diff --git a/src/common/ecs/decoder.ts b/src/common/ecs/decoder.ts index 628a193f..7b2e91e0 100644 --- a/src/common/ecs/decoder.ts +++ b/src/common/ecs/decoder.ts @@ -22,9 +22,10 @@ abstract class LineDecoder { let b = 0; for (let i=0; iBitmap48_bitmap0_e2_b0 -Bitmap48_bitmap0_e2_b0: +.byte >Bitmap48_bitmap0_e3_b0 +Bitmap48_bitmap0_e3_b0: .byte 0 -.byte 240 -.byte 207 -.byte 192 -.byte 196 -.byte 196 -.byte 199 -.byte 196 -.byte 196 -.byte 196 -.byte 192 -.byte 207 -.byte 240 -.byte 192 -.byte 128 +.byte 0 +.byte 3 +.byte 3 +.byte 3 +.byte 3 +.byte 3 +.byte 3 +.byte 3 +.byte 3 +.byte 3 +.byte 3 +.byte 3 +.byte 3 +.byte 3 +.byte 3 +.byte 3 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 3 +.byte 15 +.byte 12 +.byte 24 +.byte 24 +.byte 24 +.byte 24 +.byte 28 +.byte 31 +.byte 27 +.byte 24 +.byte 24 +.byte 12 +.byte 15 +.byte 3 Bitmap48_bitmap1_b0: -.byte Bitmap48_bitmap1_e2_b0 -Bitmap48_bitmap1_e2_b0: +.byte >Bitmap48_bitmap1_e3_b0 +Bitmap48_bitmap1_e3_b0: .byte 0 .byte 0 -.byte 0 -.byte 192 -.byte 32 -.byte 144 -.byte 136 -.byte 144 -.byte 32 -.byte 32 -.byte 192 -.byte 0 -.byte 0 -.byte 0 -.byte 0 -Bitmap48_bitmap2_b0: -.byte Bitmap48_bitmap2_e2_b0 -Bitmap48_bitmap2_e2_b0: -.byte 0 -.byte 0 -.byte 0 -.byte 1 -.byte 2 -.byte 33 -.byte 226 -.byte 129 -.byte 2 -.byte 1 -.byte 0 -.byte 0 -.byte 0 -.byte 0 -.byte 0 -Bitmap48_bitmap3_b0: -.byte Bitmap48_bitmap3_e2_b0 -Bitmap48_bitmap3_e2_b0: -.byte 0 -.byte 0 -.byte 0 -.byte 128 -.byte 64 -.byte 136 -.byte 78 -.byte 130 -.byte 64 -.byte 128 -.byte 0 -.byte 0 -.byte 0 -.byte 0 -.byte 0 -Bitmap48_bitmap4_b0: -.byte Bitmap48_bitmap4_e2_b0 -Bitmap48_bitmap4_e2_b0: -.byte 0 -.byte 0 -.byte 3 -.byte 4 -.byte 24 -.byte 32 -.byte 64 -.byte 32 -.byte 24 -.byte 4 -.byte 4 -.byte 3 -.byte 0 -.byte 0 -.byte 0 -Bitmap48_bitmap5_b0: -.byte Bitmap48_bitmap5_e2_b0 -Bitmap48_bitmap5_e2_b0: -.byte 0 .byte 255 -.byte 1 -.byte 1 -.byte 1 -.byte 1 -.byte 1 -.byte 1 -.byte 1 -.byte 1 -.byte 1 -.byte 1 +.byte 255 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 254 +.byte 254 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 255 +.byte 255 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 192 .byte 225 -.byte 29 +.byte 51 +.byte 51 +.byte 48 +.byte 48 +.byte 48 +.byte 112 +.byte 225 +.byte 193 +.byte 1 +.byte 49 +.byte 49 +.byte 225 +.byte 193 +Bitmap48_bitmap2_b0: +.byte Bitmap48_bitmap2_e3_b0 +Bitmap48_bitmap2_e3_b0: +.byte 0 +.byte 0 .byte 3 -Bitmap48_height_b0: +.byte 15 +.byte 28 +.byte 24 +.byte 56 +.byte 48 +.byte 48 +.byte 48 +.byte 48 +.byte 48 +.byte 56 +.byte 24 +.byte 28 +.byte 15 +.byte 3 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 248 +.byte 252 .byte 14 +.byte 6 +.byte 6 +.byte 6 +.byte 6 +.byte 14 +.byte 252 +.byte 248 +.byte 128 +.byte 128 +.byte 128 +.byte 254 +.byte 254 +Bitmap48_bitmap3_b0: +.byte Bitmap48_bitmap3_e3_b0 +Bitmap48_bitmap3_e3_b0: +.byte 0 +.byte 0 +.byte 224 +.byte 248 +.byte 28 +.byte 12 +.byte 14 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 4 +.byte 12 +.byte 28 +.byte 248 +.byte 224 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 31 +.byte 63 +.byte 49 +.byte 96 +.byte 96 +.byte 96 +.byte 96 +.byte 96 +.byte 96 +.byte 96 +.byte 96 +.byte 96 +.byte 49 +.byte 63 +.byte 15 +Bitmap48_bitmap4_b0: +.byte Bitmap48_bitmap4_e3_b0 +Bitmap48_bitmap4_e3_b0: +.byte 0 +.byte 0 +.byte 31 +.byte 127 +.byte 96 +.byte 192 +.byte 192 +.byte 0 +.byte 1 +.byte 31 +.byte 62 +.byte 112 +.byte 192 +.byte 192 +.byte 96 +.byte 127 +.byte 31 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 15 +.byte 143 +.byte 142 +.byte 199 +.byte 195 +.byte 193 +.byte 192 +.byte 192 +.byte 192 +.byte 192 +.byte 192 +.byte 204 +.byte 142 +.byte 135 +.byte 3 +Bitmap48_bitmap5_b0: +.byte Bitmap48_bitmap5_e3_b0 +Bitmap48_bitmap5_e3_b0: +.byte 0 +.byte 0 +.byte 128 +.byte 192 +.byte 224 +.byte 96 +.byte 96 +.byte 96 +.byte 224 +.byte 192 +.byte 0 +.byte 0 +.byte 0 +.byte 96 +.byte 224 +.byte 192 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 248 +.byte 248 +.byte 0 +.byte 0 +.byte 128 +.byte 192 +.byte 224 +.byte 112 +.byte 48 +.byte 24 +.byte 24 +.byte 24 +.byte 24 +.byte 240 +.byte 224 +Bitmap48_height_b0: +.byte 36 __Start: -;;; start action Init 4 main_init - -.include "vcs-ca65.h" -.macpack longbranch -.define PAL 0 -__NMI: -__Reset: -__BRK: - CLEAN_START - ; initialize data segment - ;;; start action FrameLoop 1 start -FrameLoop__start__2__NextFrame: +FrameLoop__start__3__NextFrame: FRAME_START ;;; start action StaticKernel 3 preframe @@ -193,19 +344,19 @@ FrameLoop__start__2__NextFrame: ;;; start action StaticKernel 3 kernel ldx #0 -StaticKernel__kernel__9____each: +StaticKernel__kernel__10____each: sta WSYNC ;;; start action Kernel48Pixel 2 kernelsetup cpx #2+1 - jcs Kernel48Pixel__kernelsetup__10____skipxhi + jcs Kernel48Pixel__kernelsetup__11____skipxhi cpx #2 - jcc Kernel48Pixel__kernelsetup__10____skipxlo + jcc Kernel48Pixel__kernelsetup__11____skipxlo - lda #14 + lda #36 sta Kernel48Pixel__2__tmp+0 ; scanline counter lda #$22 sta COLUP0 ; show how players alternate @@ -215,40 +366,40 @@ StaticKernel__kernel__9____each: sta NUSIZ0 sta NUSIZ1 ; both players have 3 copies sta WSYNC - SLEEPH 34 + SLEEPH 35 sta RESP0 ; position 1st player sta RESP1 ; ...and 2nd player lda #$10 sta HMP1 ; 1 pixel to the left sta WSYNC sta HMOVE ; apply HMOVE - SLEEPH 24 ; sleep 24 cycles - sta HMCLR ; clear HMOVE registers lda #1 sta VDELP0 ; we need the VDEL registers sta VDELP1 ; so we can do our 4-store trick + SLEEPH 24-8 ; sleep 24 cycles + sta HMCLR ; clear HMOVE registers -Kernel48Pixel__kernelsetup__10____skipxlo: +Kernel48Pixel__kernelsetup__11____skipxlo: -Kernel48Pixel__kernelsetup__10____skipxhi: +Kernel48Pixel__kernelsetup__11____skipxhi: ;;; end action Kernel48Pixel 2 kernelsetup ;;; start action Kernel48Pixel 2 kernelsetup cpx #2+1 - jcs Kernel48Pixel__kernelsetup__11____skipxhi + jcs Kernel48Pixel__kernelsetup__12____skipxhi cpx #2 - jcc Kernel48Pixel__kernelsetup__11____skipxlo + jcc Kernel48Pixel__kernelsetup__12____skipxlo lda #252 sta COLUP0 sta COLUP1 -Kernel48Pixel__kernelsetup__11____skipxlo: +Kernel48Pixel__kernelsetup__12____skipxlo: -Kernel48Pixel__kernelsetup__11____skipxhi: +Kernel48Pixel__kernelsetup__12____skipxhi: ;;; end action Kernel48Pixel 2 kernelsetup @@ -262,17 +413,17 @@ Kernel48Pixel__kernelsetup__11____skipxhi: ;;; start action StaticKernel 3 kernelsetup cpx #2+1 - jcs StaticKernel__kernelsetup__13____skipxhi + jcs StaticKernel__kernelsetup__14____skipxhi cpx #2 - jcc StaticKernel__kernelsetup__13____skipxlo + jcc StaticKernel__kernelsetup__14____skipxlo lda #252 sta COLUPF -StaticKernel__kernelsetup__13____skipxlo: +StaticKernel__kernelsetup__14____skipxlo: -StaticKernel__kernelsetup__13____skipxhi: +StaticKernel__kernelsetup__14____skipxhi: ;;; end action StaticKernel 3 kernelsetup @@ -284,14 +435,545 @@ StaticKernel__kernelsetup__13____skipxhi: ;;; start action Kernel48Pixel 2 kerneldraw cpx #2+1 - jcs Kernel48Pixel__kerneldraw__15____skipxhi + jcs Kernel48Pixel__kerneldraw__16____skipxhi cpx #2 - jcc Kernel48Pixel__kerneldraw__15____skipxlo + jcc Kernel48Pixel__kerneldraw__16____skipxlo txa pha -Kernel48Pixel__kerneldraw__15__Loop: +Kernel48Pixel__kerneldraw__16__Loop: + ldy Kernel48Pixel__2__tmp+0 ; counts backwards + sta WSYNC ; sync to next scanline + lda Bitmap48_bitmap0_e3_b0,y ; load B0 (1st sprite byte) + sta GRP0 ; B0 -> [GRP0] + lda Bitmap48_bitmap1_e3_b0,y ; load B1 -> A + sta GRP1 ; B1 -> [GRP1], B0 -> GRP0 + lda Bitmap48_bitmap2_e3_b0,y ; load B2 -> A + sta GRP0 ; B2 -> [GRP0], B1 -> GRP1 + lda Bitmap48_bitmap5_e3_b0,y ; load B5 -> A + sta Kernel48Pixel__2__tmp+1 ; B5 -> temp + ldx Bitmap48_bitmap4_e3_b0,y ; load B4 -> X + lda Bitmap48_bitmap3_e3_b0,y ; load B3 -> A + ldy Kernel48Pixel__2__tmp+1 ; load B5 -> Y + sta GRP1 ; B3 -> [GRP1]; B2 -> GRP0 + stx GRP0 ; B4 -> [GRP0]; B3 -> GRP1 + sty GRP1 ; B5 -> [GRP1]; B4 -> GRP0 + sta GRP0 ; ?? -> [GRP0]; B5 -> GRP1 + dec Kernel48Pixel__2__tmp+0 ; go to next line + bpl Kernel48Pixel__kerneldraw__16__Loop ; repeat until < 0 + pla + tax + +Kernel48Pixel__kerneldraw__16____skipxlo: + +Kernel48Pixel__kerneldraw__16____skipxhi: + +;;; end action Kernel48Pixel 2 kerneldraw + +;;; start action StaticKernel 3 kerneldraw + + ldy KernelSection_lines_b0,x +StaticKernel__kerneldraw__17__loop: + sta WSYNC + + dey + bne StaticKernel__kerneldraw__17__loop + +;;; end action StaticKernel 3 kerneldraw + + + + inx + cpx #5 + jne StaticKernel__kernel__10____each +StaticKernel__kernel__10____exit: + +;;; end action StaticKernel 3 kernel + + KERNEL_END + +;;; start action JoyButton 4 postframe + + lda INPT4 ;read button input + bmi JoyButton__postframe__18__NotPressed + +;;; start action Advance 5 joybutton + + FRAME_END + jmp Title2__Start + +;;; end action Advance 5 joybutton + +JoyButton__postframe__18__NotPressed: + +;;; end action JoyButton 4 postframe + + FRAME_END + + jmp FrameLoop__start__3__NextFrame ; loop to next frame + +;;; end action FrameLoop 1 start + +.endscope +Title__Start = Title::__Start +.scope Title2 +.zeropage +TEMP: +Kernel48Pixel__2__tmp: +.res 1 +.res 1 +.code +KernelSection_lines_b0: +.byte 60 +.byte 10 +.byte 2 +.byte 10 +.byte 10 +BGColor_bgcolor_b0: +.byte 80 +.byte 82 +.byte 84 +.byte 82 +.byte 80 +PFColor_pfcolor_b0: +.byte 236 +Bitmap48_bitmap0_b0: +.byte Bitmap48_bitmap0_e2_b0 +Bitmap48_bitmap0_e2_b0: +.byte 0 +.byte 1 +.byte 1 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 7 +.byte 31 +.byte 24 +.byte 0 +.byte 7 +.byte 15 +.byte 24 +.byte 24 +.byte 24 +.byte 24 +.byte 24 +.byte 24 +.byte 24 +.byte 15 +.byte 7 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +Bitmap48_bitmap1_b0: +.byte Bitmap48_bitmap1_e2_b0 +Bitmap48_bitmap1_e2_b0: +.byte 0 +.byte 192 +.byte 224 +.byte 96 +.byte 96 +.byte 97 +.byte 99 +.byte 102 +.byte 102 +.byte 102 +.byte 102 +.byte 102 +.byte 102 +.byte 103 +.byte 99 +.byte 97 +.byte 0 +.byte 0 +.byte 96 +.byte 96 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 192 +.byte 224 +.byte 96 +.byte 48 +.byte 176 +.byte 241 +.byte 115 +.byte 51 +.byte 51 +.byte 51 +.byte 51 +.byte 51 +.byte 115 +.byte 241 +.byte 176 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +Bitmap48_bitmap2_b0: +.byte Bitmap48_bitmap2_e2_b0 +Bitmap48_bitmap2_e2_b0: +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 240 +.byte 248 +.byte 12 +.byte 12 +.byte 12 +.byte 12 +.byte 12 +.byte 12 +.byte 12 +.byte 248 +.byte 240 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 248 +.byte 252 +.byte 6 +.byte 6 +.byte 6 +.byte 6 +.byte 6 +.byte 6 +.byte 14 +.byte 252 +.byte 248 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +Bitmap48_bitmap3_b0: +.byte Bitmap48_bitmap3_e2_b0 +Bitmap48_bitmap3_e2_b0: +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 222 +.byte 243 +.byte 225 +.byte 193 +.byte 193 +.byte 193 +.byte 193 +.byte 193 +.byte 225 +.byte 255 +.byte 222 +.byte 192 +.byte 192 +.byte 192 +.byte 192 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 31 +.byte 63 +.byte 96 +.byte 96 +.byte 96 +.byte 96 +.byte 96 +.byte 96 +.byte 96 +.byte 63 +.byte 31 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +Bitmap48_bitmap4_b0: +.byte Bitmap48_bitmap4_e2_b0 +Bitmap48_bitmap4_e2_b0: +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 12 +.byte 12 +.byte 128 +.byte 128 +.byte 140 +.byte 140 +.byte 140 +.byte 140 +.byte 140 +.byte 12 +.byte 12 +.byte 12 +.byte 12 +.byte 12 +.byte 12 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 3 +.byte 135 +.byte 204 +.byte 204 +.byte 204 +.byte 204 +.byte 204 +.byte 204 +.byte 204 +.byte 135 +.byte 3 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +Bitmap48_bitmap5_b0: +.byte Bitmap48_bitmap5_e2_b0 +Bitmap48_bitmap5_e2_b0: +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 0 +.byte 216 +.byte 248 +.byte 56 +.byte 24 +.byte 24 +.byte 24 +.byte 24 +.byte 24 +.byte 56 +.byte 248 +.byte 216 +.byte 24 +.byte 24 +.byte 24 +.byte 24 +Bitmap48_height_b0: +.byte 43 +__Start: + +;;; start action FrameLoop 1 start + +FrameLoop__start__20__NextFrame: + FRAME_START + +;;; start action StaticKernel 3 preframe + + +;;; start action Kernel48Pixel 2 kernelsetup + +;;; end action Kernel48Pixel 2 kernelsetup + +;;; start action Kernel48Pixel 2 kernelsetup + +;;; end action Kernel48Pixel 2 kernelsetup + +;;; start action StaticKernel 3 kernelsetup + + lda #80 + sta COLUBK + +;;; end action StaticKernel 3 kernelsetup + +;;; start action StaticKernel 3 kernelsetup + +;;; end action StaticKernel 3 kernelsetup + +;;; start action StaticKernel 3 kernelsetup + +;;; end action StaticKernel 3 kernelsetup + + +;;; end action StaticKernel 3 preframe + + KERNEL_START + +;;; start action StaticKernel 3 kernel + + ldx #0 +StaticKernel__kernel__27____each: + + sta WSYNC + +;;; start action Kernel48Pixel 2 kernelsetup + + cpx #2+1 + jcs Kernel48Pixel__kernelsetup__28____skipxhi + + cpx #2 + jcc Kernel48Pixel__kernelsetup__28____skipxlo + + lda #43 + sta Kernel48Pixel__2__tmp+0 ; scanline counter + lda #$22 + sta COLUP0 ; show how players alternate + lda #$12 + sta COLUP1 ; by having different colors + lda #3 + sta NUSIZ0 + sta NUSIZ1 ; both players have 3 copies + sta WSYNC + SLEEPH 35 + sta RESP0 ; position 1st player + sta RESP1 ; ...and 2nd player + lda #$10 + sta HMP1 ; 1 pixel to the left + sta WSYNC + sta HMOVE ; apply HMOVE + lda #1 + sta VDELP0 ; we need the VDEL registers + sta VDELP1 ; so we can do our 4-store trick + SLEEPH 24-8 ; sleep 24 cycles + sta HMCLR ; clear HMOVE registers + +Kernel48Pixel__kernelsetup__28____skipxlo: + +Kernel48Pixel__kernelsetup__28____skipxhi: + +;;; end action Kernel48Pixel 2 kernelsetup + +;;; start action Kernel48Pixel 2 kernelsetup + + cpx #2+1 + jcs Kernel48Pixel__kernelsetup__29____skipxhi + + cpx #2 + jcc Kernel48Pixel__kernelsetup__29____skipxlo + + lda #236 + sta COLUP0 + sta COLUP1 + +Kernel48Pixel__kernelsetup__29____skipxlo: + +Kernel48Pixel__kernelsetup__29____skipxhi: + +;;; end action Kernel48Pixel 2 kernelsetup + +;;; start action StaticKernel 3 kernelsetup + + lda BGColor_bgcolor_b0,x + sta COLUBK + +;;; end action StaticKernel 3 kernelsetup + +;;; start action StaticKernel 3 kernelsetup + + cpx #2+1 + jcs StaticKernel__kernelsetup__31____skipxhi + + cpx #2 + jcc StaticKernel__kernelsetup__31____skipxlo + + lda #236 + sta COLUPF + +StaticKernel__kernelsetup__31____skipxlo: + +StaticKernel__kernelsetup__31____skipxhi: + +;;; end action StaticKernel 3 kernelsetup + +;;; start action StaticKernel 3 kernelsetup + +;;; end action StaticKernel 3 kernelsetup + + +;;; start action Kernel48Pixel 2 kerneldraw + + cpx #2+1 + jcs Kernel48Pixel__kerneldraw__33____skipxhi + + cpx #2 + jcc Kernel48Pixel__kerneldraw__33____skipxlo + + txa + pha +Kernel48Pixel__kerneldraw__33__Loop: ldy Kernel48Pixel__2__tmp+0 ; counts backwards sta WSYNC ; sync to next scanline lda Bitmap48_bitmap0_e2_b0,y ; load B0 (1st sprite byte) @@ -310,24 +992,24 @@ Kernel48Pixel__kerneldraw__15__Loop: sty GRP1 ; B5 -> [GRP1]; B4 -> GRP0 sta GRP0 ; ?? -> [GRP0]; B5 -> GRP1 dec Kernel48Pixel__2__tmp+0 ; go to next line - bpl Kernel48Pixel__kerneldraw__15__Loop ; repeat until < 0 + bpl Kernel48Pixel__kerneldraw__33__Loop ; repeat until < 0 pla tax -Kernel48Pixel__kerneldraw__15____skipxlo: +Kernel48Pixel__kerneldraw__33____skipxlo: -Kernel48Pixel__kerneldraw__15____skipxhi: +Kernel48Pixel__kerneldraw__33____skipxhi: ;;; end action Kernel48Pixel 2 kerneldraw ;;; start action StaticKernel 3 kerneldraw ldy KernelSection_lines_b0,x -StaticKernel__kerneldraw__16__loop: +StaticKernel__kerneldraw__34__loop: sta WSYNC dey - bne StaticKernel__kerneldraw__16__loop + bne StaticKernel__kerneldraw__34__loop ;;; end action StaticKernel 3 kerneldraw @@ -335,8 +1017,8 @@ StaticKernel__kerneldraw__16__loop: inx cpx #5 - jne StaticKernel__kernel__9____each -StaticKernel__kernel__9____exit: + jne StaticKernel__kernel__27____each +StaticKernel__kernel__27____exit: ;;; end action StaticKernel 3 kernel @@ -344,17 +1026,11 @@ StaticKernel__kernel__9____exit: FRAME_END - jmp FrameLoop__start__2__NextFrame ; loop to next frame + jmp FrameLoop__start__20__NextFrame ; loop to next frame ;;; end action FrameLoop 1 start - ; start main routine -.segment "VECTORS" -Return: .word $6060 -VecNMI: -VecReset: .word Main::__Reset -VecBRK: .word Main::__BRK - -;;; end action Init 4 main_init .endscope -Main__Start = Main::__Start \ No newline at end of file +Title2__Start = Title2::__Start +.endscope +TitleDemo__Start = TitleDemo::__Start \ No newline at end of file