
component Xpos
  x: 0..255
end
component Player
end
component Enemy
end

scope Main
  entity foo [Xpos]
  end
  entity p [Xpos,Player]
    init x = 50
  end
  entity e1 [Xpos,Enemy]
    init x = 100
  end
  entity e2 [Xpos,Enemy]
    init x = 150
  end
  system move
    on start do foreach [Enemy]
    ---
    lda {{<x}}
    ---
  end
end
