"use strict"; import { Platform, BaseZ80Platform } from "../baseplatform"; import { PLATFORMS, RAM, newAddressDecoder, padBytes, noise, setKeyboardFromMap, AnimationTimer, RasterVideo, Keys, makeKeycodeMap } from "../emu"; import { hex, lzgmini, stringToByteArray, rgb2bgr, clamp } from "../util"; import { MasterAudio, AY38910_Audio } from "../audio"; // http://metopal.com/projects/ballybook/doku.php const ASTROCADE_PRESETS = [ {id:'01-helloworlds.asm', name:'Hello World'}, {id:'02-telephone.asm', name:'Telephone'}, {id:'03-horcbpal.asm', name:'Paddle Demo'}, {id:'cosmic.c', name:'Cosmic Impalas Game'}, ]; const ASTROCADE_BIOS_PRESETS = [ {id:'bios.c', name:'BIOS'}, ]; // TODO: fix keys, more controllers, vibrato/noise, border color, debug info, rotate // http://atariage.com/forums/topic/251416-programming-the-bally-arcadeastrocade/ const ASTROCADE_KEYCODE_MAP = makeKeycodeMap([ // player 1 [Keys.VK_UP, 0x10, 0x1], [Keys.VK_DOWN, 0x10, 0x2], [Keys.VK_LEFT, 0x10, 0x4], [Keys.VK_RIGHT, 0x10, 0x8], [Keys.VK_SPACE, 0x10, 0x10], // keypad $14 [Keys.VK_P, 0x14, 0x1], [Keys.VK_SLASH, 0x14, 0x2], [Keys.VK_X, 0x14, 0x4], [Keys.VK_MINUS, 0x14, 0x8], [Keys.VK_COMMA, 0x14, 0x10], [Keys.VK_EQUALS,0x14, 0x20], // keypad $15 [Keys.VK_Z, 0x15, 0x1], [Keys.VK_H, 0x15, 0x2], [Keys.VK_9, 0x15, 0x4], [Keys.VK_6, 0x15, 0x8], [Keys.VK_3, 0x15, 0x10], [Keys.VK_PERIOD,0x15, 0x20], // keypad $16 [Keys.VK_A, 0x16, 0x1], [Keys.VK_S, 0x16, 0x2], [Keys.VK_8, 0x16, 0x4], [Keys.VK_5, 0x16, 0x8], [Keys.VK_2, 0x16, 0x10], [Keys.VK_0, 0x16, 0x20], // keypad $17 [Keys.VK_C, 0x17, 0x1], [Keys.VK_R, 0x17, 0x2], [Keys.VK_7, 0x17, 0x4], [Keys.VK_4, 0x17, 0x8], [Keys.VK_1, 0x17, 0x10], [Keys.VK_E, 0x17, 0x20], ]); const _BallyAstrocadePlatform = function(mainElement, arcade) { var cpu, ram, membus, iobus, rom, bios; var video, timer, pixels; var audio, psg; //var watchdog_counter; const swidth = arcade ? 320 : 160; const sheight = arcade ? 204 : 102; const swbytes = Math.floor(swidth / 4); const cpuFrequency = 1789000; const cpuCyclesPerLine = cpuFrequency/(60*sheight); // TODO: wait states? const INITIAL_WATCHDOG = 256; const PIXEL_ON = 0xffeeeeee; const PIXEL_OFF = 0xff000000; // state variables var inputs = new Uint8Array(0x20); var magicop = 0; var xpand = 0; var xplower = false; var shift2 = 0; var horcb = 0; var inmod = 0; var inlin = 0; var infbk = 0; var verbl = sheight; var palette = new Uint32Array(8); // default palette for (var i=0; i<8; i++) palette[i] = ASTROCADE_PALETTE[i]; var refreshlines = 0; function ramwrite(a:number, v:number) { ram.mem[a] = v; ramupdate(a, v); } function ramupdate(a:number, v:number) { var ofs = a*4+3; // 4 pixels per byte for (var i=0; i<4; i++) { var lr = ((a % swbytes) >= (horcb & 0x3f)) ? 0 : 4; pixels[ofs--] = palette[lr + (v & 3)]; v >>= 2; } } function refreshline(y:number) { var ofs = y*swidth/4; for (var i=0; i>= 4; for (var i=0; i<4; i++) { var pix = (v&1) ? ((xpand>>2)&3) : (xpand&3); v2 |= pix << (i*2); v >>= 1; } v = v2; xplower = !xplower; } // shift var sh = (magicop & 3) << 1; var v2 = (v >> sh) | shift2; shift2 = (v << (8-sh)) & 0xff; v = v2; // flop if (magicop & 0x40) { var v2 = 0; for (var i=0; i<4; i++) { v2 |= (v & 3) << (6-i*2); v >>= 2; } v = v2; } // or/xor if (magicop & 0x30) { var oldv = ram.mem[a]; if (magicop & 0x10) v |= oldv; if (magicop & 0x20) v ^= oldv; // TODO: what if both? // collision detect var icpt = 0; for (var i=0; i<8; i+=2) { icpt <<= 1; // pixel changed from off to on? if ( !((oldv>>i)&3) && ((v>>i)&3) ) icpt |= 1; } // upper 4 bits persist, lower are just since last write inputs[8] = (inputs[8] & 0xf0) | icpt | (icpt<<4); } // commit write to ram/screen ramwrite(a, v); } function setpalette(a:number, v:number) { palette[a&7] = ASTROCADE_PALETTE[v&0xff]; refreshall(); } function setbordercolor() { var col = horcb >> 6; // TODO } function refreshall() { refreshlines = sheight; } class BallyAstrocadePlatform extends BaseZ80Platform implements Platform { getPresets() { return ASTROCADE_PRESETS; } start = function() { ram = new RAM(arcade ? 0x5000 : 0x1000); bios = padBytes(ASTROCADE_MINIMAL_BIOS, 0x2000); if (!arcade) { // game console membus = { read: newAddressDecoder([ [0x0000, 0x1fff, 0x1fff, function(a) { return bios[a]; }], [0x2000, 0x3fff, 0x1fff, function(a) { return rom ? rom[a] : 0; }], [0x4000, 0x4fff, 0xfff, function(a) { return ram.mem[a]; }], ]), write: newAddressDecoder([ [0x4000, 0x4fff, 0xfff, ramwrite], [0x0000, 0x3fff, 0x3fff, magicwrite], ]), isContended: function() { return false; }, }; } else { // arcade game membus = { read: newAddressDecoder([ [0x4000, 0x7fff, 0x3fff, function(a) { return ram.mem[a]; }], // screen RAM [0xd000, 0xdfff, 0xfff, function(a) { return ram.mem[a+0x4000]; }], // static RAM [0x0000, 0xafff, 0xffff, function(a) { return rom ? rom[a] : 0; }], // ROM (0-3fff,8000-afff) ]), write: newAddressDecoder([ [0x4000, 0x7fff, 0x3fff, ramwrite], [0xd000, 0xdfff, 0xfff, function(a,v) { ramwrite(a+0x4000, v); } ], // static RAM [0x0000, 0x3fff, 0x3fff, magicwrite], ]), isContended: function() { return false; }, }; } iobus = { read: function(addr) { addr &= 0x1f; var rtn = inputs[addr]; if (addr == 8) inputs[addr] = 0; // $10 = watchdog return rtn; }, write: function(addr, val) { addr &= 0x1f; val &= 0xff; switch (addr) { case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7: setpalette(addr,val); break; case 9: // HORCB (horizontal boundary byte) horcb = val; setbordercolor(); refreshall(); break; case 0xa: // VERBL (vertical blank) verbl = arcade ? val : val >> 1; refreshall(); break; case 0xb: // OTIR (set palette) setpalette(cpu.getBC()>>8, membus.read(cpu.getHL())); break; case 0xc: // magic register magicop = val; shift2 = 0; break; case 0xd: // INFBK (interrupt feedback) infbk = val; break; case 0xe: // INMOD (interrupt enable) inmod = val; break; case 0xf: // INLIN (interrupt line) inlin = arcade ? val : val >> 1; break; case 0x10: case 0x11: case 0x12: case 0x13: case 0x14: case 0x15: case 0x16: case 0x17: psg.setACRegister(addr, val); break; case 0x18: psg.setACRegister(cpu.getBC()>>8, membus.read(cpu.getHL())); break; case 0x19: // XPAND xpand = val; xplower = false; break; default: console.log('IO write', hex(addr,4), hex(val,2)); break; } } }; cpu = this.newCPU(membus, iobus); audio = new MasterAudio(); psg = new AstrocadeAudio(audio); video = new RasterVideo(mainElement,swidth,sheight,{}); video.create(); video.setupMouseEvents(); var idata = video.getFrameData(); setKeyboardFromMap(video, inputs, ASTROCADE_KEYCODE_MAP); pixels = video.getFrameData(); timer = new AnimationTimer(60, this.nextFrame.bind(this)); } readAddress(addr) { return membus.read(addr); } loadControls() { inputs[0x1c] = video.paddle_x & 0xff; inputs[0x1d] = video.paddle_y & 0xff; } advance(novideo : boolean) { this.loadControls(); for (var sl=0; sl0) { refreshline(sl); refreshlines--; } } if (!novideo) { video.updateFrame(0, 0, 0, 0, swidth, verbl); } /* if (watchdog_counter-- <= 0) { console.log("WATCHDOG FIRED"); // TODO: alert on video this.reset(); } */ } loadROM(title, data) { rom = padBytes(data, arcade ? 0xb000 : 0x2000); this.reset(); } loadBIOS(title, data) { bios = padBytes(data, 0x2000); this.reset(); } loadState(state) { cpu.loadState(state.c); // TODO: this causes problems on reset+debug ram.mem.set(state.b); palette.set(state.palette); magicop = state.magicop; xpand = state.xpand; xplower = state.xplower; shift2 = state.shift2; horcb = state.horcb; inmod = state.inmod; inlin = state.inlin; infbk = state.infbk; verbl = state.verbl; this.loadControlsState(state); refreshall(); } saveState() { return { c: this.getCPUState(), b: ram.mem.slice(0), in: inputs.slice(0), palette: palette.slice(0), magicop: magicop, xpand: xpand, xplower: xplower, shift2: shift2, horcb: horcb, inmod: inmod, inlin: inlin, infbk: infbk, verbl: verbl, }; } loadControlsState(state) { inputs.set(state.in); } saveControlsState() { return { in:inputs.slice(0) }; } getCPUState() { return cpu.saveState(); } isRunning() { return timer && timer.isRunning(); } pause() { timer.stop(); audio.stop(); } resume() { timer.start(); audio.start(); } reset() { cpu.reset(); cpu.setTstates(0); //watchdog_counter = INITIAL_WATCHDOG; } } return new BallyAstrocadePlatform(); } ///// class AstrocadeAudio extends AY38910_Audio { setACRegister(addr : number, val : number) { addr &= 0x7; val &= 0xff; //console.log(addr,val); switch (addr) { case 0: this.psg.setClock(1789000 * 16 / (val + 1)); this.psg.writeRegisterAY(7, 0x7 ^ 0xff); // disable noise break; case 1: case 2: case 3: var i = (addr-1)*2; var j = val*2+1; this.psg.writeRegisterAY(i, j&0xff); // freq lo this.psg.writeRegisterAY(i+1, (j>>8)&0xff); // freq hi break; case 5: this.psg.writeRegisterAY(10, val & 0xf); // tone c vol break; case 6: this.psg.writeRegisterAY(8, val & 0xf); // tone a vol this.psg.writeRegisterAY(9, (val>>4) & 0xf); // tone b vol break; } } } const _BallyArcadePlatform = function(mainElement) { this.__proto__ = new (_BallyAstrocadePlatform as any)(mainElement, true); // TODO: inputs[0x13] = 0xfe; // dip switch on arcade // TODO: arcade controls, bit blit var _in = this.saveControlsState(); _in.in[0x10] = 0xff; // switches _in.in[0x13] = 0xfe; // dip switches this.loadControlsState(_in); } const _BallyAstrocadeBIOSPlatform = function(mainElement) { this.__proto__ = new (_BallyAstrocadePlatform as any)(mainElement); this.getPresets = function() { return ASTROCADE_BIOS_PRESETS; } this.loadROM = this.loadBIOS; } ///// PLATFORMS['astrocade'] = _BallyAstrocadePlatform; PLATFORMS['astrocade-bios'] = _BallyAstrocadeBIOSPlatform; PLATFORMS['astrocade-arcade'] = _BallyArcadePlatform; //http://glankonian.com/~lance/astrocade_palette.html var ASTROCADE_PALETTE = [0x000000,0x242424,0x484848,0x6D6D6D,0x919191,0xB6B6B6,0xDADADA,0xFFFFFF,0x2500BB,0x4900E0,0x6E11FF,0x9235FF,0xB75AFF,0xDB7EFF,0xFFA3FF,0xFFC7FF,0x4900B0,0x6D00D5,0x9201F9,0xB625FF,0xDA4AFF,0xFF6EFF,0xFF92FF,0xFFB7FF,0x6A009F,0x8E00C3,0xB300E7,0xD718FF,0xFB3CFF,0xFF61FF,0xFF85FF,0xFFA9FF,0x870087,0xAB00AB,0xD000D0,0xF40EF4,0xFF32FF,0xFF56FF,0xFF7BFF,0xFF9FFF,0x9F006A,0xC3008E,0xE700B3,0xFF07D7,0xFF2CFB,0xFF50FF,0xFF74FF,0xFF99FF,0xB00049,0xD5006D,0xF90092,0xFF05B6,0xFF29DA,0xFF4DFF,0xFF72FF,0xFF96FF,0xBB0025,0xE00049,0xFF006E,0xFF0692,0xFF2AB7,0xFF4FDB,0xFF73FF,0xFF98FF,0xBF0000,0xE30024,0xFF0048,0xFF0B6D,0xFF3091,0xFF54B6,0xFF79DA,0xFF9DFF,0xBB0000,0xE00000,0xFF0023,0xFF1447,0xFF396C,0xFF5D90,0xFF82B5,0xFFA6D9,0xB00000,0xD50000,0xF90000,0xFF2124,0xFF4548,0xFF6A6C,0xFF8E91,0xFFB3B5,0x9F0000,0xC30000,0xE70C00,0xFF3003,0xFF5527,0xFF794B,0xFF9E70,0xFFC294,0x870000,0xAB0000,0xD01E00,0xF44200,0xFF670A,0xFF8B2E,0xFFAF53,0xFFD477,0x6A0000,0x8E0D00,0xB33100,0xD75600,0xFB7A00,0xFF9E17,0xFFC33B,0xFFE75F,0x490000,0x6D2100,0x924500,0xB66A00,0xDA8E00,0xFFB305,0xFFD729,0xFFFC4E,0x251100,0x493500,0x6E5A00,0x927E00,0xB7A300,0xDBC700,0xFFEB1E,0xFFFF43,0x002500,0x244900,0x486D00,0x6D9200,0x91B600,0xB6DB00,0xDAFF1B,0xFFFF3F,0x003700,0x005B00,0x238000,0x47A400,0x6CC900,0x90ED00,0xB5FF1E,0xD9FF43,0x004700,0x006C00,0x009000,0x24B400,0x48D900,0x6CFD05,0x91FF29,0xB5FF4E,0x005500,0x007900,0x009D00,0x03C200,0x27E600,0x4BFF17,0x70FF3B,0x94FF5F,0x005F00,0x008300,0x00A800,0x00CC00,0x0AF00A,0x2EFF2E,0x53FF53,0x77FF77,0x006500,0x008A00,0x00AE00,0x00D203,0x00F727,0x17FF4B,0x3BFF70,0x5FFF94,0x006800,0x008C00,0x00B100,0x00D524,0x00F948,0x05FF6C,0x29FF91,0x4EFFB5,0x006600,0x008B00,0x00AF23,0x00D447,0x00F86C,0x00FF90,0x1EFFB5,0x43FFD9,0x006100,0x008524,0x00AA48,0x00CE6D,0x00F391,0x00FFB6,0x1BFFDA,0x3FFFFE,0x005825,0x007C49,0x00A16E,0x00C592,0x00EAB7,0x00FFDB,0x1EFFFF,0x43FFFF,0x004B49,0x00706D,0x009492,0x00B9B6,0x00DDDA,0x05FFFF,0x29FFFF,0x4EFFFF,0x003C6A,0x00608E,0x0085B3,0x00A9D7,0x00CEFB,0x17F2FF,0x3BFFFF,0x5FFFFF,0x002A87,0x004FAB,0x0073D0,0x0097F4,0x0ABCFF,0x2EE0FF,0x53FFFF,0x77FFFF,0x00179F,0x003BC3,0x0060E7,0x0384FF,0x27A8FF,0x4BCDFF,0x70F1FF,0x94FFFF,0x0002B0,0x0027D5,0x004BF9,0x2470FF,0x4894FF,0x6CB9FF,0x91DDFF,0xB5FFFF,0x0000BB,0x0013E0,0x2337FF,0x475BFF,0x6C80FF,0x90A4FF,0xB5C9FF,0xD9EDFF]; // swap palette RGB to BGR for (var i=0; i<256; i++) { var x = ASTROCADE_PALETTE[i]; ASTROCADE_PALETTE[i] = rgb2bgr(x) | 0xff000000; } /* 0000 F3 [ 4] 196 DI ; disable interrupts 0001 21 00 20 [10] 197 LD HL,#0x2000 0004 7E [ 7] 198 LD A,(HL) ; A <- mem[0x2000] 0005 FE 55 [ 7] 199 CP #0x55 ; found sentinel byte? ($55) 0007 CA 0D 00 [10] 200 JP Z,FoundSentinel ; yes, load program 000A C3 AB 0E [10] 201 JP _main ; jump to test program 000D 202 FoundSentinel: 000D 31 CE 4F [10] 203 LD SP,#0x4fce ; position stack below BIOS vars 0010 CD 84 02 [17] 204 CALL _bios_init ; misc. bios init routines 0013 21 05 20 [10] 205 LD HL,#0x2005 ; cartridge start vector 0016 7E [ 7] 206 LD A,(HL) 0017 23 [ 6] 207 INC HL 0018 66 [ 7] 208 LD H,(HL) 0019 6F [ 4] 209 LD L,A 001A E9 [ 4] 210 JP (HL) ; jump to cart start vector */ var ASTROCADE_MINIMAL_BIOS = [ 0xf3, 0x21, 0x00, 0x20, 0x7e, 0xfe, 0x55, 0xca, 0x0d, 0x00, 0xc3, 0xab, 0x0e, 0x31, 0xce, 0x4f, 0xcd, 0x84, 0x02, 0x21, 0x05, 0x20, 0x7e, 0x23, 0x66, 0x6f, 0xe9, ];