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8bitworkshop/gen/machine/zx.js

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.ZX_WASMMachine = void 0;
const emu_1 = require("../common/emu");
const wasmplatform_1 = require("../common/wasmplatform");
class ZX_WASMMachine extends wasmplatform_1.BaseWASMMachine {
constructor() {
super(...arguments);
this.numTotalScanlines = 312;
this.cpuCyclesPerLine = 224;
this.joymask0 = 0;
}
reset() {
super.reset();
// advance bios
this.exports.machine_exec(this.sys, 2000000);
// load rom (Z80 header: https://worldofspectrum.org/faq/reference/z80format.htm)
if (this.romptr && this.romlen) {
// TODO
this.exports.machine_load_rom(this.sys, this.romptr, this.romlen);
/*
var romstart = 0x5ccb;
for (var i=0; i<this.romlen; i++) {
this.exports.machine_mem_write(this.sys, romstart+i, this.romarr[i]);
}
*/
}
// clear keyboard
for (var ch = 0; ch < 128; ch++) {
this.setKeyInput(ch, 0, emu_1.KeyFlags.KeyUp);
}
}
advanceFrame(trap) {
//var scanline = this.exports.machine_get_raster_line(this.sys);
var probing = this.probe != null;
if (probing)
this.exports.machine_reset_probe_buffer();
var clocks = super.advanceFrameClock(trap, Math.floor(3500000 / 50));
if (probing)
this.copyProbeData();
return clocks;
}
/*
z80_tick_t tick_cb; // 0
uint64_t bc_de_hl_fa; // 8
uint64_t bc_de_hl_fa_; // 16
uint64_t wz_ix_iy_sp; // 24
uint64_t im_ir_pc_bits; // 32
uint64_t pins; // 48
void* user_data;
z80_trap_t trap_cb;
void* trap_user_data;
int trap_id;
*/
getCPUState() {
this.exports.machine_save_cpu_state(this.sys, this.cpustateptr);
var s = this.cpustatearr;
var af = s[9] + (s[8] << 8); // not FA
var hl = s[10] + (s[11] << 8);
var de = s[12] + (s[13] << 8);
var bc = s[14] + (s[15] << 8);
var sp = s[24] + (s[25] << 8);
var iy = s[26] + (s[27] << 8);
var ix = s[28] + (s[29] << 8);
var pc = s[34] + (s[35] << 8);
var ir = s[36] + (s[37] << 8);
return {
PC: pc,
SP: sp,
AF: af,
BC: bc,
DE: de,
HL: hl,
IX: ix,
IY: iy,
IR: ir,
o: this.readConst(pc),
};
}
saveState() {
this.exports.machine_save_state(this.sys, this.stateptr);
return {
c: this.getCPUState(),
state: this.statearr.slice(0),
};
}
loadState(state) {
this.statearr.set(state.state);
this.exports.machine_load_state(this.sys, this.stateptr);
}
getVideoParams() {
return { width: 320, height: 256, overscan: true, videoFrequency: 50 };
}
setKeyInput(key, code, flags) {
// TODO: handle shifted keys
if (key == 16 || key == 17 || key == 18 || key == 224)
return; // meta keys
//console.log(key, code, flags);
//if (flags & KeyFlags.Shift) { key += 64; }
// convert to c64 (TODO: zx)
var mask = 0;
var mask2 = 0;
if (key == 37) {
key = 0x8;
mask = 0x4;
} // LEFT
if (key == 38) {
key = 0xb;
mask = 0x1;
} // UP
if (key == 39) {
key = 0x9;
mask = 0x8;
} // RIGHT
if (key == 40) {
key = 0xa;
mask = 0x2;
} // DOWN
if (key == 32) {
mask = 0x10;
} // FIRE
if (key == 65) {
key = 65;
mask2 = 0x4;
} // LEFT
if (key == 87) {
key = 87;
mask2 = 0x1;
} // UP
if (key == 68) {
key = 68;
mask2 = 0x8;
} // RIGHT
if (key == 83) {
key = 83;
mask2 = 0x2;
} // DOWN
if (key == 69) {
mask2 = 0x10;
} // FIRE
if (key == 113) {
key = 0xf1;
} // F2
if (key == 115) {
key = 0xf3;
} // F4
if (key == 119) {
key = 0xf5;
} // F8
if (key == 121) {
key = 0xf7;
} // F10
if (flags & emu_1.KeyFlags.KeyDown) {
this.exports.machine_key_down(this.sys, key);
this.joymask0 |= mask;
}
else if (flags & emu_1.KeyFlags.KeyUp) {
this.exports.machine_key_up(this.sys, key);
this.joymask0 &= ~mask;
}
this.exports.zx_joystick(this.sys, this.joymask0, 0);
}
}
exports.ZX_WASMMachine = ZX_WASMMachine;
//# sourceMappingURL=zx.js.map