//#resource "vcs-ca65.h" import "vcslib.ecs" component Bitmap48 bitmap0: array of 0..0xff bitmap1: array of 0..0xff bitmap2: array of 0..0xff bitmap3: array of 0..0xff bitmap4: array of 0..0xff bitmap5: array of 0..0xff height: 0..255 end system Kernel48Pixel locals 2 on kernelsetup do if [Bitmap48] --- lda {{ [GRP0] lda {{data bitmap1}},y ; load B1 -> A sta GRP1 ; B1 -> [GRP1], B0 -> GRP0 lda {{data bitmap2}},y ; load B2 -> A sta GRP0 ; B2 -> [GRP0], B1 -> GRP1 lda {{data bitmap5}},y ; load B5 -> A sta {{$1}} ; B5 -> temp ldx {{data bitmap4}},y ; load B4 -> X lda {{data bitmap3}},y ; load B3 -> A ldy {{$1}} ; load B5 -> Y sta GRP1 ; B3 -> [GRP1]; B2 -> GRP0 stx GRP0 ; B4 -> [GRP0]; B3 -> GRP1 sty GRP1 ; B5 -> [GRP1]; B4 -> GRP0 sta GRP0 ; ?? -> [GRP0]; B5 -> GRP1 dec {{$0}} ; go to next line bpl :- ; repeat until < 0 pla tax --- end demo TitleDemo scope Title using FrameLoop, StandardKernel using Kernel48Pixel with [#Name] using Kernel48Pixel with [#Copyright] using JoyButton entity [Player] end system Advance on joybutton do once --- jmp Title2__Start --- end entity [KernelSection, BGColor] const lines = 30 const bgcolor = $a0 end entity [KernelSection, BGColor] const lines = 10 const bgcolor = $a2 end // convert -size 48x -gravity center label:"6502\nECS" pbm: | pnmtopnm -plain entity Name [KernelSection, BGColor, PFColor, Bitmap48] const lines = 2 const bgcolor = 0xa4 const pfcolor = 0xfc decode vcs_bitmap48 --- 000000111100000111111110000011110000001111100000 000011111110000111111110001111111000011111110000 000011000011000110000000001100011000111000011000 000110000011000110000000011000001100110000011000 000110000000000110000000011000001100000000011000 000110111100000111111000011000001100000000011000 000111111110000111111100011000001100000000110000 000111000111000000001110011000001100000001110000 000110000011000000000110011000001100000011100000 000110000011000000000110011000001100000111000000 000110000011000000000110011000001100001110000000 000110000011001100000110011000001100011100000000 000011000011001100001110001100011000111000000000 000011111110000111111100001111111000111111111000 000000111100000011111000000111110000111111111000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000111111111100000011111000000001111100000000 000000111111111100001111111110000111111111000000 000000110000000000011100000111000110000011100000 000000110000000000011000000011001100000001100000 000000110000000000111000000001001100000000000000 000000110000000000110000000000000111000000000000 000000111111111000110000000000000011111000000000 000000111111111000110000000000000001111111000000 000000110000000000110000000000000000000111100000 000000110000000000110000000000000000000001100000 000000110000000000111000000011101100000001100000 000000110000000000011000000011001100000001100000 000000110000000000011100000111000110000011100000 000000111111111100001111111110000111111111000000 000000111111111100000011111000000001111110000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 --- end entity Copyright [KernelSection, BGColor, PFColor, Bitmap48] const lines = 2 const bgcolor = 0xa4 const pfcolor = 0x8c decode vcs_bitmap48 --- 000000000000000000000000000000100000000100000100 000000000000000000000000000000000000000100000100 000111000111001111010001101110100011010111101110 001001001001001101111001001100100100110110100100 001001001000101000101001001000100100110100010100 011000011000101000101001001000101100010100010100 011000011000101000101010001000101100010100010100 011001001000101000100110001000100100110100010100 001001001001001001000110001000100100110100010110 000110000111001111000110001000100011110100010000 000000000000001000000100000000000000010000000000 000000000000001000000100000000000100100000000000 000000000000001000001000000000000111100000000000 000000000000000000000000000000000000000000000000 000000000000001110001110001110001110000000000000 000000000000010011011010010011010011000000000000 000000000000010001010011010011010001000000000000 000000000000000001110001000001000001000000000000 000000000000000011110001000011000011000000000000 000000000000000110110001000110000110000000000000 000000000000001100110001001100001000000000000000 000000000000010000010001010000010000000000000000 000000000000010000010010010000010000000000000000 000000000000111111001110111111111111000000000000 000000000000000000000000000000000000000000000000 --- end entity [KernelSection, BGColor] const lines = 10 const bgcolor = $a2 end entity [KernelSection, BGColor] const lines = 10 const bgcolor = $a0 end end scope Title2 using FrameLoop, Kernel48Pixel, StandardKernel entity [KernelSection, BGColor] var lines = 60 var bgcolor = 0x10 end entity [KernelSection, BGColor] var lines = 30 var bgcolor = 0x30 end // convert -size 48x -gravity center label:"6502\nECS" pbm: | pnmtopnm -plain entity [KernelSection, BGColor, PFColor, Bitmap48] var lines = 2 var pfcolor = 0xec var bgcolor = 0x30 decode vcs_bitmap48 --- 000000000000000000000000000000000000000000011000 000000000000000000000000000000000000000000011000 000000000000000000000000000000000000000000011000 000000000000000000000000000000000000000000011000 000001111011000011111000000111110000001111011000 000011111111000111111100001111111000011111111000 000110000111001100001110011000001100110000111000 000110000011001100000110011000001100110000011000 000110000011001100000110011000001100110000011000 000110000011001100000110011000001100110000011000 000110000011001100000110011000001100110000011000 000110000011001100000110011000001100110000011000 000110000111001100000110011000001100110000111000 000011111111000111111100001111111000011111111000 000001111011000011111000000111110000001111011000 000000000011000000000000000000000000000000000000 000110000110000000000000000000000000000000000000 000111111110000000000000000000000000000000000000 000001111100000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000110000000000000110000000000110000000000 000000000110000000000000110000000000110000000000 000000000000000000000000110000000000110000000000 000000000000000000000000110000000000110000000000 000000000110000111110000110111100000110000000000 000000000110001111111000111111110000110000000000 000000000110011100001100111000011000110000000000 000000000110011000001100110000011000110000000000 000000000110011000001100110000011000110000000000 000000000110011000001100110000011000110000000000 000000000110011000001100110000011000110000000000 000000000110011000001100110000011000000000000000 000000000110011000001100111000011000000000000000 000000000110001111111000111100110000110000000000 000000000110000111110000110111100000110000000000 000000000110000000000000000000000000000000000000 000000000110000000000000000000000000000000000000 000000011110000000000000000000000000000000000000 000000011100000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 --- end entity [KernelSection, BGColor] var lines = 20 var bgcolor = 0x30 end entity [KernelSection, BGColor] var lines = 20 var bgcolor = 0x50 end system Colors on postframe do foreach [PFColor] --- inc {{set pfcolor}} bne :+ inc {{set bgcolor}} : --- on postframe do foreach [KernelSection] --- dec {{set lines}} bne :+ lda #1 sta {{set lines}} : --- end end system Demo on start do once --- {{start Title}} --- end end demo