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8bitworkshop/presets/atari7800/scroll.c

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/*
This demo sets up two DLLs (Display List Lists) of
16 slots each. By adjusting the address and fine offset
of the first DL entry, the screen can scroll vertically
across the two DLLs. It can only wrap from the first 16
to the second 16 slots.
Note that this scheme can be used also for double-buffering.
By swapping between the two DLLs each frame, one DLL can
be written while the other is displayed.
*/
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#include "atari7800.h"
#include <string.h>
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#include "dll.h"
//#link "dll.c"
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//#link "chr_font.s"
//#link "generic8x16.s"
char* hello = "\2\4\6\0\220\222\102";
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/*{pal:"vcs",n:16}*/
const byte PALETTE[25] = {
0x02, // background color
0x8f, 0x4f, 0x1f, // palette 0
0x34, 0x28, 0x1f, // palette 1
0x7f, 0x5f, 0x1f, // palette 2
0x44, 0x38, 0x1f, // palette 3
0x6f, 0x6f, 0x1f, // palette 4
0x54, 0x48, 0x1f, // palette 5
0x0f, 0x7f, 0x1f, // palette 6
0x14, 0x58, 0x1f, // palette 7
};
// set entire palette including background color
void set_palette(register const byte* pal) {
byte i;
register byte* reg = (byte*) 0x20;
for (i=0; i<32; i++) {
if (i==0 || (i&3)) *reg = *pal++;
reg++;
}
}
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void main() {
byte i;
byte y = 0;
dll_setup();
// activate DMA
MARIA.CHARBASE = 0x80;
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set_palette(PALETTE);
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MARIA.CTRL = CTRL_DMA_ON | CTRL_DBLBYTE | CTRL_160AB;
dll_clear();
dll_add_string(hello, y+32, 32, DL_WP(8,0));
for (i=0; i<8; i++) {
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dll_page(0);
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dll_add_sprite(0xa068, i*4, i*33, DL_WP(4,i));
dll_add_sprite(0xa06c, i*8, i*25, DL_WP(4,i));
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dll_page(1);
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dll_add_sprite(0xa068, i*4, i*32, DL_WP(4,i));
dll_add_sprite(0xa06c, 128-i*8, i*24, DL_WP(4,i));
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}
dll_save();
while (1) {
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// wait for vsync to end
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while ((MARIA.MSTAT & MSTAT_VBLANK) == 0) ;
dll_set_scroll(y);
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dll_restore_all();
// first sprite doesn't have time to draw when y < 40
dll_page(0);
dll_add_sprite(0xa06c, y, 128, DL_WP(4,1));
dll_page(1);
dll_add_sprite(0xa06c, y, 0, DL_WP(4,1));
// wait for vsync to start
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while ((MARIA.MSTAT & MSTAT_VBLANK) != 0) ;
y++;
}
}
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