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mirror of https://github.com/sehugg/8bitworkshop.git synced 2024-11-16 05:05:11 +00:00

fixed paddle events in verilog (again)

This commit is contained in:
Steven Hugg 2018-09-26 14:42:43 -04:00
parent fa4eefba59
commit 0d9c1e5b51

View File

@ -227,8 +227,6 @@ var VerilogPlatform = function(mainElement, options) {
var current_output; var current_output;
// control inputs // control inputs
var paddle_x = 0;
var paddle_y = 0;
var switches = [0,0,0]; var switches = [0,0,0];
// inspect feature // inspect feature
@ -340,14 +338,7 @@ var VerilogPlatform = function(mainElement, options) {
}, },
}); });
// setup mouse events // setup mouse events
topdiv.mousemove( (e) => { video.setupMouseEvents();
var x = e.pageX - vcanvas.offset().left;
var y = e.pageY - vcanvas.offset().top;
var new_x = Math.floor(x * video.canvas.width / vcanvas.width() - 20);
var new_y = Math.floor(y * video.canvas.height / vcanvas.height() - 20);
paddle_x = clamp(8, 240, new_x);
paddle_y = clamp(8, 240, new_y);
});
} }
setGenInputs() { setGenInputs() {
@ -482,8 +473,8 @@ var VerilogPlatform = function(mainElement, options) {
framehsync = false; framehsync = false;
framex = 0; framex = 0;
framey++; framey++;
gen.hpaddle = framey > paddle_x ? 1 : 0; gen.hpaddle = framey > video.paddle_x ? 1 : 0;
gen.vpaddle = framey > paddle_y ? 1 : 0; gen.vpaddle = framey > video.paddle_y ? 1 : 0;
} }
if (framey > maxVideoLines || gen.vsync) { if (framey > maxVideoLines || gen.vsync) {
framevsync = true; framevsync = true;
@ -725,16 +716,16 @@ var VerilogPlatform = function(mainElement, options) {
} }
saveControlsState() { saveControlsState() {
return { return {
p1x: paddle_x, p1x: video.paddle_x,
p1y: paddle_y, p1y: video.paddle_y,
sw0: switches[0], sw0: switches[0],
sw1: switches[1], sw1: switches[1],
sw2: switches[2], sw2: switches[2],
}; };
} }
loadControlsState(state) { loadControlsState(state) {
paddle_x = state.p1x; video.paddle_x = state.p1x;
paddle_y = state.p1y; video.paddle_y = state.p1y;
switches[0] = state.sw0; switches[0] = state.sw0;
switches[1] = state.sw1; switches[1] = state.sw1;
switches[2] = state.sw2; switches[2] = state.sw2;