#include typedef unsigned char byte; typedef signed char sbyte; typedef unsigned short word; __sfr __at (0x2) bitshift_offset; volatile __sfr __at (0x3) bitshift_read; __sfr __at (0x4) bitshift_value; __sfr __at (0x6) watchdog_strobe; byte __at (0x2400) vidmem[224][32]; // 256x224x1 video memory void main(); // start routine @ 0x0 // set stack pointer, enable interrupts void start() { __asm LD SP,#0x2400 DI __endasm; main(); } const byte bitmap1[] = {9,56,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x60,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xe0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xe0,0x01,0x00,0x00,0x00,0x00,0x80,0xfb,0xff,0xf0,0x01,0x00,0x00,0x00,0x00,0x40,0x04,0x80,0xf3,0x01,0x00,0x00,0x00,0x00,0xb8,0x00,0x00,0xfa,0x01,0x00,0x00,0x00,0x00,0x06,0xfe,0x03,0xfa,0x01,0x00,0x00,0x00,0x00,0x83,0xff,0x03,0xfd,0x01,0x80,0x00,0x00,0x00,0x81,0xcf,0x00,0xfc,0x00,0x80,0x01,0xc0,0x9f,0x01,0x00,0x00,0xfc,0x00,0x80,0x01,0x30,0xe0,0x00,0x00,0x00,0xf8,0x00,0xc0,0x01,0x0c,0x84,0x41,0x00,0x00,0xf8,0x01,0xc0,0x07,0x04,0xf8,0xc2,0x00,0x00,0xf8,0x03,0xc0,0x07,0x06,0x00,0x43,0x00,0x00,0xf2,0x03,0xc0,0x07,0x02,0x80,0x00,0xf8,0x0f,0xe4,0x03,0xe0,0xff,0x04,0xf8,0x00,0xfe,0x1f,0xe8,0x07,0xe0,0x03,0x07,0x80,0x00,0xbe,0x0f,0xec,0x07,0xe0,0x01,0x06,0x80,0x00,0x3c,0x00,0x92,0x07,0xe0,0x00,0x0a,0xff,0x00,0x00,0x00,0x00,0x07,0xe0,0x00,0x24,0x08,0x01,0x00,0x00,0x00,0x07,0x60,0x00,0xc6,0x88,0x01,0x00,0x00,0x00,0x07,0x60,0x00,0x02,0x7e,0x03,0x00,0x00,0x80,0x07,0x60,0x00,0xfe,0x27,0x02,0x00,0x00,0x80,0x07,0x60,0x00,0xc1,0x43,0x02,0x00,0x00,0xc0,0x07,0x70,0xc0,0xc0,0x43,0x04,0x00,0x00,0xc0,0x03,0x70,0x40,0xc1,0x67,0x08,0x00,0x00,0xe0,0x03,0x70,0x00,0xe1,0x7f,0x10,0x00,0x1c,0xf0,0x01,0xf0,0x00,0xfa,0xff,0xa0,0x01,0x7f,0xfe,0x00,0xf0,0x00,0xe2,0x1f,0xc1,0x60,0xfe,0x7f,0x00,0xe0,0x81,0x87,0x0f,0x82,0x81,0xfe,0x3f,0x00,0xe0,0x83,0xc8,0x0f,0x02,0xa5,0xfe,0x0f,0x00,0xe0,0x7f,0xf9,0xbf,0x13,0x9f,0xfd,0x00,0x00,0xe0,0x03,0x81,0xff,0x1f,0x61,0x00,0x00,0x06,0xe0,0x03,0x02,0xfe,0x8f,0x01,0x00,0x6c,0x04,0x80,0x01,0x02,0xfc,0x83,0x01,0x00,0xc0,0x04,0x80,0x01,0x03,0x0e,0x81,0x00,0x04,0x80,0x03,0x80,0x01,0xfe,0x01,0x62,0x50,0x08,0x00,0x00,0x80,0x01,0x48,0x00,0x1c,0x80,0x08,0x00,0x00,0x80,0x03,0x50,0x00,0x1c,0x00,0x07,0x00,0x00,0x80,0x03,0x50,0x00,0x34,0x00,0x00,0x00,0x00,0x80,0x03,0x50,0x00,0x24,0x00,0x00,0x00,0x00,0x80,0x07,0x90,0x00,0x3a,0x00,0x00,0x00,0x00,0x80,0x0f,0x98,0x00,0x10,0x00,0x00,0x00,0x00,0x80,0x3f,0x0c,0x07,0x10,0x00,0x00,0x00,0x00,0x00,0xc1,0x03,0x18,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xe0,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00} ; void draw_shifted_sprite(const byte* src, byte x, byte y) { byte i,j; byte* dest = &vidmem[x][y>>3]; byte w = *src++; byte h = *src++; bitshift_offset = y & 7; for (j=0; j