mirror of
https://github.com/fadden/6502bench.git
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575f834b1d
Mostly a straight copy & paste of the files. The only significant change was to move the localizable strings from Properties/Resources (RESX) to Res/Strings.xaml (Resource Dictionary). I expect a number of strings will no longer be needed, since WPF lets you put more of the UI/UX logic into the design side. I also renamed the namespace to SourceGenWPF, and put the app icon into the Res directory so it can be a resource rather than a loose file. I'm merging the "Setup" directory contents into the main app since there wasn't a whole lot going on there. The WPF Color class lacks conversions to/from a 32-bit integer, so I added those. None of the stuff is wired up yet.
158 lines
6.0 KiB
C#
158 lines
6.0 KiB
C#
/*
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* Copyright 2019 faddenSoft
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Text;
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namespace SourceGenWPF {
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/// <summary>
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/// Maintains a record of interesting places we've been.
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/// </summary>
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public class NavStack {
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// If you're at offset 10, and you jump to offset 20, we push offset 10 onto the
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// back list. If you hit back, you want to be at offset 10. If you then hit
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// forward, you want to jump to offset 20. So how does 20 get on there?
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//
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// The trick is to record the "from" and "to" position at each step. When moving
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// backward we go the previous "from" position. When moving forward we move to
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// the next "to" position. This makes the movement asymmetric, but it means that
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// that forward movement is always to places we've jumped to, and backward movement
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// is to places we jumped away from.
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// TODO(someday): this can be simplified(?) to use a pair of stacks, one for moving
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// forward, one for moving backward. Traversing the stack requires popping off one
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// and pushing onto the other, rather than moving the cursor. No change in
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// behavior, but potentially easier to make sense of.
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// TODO(someday): record more about what was selected, so e.g. when we move back or
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// forward to a Note we can highlight it appropriately.
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// TODO(someday): once we have the above, we can change the back button to a pop-up
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// list of locations (like the way VS 2017 does it).
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private class OffsetPair {
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public int From { get; set; }
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public int To { get; set; }
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public OffsetPair(int from, int to) {
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From = from;
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To = to;
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}
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public override string ToString() {
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return "[fr=+" + From.ToString("x6") + " to=+" + To.ToString("x6") + "]";
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}
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}
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// Offset stack. Popped items remain in place temporarily.
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private List<OffsetPair> mStack = new List<OffsetPair>();
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// Current stack position. This is one past the most-recently-pushed element.
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private int mCursor = 0;
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public NavStack() { }
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/// <summary>
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/// True if there is an opportunity to pop backward.
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/// </summary>
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public bool HasBackward {
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get {
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return mCursor > 0;
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}
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}
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/// <summary>
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/// True if there is an opportunity to push forward.
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/// </summary>
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public bool HasForward {
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get {
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return mCursor < mStack.Count;
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}
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}
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/// <summary>
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/// Clears the back stack.
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/// </summary>
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public void Clear() {
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mStack.Clear();
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mCursor = 0;
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}
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/// <summary>
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/// Pops the top entry off the stack. This moves the cursor but doesn't actually
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/// remove the item.
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/// </summary>
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/// <returns>The "from" element of the popped entry.</returns>
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public int Pop() {
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if (mCursor == 0) {
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throw new Exception("Stack is empty");
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}
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mCursor--;
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//Debug.WriteLine("NavStack popped +" + mStack[mCursor] +
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// " (now cursor=" + mCursor + ") -- " + this);
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return mStack[mCursor].From;
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}
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/// <summary>
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/// Pushes a new entry onto the stack at the cursor. If there were additional
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/// entries past the cursor, they will be discarded.
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///
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/// If the same entry is already at the top of the stack, the entry will not be added.
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/// </summary>
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/// <param name="fromOffset">File offset associated with line we are moving from.
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/// This may be negative if we're moving from a header comment or .EQ directive.</param>
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/// <param name="toOffset">File offset associated with line we are moving to. This
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/// may be negative if we're moving to the header comment or a .EQ directive.</param>
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public void Push(int fromOffset, int toOffset) {
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if (mStack.Count > mCursor) {
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mStack.RemoveRange(mCursor, mStack.Count - mCursor);
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}
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OffsetPair newPair = new OffsetPair(fromOffset, toOffset);
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mStack.Add(newPair);
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mCursor++;
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//Debug.WriteLine("NavStack pushed +" + newPair + " -- " + this);
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}
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/// <summary>
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/// Pushes a previous entry back onto the stack.
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/// </summary>
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/// <returns>The "to" element of the pushed entry.</returns>
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public int PushPrevious() {
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if (mCursor == mStack.Count) {
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throw new Exception("At top of stack");
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}
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int fwdOff = mStack[mCursor].To;
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mCursor++;
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//Debug.WriteLine("NavStack pushed prev (now cursor=" + mCursor + ") -- " + this);
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return fwdOff;
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}
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public override string ToString() {
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StringBuilder sb = new StringBuilder();
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sb.Append("NavStack:");
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for (int i = 0; i < mStack.Count; i++) {
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if (i == mCursor) {
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sb.Append(" [*]");
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}
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sb.Append(mStack[i]);
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}
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if (mCursor == mStack.Count) {
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sb.Append(" [*]");
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}
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return sb.ToString();
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}
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}
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}
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