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8bitworkshop/gen/machine/williams.js

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.WilliamsMachine = void 0;
const audio_1 = require("../common/audio");
const _6809_1 = require("../common/cpu/6809");
const devices_1 = require("../common/devices");
const emu_1 = require("../common/emu");
const INITIAL_WATCHDOG = 8;
const SCREEN_HEIGHT = 304;
class WilliamsMachine extends devices_1.BasicScanlineMachine {
constructor(isDefender) {
super();
this.isDefender = isDefender;
this.xtal = 12000000;
this.cpuFrequency = this.xtal / 3 / 4;
//cpuCyclesPerLine = 64;
this.cpuCyclesPerLine = 54; // TODO: becuse we swapped width and height
this.canvasWidth = 256;
this.numTotalScanlines = 304;
this.numVisibleScanlines = 304;
this.defaultROMSize = 0xc000;
this.rotate = -90;
this.sampleRate = 1;
this.ram = new Uint8Array(0xc000);
this.nvram = new Uint8Array(0x400);
this.rom = new Uint8Array(0xc000);
this.portsel = 0;
this.banksel = 0;
this.watchdog_counter = 0;
this.watchdog_enabled = false;
this.pia6821 = new Uint8Array(8);
this.blitregs = new Uint8Array(8);
this.palette = new Uint32Array(16);
this.screenNeedsRefresh = false;
this.cpuScale = 1;
this.waitCycles = 0;
this.palette.fill(0xff000000);
this.initBus(isDefender);
this.initInputs(isDefender);
this.initAudio();
this.initCPU();
}
initInputs(isDefender) {
var DEFENDER_KEYCODE_MAP = (0, emu_1.makeKeycodeMap)([
[emu_1.Keys.A, 4, 0x1],
[emu_1.Keys.RIGHT, 4, 0x2],
[emu_1.Keys.B, 4, 0x4],
[emu_1.Keys.VK_X, 4, 0x8],
[emu_1.Keys.P2_START, 4, 0x10],
[emu_1.Keys.START, 4, 0x20],
[emu_1.Keys.LEFT, 4, 0x40],
[emu_1.Keys.DOWN, 4, 0x80],
[emu_1.Keys.UP, 6, 0x1],
[emu_1.Keys.SELECT, 0, 0x4],
[emu_1.Keys.VK_7, 0, 0x1],
[emu_1.Keys.VK_8, 0, 0x2],
[emu_1.Keys.VK_9, 0, 0x8],
]);
var ROBOTRON_KEYCODE_MAP = (0, emu_1.makeKeycodeMap)([
[emu_1.Keys.P2_UP, 0, 0x1],
[emu_1.Keys.P2_DOWN, 0, 0x2],
[emu_1.Keys.P2_LEFT, 0, 0x4],
[emu_1.Keys.P2_RIGHT, 0, 0x8],
[emu_1.Keys.START, 0, 0x10],
[emu_1.Keys.P2_START, 0, 0x20],
[emu_1.Keys.UP, 0, 0x40],
[emu_1.Keys.DOWN, 0, 0x80],
[emu_1.Keys.LEFT, 2, 0x1],
[emu_1.Keys.RIGHT, 2, 0x2],
[emu_1.Keys.VK_7, 4, 0x1],
[emu_1.Keys.VK_8, 4, 0x2],
[emu_1.Keys.VK_6, 4, 0x4],
[emu_1.Keys.VK_9, 4, 0x8],
[emu_1.Keys.SELECT, 4, 0x10],
]);
var KEYCODE_MAP = isDefender ? DEFENDER_KEYCODE_MAP : ROBOTRON_KEYCODE_MAP;
//this.inputs.set(this.pia6821);
this.handler = (0, emu_1.newKeyboardHandler)(this.pia6821, KEYCODE_MAP);
}
initBus(isDefender) {
var ioread_defender = (0, emu_1.newAddressDecoder)([
[0x400, 0x5ff, 0x1ff, (a) => { return this.nvram[a]; }],
[0x800, 0x800, 0, (a) => { return this.scanline; }],
[0xc00, 0xc07, 0x7, (a) => { return this.pia6821[a]; }],
[0x0, 0xfff, 0, (a) => { }],
]);
var iowrite_defender = (0, emu_1.newAddressDecoder)([
[0x0, 0xf, 0xf, this.setPalette.bind(this)],
[0x3fc, 0x3ff, 0, (a, v) => { if (v == 0x38)
this.watchdog_counter = INITIAL_WATCHDOG; this.watchdog_enabled = true; }],
[0x400, 0x5ff, 0x1ff, (a, v) => { this.nvram[a] = v; }],
[0xc02, 0xc02, 0x1, (a, v) => { if (this.worker)
this.worker.postMessage({ command: v & 0x3f }); }],
[0xc00, 0xc07, 0x7, (a, v) => { this.pia6821[a] = v; }],
[0x0, 0xfff, 0, (a, v) => { }],
]);
var memread_defender = (0, emu_1.newAddressDecoder)([
[0x0000, 0xbfff, 0xffff, (a) => { return this.ram[a]; }],
[0xc000, 0xcfff, 0x0fff, (a) => {
switch (this.banksel) {
case 0: return ioread_defender(a);
case 1: return this.rom[a + 0x3000];
case 2: return this.rom[a + 0x4000];
case 3: return this.rom[a + 0x5000];
case 7: return this.rom[a + 0x6000];
default: return 0; // TODO: error light
}
}],
[0xd000, 0xffff, 0xffff, (a) => { return this.rom ? this.rom[a - 0xd000] : 0; }],
]);
var memwrite_defender = (0, emu_1.newAddressDecoder)([
[0x0000, 0x97ff, 0, this.write_display_byte.bind(this)],
[0x9800, 0xbfff, 0, (a, v) => { this.ram[a] = v; }],
[0xc000, 0xcfff, 0x0fff, iowrite_defender.bind(this)],
[0xd000, 0xdfff, 0, (a, v) => { this.banksel = v & 0x7; }],
[0, 0xffff, 0, (a, v) => { }],
]);
// Robotron, Joust, Bubbles, Stargate
var ioread_robotron = (0, emu_1.newAddressDecoder)([
[0x804, 0x807, 0x3, (a) => { return this.pia6821[a]; }],
[0x80c, 0x80f, 0x3, (a) => { return this.pia6821[a + 4]; }],
[0xb00, 0xbff, 0, (a) => { return this.scanline; }],
[0xc00, 0xfff, 0x3ff, (a) => { return this.nvram[a]; }],
[0x0, 0xfff, 0, (a) => { }],
]);
var iowrite_robotron = (0, emu_1.newAddressDecoder)([
[0x0, 0xf, 0xf, this.setPalette.bind(this)],
[0x80c, 0x80c, 0xf, (a, v) => { if (this.worker)
this.worker.postMessage({ command: v }); }],
//[0x804, 0x807, 0x3, function(a,v) { console.log('iowrite',a); }], // TODO: sound
//[0x80c, 0x80f, 0x3, function(a,v) { console.log('iowrite',a+4); }], // TODO: sound
[0x900, 0x9ff, 0, (a, v) => { this.banksel = v & 0x1; }],
[0xa00, 0xa07, 0x7, this.setBlitter.bind(this)],
[0xbff, 0xbff, 0, (a, v) => { if (v == 0x39) {
this.watchdog_counter = INITIAL_WATCHDOG;
this.watchdog_enabled = true;
} }],
[0xc00, 0xfff, 0x3ff, (a, v) => { this.nvram[a] = v; }],
//[0x0, 0xfff, 0, function(a,v) { console.log('iowrite',hex(a),hex(v)); }],
]);
var memread_robotron = (0, emu_1.newAddressDecoder)([
[0x0000, 0x8fff, 0xffff, (a) => { return this.banksel ? this.rom[a] : this.ram[a]; }],
[0x9000, 0xbfff, 0xffff, (a) => { return this.ram[a]; }],
[0xc000, 0xcfff, 0x0fff, ioread_robotron],
[0xd000, 0xffff, 0xffff, (a) => { return this.rom ? this.rom[a - 0x4000] : 0; }],
]);
var memwrite_robotron = (0, emu_1.newAddressDecoder)([
[0x0000, 0x97ff, 0, this.write_display_byte.bind(this)],
[0x9800, 0xbfff, 0, (a, v) => { this.ram[a] = v; }],
[0xc000, 0xcfff, 0x0fff, iowrite_robotron.bind(this)],
//[0x0000, 0xffff, 0, function(a,v) { console.log(hex(a), hex(v)); }],
]);
var memread_williams = isDefender ? memread_defender : memread_robotron;
var memwrite_williams = isDefender ? memwrite_defender : memwrite_robotron;
this.membus = {
read: memread_williams,
write: memwrite_williams,
};
this.membus = this.probeMemoryBus(this.membus);
this.readAddress = this.membus.read;
}
initAudio() {
this.master = new audio_1.MasterAudio();
this.worker = new Worker("./src/common/audio/z80worker.js");
let workerchannel = new audio_1.WorkerSoundChannel(this.worker);
this.master.master.addChannel(workerchannel);
}
initCPU() {
this.rom = new Uint8Array(this.defaultROMSize);
this.cpu = this.newCPU(this.membus);
//this.connectCPUMemoryBus(this);
}
newCPU(membus) {
var cpu = Object.create((0, _6809_1.CPU6809)());
cpu.init(membus.write, membus.read, 0);
return cpu;
}
// d1d6 ldu $11 / beq $d1ed
setPalette(a, v) {
// RRRGGGBB
var color = 0xff000000 | ((v & 7) << 5) | (((v >> 3) & 7) << 13) | (((v >> 6) << 22));
if (color != this.palette[a]) {
this.palette[a] = color;
this.screenNeedsRefresh = true;
}
}
write_display_byte(a, v) {
this.ram[a] = v;
this.drawDisplayByte(a, v);
if (this.displayPCs)
this.displayPCs[a] = this.cpu.getPC(); // save program counter
}
drawDisplayByte(a, v) {
var ofs = ((a & 0xff00) << 1) | ((a & 0xff) ^ 0xff);
this.pixels[ofs] = this.palette[v >> 4];
this.pixels[ofs + 256] = this.palette[v & 0xf];
}
setBlitter(a, v) {
if (a) {
this.blitregs[a] = v;
}
else {
var cycles = this.doBlit(v);
this.waitCycles -= cycles * this.cpuScale; // wait CPU cycles
}
}
doBlit(flags) {
//console.log(hex(flags), blitregs);
flags &= 0xff;
var offs = SCREEN_HEIGHT - this.blitregs[7];
var sstart = (this.blitregs[2] << 8) + this.blitregs[3];
var dstart = (this.blitregs[4] << 8) + this.blitregs[5];
var w = this.blitregs[6] ^ 4; // blitter bug fix
var h = this.blitregs[7] ^ 4;
if (w == 0)
w++;
if (h == 0)
h++;
if (h == 255)
h++;
var sxinc = (flags & 0x1) ? 256 : 1;
var syinc = (flags & 0x1) ? 1 : w;
var dxinc = (flags & 0x2) ? 256 : 1;
var dyinc = (flags & 0x2) ? 1 : w;
var pixdata = 0;
for (var y = 0; y < h; y++) {
var source = sstart & 0xffff;
var dest = dstart & 0xffff;
for (var x = 0; x < w; x++) {
var data = this.membus.read(source);
if (flags & 0x20) {
pixdata = (pixdata << 8) | data;
this.blit_pixel(dest, (pixdata >> 4) & 0xff, flags);
}
else {
this.blit_pixel(dest, data, flags);
}
source += sxinc;
source &= 0xffff;
dest += dxinc;
dest &= 0xffff;
}
if (flags & 0x2)
dstart = (dstart & 0xff00) | ((dstart + dyinc) & 0xff);
else
dstart += dyinc;
if (flags & 0x1)
sstart = (sstart & 0xff00) | ((sstart + syinc) & 0xff);
else
sstart += syinc;
}
return w * h * (2 + ((flags & 0x4) >> 2)); // # of memory accesses
}
blit_pixel(dstaddr, srcdata, flags) {
var curpix = dstaddr < 0xc000 ? this.ram[dstaddr] : this.membus.read(dstaddr);
var solid = this.blitregs[1];
var keepmask = 0xff; //what part of original dst byte should be kept, based on NO_EVEN and NO_ODD flags
//even pixel (D7-D4)
if ((flags & 0x8) && !(srcdata & 0xf0)) { //FG only and src even pixel=0
if (flags & 0x80)
keepmask &= 0x0f; // no even
}
else {
if (!(flags & 0x80))
keepmask &= 0x0f; // not no even
}
//odd pixel (D3-D0)
if ((flags & 0x8) && !(srcdata & 0x0f)) { //FG only and src odd pixel=0
if (flags & 0x40)
keepmask &= 0xf0; // no odd
}
else {
if (!(flags & 0x40))
keepmask &= 0xf0; // not no odd
}
curpix &= keepmask;
if (flags & 0x10) // solid bit
curpix |= (solid & ~keepmask);
else
curpix |= (srcdata & ~keepmask);
if (dstaddr < 0x9800) // can cause recursion otherwise
this.membus.write(dstaddr, curpix);
}
startScanline() {
this.audio && this.audioadapter && this.audioadapter.generate(this.audio);
// TODO: line-by-line
if (this.screenNeedsRefresh && this.scanline == 0) {
for (var i = 0; i < 0x9800; i++)
this.drawDisplayByte(i, this.ram[i]);
this.screenNeedsRefresh = false;
}
if (this.scanline == 0 && this.watchdog_enabled && this.watchdog_counter-- <= 0) {
console.log("WATCHDOG FIRED, PC =", this.cpu.getPC().toString(16)); // TODO: alert on video
// TODO: this.breakpointHit(cpu.T());
this.reset();
}
}
drawScanline() {
// interrupts happen every 1/4 of the screen
let sl = this.scanline;
if (sl == 0 || sl == 0x3c || sl == 0xbc || sl == 0xfc) {
if (!this.isDefender || this.pia6821[7] == 0x3c) { // TODO?
if (this.cpu.interrupt)
this.cpu.interrupt();
if (this.cpu.requestInterrupt)
this.cpu.requestInterrupt();
}
}
}
read(a) {
return this.membus.read(a);
}
write(a, v) {
this.membus.write(a, v);
}
readConst(a) {
if (a >= 0xc000 && a <= 0xcbff)
return 0xff;
else
return this.membus.read(a); // TODO
}
reset() {
super.reset();
this.watchdog_counter = INITIAL_WATCHDOG;
this.watchdog_enabled = false;
this.banksel = 1;
}
loadSoundROM(data) {
console.log("loading sound ROM " + data.length + " bytes");
var soundrom = (0, emu_1.padBytes)(data, 0x4000);
this.worker.postMessage({ rom: soundrom });
}
loadROM(data) {
if (data.length > 2) {
if (this.isDefender) {
this.loadSoundROM(data.slice(0x6800));
data = this.rom.slice(0, 0x6800);
}
else if (data.length > 0xc000) {
this.loadSoundROM(data.slice(0xc000));
data = this.rom.slice(0, 0xc000);
}
else if (data.length > 0x9000 && data[0x9000]) {
this.loadSoundROM(data.slice(0x9000));
}
data = (0, emu_1.padBytes)(data, 0xc000);
}
super.loadROM(data);
}
loadState(state) {
this.cpu.loadState(state.c);
this.ram.set(state.ram);
this.nvram.set(state.nvram);
this.pia6821.set(state.inputs);
this.blitregs.set(state.blt);
this.watchdog_counter = state.wdc;
this.banksel = state.bs;
this.portsel = state.ps;
}
saveState() {
return {
c: this.cpu.saveState(),
ram: this.ram.slice(0),
nvram: this.nvram.slice(0),
inputs: this.pia6821.slice(0),
blt: this.blitregs.slice(0),
wdc: this.watchdog_counter,
bs: this.banksel,
ps: this.portsel,
};
}
loadControlsState(state) {
this.pia6821.set(state.inputs);
}
saveControlsState() {
return {
inputs: this.pia6821.slice(0),
};
}
}
exports.WilliamsMachine = WilliamsMachine;
//# sourceMappingURL=williams.js.map