2018-11-19 14:10:13 +00:00
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'use strict';
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2018-11-19 00:39:04 +00:00
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/*
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* js99'er - TI-99/4A emulator written in JavaScript
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*
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* Created 2014 by Rasmus Moustgaard <rasmus.moustgaard@gmail.com>
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*
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* TMS9918A VDP emulation.
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*
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* https://github.com/Rasmus-M/Js99er
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* GNU General Public License v2.0
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*/
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2018-11-30 19:10:14 +00:00
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import { hex, lpad, RGBA } from "../util";
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2018-11-19 00:39:04 +00:00
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enum TMS9918A_Mode {
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GRAPHICS = 0,
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TEXT = 1,
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BITMAP = 2,
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MULTICOLOR = 3,
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BITMAP_TEXT = 4,
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BITMAP_MULTICOLOR = 5,
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ILLEGAL = 6,
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2018-11-30 22:46:21 +00:00
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MODE4 = 7,
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2018-11-19 00:39:04 +00:00
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};
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/**
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* @constructor
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*/
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2018-11-19 16:48:56 +00:00
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export class TMS9918A {
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canvas;
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cru : { setVDPInterrupt: (b:boolean) => void };
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enableFlicker : boolean;
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ram = new Uint8Array(16384); // VDP RAM
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registers = new Uint8Array(8);
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spriteBuffer = new Uint8Array(256);
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addressRegister : number;
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statusRegister : number;
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2018-11-30 19:10:14 +00:00
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palette : number[];
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2018-11-19 16:48:56 +00:00
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latch : boolean;
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prefetchByte : number;
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displayOn = null;
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interruptsOn = null;
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screenMode : number;
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bitmapMode : boolean;
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textMode : boolean;
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colorTable : number;
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nameTable : number;
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charPatternTable : number;
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spriteAttributeTable : number;
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spritePatternTable : number;
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colorTableMask : number;
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patternTableMask : number;
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ramMask : number;
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fgColor : number;
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bgColor : number;
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flicker : boolean;
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redrawRequired : boolean;
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canvasContext;
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imageData;
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2018-11-30 19:10:14 +00:00
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datau32;
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2018-11-19 16:48:56 +00:00
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width : number;
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height : number;
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constructor(canvas, cru, enableFlicker:boolean) {
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2018-11-19 00:39:04 +00:00
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this.canvas = canvas;
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this.cru = cru;
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this.enableFlicker = enableFlicker;
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this.palette = [
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2018-11-30 19:10:14 +00:00
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RGBA(0, 0, 0),
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RGBA(0, 0, 0),
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RGBA(33, 200, 66),
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RGBA(94, 220, 120),
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RGBA(84, 85, 237),
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RGBA(125, 118, 252),
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RGBA(212, 82, 77),
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RGBA(66, 235, 245),
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RGBA(252, 85, 84),
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RGBA(255, 121, 120),
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RGBA(212, 193, 84),
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RGBA(230, 206, 128),
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RGBA(33, 176, 59),
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RGBA(201, 91, 186),
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RGBA(204, 204, 204),
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RGBA(255, 255, 255)
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2018-11-19 00:39:04 +00:00
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];
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this.canvasContext = this.canvas.getContext("2d");
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this.reset();
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}
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2018-11-19 16:48:56 +00:00
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reset() {
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var i;
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for (i = 0; i < this.ram.length; i++) {
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this.ram[i] = 0;
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}
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for (i = 0; i < this.registers.length; i++) {
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this.registers[i] = 0;
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}
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this.addressRegister = 0;
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this.statusRegister = 0;
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this.prefetchByte = 0;
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this.latch = false;
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this.displayOn = false;
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this.interruptsOn = false;
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this.screenMode = TMS9918A_Mode.GRAPHICS;
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this.bitmapMode = false;
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this.textMode = false;
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this.colorTable = 0;
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this.nameTable = 0;
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this.charPatternTable = 0;
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this.spriteAttributeTable = 0;
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this.spritePatternTable = 0;
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this.colorTableMask = 0x3FFF;
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this.patternTableMask = 0x3FFF;
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this.ramMask = 0x3FFF;
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this.fgColor = 0;
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this.bgColor = 0;
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this.flicker = this.enableFlicker;
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this.redrawRequired = true;
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this.canvas.width = 304;
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this.canvas.height = 240;
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2018-11-30 19:10:14 +00:00
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this.canvasContext.fillStyle = '#'+hex(this.palette[7],6);
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2018-11-19 00:39:04 +00:00
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this.canvasContext.fillRect(0, 0, this.canvas.width, this.canvas.height);
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// Build the array containing the canvas bitmap (256 * 192 * 4 bytes (r,g,b,a) format each pixel)
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this.imageData = this.canvasContext.getImageData(0, 0, this.canvas.width, this.canvas.height);
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2018-11-30 19:10:14 +00:00
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this.datau32 = new Uint32Array(this.imageData.data.buffer);
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2018-11-19 00:39:04 +00:00
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this.width = this.canvas.width;
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this.height = this.canvas.height;
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2018-11-19 16:48:56 +00:00
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}
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2018-11-19 00:39:04 +00:00
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2018-11-19 16:48:56 +00:00
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drawFrame(timestamp:number) {
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2018-11-19 00:39:04 +00:00
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if (this.redrawRequired) {
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for (var y = 0; y < this.height; y++) {
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this.drawScanline(y);
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}
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this.updateCanvas();
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this.redrawRequired = false;
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}
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2018-11-19 16:48:56 +00:00
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}
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2018-11-19 00:39:04 +00:00
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2018-11-19 16:48:56 +00:00
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initFrame(timestamp:number) {
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}
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2018-11-19 00:39:04 +00:00
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drawScanline(y:number) {
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var imageData = this.datau32,
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width = this.width,
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2018-11-30 19:10:14 +00:00
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imageDataAddr = (y * width),
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2018-11-19 00:39:04 +00:00
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screenMode = this.screenMode,
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textMode = this.textMode,
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bitmapMode = this.bitmapMode,
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drawWidth = !textMode ? 256 : 240,
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drawHeight = 192,
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hBorder = (width - drawWidth) >> 1,
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vBorder = (this.height - drawHeight) >> 1,
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fgColor = this.fgColor,
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bgColor = this.bgColor,
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ram = this.ram,
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nameTable = this.nameTable,
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colorTable = this.colorTable,
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charPatternTable = this.charPatternTable,
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colorTableMask = this.colorTableMask,
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patternTableMask = this.patternTableMask,
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spriteAttributeTable = this.spriteAttributeTable,
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spritePatternTable = this.spritePatternTable,
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spriteSize = (this.registers[1] & 0x2) !== 0,
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spriteMagnify = this.registers[1] & 0x1,
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spriteDimension = (spriteSize ? 16 : 8) << (spriteMagnify ? 1 : 0),
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maxSpritesOnLine = this.flicker ? 4 : 32,
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palette = this.palette,
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collision = false, fifthSprite = false, fifthSpriteIndex = 31,
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x, color, rgbColor, name, tableOffset, colorByte, patternByte;
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if (y >= vBorder && y < vBorder + drawHeight && this.displayOn) {
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var y1 = y - vBorder;
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// Pre-process sprites
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if (!textMode) {
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2018-11-19 14:10:13 +00:00
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var spriteBuffer = this.spriteBuffer;
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spriteBuffer.fill(0);
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2018-11-19 00:39:04 +00:00
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var spritesOnLine = 0;
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var endMarkerFound = false;
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var spriteAttributeAddr = spriteAttributeTable;
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var s;
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for (s = 0; s < 32 && spritesOnLine <= maxSpritesOnLine && !endMarkerFound; s++) {
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var sy = ram[spriteAttributeAddr];
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if (sy !== 0xD0) {
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if (sy > 0xD0) {
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sy -= 256;
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}
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sy++;
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var sy1 = sy + spriteDimension;
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var y2 = -1;
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if (s < 8 || !bitmapMode) {
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if (y1 >= sy && y1 < sy1) {
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y2 = y1;
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}
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}
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else {
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// Emulate sprite duplication bug
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var yMasked = y1 & (((this.registers[4] & 0x03) << 6) | 0x3F);
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if (yMasked >= sy && yMasked < sy1) {
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y2 = yMasked;
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}
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else if (y1 >= 64 && y1 < 128 && y1 >= sy && y1 < sy1) {
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y2 = y1;
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}
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}
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if (y2 !== -1) {
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if (spritesOnLine < maxSpritesOnLine) {
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var sx = ram[spriteAttributeAddr + 1];
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var sPatternNo = ram[spriteAttributeAddr + 2] & (spriteSize ? 0xFC : 0xFF);
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var sColor = ram[spriteAttributeAddr + 3] & 0x0F;
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if ((ram[spriteAttributeAddr + 3] & 0x80) !== 0) {
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sx -= 32;
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}
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var sLine = (y2 - sy) >> spriteMagnify;
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var sPatternBase = spritePatternTable + (sPatternNo << 3) + sLine;
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for (var sx1 = 0; sx1 < spriteDimension; sx1++) {
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var sx2 = sx + sx1;
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if (sx2 >= 0 && sx2 < drawWidth) {
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var sx3 = sx1 >> spriteMagnify;
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var sPatternByte = ram[sPatternBase + (sx3 >= 8 ? 16 : 0)];
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if ((sPatternByte & (0x80 >> (sx3 & 0x07))) !== 0) {
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if (spriteBuffer[sx2] === 0) {
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spriteBuffer[sx2] = sColor + 1;
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}
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else {
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collision = true;
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}
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}
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}
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}
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}
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spritesOnLine++;
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}
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spriteAttributeAddr += 4;
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}
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else {
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endMarkerFound = true;
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}
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}
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if (spritesOnLine > 4) {
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fifthSprite = true;
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fifthSpriteIndex = s;
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}
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}
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// Draw
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var rowOffset = !textMode ? (y1 >> 3) << 5 : (y1 >> 3) * 40;
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var lineOffset = y1 & 7;
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for (x = 0; x < width; x++) {
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if (x >= hBorder && x < hBorder + drawWidth) {
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var x1 = x - hBorder;
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// Tiles
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switch (screenMode) {
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case TMS9918A_Mode.GRAPHICS:
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name = ram[nameTable + rowOffset + (x1 >> 3)];
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colorByte = ram[colorTable + (name >> 3)];
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patternByte = ram[charPatternTable + (name << 3) + lineOffset];
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color = (patternByte & (0x80 >> (x1 & 7))) !== 0 ? (colorByte & 0xF0) >> 4 : colorByte & 0x0F;
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break;
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case TMS9918A_Mode.BITMAP:
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name = ram[nameTable + rowOffset + (x1 >> 3)];
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tableOffset = ((y1 & 0xC0) << 5) + (name << 3);
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colorByte = ram[colorTable + (tableOffset & colorTableMask) + lineOffset];
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patternByte = ram[charPatternTable + (tableOffset & patternTableMask) + lineOffset];
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color = (patternByte & (0x80 >> (x1 & 7))) !== 0 ? (colorByte & 0xF0) >> 4 : colorByte & 0x0F;
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break;
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case TMS9918A_Mode.MULTICOLOR:
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name = ram[nameTable + rowOffset + (x1 >> 3)];
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lineOffset = (y1 & 0x1C) >> 2;
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patternByte = ram[charPatternTable + (name << 3) + lineOffset];
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color = (x1 & 4) === 0 ? (patternByte & 0xF0) >> 4 : patternByte & 0x0F;
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break;
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case TMS9918A_Mode.TEXT:
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name = ram[nameTable + rowOffset + Math.floor(x1 / 6)];
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patternByte = ram[charPatternTable + (name << 3) + lineOffset];
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color = (patternByte & (0x80 >> (x1 % 6))) !== 0 ? fgColor : bgColor;
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break;
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case TMS9918A_Mode.BITMAP_TEXT:
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name = ram[nameTable + rowOffset + Math.floor(x1 / 6)];
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tableOffset = ((y1 & 0xC0) << 5) + (name << 3);
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patternByte = ram[charPatternTable + (tableOffset & patternTableMask) + lineOffset];
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color = (patternByte & (0x80 >> (x1 % 6))) !== 0 ? fgColor : bgColor;
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break;
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case TMS9918A_Mode.BITMAP_MULTICOLOR:
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name = ram[nameTable + rowOffset + (x1 >> 3)];
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lineOffset = (y1 & 0x1C) >> 2;
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tableOffset = ((y1 & 0xC0) << 5) + (name << 3);
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patternByte = ram[charPatternTable + (tableOffset & patternTableMask) + lineOffset];
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color = (x1 & 4) === 0 ? (patternByte & 0xF0) >> 4 : patternByte & 0x0F;
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break;
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case TMS9918A_Mode.ILLEGAL:
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color = (x1 & 4) === 0 ? fgColor : bgColor;
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break;
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}
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if (color === 0) {
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color = bgColor;
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}
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// Sprites
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if (!textMode) {
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var spriteColor = spriteBuffer[x1] - 1;
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if (spriteColor > 0) {
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color = spriteColor;
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}
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}
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}
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else {
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color = bgColor;
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}
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rgbColor = palette[color];
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imageData[imageDataAddr++] = rgbColor;
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}
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}
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// Top/bottom border
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else {
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rgbColor = palette[bgColor];
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for (x = 0; x < width; x++) {
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imageData[imageDataAddr++] = rgbColor;
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}
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}
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if (y === vBorder + drawHeight) {
|
|
|
|
this.statusRegister |= 0x80;
|
|
|
|
if (this.interruptsOn) {
|
|
|
|
this.cru.setVDPInterrupt(true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (collision) {
|
|
|
|
this.statusRegister |= 0x20;
|
|
|
|
}
|
|
|
|
if ((this.statusRegister & 0x40) === 0) {
|
|
|
|
this.statusRegister |= fifthSpriteIndex;
|
|
|
|
}
|
|
|
|
if (fifthSprite) {
|
|
|
|
this.statusRegister |= 0x40;
|
|
|
|
}
|
2018-11-19 16:48:56 +00:00
|
|
|
}
|
2018-11-19 00:39:04 +00:00
|
|
|
|
2018-11-19 16:48:56 +00:00
|
|
|
updateCanvas() {
|
2018-11-19 00:39:04 +00:00
|
|
|
this.canvasContext.putImageData(this.imageData, 0, 0);
|
2018-11-19 16:48:56 +00:00
|
|
|
}
|
2018-11-30 17:37:00 +00:00
|
|
|
|
|
|
|
setReadAddress(i:number) {
|
|
|
|
this.addressRegister = ((i & 0x3f) << 8) | (this.addressRegister & 0x00FF);
|
|
|
|
this.prefetchByte = this.ram[this.addressRegister++];
|
|
|
|
this.addressRegister &= 0x3FFF;
|
|
|
|
}
|
|
|
|
|
|
|
|
setWriteAddress(i:number) {
|
|
|
|
this.addressRegister = ((i & 0x3f) << 8) | (this.addressRegister & 0x00FF);
|
|
|
|
}
|
|
|
|
|
|
|
|
setVDPWriteRegister(i:number) {
|
|
|
|
var regmask = this.registers.length-1;
|
|
|
|
this.registers[i & regmask] = this.addressRegister & 0x00FF;
|
|
|
|
switch (i & regmask) {
|
|
|
|
// Mode
|
|
|
|
case 0:
|
|
|
|
this.updateMode(this.registers[0], this.registers[1]);
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
this.ramMask = (this.registers[1] & 0x80) !== 0 ? 0x3FFF : 0x1FFF;
|
|
|
|
this.displayOn = (this.registers[1] & 0x40) !== 0;
|
|
|
|
this.interruptsOn = (this.registers[1] & 0x20) !== 0;
|
|
|
|
this.updateMode(this.registers[0], this.registers[1]);
|
|
|
|
break;
|
|
|
|
// Name table
|
|
|
|
case 2:
|
|
|
|
this.nameTable = (this.registers[2] & 0xf) << 10;
|
|
|
|
break;
|
|
|
|
// Color table
|
|
|
|
case 3:
|
|
|
|
if (this.bitmapMode) {
|
|
|
|
this.colorTable = (this.registers[3] & 0x80) << 6;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
this.colorTable = this.registers[3] << 6;
|
|
|
|
}
|
|
|
|
this.updateTableMasks();
|
|
|
|
break;
|
|
|
|
// Pattern table
|
|
|
|
case 4:
|
|
|
|
if (this.bitmapMode) {
|
|
|
|
this.charPatternTable = (this.registers[4] & 0x4) << 11;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
this.charPatternTable = (this.registers[4] & 0x7) << 11;
|
|
|
|
}
|
|
|
|
this.updateTableMasks();
|
|
|
|
break;
|
|
|
|
// Sprite attribute table
|
|
|
|
case 5:
|
|
|
|
this.spriteAttributeTable = (this.registers[5] & 0x7f) << 7;
|
|
|
|
break;
|
|
|
|
// Sprite pattern table
|
|
|
|
case 6:
|
|
|
|
this.spritePatternTable = (this.registers[6] & 0x7) << 11;
|
|
|
|
break;
|
|
|
|
// Background
|
|
|
|
case 7:
|
|
|
|
this.fgColor = (this.registers[7] & 0xf0) >> 4;
|
|
|
|
this.bgColor = this.registers[7] & 0x0f;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
// this.logRegisters();
|
|
|
|
// this.log.info("Name table: " + this.nameTable.toHexWord());
|
|
|
|
// this.log.info("Pattern table: " + this.charPatternTable.toHexWord());
|
|
|
|
}
|
2018-11-19 00:39:04 +00:00
|
|
|
|
2018-11-30 17:37:00 +00:00
|
|
|
setVDPWriteCommand3(i:number) {
|
|
|
|
this.setVDPWriteRegister(i);
|
|
|
|
}
|
|
|
|
|
2018-11-19 16:48:56 +00:00
|
|
|
writeAddress(i:number) {
|
2018-11-19 00:39:04 +00:00
|
|
|
if (!this.latch) {
|
|
|
|
this.addressRegister = (this.addressRegister & 0xFF00) | i;
|
2018-11-30 22:46:21 +00:00
|
|
|
} else {
|
2018-11-19 00:39:04 +00:00
|
|
|
switch ((i & 0xc0) >> 6) {
|
|
|
|
// Set read address
|
|
|
|
case 0:
|
2018-11-30 17:37:00 +00:00
|
|
|
this.setReadAddress(i);
|
2018-11-19 00:39:04 +00:00
|
|
|
break;
|
|
|
|
// Set write address
|
|
|
|
case 1:
|
2018-11-30 17:37:00 +00:00
|
|
|
this.setWriteAddress(i);
|
2018-11-19 00:39:04 +00:00
|
|
|
break;
|
|
|
|
// Write register
|
|
|
|
case 2:
|
2018-11-30 17:37:00 +00:00
|
|
|
this.setVDPWriteRegister(i);
|
|
|
|
break;
|
2018-11-30 22:46:21 +00:00
|
|
|
// Color RAM (SMS only)
|
2018-11-19 00:39:04 +00:00
|
|
|
case 3:
|
2018-11-30 17:37:00 +00:00
|
|
|
this.setVDPWriteCommand3(i);
|
2018-11-19 00:39:04 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
this.redrawRequired = true;
|
|
|
|
}
|
|
|
|
this.latch = !this.latch;
|
2018-11-19 16:48:56 +00:00
|
|
|
}
|
2018-11-19 00:39:04 +00:00
|
|
|
|
2018-11-19 16:48:56 +00:00
|
|
|
updateMode(reg0:number, reg1:number) {
|
2018-11-19 00:39:04 +00:00
|
|
|
this.bitmapMode = (reg0 & 0x02) !== 0;
|
|
|
|
this.textMode = (reg1 & 0x10) !== 0;
|
|
|
|
// Check bitmap mode bit, not text or multicolor
|
|
|
|
if (this.bitmapMode) {
|
|
|
|
switch ((reg1 & 0x18) >> 3) {
|
|
|
|
case 0:
|
|
|
|
// Bitmap mode
|
|
|
|
this.screenMode = TMS9918A_Mode.BITMAP;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
// Multicolor mode
|
|
|
|
this.screenMode = TMS9918A_Mode.BITMAP_MULTICOLOR;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
// Text mode
|
|
|
|
this.screenMode = TMS9918A_Mode.BITMAP_TEXT;
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
// Illegal
|
|
|
|
this.screenMode = TMS9918A_Mode.ILLEGAL;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
switch ((reg1 & 0x18) >> 3) {
|
|
|
|
case 0:
|
|
|
|
// Graphics mode 0
|
|
|
|
this.screenMode = TMS9918A_Mode.GRAPHICS;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
// Multicolor mode
|
|
|
|
this.screenMode = TMS9918A_Mode.MULTICOLOR;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
// Text mode
|
|
|
|
this.screenMode = TMS9918A_Mode.TEXT;
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
// Illegal
|
|
|
|
this.screenMode = TMS9918A_Mode.ILLEGAL;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (this.bitmapMode) {
|
|
|
|
this.colorTable = (this.registers[3] & 0x80) << 6;
|
|
|
|
this.charPatternTable = (this.registers[4] & 0x4) << 11;
|
|
|
|
this.updateTableMasks();
|
|
|
|
} else {
|
|
|
|
this.colorTable = this.registers[3] << 6;
|
|
|
|
this.charPatternTable = (this.registers[4] & 0x7) << 11;
|
|
|
|
}
|
|
|
|
this.nameTable = (this.registers[2] & 0xf) << 10;
|
|
|
|
this.spriteAttributeTable = (this.registers[5] & 0x7f) << 7;
|
|
|
|
this.spritePatternTable = (this.registers[6] & 0x7) << 11;
|
2018-11-19 16:48:56 +00:00
|
|
|
}
|
2018-11-19 00:39:04 +00:00
|
|
|
|
2018-11-19 16:48:56 +00:00
|
|
|
updateTableMasks() {
|
2018-11-19 00:39:04 +00:00
|
|
|
if (this.screenMode === TMS9918A_Mode.BITMAP) {
|
|
|
|
this.colorTableMask = ((this.registers[3] & 0x7F) << 6) | 0x3F; // 000CCCCCCC111111
|
|
|
|
this.patternTableMask = ((this.registers[4] & 0x03) << 11) | (this.colorTableMask & 0x7FF); // 000PPCCCCC111111
|
|
|
|
// this.log.info("colorTableMask:" + this.colorTableMask);
|
|
|
|
// this.log.info("patternTableMask:" + this.patternTableMask);
|
|
|
|
}
|
|
|
|
else if (this.screenMode === TMS9918A_Mode.BITMAP_TEXT || this.screenMode === TMS9918A_Mode.BITMAP_MULTICOLOR) {
|
|
|
|
this.colorTableMask = this.ramMask;
|
|
|
|
this.patternTableMask = ((this.registers[4] & 0x03) << 11) | 0x7FF; // 000PP11111111111
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
this.colorTableMask = this.ramMask;
|
|
|
|
this.patternTableMask = this.ramMask;
|
|
|
|
}
|
2018-11-19 16:48:56 +00:00
|
|
|
}
|
2018-11-19 00:39:04 +00:00
|
|
|
|
2018-11-19 16:48:56 +00:00
|
|
|
writeData(i:number) {
|
2018-11-19 00:39:04 +00:00
|
|
|
this.ram[this.addressRegister++] = i;
|
|
|
|
this.addressRegister &= this.ramMask;
|
|
|
|
this.redrawRequired = true;
|
2018-11-19 16:48:56 +00:00
|
|
|
}
|
2018-11-19 00:39:04 +00:00
|
|
|
|
2018-11-19 16:48:56 +00:00
|
|
|
readStatus() : number {
|
2018-11-19 00:39:04 +00:00
|
|
|
var i = this.statusRegister;
|
|
|
|
this.statusRegister = 0x1F;
|
|
|
|
if (this.interruptsOn) {
|
|
|
|
this.cru.setVDPInterrupt(false);
|
|
|
|
}
|
|
|
|
this.latch = false;
|
|
|
|
return i;
|
2018-11-19 16:48:56 +00:00
|
|
|
}
|
2018-11-19 00:39:04 +00:00
|
|
|
|
2018-11-19 16:48:56 +00:00
|
|
|
readData() : number {
|
2018-11-19 00:39:04 +00:00
|
|
|
var i = this.prefetchByte;
|
|
|
|
this.prefetchByte = this.ram[this.addressRegister++];
|
|
|
|
this.addressRegister &= this.ramMask;
|
|
|
|
return i;
|
2018-11-19 16:48:56 +00:00
|
|
|
}
|
2018-11-19 00:39:04 +00:00
|
|
|
|
2018-11-19 16:48:56 +00:00
|
|
|
getRAM() : Uint8Array {
|
2018-11-19 00:39:04 +00:00
|
|
|
return this.ram;
|
2018-11-19 16:48:56 +00:00
|
|
|
}
|
2018-11-19 00:39:04 +00:00
|
|
|
|
2018-11-19 16:48:56 +00:00
|
|
|
colorTableSize() : number {
|
2018-11-19 00:39:04 +00:00
|
|
|
if (this.screenMode === TMS9918A_Mode.GRAPHICS) {
|
|
|
|
return 0x20;
|
|
|
|
}
|
|
|
|
else if (this.screenMode === TMS9918A_Mode.BITMAP) {
|
|
|
|
return Math.min(this.colorTableMask + 1, 0x1800);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
return 0;
|
|
|
|
}
|
2018-11-19 16:48:56 +00:00
|
|
|
}
|
2018-11-19 00:39:04 +00:00
|
|
|
|
2018-11-19 16:48:56 +00:00
|
|
|
patternTableSize() : number {
|
2018-11-19 00:39:04 +00:00
|
|
|
if (this.bitmapMode) {
|
|
|
|
return Math.min(this.patternTableMask + 1, 0x1800);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
return 0x800;
|
|
|
|
}
|
2018-11-19 16:48:56 +00:00
|
|
|
}
|
2018-11-19 00:39:04 +00:00
|
|
|
|
2018-11-19 16:48:56 +00:00
|
|
|
getRegsString() : string {
|
2018-11-25 18:42:23 +00:00
|
|
|
const w = 20;
|
|
|
|
var s = "Registers:";
|
2018-11-19 00:39:04 +00:00
|
|
|
for (var i = 0; i < this.registers.length; i++) {
|
2018-11-25 18:42:23 +00:00
|
|
|
s += " " + hex(this.registers[i],2);
|
2018-11-19 00:39:04 +00:00
|
|
|
}
|
2018-11-25 18:42:23 +00:00
|
|
|
s += "\n\n";
|
|
|
|
var tables : [string,number,number][] = [
|
|
|
|
["Pattern Table", this.charPatternTable, this.patternTableSize()],
|
|
|
|
["Image Table", this.nameTable, 0x300],
|
|
|
|
["Color Table", this.colorTable, this.colorTableSize()],
|
|
|
|
["Sprite Patterns", this.spritePatternTable, 64*32],
|
|
|
|
["Sprite Attributes", this.spriteAttributeTable, 4*32],
|
|
|
|
];
|
|
|
|
for (var row of tables) {
|
|
|
|
if (row[2] > 0)
|
|
|
|
s += lpad(row[0], w) + ": $" + hex(row[1],4) + " - $" + hex(row[1]+row[2]-1,4) + "\n";
|
|
|
|
}
|
|
|
|
s += lpad("Address Register",w) + ": $" + hex(this.addressRegister,4) + "\n";
|
|
|
|
s += lpad("Screen Mode",w) + ": " + this.screenMode + "\n";
|
|
|
|
s += lpad("Display On",w) + ": " + this.displayOn + "\n";
|
|
|
|
if (this.ramMask != 0x3fff)
|
2018-11-30 17:37:00 +00:00
|
|
|
s += lpad("RAM Mask",w) + ": $" + hex(this.ramMask) + "\n";
|
2018-11-19 00:39:04 +00:00
|
|
|
return s;
|
2018-11-19 16:48:56 +00:00
|
|
|
}
|
2018-11-19 00:39:04 +00:00
|
|
|
|
2018-11-19 16:48:56 +00:00
|
|
|
hexView(start:number, length:number, anchorAddr:number) : {text,lineCount,anchorLine} {
|
2018-11-19 00:39:04 +00:00
|
|
|
var text = "";
|
|
|
|
var anchorLine = null;
|
|
|
|
var addr = start;
|
|
|
|
var line = 0;
|
|
|
|
for (var i = 0; i < length && addr < 0x4000; addr++, i++) {
|
|
|
|
if ((i & 0x000F) === 0) {
|
2018-11-19 16:48:56 +00:00
|
|
|
text += "\n" + hex(addr,4) + ":";
|
2018-11-19 00:39:04 +00:00
|
|
|
line++;
|
|
|
|
}
|
|
|
|
text += " ";
|
|
|
|
if (anchorAddr && anchorAddr === addr) {
|
|
|
|
anchorLine = line;
|
|
|
|
}
|
2018-11-19 16:48:56 +00:00
|
|
|
var hx = this.ram[addr].toString(16).toUpperCase();
|
|
|
|
if (hx.length === 1) {
|
2018-11-19 00:39:04 +00:00
|
|
|
text += "0";
|
|
|
|
}
|
2018-11-19 16:48:56 +00:00
|
|
|
text += hx;
|
2018-11-19 00:39:04 +00:00
|
|
|
}
|
|
|
|
return {text: text.substr(1), lineCount: line, anchorLine: anchorLine - 1};
|
2018-11-19 16:48:56 +00:00
|
|
|
}
|
2018-11-19 00:39:04 +00:00
|
|
|
|
2018-11-19 16:48:56 +00:00
|
|
|
getWord(addr:number) : number {
|
2018-11-19 00:39:04 +00:00
|
|
|
return addr < 0x4000 ? this.ram[addr] << 8 | this.ram[addr+1] : 0;
|
2018-11-19 16:48:56 +00:00
|
|
|
}
|
2018-11-19 00:39:04 +00:00
|
|
|
|
2018-11-19 16:48:56 +00:00
|
|
|
getCharAt(x:number, y:number) : number {
|
2018-11-19 00:39:04 +00:00
|
|
|
x -= 24;
|
|
|
|
y -= 24;
|
|
|
|
if (!this.textMode) {
|
|
|
|
return this.ram[this.nameTable + Math.floor(x / 8) + Math.floor(y / 8) * 32];
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
return this.ram[this.nameTable + Math.floor((x - 8) / 6) + Math.floor(y / 8) * 40];
|
|
|
|
}
|
2018-11-19 16:48:56 +00:00
|
|
|
}
|
2018-11-19 00:39:04 +00:00
|
|
|
|
2018-11-19 16:48:56 +00:00
|
|
|
setFlicker(value:boolean) {
|
2018-11-19 00:39:04 +00:00
|
|
|
this.flicker = value;
|
|
|
|
this.enableFlicker = value;
|
2018-11-19 16:48:56 +00:00
|
|
|
}
|
2018-11-19 00:39:04 +00:00
|
|
|
|
2018-11-19 16:48:56 +00:00
|
|
|
getState() {
|
2018-11-19 00:39:04 +00:00
|
|
|
return {
|
2018-11-30 17:37:00 +00:00
|
|
|
ram: this.ram.slice(0),
|
|
|
|
registers: this.registers.slice(0),
|
2018-11-19 00:39:04 +00:00
|
|
|
addressRegister: this.addressRegister,
|
|
|
|
statusRegister: this.statusRegister,
|
|
|
|
latch: this.latch,
|
|
|
|
prefetchByte: this.prefetchByte,
|
|
|
|
displayOn: this.displayOn,
|
|
|
|
interruptsOn: this.interruptsOn,
|
|
|
|
screenMode: this.screenMode,
|
|
|
|
bitmapMode: this.bitmapMode,
|
|
|
|
textMode: this.textMode,
|
|
|
|
colorTable: this.colorTable,
|
|
|
|
nameTable: this.nameTable,
|
|
|
|
charPatternTable: this.charPatternTable,
|
|
|
|
spriteAttributeTable: this.spriteAttributeTable,
|
|
|
|
spritePatternTable: this.spritePatternTable,
|
|
|
|
colorTableMask: this.colorTableMask,
|
|
|
|
patternTableMask: this.patternTableMask,
|
|
|
|
ramMask: this.ramMask,
|
|
|
|
fgColor: this.fgColor,
|
|
|
|
bgColor: this.bgColor,
|
|
|
|
flicker: this.flicker
|
|
|
|
};
|
2018-11-19 16:48:56 +00:00
|
|
|
}
|
2018-11-19 00:39:04 +00:00
|
|
|
|
2018-11-19 16:48:56 +00:00
|
|
|
restoreState(state) {
|
2018-11-30 17:37:00 +00:00
|
|
|
this.ram.set(state.ram);
|
|
|
|
this.registers.set(state.registers);
|
2018-11-19 00:39:04 +00:00
|
|
|
this.addressRegister = state.addressRegister;
|
|
|
|
this.statusRegister = state.statusRegister;
|
|
|
|
this.latch = state.latch;
|
|
|
|
this.prefetchByte = state.prefetchByte;
|
|
|
|
this.displayOn = state.displayOn;
|
|
|
|
this.interruptsOn = state.interruptsOn;
|
|
|
|
this.screenMode = state.screenMode;
|
|
|
|
this.bitmapMode = state.bitmapMode;
|
|
|
|
this.textMode = state.textMode;
|
|
|
|
this.colorTable = state.colorTable;
|
|
|
|
this.nameTable = state.nameTable;
|
|
|
|
this.charPatternTable = state.charPatternTable;
|
|
|
|
this.spriteAttributeTable = state.spriteAttributeTable;
|
|
|
|
this.spritePatternTable = state.spritePatternTable;
|
|
|
|
this.colorTableMask = state.colorTableMask;
|
|
|
|
this.patternTableMask = state.patternTableMask;
|
|
|
|
this.ramMask = state.ramMask;
|
|
|
|
this.fgColor = state.fgColor;
|
|
|
|
this.bgColor = state.bgColor;
|
|
|
|
this.flicker = state.flicker;
|
|
|
|
this.redrawRequired = true;
|
|
|
|
}
|
|
|
|
};
|
2018-11-30 17:37:00 +00:00
|
|
|
|
|
|
|
export class SMSVDP extends TMS9918A {
|
|
|
|
|
|
|
|
writeToCRAM : boolean;
|
|
|
|
cram = new Uint8Array(32); // color RAM
|
2018-11-30 22:46:21 +00:00
|
|
|
cpalette = new Uint32Array(32); // color RAM (RGBA)
|
2018-11-30 17:37:00 +00:00
|
|
|
registers = new Uint8Array(16); // 8 more registers
|
|
|
|
|
2018-11-30 22:46:21 +00:00
|
|
|
updateMode(reg0:number, reg1:number) {
|
|
|
|
if (reg0 & 0x04) {
|
|
|
|
this.screenMode = TMS9918A_Mode.MODE4;
|
|
|
|
this.nameTable = (this.registers[2] & 0xf) << 10;
|
|
|
|
this.spriteAttributeTable = (this.registers[5] & 0x7f) << 7;
|
|
|
|
this.spritePatternTable = (this.registers[6] & 0x7) << 11;
|
|
|
|
} else {
|
|
|
|
super.updateMode(reg0, reg1);
|
|
|
|
}
|
|
|
|
}
|
2018-11-30 17:37:00 +00:00
|
|
|
setReadAddress(i:number) {
|
|
|
|
super.setReadAddress(i);
|
|
|
|
this.writeToCRAM = false;
|
|
|
|
}
|
|
|
|
setWriteAddress(i:number) {
|
|
|
|
super.setWriteAddress(i);
|
|
|
|
this.writeToCRAM = false;
|
|
|
|
}
|
|
|
|
setVDPWriteRegister(i:number) {
|
|
|
|
super.setVDPWriteRegister(i);
|
|
|
|
this.writeToCRAM = false;
|
|
|
|
}
|
|
|
|
setVDPWriteCommand3(i:number) {
|
|
|
|
this.writeToCRAM = true;
|
|
|
|
}
|
|
|
|
writeData(i:number) {
|
|
|
|
if (this.writeToCRAM) {
|
2018-11-30 22:46:21 +00:00
|
|
|
var palindex = this.addressRegister++ & (this.cram.length-1);
|
|
|
|
this.cram[palindex] = i;
|
|
|
|
this.cpalette[palindex] = RGBA((i&3)<<6, ((i>>2)&3)<<6, ((i>>4)&3)<<6);
|
2018-11-30 17:37:00 +00:00
|
|
|
this.addressRegister &= this.ramMask;
|
|
|
|
this.redrawRequired = true;
|
|
|
|
} else {
|
|
|
|
super.writeData(i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
getState() {
|
|
|
|
var state = super.getState();
|
|
|
|
state['cram'] = this.cram.slice(0);
|
|
|
|
return state;
|
|
|
|
}
|
|
|
|
restoreState(state) {
|
|
|
|
super.restoreState(state);
|
|
|
|
this.cram.set(state.cram);
|
|
|
|
}
|
2018-11-30 22:46:21 +00:00
|
|
|
drawScanline(y:number) {
|
|
|
|
if (this.screenMode == TMS9918A_Mode.MODE4) // TODO: check for other uses
|
|
|
|
this.drawScanlineMode4(y); // special mode 4
|
|
|
|
else
|
|
|
|
super.drawScanline(y);
|
|
|
|
}
|
|
|
|
drawScanlineMode4(y:number) {
|
|
|
|
var imageData = this.datau32,
|
|
|
|
width = this.width,
|
|
|
|
imageDataAddr = (y * width),
|
|
|
|
drawWidth = 256,
|
|
|
|
drawHeight = 192, // TODO
|
|
|
|
hBorder = (width - drawWidth) >> 1,
|
|
|
|
vBorder = (this.height - drawHeight) >> 1,
|
|
|
|
fgColor = this.fgColor,
|
|
|
|
bgColor = this.bgColor,
|
|
|
|
ram = this.ram,
|
|
|
|
nameTable = this.nameTable,
|
|
|
|
patternTableMask = this.patternTableMask,
|
|
|
|
spriteAttributeTable = this.spriteAttributeTable,
|
|
|
|
spritePatternTable = this.spritePatternTable,
|
|
|
|
spriteSize = (this.registers[1] & 0x2) !== 0,
|
|
|
|
spriteMagnify = this.registers[1] & 0x1,
|
|
|
|
spriteDimension = (spriteSize ? 16 : 8) << (spriteMagnify ? 1 : 0),
|
|
|
|
maxSpritesOnLine = this.flicker ? 8 : 64,
|
|
|
|
cpalette = this.cpalette,
|
|
|
|
collision = false, ninthSprite = false, ninthSpriteIndex = 63,
|
|
|
|
x, color, rgbColor, name;
|
|
|
|
if (y >= vBorder && y < vBorder + drawHeight && this.displayOn) {
|
|
|
|
var y1 = y - vBorder;
|
|
|
|
// Pre-process sprites
|
|
|
|
if (true) {
|
|
|
|
var spriteBuffer = this.spriteBuffer;
|
|
|
|
spriteBuffer.fill(0);
|
|
|
|
var spritesOnLine = 0;
|
|
|
|
var endMarkerFound = false;
|
|
|
|
var s;
|
|
|
|
for (s = 0; s < 64 && spritesOnLine <= maxSpritesOnLine && !endMarkerFound; s++) {
|
|
|
|
var sy = ram[spriteAttributeTable + s];
|
|
|
|
if (sy !== 0xD0) {
|
|
|
|
if (sy > 0xD0) {
|
|
|
|
sy -= 256;
|
|
|
|
}
|
|
|
|
sy++;
|
|
|
|
var sy1 = sy + spriteDimension;
|
|
|
|
var y2 = -1;
|
|
|
|
if (s < 8 /*|| !bitmapMode*/) { // TODO?
|
|
|
|
if (y1 >= sy && y1 < sy1) {
|
|
|
|
y2 = y1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
// Emulate sprite duplication bug
|
|
|
|
var yMasked = y1 & (((this.registers[4] & 0x03) << 6) | 0x3F);
|
|
|
|
if (yMasked >= sy && yMasked < sy1) {
|
|
|
|
y2 = yMasked;
|
|
|
|
}
|
|
|
|
else if (y1 >= 64 && y1 < 128 && y1 >= sy && y1 < sy1) {
|
|
|
|
y2 = y1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (y2 !== -1) {
|
|
|
|
if (spritesOnLine < maxSpritesOnLine) {
|
|
|
|
var sx = ram[spriteAttributeTable + s*2 + 0x80];
|
|
|
|
var sPatternNo = ram[spriteAttributeTable + s*2 + 0x81];
|
|
|
|
var sColor = 0; // TODO
|
|
|
|
//var sColor = ram[spriteAttributeAddr + 3] & 0x0F;
|
|
|
|
//if ((ram[spriteAttributeAddr + 3] & 0x80) !== 0) {
|
|
|
|
// sx -= 32;
|
|
|
|
//}
|
|
|
|
var sLine = (y2 - sy) >> spriteMagnify;
|
|
|
|
var sPatternBase = spritePatternTable + (sPatternNo << 3) + sLine;
|
|
|
|
for (var sx1 = 0; sx1 < spriteDimension; sx1++) {
|
|
|
|
var sx2 = sx + sx1;
|
|
|
|
if (sx2 >= 0 && sx2 < drawWidth) {
|
|
|
|
var sx3 = sx1 >> spriteMagnify;
|
|
|
|
var sPatternByte = ram[sPatternBase + (sx3 >= 8 ? 16 : 0)];
|
|
|
|
if ((sPatternByte & (0x80 >> (sx3 & 0x07))) !== 0) {
|
|
|
|
if (spriteBuffer[sx2] === 0) {
|
|
|
|
spriteBuffer[sx2] = sColor + 1;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
collision = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
spritesOnLine++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
endMarkerFound = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (spritesOnLine > 8) {
|
|
|
|
ninthSprite = true;
|
|
|
|
ninthSpriteIndex = s;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Draw
|
|
|
|
var rowOffset = (y1 >> 3) << 6;
|
|
|
|
var lineOffset = y1 & 7;
|
|
|
|
for (x = 0; x < width; x++) {
|
|
|
|
if (x >= hBorder && x < hBorder + drawWidth) {
|
|
|
|
var x1 = x - hBorder;
|
|
|
|
var nameOfs = nameTable + rowOffset + ((x1 >> 3) << 1);
|
|
|
|
name = ram[nameOfs] + (ram[nameOfs+1] << 8);
|
|
|
|
var patofs = ((((name & 0x1ff) << 3) + lineOffset) << 2);
|
|
|
|
var pat0 = ram[patofs+0];
|
|
|
|
var pat1 = ram[patofs+1];
|
|
|
|
var pat2 = ram[patofs+2];
|
|
|
|
var pat3 = ram[patofs+3];
|
|
|
|
pat0 >>= x1 & 7;
|
|
|
|
pat1 >>= x1 & 7;
|
|
|
|
pat2 >>= x1 & 7;
|
|
|
|
pat3 >>= x1 & 7;
|
|
|
|
color = (pat0&1) | ((pat1&1)<<1) | ((pat2&1)<<2) | ((pat3&1)<<3);
|
|
|
|
if (color === 0) {
|
|
|
|
color = bgColor;
|
|
|
|
}
|
|
|
|
// Sprites
|
|
|
|
if (true) {
|
|
|
|
var spriteColor = spriteBuffer[x1] - 1;
|
|
|
|
if (spriteColor > 0) {
|
|
|
|
color = spriteColor;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
color = bgColor;
|
|
|
|
}
|
|
|
|
rgbColor = cpalette[color];
|
|
|
|
imageData[imageDataAddr++] = rgbColor;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Top/bottom border
|
|
|
|
else {
|
|
|
|
rgbColor = this.cpalette[bgColor]; // TODO?
|
|
|
|
for (x = 0; x < width; x++) {
|
|
|
|
imageData[imageDataAddr++] = rgbColor;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (y === vBorder + drawHeight) {
|
|
|
|
this.statusRegister |= 0x80;
|
|
|
|
if (this.interruptsOn) {
|
|
|
|
this.cru.setVDPInterrupt(true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (collision) {
|
|
|
|
this.statusRegister |= 0x20;
|
|
|
|
}
|
|
|
|
if ((this.statusRegister & 0x40) === 0) {
|
|
|
|
this.statusRegister |= ninthSpriteIndex;
|
|
|
|
}
|
|
|
|
if (ninthSprite) {
|
|
|
|
this.statusRegister |= 0x40;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-11-30 17:37:00 +00:00
|
|
|
};
|
|
|
|
|