#include "neslib.h" // link the pattern table into CHR ROM //#link "chr_generic.s" void main(void) { pal_col(1,0x04); pal_col(2,0x20); pal_col(3,0x30); vram_adr(NTADR_A(2,2)); vram_write("HELLO, WORLD!", 12); ppu_on_all();//enable rendering while(1);//do nothing, infinite loop }