
#include "williams.h"
//#link "williams.c"

int main(void) {
  byte i;
  
  // write to graphics ROM
  rom_select = 1;
  // set palette
  for (i=0; i<16; i++)
    palette[i] = (byte)(i*7);
  // draw a rectangle
  blit_solid(0, 0, 152, 255, 0x1f);
  
  // main loop
  while (1) {
    watchdog0x39 = 0x39;
    // code here
  }
  
  return 0;
}
