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8bitworkshop/src/machine/arm32.ts

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import { ARM32CPU, ARMCoreState } from "../common/cpu/ARM";
import { BasicScanlineMachine, HasSerialIO, SerialEvent, SerialIOInterface } from "../common/devices";
import { newAddressDecoder, Keys, makeKeycodeMap, newKeyboardHandler, EmuHalt } from "../common/emu";
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import { Debuggable, EmuState } from "../common/baseplatform";
import { hex, lpad } from "../common/util";
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var GBA_KEYCODE_MAP = makeKeycodeMap([
[Keys.A, 0, 0x1],
[Keys.B, 0, 0x2],
[Keys.SELECT,0, 0x4],
[Keys.START ,0, 0x8],
[Keys.RIGHT, 0, 0x10],
[Keys.LEFT, 0, 0x20],
[Keys.UP, 0, 0x40],
[Keys.DOWN, 0, 0x80],
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]);
const ROM_START = 0x0;
const ROM_SIZE = 0x80000;
const RAM_START = 0x2000000;
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const RAM_SIZE = 0x80000;
const IO_START = 0x4000000;
const IO_SIZE = 0x100;
const MAX_SERIAL_CHARS = 1000000;
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const CPU_FREQ = 4000000; // 4 MHz
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export class ARM32Machine extends BasicScanlineMachine implements Debuggable, HasSerialIO {
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cpuFrequency = CPU_FREQ; // MHz
canvasWidth = 160;
numTotalScanlines = 256;
numVisibleScanlines = 128;
cpuCyclesPerLine = Math.floor(CPU_FREQ / (256*60));
defaultROMSize = 512*1024;
sampleRate = 1;
cpu: ARM32CPU = new ARM32CPU();
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ram = new Uint8Array(96*1024);
ram16 = new Uint16Array(this.ram.buffer);
pixels32 : Uint32Array;
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pixels8 : Uint8Array;
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vidbase : number = 0;
brightness : number = 255;
serial : SerialIOInterface;
serialOut : SerialEvent[];
serialIn : SerialEvent[];
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constructor() {
super();
this.connectCPUMemoryBus(this);
this.handler = newKeyboardHandler(this.inputs, GBA_KEYCODE_MAP);
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}
connectVideo(pixels:Uint32Array) : void {
super.connectVideo(pixels);
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this.pixels32 = pixels;
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this.pixels8 = new Uint8Array(pixels.buffer);
}
connectSerialIO(serial: SerialIOInterface) {
this.serial = serial;
}
reset() {
super.reset();
this.serialOut = [];
this.serialIn = [];
}
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// TODO: 32-bit bus?
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read = newAddressDecoder([
[ROM_START, ROM_START+ROM_SIZE-1, ROM_SIZE-1, (a) => {
return this.rom ? this.rom[a] : 0;
}],
[RAM_START, RAM_START+RAM_SIZE-1, RAM_SIZE-1, (a) => {
return this.ram[a];
}],
[IO_START, IO_START+IO_SIZE-1, IO_SIZE-1, (a, v) => {
return this.readIO(a);
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}],
[0, (1<<31)-1, 0, (a, v) => {
throw new EmuHalt(`Address read out of bounds: 0x${hex(a)}`);
}]
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]);
write = newAddressDecoder([
[RAM_START, RAM_START+RAM_SIZE-1, RAM_SIZE-1, (a, v) => {
this.ram[a] = v;
}],
[IO_START, IO_START+IO_SIZE-1, IO_SIZE-1, (a, v) => {
this.writeIO(a, v);
}],
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]);
readIO(a : number) : number {
switch (a) {
case 0x0:
return this.inputs[0];
case 0x40:
return (this.serial.byteAvailable() ? 0x80 : 0) | (this.serial.clearToSend() ? 0x40 : 0);
case 0x44:
let evin = this.serialIn.shift();
if (evin != null) {
this.serialOut.push(evin);
return evin.value;
} else
return 0;
default:
return 0;
}
}
writeIO(a : number, v : number) : void {
switch (a) {
case 0x0:
//this.brightness = v & 0xff;
break;
case 0x48:
if (this.serialOut.length < MAX_SERIAL_CHARS) {
this.serialOut.push({op:'write', value:v, nbits:8});
}
break;
}
}
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startScanline() {
}
drawScanline() {
}
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postFrame() {
var p32 = this.pixels32;
var vbase = (this.vidbase >> 1) & 0xfffff;
var mask = this.brightness << 24;
for (var i=0; i<p32.length; i++) {
var col = this.ram16[i + vbase];
// rrrrrgggggbbbbb0 ->
// 000rrrrr000ggggg000bbbbb00011111111
p32[i] = mask | ((col&31)<<3) | (((col>>5)&31)<<11) | (((col>>10)&31)<<19);
}
}
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getDebugCategories() {
return ['CPU', 'Stack'];
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}
getDebugInfo?(category: string, state: EmuState) : string {
switch (category) {
case 'CPU':
var s = '';
var c = state.c as ARMCoreState;
const EXEC_MODE = {2:'Thumb',4:'ARM'};
const REGNAMES = {15:'PC',14:'LR',13:'SP',12:'IP',11:'FP',9:'SB'};
for (var i=0; i<16; i++) {
s += lpad(REGNAMES[i]||'',3) + lpad('r'+i, 5) + ' ' + hex(c.gprs[i],8) + '\n';
}
s += 'Flags ';
s += c.cpsrN ? " N" : " -";
s += c.cpsrV ? " V" : " -";
s += c.cpsrF ? " F" : " -";
s += c.cpsrZ ? " Z" : " -";
s += c.cpsrC ? " C" : " -";
s += c.cpsrI ? " I" : " -";
s += '\n';
s += 'MODE ' + EXEC_MODE[c.instructionWidth] + ' ' + MODE_NAMES[c.mode] + '\n';
s += 'SPSR ' + hex(c.spsr,8) + '\n';
s += 'cycl ' + c.cycles + '\n';
return s;
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}
}
saveState() {
var state = super.saveState() as any;
state.serial = {
sin: this.serialIn.slice(0),
sout : this.serialOut.slice(0)
}
return state;
}
loadState(state) {
super.loadState(state);
this.serialIn = state.serial.sin;
this.serialOut = state.serial.sout;
}
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}
const MODE_NAMES = {
0x10: "USER",
0x11: "FIQ",
0x12: "IRQ",
0x13: "SUPERVISOR",
0x17: "ABORT",
0x1b: "UNDEFINED",
0x1f: "SYSTEM",
};