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8bitworkshop/presets/nes/fami.c

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#include "neslib.h"
// link the pattern table into CHR ROM
//#link "chr_generic.s"
//#link "famitone2.s"
void __fastcall__ famitone_update(void);
//#link "music_aftertherain.s"
extern char after_the_rain_music_data[];
//#link "music_dangerstreets.s"
extern char danger_streets_music_data[];
//#link "demosounds.s"
extern char demo_sounds[];
void main(void)
{
pal_col(1,0x04);
pal_col(2,0x20);
pal_col(3,0x30);
vram_adr(NTADR_A(2,2));
vram_write("FAMITONE2 DEMO", 14);
// initialize music system
//famitone_init(after_the_rain_music_data);
famitone_init(danger_streets_music_data);
sfx_init(demo_sounds);
// set music callback
nmi_set_callback(famitone_update);
// play music
music_play(0);
//enable rendering
ppu_on_all();
// repeat forever
while(1) {
// poll controller 0
char pad = pad_poll(0);
// play sounds when buttons pushed
if (pad & PAD_A) {
sfx_play(0,0);
}
if (pad & PAD_B) {
sfx_play(1,1);
}
if (pad & PAD_LEFT) {
sfx_play(2,2);
}
if (pad & PAD_RIGHT) {
sfx_play(3,3);
}
}
}