updated presets
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@ -114,7 +114,7 @@ void dll_add_sprite(word addr, byte x, byte y, byte wpal) {
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// add a string to currently selected page
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// strings are aligned to top of slot
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void dll_add_string(const char* str, byte x, byte y, byte wpal) {
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void dll_add_string(register const char* str, byte x, byte y, byte wpal) {
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byte slot = (y / SLOTHEIGHT) | slot0;
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register DL5Entry* dl = (DL5Entry*) dll_alloc(slot, 5);
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dl->data_lo = (byte)str;
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@ -22,6 +22,29 @@ be written while the other is displayed.
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char* hello = "\2\4\6\0\220\222\102";
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/*{pal:"vcs",n:16}*/
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const byte PALETTE[25] = {
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0x02, // background color
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0x8f, 0x4f, 0x1f, // palette 0
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0x34, 0x28, 0x1f, // palette 1
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0x7f, 0x5f, 0x1f, // palette 2
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0x44, 0x38, 0x1f, // palette 3
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0x6f, 0x6f, 0x1f, // palette 4
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0x54, 0x48, 0x1f, // palette 5
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0x0f, 0x7f, 0x1f, // palette 6
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0x14, 0x58, 0x1f, // palette 7
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};
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// set entire palette including background color
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void set_palette(register const byte* pal) {
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byte i;
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register byte* reg = (byte*) 0x20;
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for (i=0; i<32; i++) {
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if (i==0 || (i&3)) *reg = *pal++;
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reg++;
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}
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}
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void main() {
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byte i;
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byte y = 0;
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@ -30,24 +53,18 @@ void main() {
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// activate DMA
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MARIA.CHARBASE = 0x80;
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MARIA.P0C1 = 0x8f;
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MARIA.P0C2 = 0x4f;
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MARIA.P0C3 = 0x1f;
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MARIA.P1C1 = 0x34;
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MARIA.P1C2 = 0x28;
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MARIA.P1C3 = 0x1f;
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MARIA.BACKGRND = 0;
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set_palette(PALETTE);
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MARIA.CTRL = CTRL_DMA_ON | CTRL_DBLBYTE | CTRL_160AB;
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dll_clear();
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dll_add_string(hello, y+32, 32, DL_WP(8,0));
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for (i=0; i<8; i++) {
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dll_page(0);
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dll_add_sprite(0xa068, i*4, i*33, DL_WP(4,1));
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dll_add_sprite(0xa06c, i*8, i*25, DL_WP(4,1));
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dll_add_sprite(0xa068, i*4, i*33, DL_WP(4,i));
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dll_add_sprite(0xa06c, i*8, i*25, DL_WP(4,i));
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dll_page(1);
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dll_add_sprite(0xa068, i*4, i*32, DL_WP(4,1));
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dll_add_sprite(0xa06c, 128-i*8, i*24, DL_WP(4,1));
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dll_add_sprite(0xa068, i*4, i*32, DL_WP(4,i));
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dll_add_sprite(0xa06c, 128-i*8, i*24, DL_WP(4,i));
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}
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dll_save();
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