mirror of
https://github.com/fadden/6502bench.git
synced 2024-10-31 19:04:44 +00:00
226ba7c9a3
We now store Visualizations, VisualizationAnimations, and VisualizationSets as three separate lists linked by tag strings. WARNING: this breaks existing projects with visualizations. The test projects have been updated.
113 lines
3.4 KiB
C#
113 lines
3.4 KiB
C#
/*
|
|
* Copyright 2019 faddenSoft
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Windows.Controls;
|
|
using System.Windows.Media.Imaging;
|
|
using System.Windows.Threading;
|
|
|
|
namespace CommonWPF {
|
|
/// <summary>
|
|
/// The Frame Animation control provides a simple way to display a series of images.
|
|
/// (Think of an animated GIF.)
|
|
///
|
|
/// Set Bitmaps and IntervalMsec, then call Start.
|
|
/// </summary>
|
|
public partial class FrameAnimationControl : UserControl {
|
|
/// <summary>
|
|
/// List of bitmaps to be displayed.
|
|
/// </summary>
|
|
public List<BitmapSource> Bitmaps {
|
|
get { return mBitmaps; }
|
|
set {
|
|
if (value == null || value.Count == 0) {
|
|
throw new ArgumentException("Invalid bitmap list");
|
|
}
|
|
mBitmaps = value;
|
|
if (mNext >= value.Count) {
|
|
mNext = 0;
|
|
}
|
|
}
|
|
}
|
|
private List<BitmapSource> mBitmaps;
|
|
|
|
/// <summary>
|
|
/// How long to wait before showing next bitmap.
|
|
/// </summary>
|
|
public int IntervalMsec {
|
|
get { return mIntervalMsec; }
|
|
set {
|
|
if (value < 1) {
|
|
throw new ArgumentException("Invalid interval " + value);
|
|
}
|
|
mIntervalMsec = value;
|
|
mTimer.Interval = TimeSpan.FromMilliseconds(value);
|
|
}
|
|
}
|
|
private int mIntervalMsec = 100;
|
|
|
|
/// <summary>
|
|
/// True if the animation is currently running.
|
|
/// </summary>
|
|
public bool IsRunning {
|
|
get { return mTimer.IsEnabled; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Index of next image to display.
|
|
/// </summary>
|
|
private int mNext;
|
|
|
|
/// <summary>
|
|
/// Dispatcher-linked timer object.
|
|
/// </summary>
|
|
private DispatcherTimer mTimer;
|
|
|
|
|
|
/// <summary>
|
|
/// Constructor, invoked from XAML.
|
|
/// </summary>
|
|
public FrameAnimationControl() {
|
|
InitializeComponent();
|
|
|
|
mTimer = new DispatcherTimer(DispatcherPriority.Render);
|
|
mTimer.Interval = TimeSpan.FromMilliseconds(IntervalMsec);
|
|
mTimer.Tick += Tick;
|
|
}
|
|
|
|
public void Start() {
|
|
if (mBitmaps == null) {
|
|
throw new InvalidOperationException("Must set bitmaps before starting");
|
|
}
|
|
Tick(null, null); // show something immediately
|
|
mTimer.Start();
|
|
}
|
|
|
|
public void Stop() {
|
|
mTimer.Stop();
|
|
}
|
|
|
|
private void Tick(object sender, EventArgs e) {
|
|
if (mNext >= mBitmaps.Count) {
|
|
mNext = 0;
|
|
}
|
|
theImage.Source = mBitmaps[mNext];
|
|
mNext++;
|
|
}
|
|
}
|
|
}
|