"use strict"; import { Platform, BaseMAMEPlatform, BaseZ80Platform, getToolForFilename_z80 } from "../baseplatform"; import { PLATFORMS, RAM, newAddressDecoder, padBytes, noise, setKeyboardFromMap, AnimationTimer, RasterVideo, Keys, makeKeycodeMap } from "../emu"; import { hex, lzgmini, stringToByteArray } from "../util"; import { MasterAudio, SN76489_Audio } from "../audio"; import { TMS9918A } from "../video/tms9918a"; import { ColecoVision_PRESETS } from "./coleco"; // http://www.smspower.org/Development/Index // http://www.smspower.org/uploads/Development/sg1000.txt // TODO: merge w/ coleco export var SG1000_PRESETS = [ {id:'text.c', name:'Text Mode'}, {id:'hello.c', name:'Scrolling Text'}, {id:'text32.c', name:'32-Column Color Text'}, {id:'stars.c', name:'Scrolling Starfield'}, {id:'cursorsmooth.c', name:'Moving Cursor'}, {id:'simplemusic.c', name:'Simple Music'}, {id:'musicplayer.c', name:'Multivoice Music'}, {id:'mode2bitmap.c', name:'Mode 2 Bitmap'}, {id:'mode2compressed.c', name:'Mode 2 Bitmap (LZG)'}, {id:'lines.c', name:'Mode 2 Lines'}, {id:'multicolor.c', name:'Multicolor Mode'}, {id:'siegegame.c', name:'Siege Game'}, {id:'shoot.c', name:'Solarian Game'}, {id:'climber.c', name:'Platform Game'}, ]; var SG1000_KEYCODE_MAP = makeKeycodeMap([ [Keys.VK_UP, 0, 0x1], [Keys.VK_DOWN, 0, 0x2], [Keys.VK_LEFT, 0, 0x4], [Keys.VK_RIGHT, 0, 0x8], [Keys.VK_SPACE, 0, 0x10], [Keys.VK_CONTROL, 0, 0x20], [Keys.VK_R, 0, 0x40], [Keys.VK_F, 0, 0x80], [Keys.VK_D, 1, 0x1], [Keys.VK_G, 1, 0x2], [Keys.VK_A, 1, 0x4], [Keys.VK_S, 1, 0x8], [Keys.VK_1, 1, 0x10], ]); /// standard emulator const _SG1000Platform = function(mainElement) { const cpuFrequency = 3579545; // MHz const canvasWidth = 304; const numTotalScanlines = 262; const numVisibleScanlines = 240; const cpuCyclesPerLine = Math.round(cpuFrequency / 60 / numTotalScanlines); var cpu, ram, membus, iobus, rom; var video, vdp, timer; var audio, psg; var inputs = new Uint8Array(4); class SG1000Platform extends BaseZ80Platform implements Platform { getPresets() { return SG1000_PRESETS; } getToolForFilename = getToolForFilename_z80; getDefaultExtension() { return ".c"; }; start() { ram = new RAM(1024); membus = { read: newAddressDecoder([ [0xc000, 0xdfff, 0x3ff, function(a) { return ram.mem[a]; }], [0x0000, 0xbfff, 0xffff, function(a) { return rom ? rom[a] : 0; }], ]), write: newAddressDecoder([ [0xc000, 0xdfff, 0x3ff, function(a,v) { ram.mem[a] = v; }], ]), isContended: function() { return false; }, }; iobus = { read: function(addr) { addr &= 0xff; //console.log('IO read', hex(addr,4)); switch (addr) { case 0xbe: return vdp.readData(); case 0xbf: return vdp.readStatus(); case 0xc0: case 0xdc: return inputs[0] ^ 0xff; case 0xc1: case 0xdd: return inputs[1] ^ 0xff; } return 0; }, write: function(addr, val) { addr &= 0xff; val &= 0xff; //console.log('IO write', hex(addr,4), hex(val,2)); switch (addr) { case 0xbe: return vdp.writeData(val); case 0xbf: return vdp.writeAddress(val); case 0x7e: case 0x7f: return psg.setData(val); } } }; cpu = this.newCPU(membus, iobus); video = new RasterVideo(mainElement,canvasWidth,numVisibleScanlines,{overscan:true}); video.create(); audio = new MasterAudio(); psg = new SN76489_Audio(audio); var cru = { setVDPInterrupt: (b) => { if (b) { cpu.nonMaskableInterrupt(); } else { // TODO: reset interrupt? } } }; vdp = new TMS9918A(video.canvas, cru, true); // true = 4 sprites/line setKeyboardFromMap(video, inputs, SG1000_KEYCODE_MAP); timer = new AnimationTimer(60, this.nextFrame.bind(this)); } readAddress(addr) { return membus.read(addr); } advance(novideo : boolean) { for (var sl=0; sl