#include #include "aclib.h" //#link "aclib.c" //#link "hdr_autostart.s" const byte player_bitmap[] = {3,14,/*{w:12,h:16,bpp:2,brev:1}*/0x00,0x3C,0x00,0x00,0x18,0x00,0x00,0x3C,0x00,0x00,0x18,0x00,0x04,0x18,0x20,0x0C,0x3C,0x30,0x3C,0x3C,0x3C,0x1F,0xE7,0xF4,0x1F,0x66,0xF4,0x17,0xE7,0xE4,0x17,0xE7,0xE4,0x1C,0x7E,0x34,0x1C,0xFF,0x34,0x3C,0x18,0x3C,0x0C,0x18,0x30,0x04,0x18,0x20}; /*{pal:"astrocade",layout:"astrocade"}*/ const byte palette[8] = { 0x06, 0x62, 0xF1, 0x04, 0x07, 0xD4, 0x35, 0x01, }; void setup_registers() { set_palette(palette); hw_horcb = 0; hw_verbl = 102*2; } void main() { byte x,y; x=10; y=10; setup_registers(); clrscr(); while (1) { render_sprite(player_bitmap, x, y, M_MOVE); erase_sprite(player_bitmap, x, y); x++; y++; } }