"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.gtia_ntsc_to_rgb = exports.VirtualTextScroller = exports.getVisibleEditorLineHeight = exports.getMousePos = exports.newAddressDecoder = exports.AddressDecoder = exports.padBytes = exports.ControllerPoller = exports.makeKeycodeMap = exports.setKeyboardFromMap = exports.newKeyboardHandler = exports.Keys = exports.dumpRAM = exports.AnimationTimer = exports.useRequestAnimationFrame = exports.EmuHalt = exports.RAM = exports.drawCrosshair = exports.VectorVideo = exports.RasterVideo = exports._setKeyboardEvents = exports.KeyFlags = exports.__createCanvas = exports.setNoiseSeed = exports.getNoiseSeed = exports.noise = exports.PLATFORMS = void 0; const util_1 = require("./util"); const vlist_1 = require("./vlist"); // Emulator classes exports.PLATFORMS = {}; var _random_state = 1; function noise() { let x = _random_state; x ^= x << 13; x ^= x >> 17; x ^= x << 5; return (_random_state = x) & 0xff; } exports.noise = noise; function getNoiseSeed() { return _random_state; } exports.getNoiseSeed = getNoiseSeed; function setNoiseSeed(x) { _random_state = x; } exports.setNoiseSeed = setNoiseSeed; function __createCanvas(doc, mainElement, width, height) { var canvas = doc.createElement('canvas'); canvas.width = width; canvas.height = height; canvas.classList.add("emuvideo"); canvas.tabIndex = -1; // Make it focusable mainElement.appendChild(canvas); return canvas; } exports.__createCanvas = __createCanvas; var KeyFlags; (function (KeyFlags) { KeyFlags[KeyFlags["KeyDown"] = 1] = "KeyDown"; KeyFlags[KeyFlags["Shift"] = 2] = "Shift"; KeyFlags[KeyFlags["Ctrl"] = 4] = "Ctrl"; KeyFlags[KeyFlags["Alt"] = 8] = "Alt"; KeyFlags[KeyFlags["Meta"] = 16] = "Meta"; KeyFlags[KeyFlags["KeyUp"] = 64] = "KeyUp"; KeyFlags[KeyFlags["KeyPress"] = 128] = "KeyPress"; })(KeyFlags || (exports.KeyFlags = KeyFlags = {})); // TODO: don't use which/keyCode anymore? // TODO: let keycode = e.key ? e.key.charCodeAt(0) : e.keyCode; // TODO: let charCode = e.key ? e.key.charCodeAt(0) : e.charCode; function _setKeyboardEvents(canvas, callback) { canvas.onkeydown = (e) => { let flags = _metakeyflags(e); callback(e.which, e.keyCode, KeyFlags.KeyDown | flags); if (!flags) e.preventDefault(); // eat all keys that don't have a modifier }; canvas.onkeyup = (e) => { callback(e.which, e.keyCode, KeyFlags.KeyUp | _metakeyflags(e)); }; } exports._setKeyboardEvents = _setKeyboardEvents; ; class RasterVideo { constructor(mainElement, width, height, options) { this.paddle_x = 255; this.paddle_y = 255; this.mainElement = mainElement; this.width = width; this.height = height; this.options = options; } setRotate(rotate) { var canvas = this.canvas; if (rotate) { // TODO: aspect ratio? canvas.style.transform = "rotate(" + rotate + "deg)"; if (canvas.width < canvas.height) canvas.style.paddingLeft = canvas.style.paddingRight = "10%"; } else { canvas.style.transform = null; canvas.style.paddingLeft = canvas.style.paddingRight = null; } } create(doc) { var canvas; this.canvas = canvas = __createCanvas(doc || document, this.mainElement, this.width, this.height); this.vcanvas = $(canvas); if (this.options && this.options.rotate) { this.setRotate(this.options.rotate); } if (this.options && this.options.overscan) { this.vcanvas.css('padding', '0px'); } if (this.options && this.options.aspect) { console.log(this.options); this.vcanvas.css('aspect-ratio', this.options.aspect + ""); } this.ctx = canvas.getContext('2d'); this.imageData = this.ctx.createImageData(this.width, this.height); this.datau32 = new Uint32Array(this.imageData.data.buffer); } setKeyboardEvents(callback) { _setKeyboardEvents(this.canvas, callback); } getFrameData() { return this.datau32; } getContext() { return this.ctx; } updateFrame(sx, sy, dx, dy, w, h) { if (w && h) this.ctx.putImageData(this.imageData, sx, sy, dx, dy, w, h); else this.ctx.putImageData(this.imageData, 0, 0); } clearRect(dx, dy, w, h) { var ctx = this.ctx; ctx.fillStyle = '#000000'; ctx.fillRect(dx, dy, w, h); } setupMouseEvents(el) { if (!el) el = this.canvas; $(el).mousemove((e) => { var pos = getMousePos(el, e); var new_x = Math.floor(pos.x * 255 / this.canvas.width); var new_y = Math.floor(pos.y * 255 / this.canvas.height); this.paddle_x = (0, util_1.clamp)(0, 255, new_x); this.paddle_y = (0, util_1.clamp)(0, 255, new_y); }); } ; } exports.RasterVideo = RasterVideo; class VectorVideo extends RasterVideo { constructor() { super(...arguments); this.persistenceAlpha = 0.5; this.jitter = 1.0; this.gamma = 0.8; this.COLORS = [ '#111111', '#1111ff', '#11ff11', '#11ffff', '#ff1111', '#ff11ff', '#ffff11', '#ffffff' ]; } create() { super.create(); this.sx = this.width / 1024.0; this.sy = this.height / 1024.0; } clear() { var ctx = this.ctx; ctx.globalCompositeOperation = 'source-over'; ctx.globalAlpha = this.persistenceAlpha; ctx.fillStyle = '#000000'; ctx.fillRect(0, 0, this.width, this.height); ctx.globalAlpha = 1.0; ctx.globalCompositeOperation = 'lighter'; } drawLine(x1, y1, x2, y2, intensity, color) { var ctx = this.ctx; var sx = this.sx; var sy = this.sy; //console.log(x1,y1,x2,y2,intensity,color); if (intensity > 0) { // TODO: landscape vs portrait var alpha = Math.pow(intensity / 255.0, this.gamma); ctx.globalAlpha = alpha; ctx.lineWidth = 3; ctx.beginPath(); // TODO: bright dots var jx = this.jitter * (Math.random() - 0.5); var jy = this.jitter * (Math.random() - 0.5); x1 += jx; x2 += jx; y1 += jy; y2 += jy; ctx.moveTo(x1 * sx, this.height - y1 * sy); if (x1 == x2 && y1 == y2) ctx.lineTo(x2 * sx + 1, this.height - y2 * sy); else ctx.lineTo(x2 * sx, this.height - y2 * sy); ctx.strokeStyle = this.COLORS[color & 7]; ctx.stroke(); } } } exports.VectorVideo = VectorVideo; function drawCrosshair(ctx, x, y, width) { if (!(ctx === null || ctx === void 0 ? void 0 : ctx.setLineDash)) return; // for unit testing ctx.fillStyle = 'rgba(0,0,0,0.25)'; ctx.fillRect(x - 2, 0, 5, 32767); ctx.fillRect(0, y - 2, 32767, 5); ctx.lineWidth = width; ctx.strokeStyle = 'rgba(255,255,255,0.75)'; ctx.setLineDash([width * 2, width * 2]); ctx.beginPath(); ctx.moveTo(x, 0); ctx.lineTo(x, 32767); ctx.moveTo(0, y); ctx.lineTo(32767, y); ctx.stroke(); } exports.drawCrosshair = drawCrosshair; class RAM { constructor(size) { this.mem = new Uint8Array(new ArrayBuffer(size)); } } exports.RAM = RAM; class EmuHalt extends Error { constructor(msg, loc) { super(msg); this.squelchError = true; this.$loc = loc; Object.setPrototypeOf(this, EmuHalt.prototype); } } exports.EmuHalt = EmuHalt; exports.useRequestAnimationFrame = false; class AnimationTimer { constructor(frequencyHz, callback) { this.running = false; this.pulsing = false; this.nextts = 0; this.useReqAnimFrame = exports.useRequestAnimationFrame && typeof window.requestAnimationFrame === 'function'; // need for unit test this.frameRate = frequencyHz; this.intervalMsec = 1000.0 / frequencyHz; this.callback = callback; } scheduleFrame(msec) { var fn = (timestamp) => { try { this.nextFrame(this.useReqAnimFrame ? timestamp : Date.now()); } catch (e) { this.running = false; this.pulsing = false; throw e; } }; if (this.useReqAnimFrame) window.requestAnimationFrame(fn); else setTimeout(fn, msec); } nextFrame(ts) { if (ts > this.nextts) { if (this.running) { this.callback(); } if (this.nframes == 0) this.startts = ts; if (this.nframes++ == 300) { console.log("Avg framerate: " + this.nframes * 1000 / (ts - this.startts) + " fps"); } } this.nextts += this.intervalMsec; // frames skipped? catch up if ((ts - this.nextts) > 1000) { //console.log(ts - this.nextts, 'msec skipped'); this.nextts = ts; } if (this.running) { this.scheduleFrame(this.nextts - ts); } else { this.pulsing = false; } } isRunning() { return this.running; } start() { if (!this.running) { this.running = true; this.nextts = 0; this.nframes = 0; if (!this.pulsing) { this.scheduleFrame(0); this.pulsing = true; } } } stop() { this.running = false; } } exports.AnimationTimer = AnimationTimer; // TODO: move to util? function dumpRAM(ram, ramofs, ramlen) { var s = ""; var bpel = ram['BYTES_PER_ELEMENT'] || 1; var perline = Math.ceil(16 / bpel); var isFloat = ram instanceof Float32Array || ram instanceof Float64Array; // TODO: show scrollable RAM for other platforms for (var ofs = 0; ofs < ramlen; ofs += perline) { s += '$' + (0, util_1.hex)(ofs + ramofs) + ':'; for (var i = 0; i < perline; i++) { if (ofs + i < ram.length) { if (i == perline / 2) s += " "; if (isFloat) s += " " + ram[ofs + i].toPrecision(bpel * 2); else s += " " + (0, util_1.hex)(ram[ofs + i], bpel * 2); } } s += "\n"; } return s; } exports.dumpRAM = dumpRAM; ; exports.Keys = { ANYKEY: { c: 0, n: "?" }, // https://w3c.github.io/gamepad/#remapping // gamepad and keyboard (player 0) UP: { c: 38, n: "Up", plyr: 0, button: 12, yaxis: -1 }, DOWN: { c: 40, n: "Down", plyr: 0, button: 13, yaxis: 1 }, LEFT: { c: 37, n: "Left", plyr: 0, button: 14, xaxis: -1 }, RIGHT: { c: 39, n: "Right", plyr: 0, button: 15, xaxis: 1 }, A: { c: 32, n: "Space", plyr: 0, button: 0 }, B: { c: 16, n: "Shift", plyr: 0, button: 1 }, GP_A: { c: 88, n: "X", plyr: 0, button: 0 }, GP_B: { c: 90, n: "Z", plyr: 0, button: 1 }, GP_C: { c: 86, n: "V", plyr: 0, button: 2 }, GP_D: { c: 67, n: "C", plyr: 0, button: 3 }, SELECT: { c: 220, n: "\\", plyr: 0, button: 8 }, START: { c: 13, n: "Enter", plyr: 0, button: 9 }, OPTION: { c: 8, n: "Bcksp", plyr: 0, button: 10 }, // gamepad and keyboard (player 1) P2_UP: { c: 87, n: "W", plyr: 1, button: 12, yaxis: -1 }, P2_DOWN: { c: 83, n: "S", plyr: 1, button: 13, yaxis: 1 }, P2_LEFT: { c: 65, n: "A", plyr: 1, button: 14, xaxis: -1 }, P2_RIGHT: { c: 68, n: "D", plyr: 1, button: 15, xaxis: 1 }, P2_A: { c: 84, n: "T", plyr: 1, button: 0 }, P2_B: { c: 82, n: "R", plyr: 1, button: 1 }, P2_GP_A: { c: 69, n: "E", plyr: 1, button: 0 }, P2_GP_B: { c: 82, n: "R", plyr: 1, button: 1 }, P2_GP_C: { c: 84, n: "T", plyr: 1, button: 2 }, P2_GP_D: { c: 89, n: "Y", plyr: 1, button: 3 }, P2_SELECT: { c: 70, n: "F", plyr: 1, button: 8 }, P2_START: { c: 71, n: "G", plyr: 1, button: 9 }, // keyboard only VK_ESCAPE: { c: 27, n: "Esc" }, VK_F1: { c: 112, n: "F1" }, VK_F2: { c: 113, n: "F2" }, VK_F3: { c: 114, n: "F3" }, VK_F4: { c: 115, n: "F4" }, VK_F5: { c: 116, n: "F5" }, VK_F6: { c: 117, n: "F6" }, VK_F7: { c: 118, n: "F7" }, VK_F8: { c: 119, n: "F8" }, VK_F9: { c: 120, n: "F9" }, VK_F10: { c: 121, n: "F10" }, VK_F11: { c: 122, n: "F11" }, VK_F12: { c: 123, n: "F12" }, VK_SCROLL_LOCK: { c: 145, n: "ScrLck" }, VK_PAUSE: { c: 19, n: "Pause" }, VK_QUOTE: { c: 222, n: "'" }, VK_1: { c: 49, n: "1" }, VK_2: { c: 50, n: "2" }, VK_3: { c: 51, n: "3" }, VK_4: { c: 52, n: "4" }, VK_5: { c: 53, n: "5" }, VK_6: { c: 54, n: "6" }, VK_7: { c: 55, n: "7" }, VK_8: { c: 56, n: "8" }, VK_9: { c: 57, n: "9" }, VK_0: { c: 48, n: "0" }, VK_MINUS: { c: 189, n: "-" }, VK_MINUS2: { c: 173, n: "-" }, VK_EQUALS: { c: 187, n: "=" }, VK_EQUALS2: { c: 61, n: "=" }, VK_BACK_SPACE: { c: 8, n: "Bkspc" }, VK_TAB: { c: 9, n: "Tab" }, VK_Q: { c: 81, n: "Q" }, VK_W: { c: 87, n: "W" }, VK_E: { c: 69, n: "E" }, VK_R: { c: 82, n: "R" }, VK_T: { c: 84, n: "T" }, VK_Y: { c: 89, n: "Y" }, VK_U: { c: 85, n: "U" }, VK_I: { c: 73, n: "I" }, VK_O: { c: 79, n: "O" }, VK_P: { c: 80, n: "P" }, VK_ACUTE: { c: 219, n: "´" }, VK_OPEN_BRACKET: { c: 219, n: "[" }, VK_CLOSE_BRACKET: { c: 221, n: "]" }, VK_CAPS_LOCK: { c: 20, n: "CpsLck" }, VK_A: { c: 65, n: "A" }, VK_S: { c: 83, n: "S" }, VK_D: { c: 68, n: "D" }, VK_F: { c: 70, n: "F" }, VK_G: { c: 71, n: "G" }, VK_H: { c: 72, n: "H" }, VK_J: { c: 74, n: "J" }, VK_K: { c: 75, n: "K" }, VK_L: { c: 76, n: "L" }, VK_CEDILLA: { c: 186, n: "Ç" }, VK_TILDE: { c: 222, n: "~" }, VK_ENTER: { c: 13, n: "Enter" }, VK_SHIFT: { c: 16, n: "Shift" }, VK_BACK_SLASH: { c: 220, n: "\\" }, VK_Z: { c: 90, n: "Z" }, VK_X: { c: 88, n: "X" }, VK_C: { c: 67, n: "C" }, VK_V: { c: 86, n: "V" }, VK_B: { c: 66, n: "B" }, VK_N: { c: 78, n: "N" }, VK_M: { c: 77, n: "M" }, VK_COMMA: { c: 188, n: "] =" }, VK_PERIOD: { c: 190, n: "." }, VK_SEMICOLON: { c: 59, n: ";" }, VK_SLASH: { c: 191, n: "/" }, VK_CONTROL: { c: 17, n: "Ctrl" }, VK_ALT: { c: 18, n: "Alt" }, VK_COMMAND: { c: 224, n: "Cmd" }, VK_SPACE: { c: 32, n: "Space" }, VK_INSERT: { c: 45, n: "Ins" }, VK_DELETE: { c: 46, n: "Del" }, VK_HOME: { c: 36, n: "Home" }, VK_END: { c: 35, n: "End" }, VK_PAGE_UP: { c: 33, n: "PgUp" }, VK_PAGE_DOWN: { c: 34, n: "PgDown" }, VK_UP: { c: 38, n: "Up" }, VK_DOWN: { c: 40, n: "Down" }, VK_LEFT: { c: 37, n: "Left" }, VK_RIGHT: { c: 39, n: "Right" }, VK_NUM_LOCK: { c: 144, n: "Num" }, VK_DIVIDE: { c: 111, n: "Num /" }, VK_MULTIPLY: { c: 106, n: "Num *" }, VK_SUBTRACT: { c: 109, n: "Num -" }, VK_ADD: { c: 107, n: "Num +" }, VK_DECIMAL: { c: 194, n: "Num ." }, VK_NUMPAD0: { c: 96, n: "Num 0" }, VK_NUMPAD1: { c: 97, n: "Num 1" }, VK_NUMPAD2: { c: 98, n: "Num 2" }, VK_NUMPAD3: { c: 99, n: "Num 3" }, VK_NUMPAD4: { c: 100, n: "Num 4" }, VK_NUMPAD5: { c: 101, n: "Num 5" }, VK_NUMPAD6: { c: 102, n: "Num 6" }, VK_NUMPAD7: { c: 103, n: "Num 7" }, VK_NUMPAD8: { c: 104, n: "Num 8" }, VK_NUMPAD9: { c: 105, n: "Num 9" }, VK_NUMPAD_CENTER: { c: 12, n: "Num Cntr" } }; function _metakeyflags(e) { return (e.shiftKey ? KeyFlags.Shift : 0) | (e.ctrlKey ? KeyFlags.Ctrl : 0) | (e.altKey ? KeyFlags.Alt : 0) | (e.metaKey ? KeyFlags.Meta : 0); } function newKeyboardHandler(switches, map, func, alwaysfunc) { return (key, code, flags) => { if (!map) { func(null, key, code, flags); return; } var o = map[key]; if (!o) o = map[0]; if (func && (o || alwaysfunc)) { func(o, key, code, flags); } if (o) { //console.log(key,code,flags,o); var mask = o.mask; if (mask < 0) { // negative mask == active low mask = -mask; if (flags & (KeyFlags.KeyDown | KeyFlags.KeyUp)) flags ^= KeyFlags.KeyDown | KeyFlags.KeyUp; } if (flags & KeyFlags.KeyDown) { switches[o.index] |= mask; } else if (flags & KeyFlags.KeyUp) { switches[o.index] &= ~mask; } } }; } exports.newKeyboardHandler = newKeyboardHandler; function setKeyboardFromMap(video, switches, map, func, alwaysfunc) { var handler = newKeyboardHandler(switches, map, func, alwaysfunc); video.setKeyboardEvents(handler); return new ControllerPoller(handler); } exports.setKeyboardFromMap = setKeyboardFromMap; function makeKeycodeMap(table) { var map = new Map(); for (var i = 0; i < table.length; i++) { var entry = table[i]; var val = { index: entry[1], mask: entry[2], def: entry[0] }; map[entry[0].c] = val; } return map; } exports.makeKeycodeMap = makeKeycodeMap; const DEFAULT_CONTROLLER_KEYS = [ exports.Keys.UP, exports.Keys.DOWN, exports.Keys.LEFT, exports.Keys.RIGHT, exports.Keys.A, exports.Keys.B, exports.Keys.SELECT, exports.Keys.START, exports.Keys.P2_UP, exports.Keys.P2_DOWN, exports.Keys.P2_LEFT, exports.Keys.P2_RIGHT, exports.Keys.P2_A, exports.Keys.P2_B, exports.Keys.P2_SELECT, exports.Keys.P2_START, ]; class ControllerPoller { constructor(handler) { this.active = false; this.AXIS0 = 24; // first joystick axis index this.handler = handler; window.addEventListener("gamepadconnected", (event) => { console.log("Gamepad connected:", event); this.reset(); }); window.addEventListener("gamepaddisconnected", (event) => { console.log("Gamepad disconnected:", event); this.reset(); }); } reset() { this.active = typeof navigator.getGamepads === 'function'; if (this.active) { let numGamepads = navigator.getGamepads().length; this.state = new Array(numGamepads); this.lastState = new Array(numGamepads); for (var i = 0; i < numGamepads; i++) { this.state[i] = new Int32Array(64); this.lastState[i] = new Int32Array(64); } console.log(this); } } poll() { if (!this.active) return; var gamepads = navigator.getGamepads(); for (var gpi = 0; gpi < gamepads.length; gpi++) { let state = this.state[gpi]; let lastState = this.lastState[gpi]; var gp = gamepads[gpi]; if (gp) { for (var i = 0; i < gp.axes.length; i++) { var k = i + this.AXIS0; state[k] = Math.round(gp.axes[i]); if (state[k] != lastState[k]) { this.handleStateChange(gpi, k); } } for (var i = 0; i < gp.buttons.length; i++) { state[i] = gp.buttons[i].pressed ? 1 : 0; if (state[i] != lastState[i]) { this.handleStateChange(gpi, i); } } lastState.set(state); } } } handleStateChange(gpi, k) { var axis = k - this.AXIS0; // TODO: this is slow for (var def of DEFAULT_CONTROLLER_KEYS) { // is this a gamepad entry? same player #? if (def && def.plyr == gpi) { var code = def.c; var state = this.state[gpi][k]; var lastState = this.lastState[gpi][k]; // check for button/axis match if (k == def.button || (axis == 0 && def.xaxis == state) || (axis == 1 && def.yaxis == state)) { //console.log("Gamepad", gpi, code, state); if (state != 0) { this.handler(code, 0, KeyFlags.KeyDown); } else { this.handler(code, 0, KeyFlags.KeyUp); } break; } // joystick released? else if (state == 0 && (axis == 0 && def.xaxis == lastState) || (axis == 1 && def.yaxis == lastState)) { this.handler(code, 0, KeyFlags.KeyUp); break; } } } } } exports.ControllerPoller = ControllerPoller; function padBytes(data, len, padstart) { if (data.length > len) { throw Error("Data too long, " + data.length + " > " + len); } var r = new RAM(len); if (padstart) r.mem.set(data, len - data.length); else r.mem.set(data); return r.mem; } exports.padBytes = padBytes; // TODO: better performance, check values function AddressDecoder(table, options) { var self = this; function makeFunction() { var s = ""; if (options && options.gmask) { s += "a&=" + options.gmask + ";"; } for (var i = 0; i < table.length; i++) { var entry = table[i]; var start = entry[0] | 0; var end = entry[1] | 0; var mask = entry[2] | 0; var func = entry[3]; self['__fn' + i] = func; s += "if (a>=" + start + " && a<=" + end + "){"; if (mask) s += "a&=" + mask + ";"; s += "return this.__fn" + i + "(a,v)&0xff;}\n"; } s += "return " + ((options === null || options === void 0 ? void 0 : options.defaultval) | 0) + ";"; return new Function('a', 'v', s); } return makeFunction().bind(self); } exports.AddressDecoder = AddressDecoder; function newAddressDecoder(table, options) { return new AddressDecoder(table, options); } exports.newAddressDecoder = newAddressDecoder; // https://stackoverflow.com/questions/17130395/real-mouse-position-in-canvas function getMousePos(canvas, evt) { var rect = canvas.getBoundingClientRect(), // abs. size of element scaleX = canvas.width / rect.width, // relationship bitmap vs. element for X scaleY = canvas.height / rect.height; // relationship bitmap vs. element for Y return { x: (evt.clientX - rect.left) * scaleX, y: (evt.clientY - rect.top) * scaleY // been adjusted to be relative to element }; } exports.getMousePos = getMousePos; /// // TODO: https://stackoverflow.com/questions/10463518/converting-em-to-px-in-javascript-and-getting-default-font-size function getVisibleEditorLineHeight() { return $("#booksMenuButton").first().height(); } exports.getVisibleEditorLineHeight = getVisibleEditorLineHeight; class VirtualTextScroller { constructor(parent) { var div = document.createElement('div'); div.setAttribute("class", "memdump"); parent.appendChild(div); this.maindiv = div; } create(workspace, maxRowCount, fn) { this.getLineAt = fn; this.memorylist = new vlist_1.VirtualList({ w: $(workspace).width(), h: $(workspace).height(), itemHeight: getVisibleEditorLineHeight(), totalRows: maxRowCount, generatorFn: (row) => { var line = fn(row); var linediv = document.createElement("div"); linediv.appendChild(document.createTextNode(line.text)); if (line.clas != null) linediv.className = line.clas; return linediv; } }); $(this.maindiv).append(this.memorylist.container); } // TODO: refactor with elsewhere refresh() { if (this.memorylist) { $(this.maindiv).find('[data-index]').each((i, e) => { var div = e; var row = parseInt(div.getAttribute('data-index')); var oldtext = div.innerText; var line = this.getLineAt(row); var newtext = line.text; if (oldtext != newtext) { div.innerText = newtext; if (line.clas != null && !div.classList.contains(line.clas)) { var oldclasses = Array.from(div.classList); oldclasses.forEach((c) => div.classList.remove(c)); div.classList.add('vrow'); div.classList.add(line.clas); } } }); } } } exports.VirtualTextScroller = VirtualTextScroller; // https://forums.atariage.com/topic/107853-need-the-256-colors/page/2/ function gtia_ntsc_to_rgb(val) { const gamma = 0.9; const bright = 1.1; const color = 60; let cr = (val >> 4) & 15; let lm = val & 15; let crlv = cr ? color : 0; if (cr) lm += 1; let phase = ((cr - 1) * 25 - 25) * (2 * Math.PI / 360); let y = 256 * bright * Math.pow(lm / 16, gamma); let i = crlv * Math.cos(phase); let q = crlv * Math.sin(phase); var r = y + 0.956 * i + 0.621 * q; var g = y - 0.272 * i - 0.647 * q; var b = y - 1.107 * i + 1.704 * q; return (0, util_1.RGBA)((0, util_1.clamp)(0, 255, r), (0, util_1.clamp)(0, 255, g), (0, util_1.clamp)(0, 255, b)); } exports.gtia_ntsc_to_rgb = gtia_ntsc_to_rgb; //# sourceMappingURL=emu.js.map