2019-02-21 00:38:30 +00:00
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#include "neslib.h"
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2019-02-21 19:19:29 +00:00
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// link the pattern table into CHR ROM
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//#link "chr_generic.s"
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2019-02-21 00:38:30 +00:00
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//#link "famitone2.s"
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void __fastcall__ famitone_update(void);
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//#link "music_aftertherain.s"
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extern char after_the_rain_music_data[];
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//#link "music_dangerstreets.s"
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extern char danger_streets_music_data[];
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//#link "demosounds.s"
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extern char demo_sounds[];
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void main(void)
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{
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pal_col(1,0x04);
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pal_col(2,0x20);
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pal_col(3,0x30);
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vram_adr(NTADR_A(2,2));
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vram_write("FAMITONE2 DEMO", 14);
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// initialize music system
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//famitone_init(after_the_rain_music_data);
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famitone_init(danger_streets_music_data);
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sfx_init(demo_sounds);
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// set music callback
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nmi_set_callback(famitone_update);
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// play music
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music_play(0);
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//enable rendering
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ppu_on_all();
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// repeat forever
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while(1) {
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// poll controller 0
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char pad = pad_poll(0);
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// play sounds when buttons pushed
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if (pad & PAD_A) {
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sfx_play(0,0);
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}
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if (pad & PAD_B) {
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sfx_play(1,1);
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}
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if (pad & PAD_LEFT) {
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sfx_play(2,2);
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}
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if (pad & PAD_RIGHT) {
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sfx_play(3,3);
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}
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}
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}
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