refactored vicdual to use BasicZ80ScanlinePlatform, ran tsfmt

This commit is contained in:
Steven Hugg 2019-05-22 18:02:00 -04:00
parent aa8ececcea
commit 9699cea117
5 changed files with 171 additions and 209 deletions

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@ -90,6 +90,7 @@ TODO:
- global undo/redo at checkpoints (when rom changes)
- pulldown shows wrong file if preset not present
- landscape mode for arcade ports
- symmetric load/save state types
- pixel editor
- persist palette/tilemap selections
- more tools for editing

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@ -18,6 +18,7 @@
"octokat": "^0.10.0",
"pngjs": "^3.3.3",
"typescript": "^3.3.3",
"typescript-formatter": "^7.2.2",
"wavedrom-cli": "^0.5.x"
},
"description": "8bitworkshop.com",

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@ -1097,11 +1097,12 @@ export abstract class BasicZ80ScanlinePlatform extends BaseZ80Platform {
abstract newRAM() : Uint8Array;
abstract newMembus() : MemoryBus;
abstract newIOBus() : MemoryBus;
abstract getVideoOptions();
abstract getVideoOptions() : {};
abstract getKeyboardMap();
abstract startScanline(sl : number);
abstract drawScanline(sl : number);
getRasterScanline() { return this.currentScanline; }
abstract startScanline(sl : number) : void;
abstract drawScanline(sl : number) : void;
getRasterScanline() : number { return this.currentScanline; }
getKeyboardFunction() { return null; }
constructor(mainElement : HTMLElement) {
super();
@ -1116,7 +1117,7 @@ export abstract class BasicZ80ScanlinePlatform extends BaseZ80Platform {
this.cpu = this.newCPU(this.membus, this.iobus);
this.video = new RasterVideo(this.mainElement, this.canvasWidth, this.numVisibleScanlines, this.getVideoOptions());
this.video.create();
setKeyboardFromMap(this.video, this.inputs, this.getKeyboardMap())
setKeyboardFromMap(this.video, this.inputs, this.getKeyboardMap(), this.getKeyboardFunction());
this.timer = new AnimationTimer(60, this.nextFrame.bind(this));
}

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@ -1,80 +1,59 @@
"use strict";
import { Platform, BaseZ80Platform } from "../baseplatform";
import { PLATFORMS, RAM, newAddressDecoder, padBytes, noise, setKeyboardFromMap, AnimationTimer, RasterVideo, Keys, makeKeycodeMap } from "../emu";
import { hex } from "../util";
import { Platform, BasicZ80ScanlinePlatform } from "../baseplatform";
import { PLATFORMS, newAddressDecoder, padBytes, Keys, makeKeycodeMap } from "../emu";
import { MasterAudio, AY38910_Audio } from "../audio";
const VICDUAL_PRESETS = [
{id:'minimal.c', name:'Minimal Example'},
{id:'hello.c', name:'Hello World'},
{id:'gfxtest.c', name:'Graphics Test'},
{id:'soundtest.c', name:'Sound Test'},
{id:'snake1.c', name:'Siege Game (Prototype)'},
{id:'snake2.c', name:'Siege Game (Full)'},
{id:'music.c', name:'Music Player'},
{ id: 'minimal.c', name: 'Minimal Example' },
{ id: 'hello.c', name: 'Hello World' },
{ id: 'gfxtest.c', name: 'Graphics Test' },
{ id: 'soundtest.c', name: 'Sound Test' },
{ id: 'snake1.c', name: 'Siege Game (Prototype)' },
{ id: 'snake2.c', name: 'Siege Game (Full)' },
{ id: 'music.c', name: 'Music Player' },
];
const _VicDualPlatform = function(mainElement) {
class VicDualDisplay {
palbank: number = 0;
var cpu, ram, membus, iobus, rom;
var video, audio, psg, timer, pixels;
var inputs = [0xff, 0xff, 0xff, 0xff^0x8]; // most things active low
var palbank = 0;
palette = [
0xff000000, // black
0xff0000ff, // red
0xff00ff00, // green
0xff00ffff, // yellow
0xffff0000, // blue
0xffff00ff, // magenta
0xffffff00, // cyan
0xffffffff // white
];
const XTAL = 15468000.0;
const scanlinesPerFrame = 0x106;
const vblankStart = 0xe0;
const vsyncStart = 0xec;
const vsyncEnd = 0xf0;
const cpuFrequency = XTAL/8;
const hsyncFrequency = XTAL/3/scanlinesPerFrame;
const vsyncFrequency = hsyncFrequency/0x148;
const cpuCyclesPerLine = cpuFrequency/hsyncFrequency;
const timerFrequency = 500; // input 2 bit 0x8
const cyclesPerTimerTick = cpuFrequency / (2 * timerFrequency);
// default PROM
colorprom = [
0xe0, 0x60, 0x20, 0x60, 0xc0, 0x60, 0x40, 0xc0,
0x20, 0x40, 0x60, 0x80, 0xa0, 0xc0, 0xe0, 0x0e,
0xe0, 0xe0, 0xe0, 0xe0, 0x60, 0x60, 0x60, 0x60,
0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0,
];
var reset_disable = false;
var reset_disable_timer;
var framestats;
const palette = [
0xff000000, // black
0xff0000ff, // red
0xff00ff00, // green
0xff00ffff, // yellow
0xffff0000, // blue
0xffff00ff, // magenta
0xffffff00, // cyan
0xffffffff // white
];
// default PROM
var colorprom = [
0xe0,0x60,0x20,0x60, 0xc0,0x60,0x40,0xc0,
0x20,0x40,0x60,0x80, 0xa0,0xc0,0xe0,0x0e,
0xe0,0xe0,0xe0,0xe0, 0x60,0x60,0x60,0x60,
0xe0,0xe0,0xe0,0xe0, 0xe0,0xe0,0xe0,0xe0,
];
// videoram 0xc000-0xc3ff
// RAM 0xc400-0xc7ff
// charram 0xc800-0xcfff
function drawScanline(pixels, sl) {
if (sl >= 224) return;
var pixofs = sl*256;
var outi = pixofs; // starting output pixel in frame buffer
var vramofs = (sl>>3)<<5; // offset in VRAM
var yy = sl & 7; // y offset within tile
for (var xx=0; xx<32; xx++) {
var code = ram.mem[vramofs+xx];
var data = ram.mem[0x800 + (code<<3) + yy];
var col = (code>>5) + (palbank<<3);
var color1 = palette[(colorprom[col] >> 1) & 7];
var color2 = palette[(colorprom[col] >> 5) & 7];
for (var i=0; i<8; i++) {
var bm = 128>>i;
pixels[outi] = (data&bm) ? color2 : color1;
// videoram 0xc000-0xc3ff
// RAM 0xc400-0xc7ff
// charram 0xc800-0xcfff
drawScanline(ram, pixels: Uint32Array, sl: number) {
if (sl >= 224) return;
var pixofs = sl * 256;
var outi = pixofs; // starting output pixel in frame buffer
var vramofs = (sl >> 3) << 5; // offset in VRAM
var yy = sl & 7; // y offset within tile
for (var xx = 0; xx < 32; xx++) {
var code = ram[vramofs + xx];
var data = ram[0x800 + (code << 3) + yy];
var col = (code >> 5) + (this.palbank << 3);
var color1 = this.palette[(this.colorprom[col] >> 1) & 7];
var color2 = this.palette[(this.colorprom[col] >> 5) & 7];
for (var i = 0; i < 8; i++) {
var bm = 128 >> i;
pixels[outi] = (data & bm) ? color2 : color1;
/* TODO
if (framestats) {
framestats.layers.tiles[outi] = (data&bm) ? colorprom[col+8] : colorprom[col];
@ -82,164 +61,139 @@ const _VicDualPlatform = function(mainElement) {
*/
outi++;
}
}
}
}
}
}
const CARNIVAL_KEYCODE_MAP = makeKeycodeMap([
[Keys.VK_SPACE, 2, -0x20],
[Keys.VK_SHIFT, 2, -0x40],
[Keys.VK_LEFT, 1, -0x10],
[Keys.VK_RIGHT, 1, -0x20],
[Keys.VK_UP, 1, -0x40],
[Keys.VK_DOWN, 1, -0x80],
[Keys.VK_1, 2, -0x10],
[Keys.VK_2, 3, -0x20],
[Keys.VK_5, 3, 0x8],
]);
const CARNIVAL_KEYCODE_MAP = makeKeycodeMap([
[Keys.VK_SPACE, 2, -0x20],
[Keys.VK_SHIFT, 2, -0x40],
[Keys.VK_LEFT, 1, -0x10],
[Keys.VK_RIGHT, 1, -0x20],
[Keys.VK_UP, 1, -0x40],
[Keys.VK_DOWN, 1, -0x80],
[Keys.VK_1, 2, -0x10],
[Keys.VK_2, 3, -0x20],
[Keys.VK_5, 3, 0x8],
]);
class VicDualPlatform extends BaseZ80Platform implements Platform {
scanline : number = 0;
const XTAL = 15468000.0;
const scanlinesPerFrame = 0x106;
const vblankStart = 0xe0;
const vsyncStart = 0xec;
const vsyncEnd = 0xf0;
const cpuFrequency = XTAL / 8;
const hsyncFrequency = XTAL / 3 / scanlinesPerFrame;
const vsyncFrequency = hsyncFrequency / 0x148;
const cpuCyclesPerLine = cpuFrequency / hsyncFrequency;
const timerFrequency = 500; // input 2 bit 0x8
const cyclesPerTimerTick = cpuFrequency / (2 * timerFrequency);
getPresets() {
return VICDUAL_PRESETS;
class VicDualPlatform extends BasicZ80ScanlinePlatform implements Platform {
display: VicDualDisplay;
psg;
reset_disable = false;
reset_disable_timer;
cpuFrequency = XTAL / 8; // MHz
canvasWidth = 256;
numTotalScanlines = 262;
numVisibleScanlines = 224;
defaultROMSize = 0x4040;
getPresets() { return VICDUAL_PRESETS; }
getKeyboardMap() { return CARNIVAL_KEYCODE_MAP; }
getKeyboardFunction() {
return (o) => {
// reset when coin inserted
if (o.index == 3 && o.mask == 0x8 && !this.reset_disable) {
this.cpu.reset();
console.log("coin inserted");
console.log(this.inputs)
}
// don't allow repeated resets in short period of time
this.reset_disable = true;
clearTimeout(this.reset_disable_timer);
this.reset_disable_timer = setTimeout(() => { this.reset_disable = false; }, 1100);
}
};
getVideoOptions() { return { rotate: -90 }; }
newRAM() {
return new Uint8Array(0x1000);
}
newMembus() {
return {
read: newAddressDecoder([
[0x0000, 0x7fff, 0x3fff, (a) => { return this.rom ? this.rom[a] : null; }],
[0x8000, 0xffff, 0x0fff, (a) => { return this.ram[a]; }],
]),
write: newAddressDecoder([
[0x8000, 0xffff, 0x0fff, (a, v) => { this.ram[a] = v; }],
]),
isContended: () => { return false; },
};
}
newIOBus() {
return {
read: (addr) => {
return this.inputs[addr & 3];
},
write: (addr, val) => {
if (addr & 0x1) { this.psg.selectRegister(val & 0xf); }; // audio 1
if (addr & 0x2) { this.psg.setData(val); }; // audio 2
if (addr & 0x8) { }; // TODO: assert coin status
if (addr & 0x40) { this.display.palbank = val & 3; }; // palette
}
};
}
start() {
ram = new RAM(0x1000);
membus = {
read: newAddressDecoder([
[0x0000, 0x7fff, 0x3fff, function(a) { return rom ? rom[a] : null; }],
[0x8000, 0xffff, 0x0fff, function(a) { return ram.mem[a]; }],
]),
write: newAddressDecoder([
[0x8000, 0xffff, 0x0fff, function(a,v) { ram.mem[a] = v; }],
]),
isContended: function() { return false; },
};
iobus = {
read: function(addr) {
return inputs[addr&3];
},
write: function(addr, val) {
if (addr & 0x1) { psg.selectRegister(val & 0xf); }; // audio 1
if (addr & 0x2) { psg.setData(val); }; // audio 2
if (addr & 0x8) { }; // TODO: assert coin status
if (addr & 0x40) { palbank = val & 3; }; // palette
}
};
cpu = this.newCPU(membus, iobus);
video = new RasterVideo(mainElement,256,224,{rotate:-90});
audio = new MasterAudio();
psg = new AY38910_Audio(audio);
//var speech = new VotraxSpeech();
//audio.master.addChannel(speech);
video.create();
var idata = video.getFrameData();
setKeyboardFromMap(video, inputs, CARNIVAL_KEYCODE_MAP, function(o) {
// reset when coin inserted
if (o.index==3 && o.mask==0x8 && !reset_disable) cpu.reset();
// don't allow repeated resets in short period of time
reset_disable = true;
clearTimeout(reset_disable_timer);
reset_disable_timer = setTimeout(function() { reset_disable = false; }, 1100);
});
pixels = video.getFrameData();
timer = new AnimationTimer(60, this.nextFrame.bind(this));
super.start();
this.inputs.set([0xff, 0xff, 0xff, 0xff ^ 0x8]); // most things active low
this.display = new VicDualDisplay();
this.audio = new MasterAudio();
this.psg = new AY38910_Audio(this.audio);
}
readAddress(addr) {
return membus.read(addr);
reset() {
super.reset();
this.psg.reset();
}
advance(novideo : boolean) {
var targetTstates = cpu.getTstates();
for (var sl=0; sl<scanlinesPerFrame; sl++) {
this.scanline = sl;
inputs[2] &= ~0x8;
inputs[2] |= ((cpu.getTstates() / cyclesPerTimerTick) & 1) << 3;
if (!novideo) {
drawScanline(pixels, sl);
}
targetTstates += cpuCyclesPerLine;
if (sl == vblankStart) inputs[1] |= 0x8;
if (sl == vsyncEnd) inputs[1] &= ~0x8;
this.runCPU(cpu, targetTstates - cpu.getTstates());
}
video.updateFrame();
startScanline(sl: number) {
this.inputs[2] &= ~0x8;
this.inputs[2] |= ((this.cpu.getTstates() / cyclesPerTimerTick) & 1) << 3;
if (sl == vblankStart) this.inputs[1] |= 0x8;
if (sl == vsyncEnd) this.inputs[1] &= ~0x8;
}
getRasterScanline() {
return this.scanline;
drawScanline(sl: number) {
this.display.drawScanline(this.ram, this.video.getFrameData(), sl);
}
loadROM(title, data) {
super.loadROM(title, data);
if (data.length >= 0x4020 && (data[0x4000] || data[0x401f])) {
colorprom = data.slice(0x4000,0x4020);
this.display.colorprom = data.slice(0x4000, 0x4020);
}
rom = padBytes(data, 0x4040);
this.reset();
}
loadState(state) {
cpu.loadState(state.c);
ram.mem.set(state.b);
this.loadControlsState(state);
palbank = state.pb;
super.loadState(state);
this.display.palbank = state.pb;
}
saveState() {
return {
c:this.getCPUState(),
b:ram.mem.slice(0),
in0:inputs[0],
in1:inputs[1],
in2:inputs[2],
in3:inputs[3],
pb:palbank,
};
var state = super.saveState();
state['pb'] = this.display.palbank;
return state;
}
loadControlsState(state) {
inputs[0] = state.in0;
inputs[1] = state.in1;
inputs[2] = state.in2;
inputs[3] = state.in3;
}
saveControlsState() {
return {
in0:inputs[0],
in1:inputs[1],
in2:inputs[2],
in3:inputs[3]
};
}
getCPUState() {
return cpu.saveState();
}
isRunning() {
return timer && timer.isRunning();
}
pause() {
timer.stop();
audio.stop();
}
resume() {
timer.start();
audio.start();
}
reset() {
cpu.reset();
psg.reset();
if (!this.getDebugCallback()) cpu.setTstates(0); // TODO?
}
setFrameStats(on) {
framestats = on ? {
palette: palette,
layers: {width:256, height:224, tiles:[]}
} : null;
}
}
return new VicDualPlatform();
}
PLATFORMS['vicdual'] = _VicDualPlatform;
PLATFORMS['vicdual'] = VicDualPlatform;

5
tsfmt.json Normal file
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@ -0,0 +1,5 @@
{
"indentSize": 2,
"newLineCharacter": "\n",
"convertTabsToSpaces": true
}