#include "vecops.h" //#link "vecops.c" #include "vec3d.h" //#link "vec3d.c" const Vector8 tetra_v[] = { {0,-86,86},{86,86,86},{-86,86,86},{0,0,-86} }; const sbyte tetra_e[] = { 0, 1, 2, 0, 3, 1, -1, 3, 2, -2 }; const Wireframe tetra = { 4, tetra_v, tetra_e }; word frame; void main() { int x,y; Matrix m; mat_identity(&m); while (1) { dvgreset(); CNTR(); SCAL(0x1f); STAT(RED, 5); x = isin(frame/8); y = icos(frame/8); VCTR(x, y, 2); STAT(GREEN, 15); mat_rotate(&m, (frame>>8)&3, frame); draw_wireframe_ortho(&tetra, &m); HALT(); dvgstart(); frame++; } }