#include typedef unsigned char byte; typedef unsigned short word; byte __at (0xc000) palette[16]; volatile byte __at (0xc800) input0; volatile byte __at (0xc802) input1; volatile byte __at (0xc804) input2; byte __at (0xc900) rom_select; volatile byte __at (0xcb00) video_counter; byte __at (0xcbff) watchdog0x39; byte __at (0xcc00) nvram[0x400]; // blitter flags #define SRCSCREEN 0x1 #define DSTSCREEN 0x2 #define ESYNC 0x4 #define FGONLY 0x8 #define SOLID 0x10 #define RSHIFT 0x20 #define EVENONLY 0x40 #define ODDONLY 0x80 struct { byte flags; byte solid; word sstart; word dstart; byte width; byte height; } __at (0xca00) blitter; byte __at (0x0) vidmem[152][256]; // 256x304x4bpp video memory void main(); // start routine @ 0x0 // set stack pointer, enable interrupts void start() { __asm LD SP,#0xc000 DI __endasm; main(); } #define LOCHAR 0x21 #define HICHAR 0x5e const byte font8x8[HICHAR-LOCHAR+1][8] = { { 0x18,0x18,0x18,0x18,0x00,0x00,0x18,0x00 }, { 0x66,0x66,0x66,0x00,0x00,0x00,0x00,0x00 }, { 0x66,0x66,0xff,0x66,0xff,0x66,0x66,0x00 }, { 0x18,0x3e,0x60,0x3c,0x06,0x7c,0x18,0x00 }, { 0x62,0x66,0x0c,0x18,0x30,0x66,0x46,0x00 }, { 0x3c,0x66,0x3c,0x38,0x67,0x66,0x3f,0x00 }, { 0x06,0x0c,0x18,0x00,0x00,0x00,0x00,0x00 }, { 0x0c,0x18,0x30,0x30,0x30,0x18,0x0c,0x00 }, { 0x30,0x18,0x0c,0x0c,0x0c,0x18,0x30,0x00 }, { 0x00,0x66,0x3c,0xff,0x3c,0x66,0x00,0x00 }, { 0x00,0x18,0x18,0x7e,0x18,0x18,0x00,0x00 }, { 0x00,0x00,0x00,0x00,0x00,0x18,0x18,0x30 }, { 0x00,0x00,0x00,0x7e,0x00,0x00,0x00,0x00 }, { 0x00,0x00,0x00,0x00,0x00,0x18,0x18,0x00 }, { 0x00,0x03,0x06,0x0c,0x18,0x30,0x60,0x00 }, { 0x3c,0x66,0x6e,0x76,0x66,0x66,0x3c,0x00 }, { 0x18,0x18,0x38,0x18,0x18,0x18,0x7e,0x00 }, { 0x3c,0x66,0x06,0x0c,0x30,0x60,0x7e,0x00 }, { 0x3c,0x66,0x06,0x1c,0x06,0x66,0x3c,0x00 }, { 0x06,0x0e,0x1e,0x66,0x7f,0x06,0x06,0x00 }, { 0x7e,0x60,0x7c,0x06,0x06,0x66,0x3c,0x00 }, { 0x3c,0x66,0x60,0x7c,0x66,0x66,0x3c,0x00 }, { 0x7e,0x66,0x0c,0x18,0x18,0x18,0x18,0x00 }, { 0x3c,0x66,0x66,0x3c,0x66,0x66,0x3c,0x00 }, { 0x3c,0x66,0x66,0x3e,0x06,0x66,0x3c,0x00 }, { 0x00,0x00,0x18,0x00,0x00,0x18,0x00,0x00 }, { 0x00,0x00,0x18,0x00,0x00,0x18,0x18,0x30 }, { 0x0e,0x18,0x30,0x60,0x30,0x18,0x0e,0x00 }, { 0x00,0x00,0x7e,0x00,0x7e,0x00,0x00,0x00 }, { 0x70,0x18,0x0c,0x06,0x0c,0x18,0x70,0x00 }, { 0x3c,0x66,0x06,0x0c,0x18,0x00,0x18,0x00 }, { 0x3c,0x66,0x6e,0x6e,0x60,0x62,0x3c,0x00 }, { 0x18,0x3c,0x66,0x7e,0x66,0x66,0x66,0x00 }, { 0x7c,0x66,0x66,0x7c,0x66,0x66,0x7c,0x00 }, { 0x3c,0x66,0x60,0x60,0x60,0x66,0x3c,0x00 }, { 0x78,0x6c,0x66,0x66,0x66,0x6c,0x78,0x00 }, { 0x7e,0x60,0x60,0x78,0x60,0x60,0x7e,0x00 }, { 0x7e,0x60,0x60,0x78,0x60,0x60,0x60,0x00 }, { 0x3c,0x66,0x60,0x6e,0x66,0x66,0x3c,0x00 }, { 0x66,0x66,0x66,0x7e,0x66,0x66,0x66,0x00 }, { 0x3c,0x18,0x18,0x18,0x18,0x18,0x3c,0x00 }, { 0x1e,0x0c,0x0c,0x0c,0x0c,0x6c,0x38,0x00 }, { 0x66,0x6c,0x78,0x70,0x78,0x6c,0x66,0x00 }, { 0x60,0x60,0x60,0x60,0x60,0x60,0x7e,0x00 }, { 0x63,0x77,0x7f,0x6b,0x63,0x63,0x63,0x00 }, { 0x66,0x76,0x7e,0x7e,0x6e,0x66,0x66,0x00 }, { 0x3c,0x66,0x66,0x66,0x66,0x66,0x3c,0x00 }, { 0x7c,0x66,0x66,0x7c,0x60,0x60,0x60,0x00 }, { 0x3c,0x66,0x66,0x66,0x66,0x3c,0x0e,0x00 }, { 0x7c,0x66,0x66,0x7c,0x78,0x6c,0x66,0x00 }, { 0x3c,0x66,0x60,0x3c,0x06,0x66,0x3c,0x00 }, { 0x7e,0x18,0x18,0x18,0x18,0x18,0x18,0x00 }, { 0x66,0x66,0x66,0x66,0x66,0x66,0x3c,0x00 }, { 0x66,0x66,0x66,0x66,0x66,0x3c,0x18,0x00 }, { 0x63,0x63,0x63,0x6b,0x7f,0x77,0x63,0x00 }, { 0x66,0x66,0x3c,0x18,0x3c,0x66,0x66,0x00 }, { 0x66,0x66,0x66,0x3c,0x18,0x18,0x18,0x00 }, { 0x7e,0x06,0x0c,0x18,0x30,0x60,0x7e,0x00 }, { 0x3c,0x30,0x30,0x30,0x30,0x30,0x3c,0x00 }, { 0x00,0x60,0x30,0x18,0x0c,0x06,0x03,0x00 }, { 0x3c,0x0c,0x0c,0x0c,0x0c,0x0c,0x3c,0x00 }, { 0x00,0x18,0x3c,0x7e,0x18,0x18,0x18,0x18 } }; const byte sprite1[] = { 8,16, 0x00,0x09,0x99,0x00,0x00,0x99,0x90,0x00, 0x00,0x94,0x94,0x90,0x09,0x49,0x49,0x00, 0x04,0x49,0x49,0x90,0x09,0x94,0x94,0x90, 0x94,0x99,0x94,0x90,0x09,0x49,0x99,0x49, 0x99,0x99,0x49,0x93,0x39,0x94,0x99,0x99, 0x04,0x49,0x99,0x94,0x49,0x99,0x94,0x90, 0x00,0x94,0x94,0x43,0x34,0x49,0x49,0x00, 0x00,0x09,0x43,0x94,0x49,0x34,0x90,0x00, 0x00,0x90,0x00,0x39,0x93,0x00,0x09,0x00, 0x00,0x09,0x83,0x33,0x33,0x33,0x90,0x00, 0x00,0x09,0x32,0x23,0x32,0x23,0x90,0x00, 0x00,0x03,0x03,0x23,0x82,0x30,0x30,0x00, 0x03,0x30,0x00,0x33,0x33,0x00,0x03,0x30, 0x00,0x30,0x03,0x00,0x00,0x30,0x03,0x00, 0x00,0x00,0x00,0x30,0x03,0x00,0x00,0x00, 0x00,0x00,0x00,0x40,0x00,0x00,0x00,0x00, }; inline word swapw(word j) { return ((j << 8) | (j >> 8)); } // x1: 0-151 // y1: 0-255 inline void blit_solid(byte x1, byte y1, byte w, byte h, byte color) { blitter.width = w^4; blitter.height = h^4; blitter.dstart = x1+y1*256; // swapped blitter.solid = color; blitter.flags = DSTSCREEN|SOLID; } inline void blit_copy(byte x1, byte y1, byte w, byte h, const byte* data) { blitter.width = w^4; blitter.height = h^4; blitter.sstart = swapw((word)data); blitter.dstart = x1+y1*256; // swapped blitter.solid = 0; blitter.flags = DSTSCREEN|FGONLY; } inline void draw_sprite(const byte* data, byte x, byte y) { blitter.width = data[0]^4; blitter.height = data[1]^4; blitter.sstart = swapw((word)(data+2)); blitter.dstart = x+y*256; // swapped blitter.solid = 0; blitter.flags = DSTSCREEN|FGONLY; } void draw_char(char ch, byte x, byte y, byte color) { byte data[8][4]; const byte* src = &font8x8[ch-LOCHAR][0]; int i,j,pixels; if (ch < LOCHAR || ch > HICHAR) return; for (i=0; i<8; i++) { byte b = *src++; for (j=0; j<4; j++) { pixels = 0; if (b & 0x80) pixels |= color & 0xf0; if (b & 0x40) pixels |= color & 0x0f; data[i][j] = pixels; b <<= 2; } } blit_copy(x, y, 4, 8, (char*)data); } void draw_string(const char* str, byte x, byte y, byte color) { char ch; do { ch = *str++; draw_char(ch, x, y, color); x += 4; } while (ch); } inline void blit_pixel(word xx, byte y, byte color) { blitter.width = 1^4; blitter.height = 1^4; blitter.dstart = (xx>>1)+y*256; // swapped blitter.solid = color; blitter.flags = (xx&1) ? SOLID|ODDONLY : SOLID|EVENONLY; } void main() { int i; blit_solid(0, 0, 152, 255, 0x00); for (i=0; i<16; i++) palette[i] = i*7; for (i=0; i<152; i++) { vidmem[0][i] = 16; vidmem[i][2] = 32; blit_pixel(i, i, 0x77); blit_pixel(i+1, i, 0x33); } draw_sprite(sprite1, 35, 20); draw_string("HELLO WORLD", 20, 5, 0x88); while (1) watchdog0x39 = 0x39; }