1
0
mirror of https://github.com/sehugg/8bitworkshop.git synced 2024-11-05 11:06:28 +00:00
8bitworkshop/tools/p4_to_48pix.py

59 lines
1.5 KiB
Python
Raw Normal View History

2016-12-27 20:17:47 +00:00
#!/usr/bin/python
import sys, struct
# playfield bytes, one array for each of 6 columns
output = [[],[],[],[],[],[]]
# reverse byte
def rev(n):
return int('{:08b}'.format(n)[::-1], 2)
# output bits in given range
def out(i, pix, lb, hb, reverse=0, shift=0):
x = (pix >> lb) & ((1<<(hb-lb))-1)
if reverse:
x = rev(x)
if shift:
x = x << shift
assert(x>=0 and x<=255)
output[i].append(x)
# read PBM (binary P4 format) file
with open(sys.argv[1],'rb') as f:
# read PBM header
header = f.readline().strip()
2018-11-22 19:11:56 +00:00
assert(header == b'P4')
2016-12-27 20:17:47 +00:00
dims = f.readline().strip()
2018-11-22 19:11:56 +00:00
if dims[0:1] == b'#':
2016-12-27 20:17:47 +00:00
dims = f.readline().strip()
2018-11-22 19:11:56 +00:00
width,height = list(map(int, dims.split()))
2016-12-27 20:17:47 +00:00
assert(width==48)
# read bitmap rows
for y in range(0,height):
2018-11-22 19:11:56 +00:00
row = bytes(f.read(6) + b'\0\0') # pad to 8 bytes
2016-12-27 20:17:47 +00:00
# convert to 64-bit integer
pix = struct.unpack('<q',row)[0]
#print '%010lx' % pix
# generate playfield bytes
out(0, pix, 0, 8, 0)
out(1, pix, 8, 16, 0)
out(2, pix, 16, 24, 0)
out(3, pix, 24, 32, 0)
out(4, pix, 32, 40, 0)
out(5, pix, 40, 48, 0)
# output bitmap tables
for c in range(0,6):
2018-11-22 19:11:56 +00:00
print("\talign $100")
print(("Bitmap%d" % c))
print("\thex 00")
2016-12-27 20:17:47 +00:00
s = '\thex '
for i in range(0,height):
s += '%02x' % output[c][height-i-1]
if i % 16 == 15:
2018-11-22 19:11:56 +00:00
print(s)
2016-12-27 20:17:47 +00:00
s = '\thex '
if len(s)>5:
2018-11-22 19:11:56 +00:00
print(s)