"use strict"; var VCS_PRESETS = [ {id:'examples/hello', chapter:4, name:'Hello 6502 and TIA'}, {id:'examples/vsync', chapter:5, name:'Painting on the CRT', title:'Color Bars'}, {id:'examples/playfield', chapter:6, name:'Playfield Graphics'}, {id:'examples/sprite', chapter:7, name:'Players and Sprites'}, {id:'examples/timing2', chapter:9, name:'Fine Positioning', title:'Fine Position'}, {id:'examples/missiles', chapter:10, name:'Player/Missile Graphics', title:'Player/Missile'}, {id:'examples/complexscene', chapter:15, name:'Complex Scene I'}, {id:'examples/complexscene2', chapter:16, name:'Complex Scene II'}, {id:'examples/scoreboard', chapter:18, name:'Scoreboard'}, {id:'examples/collisions', chapter:19, name:'Collisions'}, {id:'examples/bitmap', chapter:20, name:'Async Playfield: Bitmap', title:'Async PF Bitmap'}, {id:'examples/brickgame', chapter:21, name:'Async Playfield: Bricks', title:'Async PF Bricks'}, // {id:'examples/multisprite1', chapter:8, name:'Sprite Kernel'}, {id:'examples/bigsprite', chapter:22, name:'A Big 48-Pixel Sprite', title:'48-Pixel Sprite'}, {id:'examples/tinyfonts2', chapter:23, name:'Tiny Text'}, {id:'examples/score6', chapter:24, name:'6-Digit Score'}, {id:'examples/retrigger', chapter:26, name:'Sprite Formations'}, // {id:'examples/tinyfonts', chapter:23, name:'Tiny Fonts, Slow'}, {id:'examples/multisprite3', chapter:28, name:'Multisprites'}, {id:'examples/procgen1', chapter:30, name:'Procedural Generation'}, {id:'examples/lines', chapter:31, name:'Drawing Lines'}, // {id:'examples/piatable', name:'Timer Table'}, {id:'examples/musicplayer', chapter:32, name:'Music Player'}, {id:'examples/road', chapter:33, name:'Pseudo 3D Road'}, {id:'examples/bankswitching', chapter:35, name:'Bankswitching'}, {id:'examples/wavetable', chapter:36, name:'Wavetable Sound'}, // {id:'examples/fullgame', name:'Thru Hike: The Game', title:'Thru Hike'}, ]; Javatari.AUTO_START = false; Javatari.SHOW_ERRORS = false; Javatari.CARTRIDGE_CHANGE_DISABLED = true; Javatari.DEBUG_SCANLINE_OVERFLOW = false; // TODO: make a switch Javatari.AUDIO_BUFFER_SIZE = 256; var VCSPlatform = function() { var self = this; this.getPresets = function() { return VCS_PRESETS; } this.start = function() { $("#dbg_timing").show(); $("#dbg_disasm").show(); Javatari.start(); } this.loadROM = function(title, data) { Javatari.loadROM(title, data); this.current_output = data; // TODO: use bus } this.getOpcodeMetadata = function(opcode, offset) { return Javatari.getOpcodeMetadata(opcode, offset); } this.getRasterPosition = function() { var clkfs = Javatari.room.console.getClocksFromFrameStart() - 1; var row = Math.floor(clkfs/76); var col = clkfs - row*76; var xpos = col*3-68; var ypos = row-39; return {x:xpos, y:ypos}; } this.isRunning = function() { return Javatari.room.console.isRunning(); } this.pause = function() { Javatari.room.console.pause(); } this.resume = function() { Javatari.room.console.go(); } this.step = function() { Javatari.room.console.debugSingleStepCPUClock(); } this.stepBack = function() { Javatari.room.console.debugStepBackInstruction(); } this.runEval = function(evalfunc) { Javatari.room.console.debugEval(evalfunc); } this.setupDebug = function(callback) { Javatari.room.console.onBreakpointHit = callback; } this.clearDebug = function() { Javatari.room.console.disableDebug(); Javatari.room.console.onBreakpointHit = null; } this.reset = function() { Javatari.room.console.powerOff(); Javatari.room.console.resetDebug(); Javatari.room.console.powerOn(); } this.getOriginPC = function() { return (this.readAddress(0xfffc) | (this.readAddress(0xfffd) << 8)) & 0xffff; } this.readAddress = function(addr) { return current_output[addr & 0xfff]; // TODO: use bus to read } this.runUntilReturn = function() { var depth = 1; self.runEval(function(c) { if (depth <= 0 && c.T == 0) return true; if (c.o == 0x20) depth++; else if (c.o == 0x60 || c.o == 0x40) --depth; return false; }); } this.cpuStateToLongString = function(c) { return cpuStateToLongString_6502(c); } this.getRAMForState = function(state) { return jt.Util.byteStringToUInt8Array(atob(state.r.b)); } this.ramStateToLongString = function(state) { // TODO: customize RAM dump per-platform var ram = self.getRAMForState(state); return "\n" + dumpRAM(ram, 0x80, 0x80); } };