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8bitworkshop/presets/verilog/tank.v

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`include "hvsync_generator.v"
`include "digits10.v"
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`include "sprite_rotation.v"
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module minefield(hpos, vpos, mine_gfx);
input [8:0] hpos;
input [8:0] vpos;
output mine_gfx;
// mine X coordinates in ROM
reg [3:0] mine_xpos [0:15];
// 1 bit for each mine
reg [15:0] mine_exploded;
// screen-wide pattern for mines
wire mine_pattern = ~(hpos[0] ^ hpos[1]) ^ (vpos[0] ^ vpos[1])
&& hpos[2] && vpos[2];
// limit mine pattern to a rectangular window
wire mine_field = (hpos >= 64 && hpos < 160)
&& (vpos >= 48 && vpos < 176)
&& mine_pattern;
// index for each of the 16 mines in window
wire [3:0] mine_vindex = vpos[6:3]^8;
// select only 1 mine per horizontal slice
wire mine_all = (hpos[6:3]==(mine_xpos[mine_vindex]^8))
&& mine_field;
// only show mines that haven't exploded
wire mine_gfx = mine_all && !mine_exploded[mine_vindex];
initial begin
mine_exploded = 0;
mine_xpos[0] = 2;
mine_xpos[1] = 10;
mine_xpos[2] = 6;
mine_xpos[3] = 0;
mine_xpos[4] = 9;
mine_xpos[5] = 3;
mine_xpos[6] = 7;
mine_xpos[7] = 11;
mine_xpos[8] = 4;
mine_xpos[9] = 1;
mine_xpos[10] = 10;
mine_xpos[11] = 5;
mine_xpos[12] = 11;
mine_xpos[13] = 3;
mine_xpos[14] = 8;
mine_xpos[15] = 0;
end
endmodule
module playfield(hpos, vpos, playfield_gfx);
input [8:0] hpos;
input [8:0] vpos;
output playfield_gfx;
reg [31:0] maze [0:27];
wire [4:0] x = hpos[7:3];
wire [4:0] y = vpos[7:3] - 2;
assign playfield_gfx = maze[y][x];
initial begin/*{w:32,h:28,bpw:32}*/
maze[0] = 32'b11111111111111111111111111111111;
maze[1] = 32'b10000000000100000000001000000001;
maze[2] = 32'b10000000000100000000001000000001;
maze[3] = 32'b10000000000100000000000000000001;
maze[4] = 32'b10011110000000000000000000000001;
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maze[5] = 32'b10000000000000000000000000000001;
maze[6] = 32'b10000000001000000000000011110001;
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maze[7] = 32'b11100010000000000000000000100001;
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maze[8] = 32'b10000010000000000000000000100001;
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maze[9] = 32'b10000011100000000000000000000001;
maze[10] = 32'b10000000000000000000000000000001;
maze[11] = 32'b10000000000000000000000000000001;
maze[12] = 32'b11111000001000000000000000000001;
maze[13] = 32'b10001000001000000000000111100001;
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maze[14] = 32'b10001000001000000000000000000001;
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maze[15] = 32'b10000000001000000000000000000001;
maze[16] = 32'b10000000001000000000000000000001;
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maze[17] = 32'b10000000000000000000000000000001;
maze[18] = 32'b10000010000000000000000100011001;
maze[19] = 32'b10001110000000000000000100010001;
maze[20] = 32'b10000000001000000000000100010001;
maze[21] = 32'b10000000001110000000000100000001;
maze[22] = 32'b10000000000000000010001100000001;
maze[23] = 32'b10000000000000000000000000000001;
maze[24] = 32'b10000010000111100000000000010001;
maze[25] = 32'b10000010000000100000000000010001;
maze[26] = 32'b10000010000000000010000000010001;
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maze[27] = 32'b11111111111111111111111111111111;
end
endmodule
module tank_game_top(clk, reset, hsync, vsync, rgb, switches_p1, switches_p2);
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input clk, reset;
input [7:0] switches_p1;
input [7:0] switches_p2;
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output hsync, vsync;
output [2:0] rgb;
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wire display_on;
wire [8:0] hpos;
wire [8:0] vpos;
wire mine_gfx;
wire playfield_gfx;
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wire tank1_gfx, tank2_gfx;
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hvsync_generator hvsync_gen(
.clk(clk),
.reset(0),
.hsync(hsync),
.vsync(vsync),
.display_on(display_on),
.hpos(hpos),
.vpos(vpos)
);
minefield mine_gen(
.hpos(hpos),
.vpos(vpos),
.mine_gfx(mine_gfx)
);
playfield playfield_gen(
.hpos(hpos),
.vpos(vpos),
.playfield_gfx(playfield_gfx)
);
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// multiplex player 1 and 2 load times during hsync
wire p2sel = hpos[3];
// sprite ROM inputs for each player
wire [7:0] tank1_sprite_addr;
wire [7:0] tank2_sprite_addr;
// multiplex sprite ROM output
wire [7:0] tank_sprite_bits;
// bitmap ROM is shared between tank 1 and 2
tank_bitmap tank_bmp(
.addr(p2sel ? tank2_sprite_addr : tank1_sprite_addr),
.bits(tank_sprite_bits));
tank_controller #(16,36,4) tank1(
.clk(clk),
.reset(reset),
.hpos(hpos),
.vpos(vpos),
.hsync(hsync && !p2sel),
.vsync(vsync),
.sprite_addr(tank1_sprite_addr),
.sprite_bits(tank_sprite_bits),
.gfx(tank1_gfx),
.playfield(playfield_gfx),
.switch_left(switches_p1[0]),
.switch_right(switches_p1[1]),
.switch_up(switches_p1[2])
);
tank_controller #(220,190,12) tank2(
.clk(clk),
.reset(reset),
.hpos(hpos),
.vpos(vpos),
.hsync(hsync && p2sel),
.vsync(vsync),
.sprite_addr(tank2_sprite_addr),
.sprite_bits(tank_sprite_bits),
.gfx(tank2_gfx),
.playfield(playfield_gfx),
.switch_left(switches_p2[0]),
.switch_right(switches_p2[1]),
.switch_up(switches_p2[2])
);
wire r = display_on && (mine_gfx || tank2_gfx);
wire g = display_on && tank1_gfx;
wire b = display_on && (playfield_gfx || tank2_gfx);
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assign rgb = {b,g,r};
endmodule