a couple extra radio buttons for selection of
single character operands.  The data operand editor got a combo box
that lets you specify how it scans for viable strings.

Various string scanning methods were made more generic.  This got a
little strange with auto-detection of low/high ASCII, but that was
mostly a matter of keeping the previous code around as a special
case.

Made C64 Screen Code DCI strings a thing that works.
2019-08-15 17:53:12 -07:00

358 lines
14 KiB
C#

/*
* Copyright 2019 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
using System.Web.Script.Serialization;
namespace SourceGen {
/// <summary>
/// Application settings registry. This holds both user-accessible settings and saved
/// values like window widths.
///
/// Everything is stored as name/value pairs, where the value is serialized as a string.
/// Names are case-sensitive.
///
/// We don't discard things we don't recognize. If we somehow end up reading a config
/// file from a newer version of the app, the various settings will be retained.
/// </summary>
public class AppSettings {
#region Names
// Name constants. Having them defined here avoids collisions and misspellings, and
// makes it easy to find all uses.
// Main window.
public const string MAIN_WINDOW_PLACEMENT = "main-window-placement";
public const string MAIN_LEFT_PANEL_WIDTH = "main-left-panel-width";
public const string MAIN_RIGHT_PANEL_WIDTH = "main-right-panel-width";
public const string MAIN_REFERENCES_HEIGHT = "main-references-height";
public const string MAIN_SYMBOLS_HEIGHT = "main-symbols-height";
// New project dialog.
public const string NEWP_SELECTED_SYSTEM = "newp-selected-system";
// Formatting choices.
public const string FMT_UPPER_HEX_DIGITS = "fmt-upper-hex-digits";
public const string FMT_UPPER_OP_MNEMONIC = "fmt-upper-op-mnemonic";
public const string FMT_UPPER_PSEUDO_OP_MNEMONIC = "fmt-upper-pseudo-op-mnemonic";
public const string FMT_UPPER_OPERAND_A = "fmt-upper-operand-a";
public const string FMT_UPPER_OPERAND_S = "fmt-upper-operand-s";
public const string FMT_UPPER_OPERAND_XY = "fmt-upper-operand-xy";
public const string FMT_ADD_SPACE_FULL_COMMENT = "fmt-add-space-full-comment";
public const string FMT_SPACES_BETWEEN_BYTES = "fmt-spaces-between-bytes";
public const string FMT_OPCODE_SUFFIX_ABS = "fmt-opcode-suffix-abs";
public const string FMT_OPCODE_SUFFIX_LONG = "fmt-opcode-suffix-long";
public const string FMT_OPERAND_PREFIX_ABS = "fmt-operand-prefix-abs";
public const string FMT_OPERAND_PREFIX_LONG = "fmt-operand-prefix-long";
public const string FMT_EXPRESSION_MODE = "fmt-expression-mode";
public const string FMT_PSEUDO_OP_NAMES = "fmt-pseudo-op-names";
public const string FMT_CHAR_DELIM = "fmt-char-delim";
public const string FMT_STRING_DELIM = "fmt-string-delim";
public const string CLIP_LINE_FORMAT = "clip-line-format";
// Main project view settings.
public const string PRVW_RECENT_PROJECT_LIST = "prvw-recent-project-list";
// Symbol-list window options.
public const string SYMWIN_SHOW_USER = "symwin-show-user";
public const string SYMWIN_SHOW_AUTO = "symwin-show-auto";
public const string SYMWIN_SHOW_PROJECT = "symwin-show-project";
public const string SYMWIN_SHOW_PLATFORM = "symwin-show-platform";
public const string SYMWIN_SHOW_CONST = "symwin-show-const";
public const string SYMWIN_SHOW_ADDR = "symwin-show-addr";
public const string SYMWIN_SORT_ASCENDING = "symwin-sort-ascending";
public const string SYMWIN_SORT_COL = "symwin-sort-col";
public const string SYMWIN_COL_WIDTHS = "symwin-col-widths";
// References window options.
public const string REFWIN_COL_WIDTHS = "refwin-col-widths";
// Notes window options.
public const string NOTEWIN_COL_WIDTHS = "notewin-col-widths";
// Code List View settings.
public const string CDLV_COL_WIDTHS = "cdlv-col-widths1";
public const string CDLV_FONT_FAMILY = "cdlv-font-family";
public const string CDLV_FONT_SIZE = "cdlv-font-size";
// Operand edit settings.
public const string OPED_DEFAULT_STRING_ENCODING = "oped-default-string-encoding";
// Hex dump viewer settings.
public const string HEXD_ASCII_ONLY = "hexd-ascii-only";
public const string HEXD_CHAR_CONV = "hexd-char-conv1";
// ASCII chart viewer settings.
public const string ASCCH_MODE = "ascch-mode1";
// Source generation settings.
public const string SRCGEN_DEFAULT_ASM = "srcgen-default-asm";
public const string SRCGEN_ADD_IDENT_COMMENT = "srcgen-add-ident-comment";
public const string SRCGEN_DISABLE_LABEL_LOCALIZATION = "srcgen-disable-label-localization";
public const string SRCGEN_LONG_LABEL_NEW_LINE = "srcgen-long-label-new-line";
public const string SRCGEN_SHOW_CYCLE_COUNTS = "srcgen-show-cycle-counts";
// Assembler settings prefix
public const string ASM_CONFIG_PREFIX = "asm-config-";
// Internal debugging features.
public const string DEBUG_MENU_ENABLED = "debug-menu-enabled";
#endregion Names
#region Implementation
// App settings file header.
public const string MAGIC = "### 6502bench SourceGen settings v1.0 ###";
/// <summary>
/// Single global instance of app settings.
/// </summary>
public static AppSettings Global {
get {
return sSingleton;
}
}
private static AppSettings sSingleton = new AppSettings();
/// <summary>
/// Dirty flag, set to true by every "set" call.
/// </summary>
public bool Dirty { get; set; }
/// <summary>
/// Settings storage.
/// </summary>
private Dictionary<string, string> mSettings = new Dictionary<string, string>();
private AppSettings() { }
/// <summary>
/// Creates a copy of this object.
/// </summary>
/// <returns></returns>
public AppSettings GetCopy() {
AppSettings copy = new AppSettings();
//copy.mSettings.EnsureCapacity(mSettings.Count);
foreach (KeyValuePair<string, string> kvp in mSettings) {
copy.mSettings.Add(kvp.Key, kvp.Value);
}
return copy;
}
/// <summary>
/// Replaces the existing list of settings with a new list.
///
/// This can be used to replace the contents of the global settings object without
/// discarding the object itself, which is useful in case something has cached a
/// reference to the singleton.
/// </summary>
/// <param name="newSettings"></param>
public void ReplaceSettings(AppSettings newSettings) {
// Clone the new list, and stuff it into the old object. This way the
// objects aren't sharing lists.
mSettings = newSettings.GetCopy().mSettings;
Dirty = true;
}
/// <summary>
/// Merges settings from another settings object into this one.
/// </summary>
/// <param name="settings"></param>
/// <param name="newSettings"></param>
public void MergeSettings(AppSettings newSettings) {
foreach (KeyValuePair<string, string> kvp in newSettings.mSettings) {
mSettings[kvp.Key] = kvp.Value;
}
Dirty = true;
}
/// <summary>
/// Retrieves an integer setting.
/// </summary>
/// <param name="name">Setting name.</param>
/// <param name="defaultValue">Setting default value.</param>
/// <returns>The value found, or the default value if no setting with the specified
/// name exists, or the stored value is not an integer.</returns>
public int GetInt(string name, int defaultValue) {
if (!mSettings.TryGetValue(name, out string valueStr)) {
return defaultValue;
}
if (!int.TryParse(valueStr, out int value)) {
Debug.WriteLine("Warning: int parse failed on " + name + "=" + valueStr);
return defaultValue;
}
return value;
}
/// <summary>
/// Sets an integer setting.
/// </summary>
/// <param name="name">Setting name.</param>
/// <param name="value">Setting value.</param>
public void SetInt(string name, int value) {
mSettings[name] = value.ToString();
Dirty = true;
}
/// <summary>
/// Retrieves a boolean setting.
/// </summary>
/// <param name="name">Setting name.</param>
/// <param name="defaultValue">Setting default value.</param>
/// <returns>The value found, or the default value if no setting with the specified
/// name exists, or the stored value is not a boolean.</returns>
public bool GetBool(string name, bool defaultValue) {
if (!mSettings.TryGetValue(name, out string valueStr)) {
return defaultValue;
}
if (!bool.TryParse(valueStr, out bool value)) {
Debug.WriteLine("Warning: bool parse failed on " + name + "=" + valueStr);
return defaultValue;
}
return value;
}
/// <summary>
/// Sets a boolean setting.
/// </summary>
/// <param name="name">Setting name.</param>
/// <param name="value">Setting value.</param>
public void SetBool(string name, bool value) {
mSettings[name] = value.ToString();
Dirty = true;
}
/// <summary>
/// Retrieves an enumerated value setting.
/// </summary>
/// <param name="name">Setting name.</param>
/// <param name="enumType">Enum type that the value is part of.</param>
/// <param name="defaultValue">Setting default value.</param>
/// <returns>The value found, or the default value if no setting with the specified
/// name exists, or the stored value is not a member of the specified enumerated
/// type.</returns>
public int GetEnum(string name, Type enumType, int defaultValue) {
if (!mSettings.TryGetValue(name, out string valueStr)) {
return defaultValue;
}
try {
object o = Enum.Parse(enumType, valueStr);
return (int)o;
} catch (ArgumentException ae) {
Debug.WriteLine("Failed to parse " + valueStr + " (enum " + enumType + "): " +
ae.Message);
return defaultValue;
}
}
/// <summary>
/// Sets an enumerated setting.
/// </summary>
/// <param name="name">Setting name.</param>
/// <param name="enumType">Enum type.</param>
/// <param name="value">Setting value (integer enum index).</param>
public void SetEnum(string name, Type enumType, int value) {
mSettings[name] = Enum.GetName(enumType, value);
Dirty = true;
}
/// <summary>
/// Retrieves a string setting. The default value will be returned if the key
/// is not found, or if the value is null.
/// </summary>
/// <param name="name">Setting name.</param>
/// <param name="defaultValue">Setting default value.</param>
/// <returns>The value found, or defaultValue if not value is found.</returns>
public string GetString(string name, string defaultValue) {
if (!mSettings.TryGetValue(name, out string valueStr) || valueStr == null) {
return defaultValue;
}
return valueStr;
}
/// <summary>
/// Sets a string setting.
/// </summary>
/// <param name="name">Setting name.</param>
/// <param name="value">Setting value.</param>
public void SetString(string name, string value) {
if (value == null) {
mSettings.Remove(name);
} else {
mSettings[name] = value;
}
Dirty = true;
}
/// <summary>
/// Serializes settings dictionary into a string, for saving settings to a file.
/// </summary>
/// <returns>Serialized settings.</returns>
public string Serialize() {
StringBuilder sb = new StringBuilder(1024);
sb.Append(MAGIC); // augment with version string, which will be stripped
sb.Append("\r\n"); // will be ignored by deserializer; might get converted to \n
JavaScriptSerializer ser = new JavaScriptSerializer();
string cereal = ser.Serialize(mSettings);
// add some linefeeds to make it easier for humans
cereal = CommonUtil.TextUtil.NonQuoteReplace(cereal, ",\"", ",\r\n\"");
sb.Append(cereal);
// Stick a linefeed at the end.
sb.Append("\r\n");
return sb.ToString();
}
/// <summary>
/// Deserializes settings from a string, for loading settings from a file.
/// </summary>
/// <param name="cereal">Serialized settings.</param>
/// <returns>Deserialized settings, or null if deserialization failed.</returns>
public static AppSettings Deserialize(string cereal) {
if (!cereal.StartsWith(MAGIC)) {
return null;
}
// Skip past header.
cereal = cereal.Substring(MAGIC.Length);
AppSettings settings = new AppSettings();
JavaScriptSerializer ser = new JavaScriptSerializer();
try {
settings.mSettings = ser.Deserialize<Dictionary<string, string>>(cereal);
return settings;
} catch (Exception ex) {
Debug.WriteLine("Settings deserialization failed: " + ex.Message);
return null;
}
}
#endregion Implementation
}
}