faster image data using buffer

This commit is contained in:
Steven Hugg 2017-04-06 15:09:30 -04:00
parent a4c40948ea
commit 2667b7051f
7 changed files with 476 additions and 54 deletions

View File

@ -57,6 +57,7 @@ body {
left:0;
right:0;
background-color: #666;
overflow: hidden;;
}
div.workspace {
background-color:#999;

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@ -0,0 +1,447 @@
#include <string.h>
typedef unsigned char byte;
typedef unsigned short word;
byte __at (0xc000) palette[16];
volatile byte __at (0xc800) input0;
volatile byte __at (0xc802) input1;
volatile byte __at (0xc804) input2;
byte __at (0xc900) rom_select;
volatile byte __at (0xcb00) video_counter;
byte __at (0xcbff) watchdog0x39;
byte __at (0xcc00) nvram[0x400];
// blitter flags
#define SRCSCREEN 0x1
#define DSTSCREEN 0x2
#define ESYNC 0x4
#define FGONLY 0x8
#define SOLID 0x10
#define RSHIFT 0x20
#define EVENONLY 0x40
#define ODDONLY 0x80
struct {
byte flags;
byte solid;
word sstart;
word dstart;
byte width;
byte height;
} __at (0xca00) blitter;
byte __at (0x0) vidmem[128][304]; // 256x304x4bpp video memory
void main();
// start routine @ 0x0
// set stack pointer, enable interrupts
void start() {
__asm
LD SP,#0xc000
DI
; copy initialized data
LD BC, #l__INITIALIZER
LD A, B
LD DE, #s__INITIALIZED
LD HL, #s__INITIALIZER
LDIR
__endasm;
main();
}
const byte palette_data[16] = {
0x00, 0x03, 0x19, 0x50, 0x52, 0x07, 0x1f, 0x37, 0xe0, 0xa4, 0xfd, 0xff, 0x00, 0x00, 0x00, 0xf8, };
const byte sprite1[2+16*16/2] = {
8,16,
0x00,0x09,0x99,0x00,0x00,0x99,0x90,0x00,
0x00,0x94,0x94,0x90,0x09,0x49,0x49,0x00,
0x04,0x49,0x49,0x90,0x09,0x94,0x94,0x90,
0x94,0x99,0x94,0x90,0x09,0x49,0x99,0x49,
0x99,0x99,0x49,0x93,0x39,0x94,0x99,0x99,
0x04,0x49,0x99,0x94,0x49,0x99,0x94,0x90,
0x00,0x94,0x94,0x43,0x34,0x49,0x49,0x00,
0x00,0x09,0x43,0x94,0x49,0x34,0x90,0x00,
0x00,0x90,0x00,0x39,0x93,0x00,0x09,0x00,
0x00,0x09,0x83,0x33,0x33,0x33,0x90,0x00,
0x00,0x09,0x32,0x23,0x32,0x23,0x90,0x00,
0x00,0x03,0x03,0x23,0x82,0x30,0x30,0x00,
0x03,0x30,0x00,0x33,0x33,0x00,0x03,0x30,
0x00,0x30,0x03,0x00,0x00,0x30,0x03,0x00,
0x00,0x00,0x00,0x30,0x03,0x00,0x00,0x00,
0x00,0x09,0x99,0x00,0x00,0x99,0x90,0x00,
};
const byte sprite2[2+16*16/2] = {
8,16,
0x00,0x94,0x94,0x90,0x09,0x49,0x49,0x00,
0x04,0x49,0x49,0x90,0x09,0x94,0x94,0x90,
0x94,0x99,0x94,0x90,0x09,0x49,0x99,0x49,
0x99,0x99,0x49,0x93,0x39,0x94,0x99,0x99,
0x04,0x49,0x99,0x94,0x49,0x99,0x94,0x90,
0x00,0x94,0x94,0x43,0x34,0x49,0x49,0x00,
0x00,0x09,0x43,0x94,0x49,0x34,0x90,0x00,
0x00,0x90,0x00,0x39,0x93,0x00,0x09,0x00,
0x00,0x09,0x83,0x33,0x33,0x33,0x90,0x00,
0x00,0x09,0x32,0x23,0x32,0x23,0x90,0x00,
0x00,0x03,0x03,0x23,0x82,0x30,0x30,0x00,
0x03,0x30,0x00,0x33,0x33,0x00,0x03,0x30,
0x00,0x30,0x03,0x00,0x00,0x30,0x03,0x00,
0x00,0x00,0x00,0x30,0x03,0x00,0x00,0x00,
0x00,0x00,0x00,0x40,0x00,0x00,0x00,0x00,
};
const byte sprite3[2+16*16/2] = {
8,16,
0x00,0x00,0x00,0x01,0x10,0x00,0x00,0x00,
0x00,0x00,0x00,0x11,0x11,0x00,0x00,0x00,
0x00,0x00,0x00,0x01,0x10,0x00,0x00,0x00,
0x00,0x00,0x00,0x01,0x10,0x00,0x00,0x00,
0x00,0x11,0x10,0x01,0x10,0x01,0x11,0x00,
0x11,0x00,0x10,0x11,0x11,0x01,0x00,0x11,
0x10,0x00,0x11,0x11,0x11,0x11,0x00,0x01,
0x10,0x00,0x00,0x11,0x11,0x00,0x00,0x01,
0x00,0x01,0x10,0x11,0x41,0x01,0x10,0x00,
0x00,0x10,0x11,0x11,0x11,0x11,0x01,0x00,
0x01,0x00,0x00,0x51,0x15,0x00,0x00,0x10,
0x01,0x00,0x01,0x10,0x01,0x10,0x00,0x10,
0x01,0x00,0x10,0x00,0x00,0x01,0x00,0x10,
0x00,0x10,0x01,0x00,0x00,0x10,0x01,0x00,
0x00,0x10,0x00,0x00,0x00,0x00,0x01,0x00,
0x00,0x01,0x10,0x00,0x00,0x01,0x10,0x00,
};
const byte sprite4[2+16*16/2] = {
8,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xbb,0xbb,0x00,0x00,0x00,
0x00,0x00,0x00,0xbb,0xbb,0x00,0x00,0x00,
0x00,0x00,0xbb,0xbb,0xbb,0xbb,0x00,0x00,
0x00,0x0b,0x4b,0xbb,0xbb,0xb4,0xb0,0x00,
0x00,0x0b,0x44,0xbb,0xbb,0x49,0xb0,0x00,
0x00,0xbb,0x99,0x4b,0xb4,0x99,0xbb,0x00,
0x00,0x4b,0xb9,0x9b,0xb4,0x4b,0xb4,0x00,
0x00,0x04,0xbb,0x4b,0xb9,0xbb,0x40,0x00,
0x00,0x00,0x4b,0xbb,0xbb,0xb4,0x00,0x00,
0x11,0x00,0x0b,0xbb,0xbb,0xb0,0x00,0x11,
0x10,0x10,0x0b,0x41,0x14,0xb0,0x01,0x01,
0x10,0x00,0x05,0x11,0x11,0x50,0x00,0x01,
0x01,0x00,0x01,0x51,0x15,0x10,0x00,0x10,
0x00,0x10,0x01,0x10,0x01,0x10,0x01,0x00,
0x01,0x01,0x10,0x10,0x01,0x01,0x10,0x10,
};
const byte sprite5[2+16*16/2] = {
8,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x22,0x00,0x00,0x22,0x00,0x00,
0x00,0x20,0x20,0x00,0x00,0x02,0x02,0x00,
0x02,0x22,0x12,0x00,0x00,0x21,0x22,0x20,
0x00,0x02,0x11,0x00,0x00,0x11,0x20,0x00,
0x00,0x00,0x02,0x11,0x11,0x20,0x00,0x00,
0x00,0x00,0x02,0x22,0x22,0x20,0x00,0x00,
0x00,0x00,0x21,0x22,0x22,0x12,0x00,0x00,
0x00,0x00,0x22,0x12,0x21,0x22,0x00,0x00,
0x02,0x00,0x22,0x12,0x21,0x22,0x00,0x20,
0x20,0x02,0x21,0x11,0x11,0x12,0x20,0x02,
0x02,0x22,0x15,0x12,0x21,0x51,0x22,0x20,
0x02,0x11,0x15,0x52,0x25,0x51,0x11,0x20,
0x20,0x00,0x22,0x12,0x21,0x22,0x00,0x02,
0x20,0x02,0x20,0x20,0x02,0x02,0x20,0x02,
0x02,0x02,0x00,0x20,0x02,0x00,0x20,0x20,
};
const byte sprite6[2+12*16/2] = {
8,12,
0x00,0x00,0x00,0x00,0x04,0x04,0x04,0x00,
0x00,0x00,0x00,0x00,0x44,0x44,0x44,0x40,
0x00,0x00,0x04,0x04,0x49,0x49,0x99,0x44,
0x00,0x00,0x44,0x44,0x99,0x94,0x44,0x40,
0x00,0x04,0x49,0x99,0x94,0x49,0x99,0x40,
0x00,0x44,0x99,0x94,0x49,0x99,0x44,0x00,
0x04,0x49,0x44,0x99,0x99,0x44,0x00,0x00,
0x04,0x44,0x00,0x49,0x44,0x40,0x00,0x00,
0x04,0x40,0x00,0x04,0x00,0x00,0x00,0x00,
0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
const byte sprite7[2+16*16/2] = {
8,16,
0x00,0x60,0x00,0x00,0x00,0x00,0x06,0x00,
0x60,0x60,0x00,0x00,0x00,0x00,0x06,0x06,
0x60,0x60,0x50,0x00,0x00,0x05,0x06,0x06,
0x60,0x60,0x06,0x00,0x00,0x60,0x06,0x06,
0x66,0x60,0x06,0x06,0x60,0x60,0x06,0x66,
0x66,0x60,0x66,0x66,0x66,0x66,0x06,0x66,
0x66,0x60,0x6b,0x6b,0xb6,0xb6,0x06,0x66,
0x06,0x66,0x66,0xb6,0x6b,0x66,0x66,0x60,
0x00,0x67,0x66,0x66,0x66,0x66,0x66,0x00,
0x00,0x11,0x11,0x66,0x66,0x11,0x11,0x00,
0x01,0x11,0x21,0x11,0x11,0x12,0x11,0x10,
0x00,0x10,0x01,0x01,0x10,0x10,0x01,0x00,
0x00,0x10,0x11,0x00,0x00,0x11,0x01,0x00,
0x00,0x00,0x10,0x00,0x00,0x01,0x00,0x00,
};
const byte sprite8[2+16*16/2] = {
8,16,
0x00,0x00,0x11,0x11,0x11,0x11,0x00,0x00,
0x00,0x01,0x61,0x11,0x21,0x12,0x10,0x00,
0x00,0x11,0x12,0x11,0x61,0x11,0x11,0x00,
0x00,0x11,0x71,0x21,0x61,0x17,0x11,0x00,
0x00,0x11,0x77,0x11,0x12,0x77,0x11,0x00,
0x00,0x11,0x17,0x17,0x71,0x72,0x11,0x00,
0x00,0x16,0x21,0x78,0x87,0x11,0x11,0x00,
0x00,0x01,0x81,0x88,0x88,0x18,0x10,0x00,
0x00,0x08,0x18,0x58,0x85,0x81,0x80,0x00,
0x00,0x88,0x01,0x88,0x88,0x10,0x88,0x00,
0x00,0x08,0x07,0x78,0x87,0x70,0x80,0x00,
0x08,0x80,0x07,0x80,0x08,0x70,0x08,0x80,
0x88,0x00,0x88,0x00,0x00,0x88,0x00,0x88,
0x80,0x00,0x08,0x80,0x08,0x80,0x00,0x08,
0x00,0x00,0x00,0x80,0x08,0x00,0x00,0x00,
};
const byte sprite9[2+13*16/2] = {
8,13,
0x00,0x00,0xaa,0x00,0x00,0xaa,0x00,0x00,
0x00,0x00,0xa0,0x0a,0xa0,0x0a,0x00,0x00,
0x0a,0xaa,0xa4,0xaa,0xaa,0x3a,0xaa,0xa0,
0x00,0x0a,0x3a,0x9a,0xa9,0xa3,0xa0,0x00,
0x00,0x0a,0xaa,0x99,0xa4,0xaa,0xa0,0x00,
0x00,0x0a,0xaa,0x99,0x94,0xaa,0xa0,0x00,
0x00,0xaa,0x33,0xaa,0xaa,0x43,0xaa,0x00,
0x0a,0x3a,0xaa,0x3a,0xa3,0xaa,0xa3,0xa0,
0x00,0xaa,0xaa,0x30,0x03,0xaa,0xaa,0x00,
0x00,0x0a,0xa0,0x30,0x03,0x0a,0xa0,0x00,
0x00,0xa3,0xa0,0x00,0x00,0x0a,0x4a,0x00,
0x00,0xaa,0xa0,0x00,0x00,0x0a,0xaa,0x00,
0x00,0x0a,0xa0,0x00,0x00,0x0a,0xa0,0x00,
};
const byte* const all_sprites[9] = {
sprite1,
sprite2,
sprite3,
sprite4,
sprite5,
sprite6,
sprite7,
sprite8,
sprite9,
};
inline word swapw(word j) {
return ((j << 8) | (j >> 8));
}
// x1: 0-151
// y1: 0-255
inline void blit_solid(byte x1, byte y1, byte w, byte h, byte color) {
blitter.width = w^4;
blitter.height = h^4;
blitter.dstart = x1+y1*256; // swapped
blitter.solid = color;
blitter.flags = DSTSCREEN|SOLID;
}
inline void blit_copy(byte x1, byte y1, byte w, byte h, const byte* data) {
blitter.width = w^4;
blitter.height = h^4;
blitter.sstart = swapw((word)data);
blitter.dstart = x1+y1*256; // swapped
blitter.flags = DSTSCREEN|FGONLY;
}
inline void blit_copy_solid(byte x1, byte y1, byte w, byte h, const byte* data, byte solid) {
blitter.width = w^4;
blitter.height = h^4;
blitter.sstart = swapw((word)data);
blitter.dstart = x1+y1*256; // swapped
blitter.solid = solid;
blitter.flags = DSTSCREEN|FGONLY|SOLID;
}
inline void draw_sprite(const byte* data, byte x, byte y) {
blitter.width = data[0]^4;
blitter.height = data[1]^4;
blitter.sstart = swapw((word)(data+2));
blitter.dstart = x+y*256; // swapped
blitter.flags = DSTSCREEN|FGONLY;
}
inline void draw_sprite_solid(const byte* data, byte x, byte y, byte color) {
blitter.width = data[0]^4;
blitter.height = data[1]^4;
blitter.sstart = swapw((word)(data+2));
blitter.dstart = x+y*256; // swapped
blitter.solid = color;
blitter.flags = DSTSCREEN|FGONLY|SOLID;
}
inline void erase_sprite_rect(const byte* data, byte x, byte y) {
blitter.width = data[0]^4;
blitter.height = data[1]^4;
blitter.dstart = x+y*256; // swapped
blitter.solid = 0;
blitter.flags = DSTSCREEN|SOLID;
}
inline void draw_sprite_strided(const byte* data, byte x, byte y, byte stride) {
const byte* src = data+2;
byte height = data[1]^4;
byte width = data[0]^4;
while (height--) {
blit_copy(x, y, width, 1, src);
y += stride;
src += width;
}
}
typedef struct Actor* a;
typedef void ActorUpdateFn(struct Actor* a);
typedef void ActorDrawFn(struct Actor* a);
typedef void ActorEnumerateFn(struct Actor* a);
typedef struct Actor {
byte grid_index;
byte next_actor;
byte x,y;
byte* shape;
ActorUpdateFn* update;
ActorDrawFn* draw;
} Actor;
#define GBITS 3
#define GDIM (1<<GBITS)
#define MAX_ACTORS 256
static byte grid[GDIM*GDIM]; // should be 256
static Actor actors[MAX_ACTORS];
inline byte xy2grid(byte x, byte y) {
return (x >> (8-GBITS)) | (y & ((GDIM-1) << GBITS));
}
void insert_into_grid(byte gi, byte actor_index) {
struct Actor* a = &actors[actor_index];
a->grid_index = gi;
a->next_actor = grid[gi];
grid[gi] = actor_index;
}
void delete_from_grid(byte gi, byte actor_index) {
byte i = grid[gi];
byte next = actors[actor_index].next_actor;
// is actor to delete at head of list?
if (i == actor_index) {
grid[gi] = next;
} else {
// iterate through the list
do {
byte j = actors[i].next_actor;
if (j == actor_index) {
actors[i].next_actor = next;
break;
}
i = j;
} while (1); // watchdog reset if actor not found to delete
}
actors[actor_index].next_actor = 0;
actors[actor_index].grid_index = 0;
}
void draw_actor_debug(struct Actor* a) {
draw_sprite_solid(a->shape, a->x, a->y, a->next_actor?0xff:0x66);
}
byte update_actor(byte actor_index) {
struct Actor* a = &actors[actor_index];
byte next_actor;
byte gi0,gi1;
if (!a->shape) return 0; // no shape present, ignore
next_actor = a->next_actor; // fetch in case it changes
gi0 = a->grid_index;
draw_sprite_solid(a->shape, a->x, a->y, 0); // erase
if (a->update) a->update(a); // move
if (a->draw) a->draw(a); // draw
gi1 = xy2grid(a->x, a->y);
// has grid bucket changed?
if (gi0 != gi1) {
// remove from old, add to new bucket
delete_from_grid(gi0, actor_index);
insert_into_grid(gi1, actor_index);
}
return next_actor;
}
//
word lfsr = 1;
word rand() {
byte lsb = lfsr & 1;
lfsr >>= 1;
if (lsb) lfsr ^= 0xd400;
return lfsr;
}
signed char random_dir() {
byte x = rand();
if (x < 85) return 0;
else if (x < 85*2) return -1;
else return 1;
}
void random_walk(Actor* a) {
a->x += random_dir();
a->y += random_dir();
}
void update_grid_cell(byte grid_index) {
byte actor_index = grid[grid_index];
while (actor_index) {
actor_index = update_actor(actor_index);
}
}
void update_grid_rows(byte row_start, byte row_end) {
byte i0 = row_start * GDIM;
byte i1 = row_end * GDIM;
byte i;
for (i=i0; i!=i1; i++) {
update_grid_cell(i);
}
}
void main() {
byte i;
byte num_actors = 32;
blit_solid(0, 0, 255, 255, 0);
memset(grid, 0, sizeof(grid));
memset(actors, 0, sizeof(actors));
memcpy(palette, palette_data, 16);
for (i=1; i<num_actors; i++) {
Actor* a = &actors[i];
a->x = (i & 7) * 16 + 16;
a->y = (i / 4) * 24 + 32;
a->shape = (void*) all_sprites[i%9];
a->update = random_walk;
a->draw = draw_actor_debug;
insert_into_grid(xy2grid(a->x, a->y), i);
watchdog0x39 = 0x39;
}
while (1) {
// update top half while drawing bottom half
while (video_counter < 0x80) ;
update_grid_rows(0,GDIM/2);
// update bottom half while drawing top half
while (video_counter >= 0x80) ;
update_grid_rows(GDIM/2,GDIM);
watchdog0x39 = 0x39;
}
}

View File

@ -52,38 +52,6 @@ __endasm;
main();
}
#define LOCHAR 0x21
#define HICHAR 0x5e
const byte font8x8[HICHAR-LOCHAR+1][8] = {
{ 0x18,0x18,0x18,0x18,0x00,0x00,0x18,0x00 }, { 0x66,0x66,0x66,0x00,0x00,0x00,0x00,0x00 }, { 0x66,0x66,0xff,0x66,0xff,0x66,0x66,0x00 }, { 0x18,0x3e,0x60,0x3c,0x06,0x7c,0x18,0x00 }, { 0x62,0x66,0x0c,0x18,0x30,0x66,0x46,0x00 }, { 0x3c,0x66,0x3c,0x38,0x67,0x66,0x3f,0x00 }, { 0x06,0x0c,0x18,0x00,0x00,0x00,0x00,0x00 }, { 0x0c,0x18,0x30,0x30,0x30,0x18,0x0c,0x00 }, { 0x30,0x18,0x0c,0x0c,0x0c,0x18,0x30,0x00 }, { 0x00,0x66,0x3c,0xff,0x3c,0x66,0x00,0x00 }, { 0x00,0x18,0x18,0x7e,0x18,0x18,0x00,0x00 }, { 0x00,0x00,0x00,0x00,0x00,0x18,0x18,0x30 }, { 0x00,0x00,0x00,0x7e,0x00,0x00,0x00,0x00 }, { 0x00,0x00,0x00,0x00,0x00,0x18,0x18,0x00 }, { 0x00,0x03,0x06,0x0c,0x18,0x30,0x60,0x00 }, { 0x3c,0x66,0x6e,0x76,0x66,0x66,0x3c,0x00 }, { 0x18,0x18,0x38,0x18,0x18,0x18,0x7e,0x00 }, { 0x3c,0x66,0x06,0x0c,0x30,0x60,0x7e,0x00 }, { 0x3c,0x66,0x06,0x1c,0x06,0x66,0x3c,0x00 }, { 0x06,0x0e,0x1e,0x66,0x7f,0x06,0x06,0x00 }, { 0x7e,0x60,0x7c,0x06,0x06,0x66,0x3c,0x00 }, { 0x3c,0x66,0x60,0x7c,0x66,0x66,0x3c,0x00 }, { 0x7e,0x66,0x0c,0x18,0x18,0x18,0x18,0x00 }, { 0x3c,0x66,0x66,0x3c,0x66,0x66,0x3c,0x00 }, { 0x3c,0x66,0x66,0x3e,0x06,0x66,0x3c,0x00 }, { 0x00,0x00,0x18,0x00,0x00,0x18,0x00,0x00 }, { 0x00,0x00,0x18,0x00,0x00,0x18,0x18,0x30 }, { 0x0e,0x18,0x30,0x60,0x30,0x18,0x0e,0x00 }, { 0x00,0x00,0x7e,0x00,0x7e,0x00,0x00,0x00 }, { 0x70,0x18,0x0c,0x06,0x0c,0x18,0x70,0x00 }, { 0x3c,0x66,0x06,0x0c,0x18,0x00,0x18,0x00 }, { 0x3c,0x66,0x6e,0x6e,0x60,0x62,0x3c,0x00 }, { 0x18,0x3c,0x66,0x7e,0x66,0x66,0x66,0x00 }, { 0x7c,0x66,0x66,0x7c,0x66,0x66,0x7c,0x00 }, { 0x3c,0x66,0x60,0x60,0x60,0x66,0x3c,0x00 }, { 0x78,0x6c,0x66,0x66,0x66,0x6c,0x78,0x00 }, { 0x7e,0x60,0x60,0x78,0x60,0x60,0x7e,0x00 }, { 0x7e,0x60,0x60,0x78,0x60,0x60,0x60,0x00 }, { 0x3c,0x66,0x60,0x6e,0x66,0x66,0x3c,0x00 }, { 0x66,0x66,0x66,0x7e,0x66,0x66,0x66,0x00 }, { 0x3c,0x18,0x18,0x18,0x18,0x18,0x3c,0x00 }, { 0x1e,0x0c,0x0c,0x0c,0x0c,0x6c,0x38,0x00 }, { 0x66,0x6c,0x78,0x70,0x78,0x6c,0x66,0x00 }, { 0x60,0x60,0x60,0x60,0x60,0x60,0x7e,0x00 }, { 0x63,0x77,0x7f,0x6b,0x63,0x63,0x63,0x00 }, { 0x66,0x76,0x7e,0x7e,0x6e,0x66,0x66,0x00 }, { 0x3c,0x66,0x66,0x66,0x66,0x66,0x3c,0x00 }, { 0x7c,0x66,0x66,0x7c,0x60,0x60,0x60,0x00 }, { 0x3c,0x66,0x66,0x66,0x66,0x3c,0x0e,0x00 }, { 0x7c,0x66,0x66,0x7c,0x78,0x6c,0x66,0x00 }, { 0x3c,0x66,0x60,0x3c,0x06,0x66,0x3c,0x00 }, { 0x7e,0x18,0x18,0x18,0x18,0x18,0x18,0x00 }, { 0x66,0x66,0x66,0x66,0x66,0x66,0x3c,0x00 }, { 0x66,0x66,0x66,0x66,0x66,0x3c,0x18,0x00 }, { 0x63,0x63,0x63,0x6b,0x7f,0x77,0x63,0x00 }, { 0x66,0x66,0x3c,0x18,0x3c,0x66,0x66,0x00 }, { 0x66,0x66,0x66,0x3c,0x18,0x18,0x18,0x00 }, { 0x7e,0x06,0x0c,0x18,0x30,0x60,0x7e,0x00 }, { 0x3c,0x30,0x30,0x30,0x30,0x30,0x3c,0x00 }, { 0x00,0x60,0x30,0x18,0x0c,0x06,0x03,0x00 }, { 0x3c,0x0c,0x0c,0x0c,0x0c,0x0c,0x3c,0x00 }, { 0x00,0x18,0x3c,0x7e,0x18,0x18,0x18,0x18 }
};
static byte font_table[HICHAR-LOCHAR+1][8*4];
void fill_char_table_entry(char ch) {
const byte* src = &font8x8[ch-LOCHAR][0];
byte* data = &font_table[ch-LOCHAR][0];
int i,j,pixels;
for (i=0; i<8; i++) {
byte b = *src++;
for (j=0; j<4; j++) {
pixels = 0;
if (b & 0x80) pixels |= 0xf0;
if (b & 0x40) pixels |= 0x0f;
*data++ = pixels;
b <<= 2;
}
}
}
void fill_char_table() {
char ch;
for (ch=LOCHAR; ch<=HICHAR; ch++) {
fill_char_table_entry(ch);
}
}
const byte palette_data[16] = {
0x00, 0x03, 0x19, 0x50, 0x52, 0x07, 0x1f, 0x37, 0xe0, 0xa4, 0xfd, 0xff, 0x00, 0x00, 0x00, 0xf8, };
@ -333,22 +301,11 @@ inline void draw_sprite_strided(const byte* data, byte x, byte y, byte stride) {
}
}
inline void draw_char(char ch, byte x, byte y, byte color) {
if (ch < LOCHAR || ch > HICHAR) return;
blit_copy_solid(x, y, 4, 8, font_table[ch - LOCHAR], color);
}
void draw_string(const char* str, byte x, byte y, byte color) {
while (*str) {
draw_char(*str++, x, y, color);
x += 4;
}
}
typedef struct Actor* a;
typedef void ActorUpdateFn(struct Actor* a);
typedef void ActorDrawFn(struct Actor* a);
typedef void ActorEnumerateFn(struct Actor* a);
typedef struct Actor {
byte grid_index;
@ -467,7 +424,6 @@ void main() {
memset(grid, 0, sizeof(grid));
memset(actors, 0, sizeof(actors));
memcpy(palette, palette_data, 16);
fill_char_table();
for (i=1; i<num_actors; i++) {
Actor* a = &actors[i];
a->x = (i & 3) * 16 + 32;

View File

@ -32,7 +32,7 @@ function __createCanvas(mainElement, width, height) {
var RasterVideo = function(mainElement, width, height, options) {
var self = this;
var canvas, ctx;
var imageData, buf8, datau32;
var imageData, arraybuf, buf8, datau32;
this.create = function() {
self.canvas = canvas = __createCanvas(mainElement, width, height);
@ -46,9 +46,13 @@ var RasterVideo = function(mainElement, width, height, options) {
}
ctx = canvas.getContext('2d');
imageData = ctx.createImageData(width, height);
var buf = new ArrayBuffer(imageData.data.length);
buf8 = new Uint8Array(buf); // TODO: Uint8ClampedArray
datau32 = new Uint32Array(buf);
/*
arraybuf = new ArrayBuffer(imageData.data.length);
buf8 = new Uint8Array(arraybuf); // TODO: Uint8ClampedArray
datau32 = new Uint32Array(arraybuf);
*/
buf8 = imageData.data;
datau32 = new Uint32Array(imageData.data.buffer);
}
// TODO: common function (canvas)
@ -69,7 +73,7 @@ var RasterVideo = function(mainElement, width, height, options) {
}
this.updateFrame = function(sx, sy, dx, dy, width, height) {
imageData.data.set(buf8);
//imageData.data.set(buf8); // TODO: slow w/ partial updates
if (width && height)
ctx.putImageData(imageData, sx, sy, dx, dy, width, height);
else

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@ -3,6 +3,7 @@
var WILLIAMS_PRESETS = [
{id:'gfxtest.c', name:'Graphics Test'},
{id:'sprites.c', name:'Sprite Test'},
{id:'game1.c', name:'Game'},
{id:'bitmap_rle.c', name:'RLE Bitmap'},
];
@ -64,9 +65,11 @@ var WilliamsPlatform = function(mainElement, proto) {
[Keys.VK_RIGHT, 2, 0x2],
[Keys.VK_7, 4, 0x1],
[Keys.VK_8, 4, 0x2],
[Keys.VK_5, 4, 0x4],
[Keys.VK_6, 4, 0x4],
[Keys.VK_9, 4, 0x8],
[Keys.VK_5, 4, 0x10],
]);
// TODO: sound board handshake
var palette = [];
for (var ii=0; ii<16; ii++)
@ -308,13 +311,13 @@ var WilliamsPlatform = function(mainElement, proto) {
cpu.requestInterrupt();
}
self.runCPU(cpu, cpuCyclesPerFrame/4);
video.updateFrame(0, 0, quarter*64, 0, 64, 304);
}
if (screenNeedsRefresh) {
for (var i=0; i<0x9800; i++)
drawDisplayByte(i, ram.mem[i]);
screenNeedsRefresh = false;
}
video.updateFrame();
if (watchdog_counter-- <= 0) {
console.log("WATCHDOG FIRED, PC =", cpu.getPC().toString(16)); // TODO: alert on video
// TODO: self.breakpointHit(cpu.T());

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@ -18,6 +18,8 @@
%.pcx: %.png
convert $< -format raw -type palette -compress none -colors 15 +dither $@
%.4.pcx: %.png
convert $< -format raw -type palette -compress none -colors 4 +dither $@
ship1.pbm: ship1.png
convert ship1.png -negate -flop ship1.pbm

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@ -2,6 +2,13 @@
import sys, array, string
col0 = 0
def tocolor(x):
if x == 0:
return 0
else:
return x + col0
def tohex2(v):
return '0x%02x'%v
@ -25,13 +32,15 @@ with open(sys.argv[1],'rb') as f:
width = (data[9] << 8) + data[8] + 1
height = (data[11] << 8) + data[10] + 1
rowlen = (data[0x43] << 8) + data[0x42]
print "const byte sprite[] = {"
print "%d,%d," % ((width+1)/2,height)
for y in range(0,height):
ofs = 0x80 + y*rowlen
output = []
for x in range(0,width,2):
b = (data[ofs] << 4) + (data[ofs+1])
b = (tocolor(data[ofs]) << 4) + tocolor(data[ofs+1])
output.append(b)
ofs += 2
print string.join(map(tohex2,output),',') + ','
print "}"