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mirror of https://github.com/sehugg/8bitworkshop.git synced 2024-11-12 10:07:00 +00:00
8bitworkshop/src/util.ts

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"use strict";
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export function lpad(s:string, n:number):string {
s += ''; // convert to string
while (s.length<n) s=" "+s;
return s;
}
export function rpad(s:string, n:number):string {
s += ''; // convert to string
while (s.length<n) s+=" ";
return s;
}
export function byte2signed(b:number):number {
b &= 0xff;
return (b < 0x80) ? b : -(256-b);
}
export function getFilenameForPath(s:string):string {
var toks = s.split('/');
return toks[toks.length-1];
}
export function getFolderForPath(s:string):string {
return s.substring(0, s.lastIndexOf('/'));
}
export function getFilenamePrefix(s:string):string {
var pos = s.lastIndexOf('.');
return (pos > 0) ? s.substr(0, pos) : s;
}
export function hex(v:number, nd?:number) {
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if (!nd) nd = 2;
return toradix(v,nd,16);
}
export function tobin(v:number, nd?:number) {
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if (!nd) nd = 8;
return toradix(v,nd,2);
}
export function toradix(v:number, nd:number, radix:number) {
try {
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var s = v.toString(radix).toUpperCase();
while (s.length < nd)
s = "0" + s;
return s;
} catch (e) {
return v+"";
}
}
export function arrayCompare(a:any[], b:any[]):boolean {
if (a == null && b == null) return true;
if (a == null) return false;
if (b == null) return false;
if (a.length != b.length) return false;
for (var i=0; i<a.length; i++)
if (a[i] != b[i])
return false;
return true;
}
export function invertMap(m:{}):{} {
var r = {};
if (m) {
for (var k in m) r[m[k]] = k;
}
return r;
}
export function highlightDifferences(s1:string, s2:string):string {
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var split1 = s1.split(/(\S+\s+)/).filter(function(n) {return n});
var split2 = s2.split(/(\S+\s+)/).filter(function(n) {return n});
var i = 0;
var j = 0;
var result = "";
while (i < split1.length && j < split2.length) {
var w1 = split1[i];
var w2 = split2[j];
if (w2 && w2.indexOf("\n") >= 0) {
while (i < s1.length && split1[i].indexOf("\n") < 0)
i++;
}
if (w1 != w2) {
w2 = '<span class="hilite">' + w2 + '</span>';
}
result += w2;
i++;
j++;
}
while (j < split2.length) {
result += split2[j++];
}
return result;
}
export function lzgmini() {
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// Constants
var LZG_HEADER_SIZE = 16;
var LZG_METHOD_COPY = 0;
var LZG_METHOD_LZG1 = 1;
// LUT for decoding the copy length parameter
var LZG_LENGTH_DECODE_LUT = [2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,
20,21,22,23,24,25,26,27,28,29,35,48,72,128];
// Decoded data (produced by the decode() method)
var outdata = null;
// Calculate the checksum
var calcChecksum = function(data) {
var a = 1;
var b = 0;
var i = LZG_HEADER_SIZE;
while (i < data.length)
{
a = (a + (data[i] & 0xff)) & 0xffff;
b = (b + a) & 0xffff;
i++;
}
return (b << 16) | a;
}
// Decode LZG coded data. The function returns the size of the decoded data.
// Use any of the get* methods to retrieve the decoded data.
this.decode = function(data:number[]):number[] {
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// Start by clearing the decompressed array in this object
outdata = null;
// Check magic ID
if ((data.length < LZG_HEADER_SIZE) || (data[0] != 76) ||
(data[1] != 90) || (data[2] != 71))
{
return null;
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}
// what's the length?
var uncomplen = data[6] | (data[5]<<8) | (data[4]<<16) | (data[3]<<24);
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// Calculate & check the checksum
var checksum = ((data[11] & 0xff) << 24) |
((data[12] & 0xff) << 16) |
((data[13] & 0xff) << 8) |
(data[14] & 0xff);
if (calcChecksum(data) != checksum)
{
return null;
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}
var dst = new Array();
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// Check which method to use
var method = data[15] & 0xff;
if (method == LZG_METHOD_LZG1)
{
// Get marker symbols
var m1 = data[16] & 0xff;
var m2 = data[17] & 0xff;
var m3 = data[18] & 0xff;
var m4 = data[19] & 0xff;
// Main decompression loop
var symbol, b, b2, b3, len, offset;
var dstlen = 0;
var k = LZG_HEADER_SIZE + 4;
var datalen = data.length;
while (k <= datalen)
{
symbol = data[k++] & 0xff;
if ((symbol != m1) && (symbol != m2) && (symbol != m3) && (symbol != m4))
{
// Literal copy
dst[dstlen++] = symbol;
}
else
{
b = data[k++] & 0xff;
if (b != 0)
{
// Decode offset / length parameters
if (symbol == m1)
{
// marker1 - "Distant copy"
len = LZG_LENGTH_DECODE_LUT[b & 0x1f];
b2 = data[k++] & 0xff;
b3 = data[k++] & 0xff;
offset = (((b & 0xe0) << 11) | (b2 << 8) | b3) + 2056;
}
else if (symbol == m2)
{
// marker2 - "Medium copy"
len = LZG_LENGTH_DECODE_LUT[b & 0x1f];
b2 = data[k++] & 0xff;
offset = (((b & 0xe0) << 3) | b2) + 8;
}
else if (symbol == m3)
{
// marker3 - "Short copy"
len = (b >> 6) + 3;
offset = (b & 63) + 8;
}
else
{
// marker4 - "Near copy (incl. RLE)"
len = LZG_LENGTH_DECODE_LUT[b & 0x1f];
offset = (b >> 5) + 1;
}
// Copy the corresponding data from the history window
for (i = 0; i < len; i++)
{
dst[dstlen] = dst[dstlen-offset];
dstlen++;
}
}
else
{
// Literal copy (single occurance of a marker symbol)
dst[dstlen++] = symbol;
}
}
}
}
else if (method == LZG_METHOD_COPY)
{
// Plain copy
var dstlen = 0;
var datalen = data.length;
for (var i = LZG_HEADER_SIZE; i < datalen; i++)
{
dst[dstlen++] = data[i] & 0xff;
}
}
else
{
// Unknown method
return null;
}
// Store the decompressed data in the lzgmini object for later retrieval
if (dst.length < uncomplen) return null; // data too short
outdata = dst.slice(0, uncomplen);
return outdata;
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}
// Get the decoded byte array
this.getByteArray = function():number[]
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{
return outdata;
}
// Get the decoded string from a Latin 1 (or ASCII) encoded array
this.getStringLatin1 = function():string {
return byteArrayToString(outdata);
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}
// Get the decoded string from an UTF-8 encoded array
this.getStringUTF8 = function():string {
return byteArrayToUTF8(outdata);
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}
}
export function stringToByteArray(s:string) : Uint8Array {
var a = new Uint8Array(s.length);
for (var i=0; i<s.length; i++)
a[i] = s.charCodeAt(i);
return a;
}
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export function byteArrayToString(data : number[] | Uint8Array) : string {
var str = "";
if (data != null) {
var charLUT = new Array();
for (var i = 0; i < 256; ++i)
charLUT[i] = String.fromCharCode(i);
var len = data.length;
for (var i = 0; i < len; i++)
str += charLUT[data[i]];
}
return str;
}
export function byteArrayToUTF8(data : number[] | Uint8Array) : string {
var str = "";
var charLUT = new Array();
for (var i = 0; i < 128; ++i)
charLUT[i] = String.fromCharCode(i);
var c;
var len = data.length;
for (var i = 0; i < len;) {
c = data[i++];
if (c < 128) {
str += charLUT[c];
} else {
if ((c >= 192) && (c < 224)) {
c = ((c & 31) << 6) | (data[i++] & 63);
} else {
c = ((c & 15) << 12) | ((data[i] & 63) << 6) | (data[i+1] & 63);
i += 2;
if (c == 0xfeff) continue; // ignore BOM
}
str += String.fromCharCode(c);
}
}
return str;
}
export function removeBOM(s:string) {
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if (s.charCodeAt(0) === 0xFEFF) {
s = s.substr(1);
}
return s;
}
export function isProbablyBinary(path:string, data?:number[] | Uint8Array) : boolean {
var score = 0;
// check extensions
if (path) {
path = path.toUpperCase();
if (path.endsWith('.CHR') || path.endsWith('.BIN'))
score++;
}
// decode as UTF-8
for (var i = 0; i < (data?data.length:0);) {
let c = data[i++];
if ((c & 0x80) == 0) {
// more likely binary if we see a NUL or obscure control character
if (c < 9 || (c >= 14 && c < 26) || c == 0x7f) {
score++;
break;
}
} else {
// look for invalid unicode sequences
var nextra = 0;
if ((c & 0xe0) == 0xc0) nextra = 1;
else if ((c & 0xf0) == 0xe0) nextra = 2;
else if ((c & 0xf8) == 0xf0) nextra = 3;
else {
score++;
break;
}
while (nextra--) {
if ((data[i++] & 0xc0) != 0x80) {
score++;
break;
}
}
}
}
return score > 0;
}
// need to load liblzg.js first
export function compressLZG(em_module, inBuffer:number[], levelArg?:boolean) : Uint8Array {
var level = levelArg || 9;
var inLen = inBuffer.length;
var inPtr = em_module._malloc(inLen + 1);
for (var i = 0; i < inLen; i++) {
em_module.setValue(inPtr + i, inBuffer[i], 'i8');
}
var maxEncSize = em_module._LZG_MaxEncodedSize(inLen);
var outPtr = em_module._malloc(maxEncSize + 1);
var compLen = em_module.ccall('compress_lzg', 'number', ['number', 'number', 'number', 'number', 'number'], [level, inPtr, inLen, maxEncSize, outPtr]);
em_module._free(inPtr);
var outBuffer = new Uint8Array(compLen);
for (var i = 0; i < compLen; i++) {
outBuffer[i] = em_module.getValue(outPtr + i, 'i8');
}
em_module._free(outPtr);
return outBuffer;
}
// only does primitives, 1D arrays and no recursion
export function safe_extend(deep, dest, src) {
// TODO: deep ignored
for (var key in src) {
var val = src[key];
var type = typeof(val);
if (val === null || type == 'undefined') {
dest[key] = val;
} else if (type == 'function') {
// ignore function
} else if (type == 'object') {
if (val['slice']) { // array?
dest[key] = val.slice();
} else {
// ignore object
}
} else {
dest[key] = val;
}
}
return dest;
}
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export function printFlags(val:number, names:string[], r2l:boolean) {
var s = '';
for (var i=0; i<names.length; i++) {
if (names[i]) {
var bit = 1 << (r2l ? names.length-1-i : i);
if (i > 0) s += " ";
s += (val & (1<<bit)) ? names[i] : "-";
}
}
return s;
}
export function rgb2bgr(x) {
return ((x&0xff)<<16) | ((x>>16)&0xff) | (x&0x00ff00);
}
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export function RGBA(r:number,g:number,b:number) {
return (r&0xff) | ((g&0xff)<<8) | ((b&0xff)<<16) | 0xff000000;
}
export function clamp(minv:number, maxv:number, v:number) {
return (v < minv) ? minv : (v > maxv) ? maxv : v;
}