import { Platform, BaseZ80Platform, Base6809Platform } from "../common/baseplatform"; import { PLATFORMS, RAM, newAddressDecoder, padBytes, noise, setKeyboardFromMap, AnimationTimer, RasterVideo, Keys, makeKeycodeMap } from "../common/emu"; import { hex } from "../common/util"; import { MasterAudio, WorkerSoundChannel } from "../common/audio"; var WILLIAMS_PRESETS = [ { id: 'gfxtest.c', name: 'Graphics Test' }, { id: 'sprites.c', name: 'Sprite Test' }, { id: 'game1.c', name: 'Raster Paranoia Game' }, { id: 'bitmap_rle.c', name: 'RLE Bitmap' }, ]; var WilliamsPlatform = function(mainElement, proto) { var self = this; this.__proto__ = new (proto ? proto : Base6809Platform)(); var SCREEN_HEIGHT = 304; var SCREEN_WIDTH = 256; var cpu, ram, rom, nvram; var portsel = 0; var banksel = 0; var watchdog_counter; var watchdog_enabled = false; var pia6821 = new RAM(8).mem; var blitregs = new RAM(8).mem; var video, timer, pixels, displayPCs; var screenNeedsRefresh = false; var membus; var video_counter; var audio, worker, workerchannel; var xtal = 12000000; var cpuFrequency = xtal / 3 / 4; var cpuCyclesPerFrame = cpuFrequency / 60; // TODO var cpuScale = 1; var INITIAL_WATCHDOG = 8; var PIXEL_ON = 0xffeeeeee; var PIXEL_OFF = 0xff000000; var DEFENDER_KEYCODE_MAP = makeKeycodeMap([ [Keys.A, 4, 0x1], [Keys.RIGHT, 4, 0x2], [Keys.B, 4, 0x4], [Keys.VK_X, 4, 0x8], [Keys.P2_START, 4, 0x10], [Keys.START, 4, 0x20], [Keys.LEFT, 4, 0x40], [Keys.DOWN, 4, 0x80], [Keys.UP, 6, 0x1], [Keys.SELECT, 0, 0x4], [Keys.VK_7, 0, 0x1], [Keys.VK_8, 0, 0x2], [Keys.VK_9, 0, 0x8], ]); var ROBOTRON_KEYCODE_MAP = makeKeycodeMap([ [Keys.P2_UP, 0, 0x1], [Keys.P2_DOWN, 0, 0x2], [Keys.P2_LEFT, 0, 0x4], [Keys.P2_RIGHT, 0, 0x8], [Keys.START, 0, 0x10], [Keys.P2_START, 0, 0x20], [Keys.UP, 0, 0x40], [Keys.DOWN, 0, 0x80], [Keys.LEFT, 2, 0x1], [Keys.RIGHT, 2, 0x2], [Keys.VK_7, 4, 0x1], [Keys.VK_8, 4, 0x2], [Keys.VK_6, 4, 0x4], [Keys.VK_9, 4, 0x8], [Keys.SELECT, 4, 0x10], ]); // TODO: sound board handshake var palette = []; for (var ii = 0; ii < 16; ii++) palette[ii] = 0xff000000; this.getPresets = function() { return WILLIAMS_PRESETS; } // Defender var ioread_defender = newAddressDecoder([ [0x400, 0x5ff, 0x1ff, function(a) { return nvram.mem[a]; }], [0x800, 0x800, 0, function(a) { return video_counter; }], [0xc00, 0xc07, 0x7, function(a) { return pia6821[a]; }], [0x0, 0xfff, 0, function(a) { /*console.log('ioread',hex(a));*/ }], ]); var iowrite_defender = newAddressDecoder([ [0x0, 0xf, 0xf, setPalette], [0x3fc, 0x3ff, 0, function(a, v) { if (v == 0x38) watchdog_counter = INITIAL_WATCHDOG; }], [0x400, 0x5ff, 0x1ff, function(a, v) { nvram.mem[a] = v; }], [0xc00, 0xc07, 0x7, function(a, v) { pia6821[a] = v; }], [0x0, 0xfff, 0, function(a, v) { console.log('iowrite', hex(a), hex(v)); }], ]); var memread_defender = newAddressDecoder([ [0x0000, 0xbfff, 0xffff, function(a) { return ram.mem[a]; }], [0xc000, 0xcfff, 0x0fff, function(a) { switch (banksel) { case 0: return ioread_defender(a); case 1: return rom[a + 0x3000]; case 2: return rom[a + 0x4000]; case 3: return rom[a + 0x5000]; case 7: return rom[a + 0x6000]; default: return 0; // TODO: error light } }], [0xd000, 0xffff, 0xffff, function(a) { return rom ? rom[a - 0xd000] : 0; }], ]); var memwrite_defender = newAddressDecoder([ [0x0000, 0x97ff, 0, write_display_byte], [0x9800, 0xbfff, 0, function(a, v) { ram.mem[a] = v; }], [0xc000, 0xcfff, 0x0fff, iowrite_defender], [0xd000, 0xdfff, 0, function(a, v) { banksel = v & 0x7; }], [0, 0xffff, 0, function(a, v) { console.log(hex(a), hex(v)); }], ]); // Robotron, Joust, Bubbles, Stargate var ioread_williams = newAddressDecoder([ [0x804, 0x807, 0x3, function(a) { return pia6821[a]; }], [0x80c, 0x80f, 0x3, function(a) { return pia6821[a + 4]; }], [0xb00, 0xbff, 0, function(a) { return video_counter; }], [0xc00, 0xfff, 0x3ff, function(a) { return nvram.mem[a]; }], [0x0, 0xfff, 0, function(a) { /* console.log('ioread',hex(a)); */ }], ]); var iowrite_williams = newAddressDecoder([ [0x0, 0xf, 0xf, setPalette], [0x80c, 0x80c, 0xf, function(a, v) { if (worker) worker.postMessage({ command: v }); }], //[0x804, 0x807, 0x3, function(a,v) { console.log('iowrite',a); }], // TODO: sound //[0x80c, 0x80f, 0x3, function(a,v) { console.log('iowrite',a+4); }], // TODO: sound [0x900, 0x9ff, 0, function(a, v) { banksel = v & 0x1; }], [0xa00, 0xa07, 0x7, setBlitter], [0xbff, 0xbff, 0, function(a, v) { if (v == 0x39) watchdog_counter = INITIAL_WATCHDOG; }], [0xc00, 0xfff, 0x3ff, function(a, v) { nvram.mem[a] = v; }], //[0x0, 0xfff, 0, function(a,v) { console.log('iowrite',hex(a),hex(v)); }], ]); var memread_williams = newAddressDecoder([ [0x0000, 0x8fff, 0xffff, function(a) { return banksel ? rom[a] : ram.mem[a]; }], [0x9000, 0xbfff, 0xffff, function(a) { return ram.mem[a]; }], [0xc000, 0xcfff, 0x0fff, ioread_williams], [0xd000, 0xffff, 0xffff, function(a) { return rom ? rom[a - 0x4000] : 0; }], ]); var memwrite_williams = newAddressDecoder([ [0x0000, 0x97ff, 0, write_display_byte], [0x9800, 0xbfff, 0, function(a, v) { ram.mem[a] = v; }], [0xc000, 0xcfff, 0x0fff, iowrite_williams], //[0x0000, 0xffff, 0, function(a,v) { console.log(hex(a), hex(v)); }], ]); // d1d6 ldu $11 / beq $d1ed function setPalette(a, v) { // RRRGGGBB var color = 0xff000000 | ((v & 7) << 5) | (((v >> 3) & 7) << 13) | (((v >> 6) << 22)); if (color != palette[a]) { palette[a] = color; screenNeedsRefresh = true; } } function write_display_byte(a: number, v: number) { ram.mem[a] = v; drawDisplayByte(a, v); if (displayPCs) displayPCs[a] = cpu.getPC(); // save program counter } function drawDisplayByte(a, v) { var ofs = ((a & 0xff00) << 1) | ((a & 0xff) ^ 0xff); pixels[ofs] = palette[v >> 4]; pixels[ofs + 256] = palette[v & 0xf]; } function setBlitter(a, v) { if (a) { blitregs[a] = v; } else { var cycles = doBlit(v); this.waitCycles -= cycles * cpuScale; // wait CPU cycles } } function doBlit(flags) { //console.log(hex(flags), blitregs); flags &= 0xff; var offs = SCREEN_HEIGHT - blitregs[7]; var sstart = (blitregs[2] << 8) + blitregs[3]; var dstart = (blitregs[4] << 8) + blitregs[5]; var w = blitregs[6] ^ 4; // blitter bug fix var h = blitregs[7] ^ 4; if (w == 0) w++; if (h == 0) h++; if (h == 255) h++; var sxinc = (flags & 0x1) ? 256 : 1; var syinc = (flags & 0x1) ? 1 : w; var dxinc = (flags & 0x2) ? 256 : 1; var dyinc = (flags & 0x2) ? 1 : w; var pixdata = 0; for (var y = 0; y < h; y++) { var source = sstart & 0xffff; var dest = dstart & 0xffff; for (var x = 0; x < w; x++) { var data = memread_williams(source); if (flags & 0x20) { pixdata = (pixdata << 8) | data; blit_pixel(dest, (pixdata >> 4) & 0xff, flags); } else { blit_pixel(dest, data, flags); } source += sxinc; source &= 0xffff; dest += dxinc; dest &= 0xffff; } if (flags & 0x2) dstart = (dstart & 0xff00) | ((dstart + dyinc) & 0xff); else dstart += dyinc; if (flags & 0x1) sstart = (sstart & 0xff00) | ((sstart + syinc) & 0xff); else sstart += syinc; } return w * h * (2 + ((flags & 0x4) >> 2)); // # of memory accesses } function blit_pixel(dstaddr, srcdata, flags) { var curpix = dstaddr < 0xc000 ? ram.mem[dstaddr] : memread_williams(dstaddr); var solid = blitregs[1]; var keepmask = 0xff; //what part of original dst byte should be kept, based on NO_EVEN and NO_ODD flags //even pixel (D7-D4) if ((flags & 0x8) && !(srcdata & 0xf0)) { //FG only and src even pixel=0 if (flags & 0x80) keepmask &= 0x0f; // no even } else { if (!(flags & 0x80)) keepmask &= 0x0f; // not no even } //odd pixel (D3-D0) if ((flags & 0x8) && !(srcdata & 0x0f)) { //FG only and src odd pixel=0 if (flags & 0x40) keepmask &= 0xf0; // no odd } else { if (!(flags & 0x40)) keepmask &= 0xf0; // not no odd } curpix &= keepmask; if (flags & 0x10) // solid bit curpix |= (solid & ~keepmask); else curpix |= (srcdata & ~keepmask); if (dstaddr < 0x9800) // can cause recursion otherwise memwrite_williams(dstaddr, curpix); } // TODO /* var trace = false; var _traceinsns = {}; function _trace() { var pc = cpu.getPC(); if (!_traceinsns[pc]) { _traceinsns[pc] = 1; console.log(hex(pc), cpu.getTstates()); } } */ this.start = function() { ram = new RAM(0xc000); nvram = new RAM(0x400); rom = new Uint8Array(0xc000); // TODO: save in browser storage? //displayPCs = new Uint16Array(new ArrayBuffer(0x9800*2)); //rom = padBytes(new lzgmini().decode(ROBOTRON_ROM).slice(0), 0xc001); membus = { read: memread_williams, write: memwrite_williams, }; this.readAddress = membus.read; var iobus = { read: function(a) { return 0; }, write: function(a, v) { console.log(hex(a), hex(v)); } } cpu = self.newCPU(membus, iobus); audio = new MasterAudio(); worker = new Worker("./src/common/audio/z80worker.js"); workerchannel = new WorkerSoundChannel(worker); audio.master.addChannel(workerchannel); video = new RasterVideo(mainElement, SCREEN_WIDTH, SCREEN_HEIGHT, { rotate: -90 }); video.create(); $(video.canvas).click(function(e) { var x = Math.floor(e.offsetX * video.canvas.width / $(video.canvas).width()); var y = Math.floor(e.offsetY * video.canvas.height / $(video.canvas).height()); var addr = (x >> 3) + (y * 32) + 0x400; if (displayPCs) console.log(x, y, hex(addr, 4), "PC", hex(displayPCs[addr], 4)); }); var idata = video.getFrameData(); setKeyboardFromMap(video, pia6821, ROBOTRON_KEYCODE_MAP); pixels = video.getFrameData(); timer = new AnimationTimer(60, this.nextFrame.bind(this)); } this.getRasterScanline = function() { return video_counter; } this.advance = function(novideo: boolean) { var cpuCyclesPerSection = Math.round(cpuCyclesPerFrame / 65); for (var sl = 0; sl < 256; sl += 4) { video_counter = sl; // interrupts happen every 1/4 of the screen if (sl == 0 || sl == 0x3c || sl == 0xbc || sl == 0xfc) { if (membus.read != memread_defender || pia6821[7] == 0x3c) { // TODO? if (cpu.interrupt) cpu.interrupt(); if (cpu.requestInterrupt) cpu.requestInterrupt(); } } this.runCPU(cpu, cpuCyclesPerSection); if (sl < 256) video.updateFrame(0, 0, 256 - 4 - sl, 0, 4, 304); } // last 6 lines this.runCPU(cpu, cpuCyclesPerSection * 2); if (screenNeedsRefresh && !novideo) { for (var i = 0; i < 0x9800; i++) drawDisplayByte(i, ram.mem[i]); screenNeedsRefresh = false; } if (watchdog_enabled && watchdog_counter-- <= 0) { console.log("WATCHDOG FIRED, PC =", cpu.getPC().toString(16)); // TODO: alert on video // TODO: this.breakpointHit(cpu.T()); this.reset(); } } this.loadSoundROM = function(data) { console.log("loading sound ROM " + data.length + " bytes"); var soundrom = padBytes(data, 0x4000); worker.postMessage({ rom: soundrom }); } this.loadROM = function(title, data) { if (data.length > 2) { if (data.length > 0xc000) { self.loadSoundROM(data.slice(0xc000)); rom = rom.slice(0, 0xc000); } else if (data.length > 0x9000 && data[0x9000]) { self.loadSoundROM(data.slice(0x9000)); } rom = padBytes(data, 0xc000); } self.reset(); } this.loadState = function(state) { cpu.loadState(state.c); ram.mem.set(state.b); nvram.mem.set(state.nvram); pia6821.set(state.pia); blitregs.set(state.blt); watchdog_counter = state.wdc; banksel = state.bs; portsel = state.ps; } this.saveState = function() { return { c: self.getCPUState(), b: ram.mem.slice(0), nvram: nvram.mem.slice(0), pia: pia6821.slice(0), blt: blitregs.slice(0), wdc: watchdog_counter, bs: banksel, ps: portsel, }; } this.loadControlsState = function(state) { pia6821.set(state.pia); } this.saveControlsState = function() { return { pia: pia6821.slice(0), }; } this.getCPUState = function() { return cpu.saveState(); } this.isRunning = function() { return timer && timer.isRunning(); } this.pause = function() { timer.stop(); audio.stop(); } this.resume = function() { timer.start(); audio.start(); } this.reset = function() { cpu.reset(); watchdog_counter = INITIAL_WATCHDOG; banksel = 1; } this.scaleCPUFrequency = function(scale) { cpuScale = scale; cpuFrequency *= scale; cpuCyclesPerFrame *= scale; } this.getMemoryMap = function() { return { main:[ {name:'Video RAM',start:0x0000,size:0xc000,type:'ram'}, {name:'I/O Registers',start:0xc000,size:0x1000,type:'io'}, ] } }; } var WilliamsZ80Platform = function(mainElement) { this.__proto__ = new WilliamsPlatform(mainElement, BaseZ80Platform); // Z80 @ 4 MHz // also scale bitblt clocks this.scaleCPUFrequency(4); this.ramStateToLongString = function(state) { var blt = state.blt; var sstart = (blt[2] << 8) + blt[3]; var dstart = (blt[4] << 8) + blt[5]; var w = blt[6] ^ 4; // blitter bug fix var h = blt[7] ^ 4; return "\nBLIT" + " " + hex(sstart, 4) + " " + hex(dstart, 4) + " w:" + hex(w) + " h:" + hex(h) + " f:" + hex(blt[0]) + " s:" + hex(blt[1]); } } PLATFORMS['williams'] = WilliamsPlatform; PLATFORMS['williams-z80'] = WilliamsZ80Platform; // http://seanriddle.com/willhard.html