//#resource "vcs-ca65.h" import "vcslib.ecs" import "sprites.ecs" import "kernel2.ecs" import "score.ecs" demo Main using FrameLoop, Kernel2Sprite using Joystick, MoveJoyX, MoveJoyY using SetXPos, SetHorizPos using SpriteShuffler, SpriteHider using Kernel6Digit using JoyButton, BCDMath entity Score [BCDScore6, PFColor, BGColor] const pfcolor = $3c const bgcolor = $02 end entity Kernel [KernelSection, BGColor] const lines = 168 const bgcolor = 0xa0 end entity Weird [Bitmap,Colormap] decode vcs_sprite --- .x...... 12 .xx..... 14 .xxx.... 16 .xxxx... 18 .xxxxx.. 1a .xxxxxx. 1c .xxx.xxx 1e .x.x.x.x 18 --- end entity Cool [Bitmap,Colormap] decode vcs_sprite --- ...xx... 48 ..xxxx.. 4a .xxxxxx. 4c xxxxxxxx 4e x..xx..x 4e x.xxx.xx 4e xxxxxxxx 4e xxxxxxxx 4e xxxxxxxx 4e xx....xx 4e xxxxxxxx 4e .xxxxxx. 4c ..xxxx.. 4a --- end entity Cool2 [Bitmap,Colormap] decode vcs_sprite --- ...xx... 48 ..xxxx.. 4a .xxxxxx. 4c xxxxxxxx 8e x..xx..x ce x..xx..x ce xxxxxxxx ce xxxxxxxx 4e xxxxxxxx 4e xx.xx.xx 4e xxx..xxx 4e .xxxxxx. 4c ..xxxx.. 4a --- end entity Bitmap1 [Bitmap] const bitmapdata = [1, 1, 3, 7, 15, 31, 63, 255] const height = 8 end entity Bitmap2 [Bitmap] const bitmapdata = [$18,$3e,$ff,$ff,$ff,$ff,$3e,$18] const height = 8 end entity Colormap1 [Colormap] const colormapdata = [6, 3, 6, 9, 12, 14, 31, 63] end entity Sprite0 [Sprite,HasBitmap,HasColormap,HasXpos,HasYpos,Player] var xpos = 50 var ypos = 150 var bitmap = #Cool var colormap = #Cool const plyrflags = 0 end entity Sprite1 [Sprite,HasBitmap,HasColormap,HasXpos,HasYpos,Player] var xpos = 100 var ypos = 60 var bitmap = #Cool2 var colormap = #Cool2 const plyrflags = 3 end entity Sprite2 [Sprite,HasBitmap,HasColormap,HasXpos,HasYpos] var xpos = 80 var ypos = 90 var bitmap = #Weird var colormap = #Weird const plyrflags = 0 end entity Sprite3 [Sprite,HasBitmap,HasColormap,HasXpos,HasYpos] var xpos = 40 var ypos = 150 var bitmap = #Weird var colormap = #Weird const plyrflags = 0 end entity Slot0 [SpriteSlot] var sprite = #Sprite0 end entity Slot1 [SpriteSlot] var sprite = #Sprite1 end entity Slot2 [SpriteSlot] var sprite = #Sprite2 end entity Slot3 [SpriteSlot] var sprite = #Sprite3 end system Enemies on postframe do foreach [Sprite,HasYpos,-Player] --- inc {{set ypos}} ; inc {{set ypos}} --- end end demo