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8bitworkshop/tools/nes/road.py

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#!/usr/bin/python
# Import a library of functions called 'pygame'
import pygame
import random
from math import pi
# Initialize the game engine
pygame.init()
# Define the colors we will use in RGB format
BLACK = ( 0, 0, 0)
WHITE = (255, 255, 255)
BLUE = ( 0, 0, 255)
GREEN = ( 0, 184, 0)
CURBING = [
(136,20,0),
(168,16,0),
]
CENLINE = [
(124,124,124),
(188,188,188),
]
MOUNTAINS = [
(80,48,0),
(172,124,0)
]
# Set the height and width of the screen
size = [512, 240]
y0 = 112
x0 = 256
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Example code for the draw module")
#Loop until the user clicks the close button.
done = False
clock = pygame.time.Clock()
while not done:
# This limits the while loop to a max of 10 times per second.
# Leave this out and we will use all CPU we can.
clock.tick(10)
for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT: # If user clicked close
done=True # Flag that we are done so we exit this loop
# All drawing code happens after the for loop and but
# inside the main while done==False loop.
# Clear the screen and set the screen background
screen.fill(BLUE)
pygame.draw.rect(screen, GREEN, [0, y0, 512, 240-y0])
# draw the road
for y in range(y0,240):
i = y-y0
rw = i*2
cw = rw/4
lw = rw/32
z = 500.0/(i+1)
curbcol = CURBING[int(z) % 2]
cencol = CENLINE[int(z) % 2]
if i < 16:
cencol = BLACK #CENLINE[0]
if i < 0:
curbcol = BLACK #CURBING[0]
pygame.draw.line(screen, BLACK, [x0-rw, y], [x0+rw, y], 1)
pygame.draw.line(screen, curbcol, [x0-rw-cw, y], [x0-rw, y], 1)
pygame.draw.line(screen, curbcol, [x0+rw, y], [x0+rw+cw, y], 1)
pygame.draw.line(screen, cencol, [x0-rw/3-lw, y], [x0-rw/3+lw, y], 1)
pygame.draw.line(screen, cencol, [x0+rw/3-lw, y], [x0+rw/3+lw, y], 1)
# draw mountains
h1 = 1
h2 = 2
for x in range(0,512):
pygame.draw.line(screen, MOUNTAINS[0], [x, y0-1], [x, y0-h1], 1)
pygame.draw.line(screen, MOUNTAINS[1], [x, y0-1], [x, y0-h2], 1)
if random.randint(0,8) > h1:
h1 += 1
elif h1 > 1:
h1 -= 1
if random.randint(0,6) > h2:
h2 += 1
elif h2 > 1:
h2 -= 1
# Go ahead and update the screen with what we've drawn.
# This MUST happen after all the other drawing commands.
pygame.display.flip()
pygame.image.save(screen, 'road.png')
# Be IDLE friendly
pygame.quit()