diff --git a/presets/coleco/climber.c b/presets/coleco/climber.c index 0a96bbd4..b4d3b279 100644 --- a/presets/coleco/climber.c +++ b/presets/coleco/climber.c @@ -36,7 +36,7 @@ const byte char_table[8][8] = { }; const byte static_sprite_table[2][16*2] = { - /*{w:16,h:16,brev:1,remap:[4,0,1,2,3,5,6,7,8,9],count:4}*/ + /*{w:16,h:16,brev:1,remap:[4,0,1,2,3,5,6,7,8,9],count:2}*/ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x02, 0x3F, 0x35, 0x2A, 0x20, 0x20, 0x20, 0x20, 0x20, 0x3F, diff --git a/presets/williams-z80/game1.c b/presets/williams-z80/game1.c index 23e2dda9..8a9ad4b7 100644 --- a/presets/williams-z80/game1.c +++ b/presets/williams-z80/game1.c @@ -374,21 +374,22 @@ const byte sprite1[2+16*16/2] = { const byte sprite2[2+16*16/2] = { 8,16,/*{w:16,h:16,bpp:4,brev:1}*/ -0x00,0x94,0x94,0x90,0x09,0x49,0x49,0x00, -0x04,0x49,0x49,0x90,0x09,0x94,0x94,0x90, -0x94,0x99,0x94,0x90,0x09,0x49,0x99,0x49, -0x99,0x99,0x49,0x93,0x39,0x94,0x99,0x99, -0x04,0x49,0x99,0x94,0x49,0x99,0x94,0x90, -0x00,0x94,0x94,0x43,0x34,0x49,0x49,0x00, -0x00,0x09,0x43,0x94,0x49,0x34,0x90,0x00, -0x00,0x90,0x00,0x39,0x93,0x00,0x09,0x00, -0x00,0x09,0x83,0x33,0x33,0x33,0x90,0x00, -0x00,0x09,0x32,0x23,0x32,0x23,0x90,0x00, -0x00,0x03,0x03,0x23,0x82,0x30,0x30,0x00, -0x03,0x30,0x00,0x33,0x33,0x00,0x03,0x30, -0x00,0x30,0x03,0x00,0x00,0x30,0x03,0x00, -0x00,0x00,0x00,0x30,0x03,0x00,0x00,0x00, -0x00,0x00,0x00,0x40,0x00,0x00,0x00,0x00, +0x00,0x08,0x80,0x40,0x00,0x00,0x8D,0x00, +0x80,0x94,0x88,0x90,0x09,0x48,0x89,0x00, +0x08,0x49,0x48,0x66,0x66,0x98,0x94,0x98, +0x94,0x89,0x66,0x66,0x66,0x66,0x98,0x89, +0x99,0x66,0x67,0x76,0x67,0x76,0x69,0x98, +0x88,0x67,0x77,0x66,0x66,0x77,0x74,0x90, +0x09,0x97,0x74,0x46,0x64,0x47,0x78,0x88, +0x09,0x89,0x43,0x96,0x69,0x34,0x99,0x90, +0x08,0x89,0xBB,0x39,0x93,0xBB,0x98,0x90, +0x80,0x99,0x3B,0x33,0x33,0xB0,0x99,0x88, +0x00,0x09,0x9C,0xC3,0x3C,0xC8,0x99,0x08, +0x00,0x00,0x03,0xC3,0x8C,0x30,0x00,0x00, +0x00,0x00,0x0D,0xD3,0x3D,0x00,0x00,0x00, +0x00,0x00,0x0D,0x00,0x0D,0xD0,0x00,0x00, +0x00,0x00,0xDD,0x30,0x03,0xD0,0x00,0x00, +0x00,0x00,0xD0,0x40,0x00,0xD0,0x00,0x00, }; const byte sprite3[2+16*16/2] = { @@ -452,7 +453,7 @@ const byte sprite5[2+16*16/2] = { }; const byte sprite6[2+12*16/2] = { -8,12,/*{w:16,h:12,bpp:4,brev:1}*/ +8,10,/*{w:16,h:10,bpp:4,brev:1}*/ 0x00,0x00,0x00,0x00,0x04,0x04,0x04,0x00, 0x00,0x00,0x00,0x00,0x44,0x44,0x44,0x40, 0x00,0x00,0x04,0x04,0x49,0x49,0x99,0x44, @@ -466,7 +467,7 @@ const byte sprite6[2+12*16/2] = { }; const byte sprite7[2+16*16/2] = { -8,16,/*{w:16,h:16,bpp:4,brev:1}*/ +8,14,/*{w:16,h:14,bpp:4,brev:1}*/ 0x00,0x60,0x00,0x00,0x00,0x00,0x06,0x00, 0x60,0x60,0x00,0x00,0x00,0x00,0x06,0x06, 0x60,0x60,0x50,0x00,0x00,0x05,0x06,0x06, @@ -484,7 +485,7 @@ const byte sprite7[2+16*16/2] = { }; const byte sprite8[2+16*16/2] = { -8,16,/*{w:16,h:16,bpp:4,brev:1}*/ +8,15,/*{w:16,h:15,bpp:4,brev:1}*/ 0x00,0x00,0x11,0x11,0x11,0x11,0x00,0x00, 0x00,0x01,0x61,0x11,0x21,0x12,0x10,0x00, 0x00,0x11,0x12,0x11,0x61,0x11,0x11,0x00,