#include "neslib.h" //#link "jroatch.c" extern unsigned char jroatch_chr[0x1000]; #define TILESET jroatch_chr void main(void) { //copy tileset to RAM vram_adr(0x0); vram_write((unsigned char*)TILESET, sizeof(TILESET)); pal_col(1,0x04); pal_col(2,0x20); pal_col(3,0x30); put_str(NTADR_A(2,2),"HELLO, WORLD!"); ppu_on_all();//enable rendering while(1);//do nothing, infinite loop }