#include //#resource "astrocade.inc" #include "aclib.h" //#link "aclib.s" #include "acbios.h" //#link "acbios.s" //#link "hdr_autostart.s" const byte player_bitmap[] = {0,0, // X, Y offset 3,14, // width (bytes) and height (lines) /*{w:12,h:16,bpp:2,brev:1}*/ 0x00,0x3C,0x00,0x00,0x18,0x00,0x00,0x3C,0x00,0x00,0x18,0x00,0x04,0x18,0x20,0x0C,0x3C,0x30,0x3C,0x3C,0x3C,0x1F,0xE7,0xF4,0x1F,0x66,0xF4,0x17,0xE7,0xE4,0x17,0xE7,0xE4,0x1C,0x7E,0x34,0x1C,0xFF,0x34,0x3C,0x18,0x3C,0x0C,0x18,0x30,0x04,0x18,0x20}; /*{pal:"astrocade",layout:"astrocade"}*/ const byte palette[8] = { 0x07, 0xD4, 0x33, 0x01, 0x07, 0xD4, 0x33, 0x01, }; void main() { byte x,y; x=20; y=20; memset((void*)0x4FCE, 0, 0x5000-0x4FCE); set_palette(palette); SYS_SETOUT(98*2, 0, 0x0); SYS_FILL(0x4000, 98*40, 0); // clear screen activate_interrupts(); while (1) { write_relative(x, y, M_MOVE, player_bitmap); write_relative(x, y+20, M_MOVE, player_bitmap); write_relative(x, y+40, M_MOVE|M_FLOP, player_bitmap); // write_relative(x, y+60, M_MOVE, player_bitmap); fast_vsync(); x++; } }